Ulgrotha is a plane with a tragic past. Ravaged by war and threatened by the grip of the tyrranical Baron Sengir, hope seems lost for its mortal inhabitants. Will the rag-tag alliance between the dwarves and the Great Wood stave off the vampiric army, or will they fall and leave Ulgrotha in the hands of a dark master?
Rune Tokens
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Vampire
• Token Creature - Vampire (S)
Flying
4/4
Dwarven Runecarver 2r
Creature - Dwarf Shaman (C)
When Dwarven Runecarver enters the battlefield, create a Rune token. (It's an artifact with "t, Sacrifice this artifact: Scry 1.")
3/2
An-Havva Protector 3W
Creature — Human Scout (C)
Flash
"You looked like you needed some help."
2/4
Baki's Flood 3U
Instant (C)
Tap target land and put a flood counter on it. That land doesn't untap during its controller's next untap step and it's an Island for as long as it has a flood counter on it.
Reminder 1U (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
"And to think they laughed at my 'summon boat' spell." - Baki, wizard attendant
Eyeball Gouger 2b
Creature - Horror (C)
When Eyeball Gouger enters the battlefield, you may sacrifice another creature. If you do, scry 2.
"Who am I to judge someone else's tastes?" - Grandmother Sengir
3/2
Dragon's Insight 2R
Sorcery (C)
Create a Rune token, then add R for each Rune you control. (It's an artifact with "t, Sacrifice this artifact: Scry 1.")
The past is a weapon few know how to wield.
Sengir Councilor 1B
Creature - Human Noble (C)
When Sengir Councilor enters the battlefield, if you control a Vampire, it deals 2 damage to target opponent and you gain 2 life.
In an evil jest, the Baron keeps empty seats and open invitation at his council table for delegates from Aysen and An-Havva.
2/1
Woodland Provisions 4GG
Sorcery (C)
Return target card from your graveyard to your hand. You gain 7 life.
"It could be a ranger's lost stash, or perhaps the faeries left it here. I don't know, really. I just know that we desperately need supplies, and I've learned not to ask stupid questions." - Keilson, An-Havva Constable
Forgotten Patron 1GG
Creature - Treefolk Spirit (C)
Reminder (2/G)(If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
3/3
Revoke Thesis 1UU
Instant (C)
Counter target spell. Create a Rune token. (It's an artifact with "t, Sacrifice this artifact: Scry 1.")
"The Sursi relic may be a portal to another world? Have you lost your sense?"
—Archmage Ulidar
Ruin Lynx {2/W}
Creature - Cat Spirit (U)
Protection from converted mana cost 1 or less
Every beast walker hopes to see as many animal spirits as possible when journeying.
2/1
Sengir Cavaliers 5BB
Creature — Vampire Knight (Uncommon)
Sengir Cavaliers costs 1 less to cast for each Vampire you control.
Whenever a creature dealt damage by Sengir Cavaliers this turn dies, put a +1/+1 counter on Sengir Cavaliers and you gain 1 life.
5/4
Abbey Shelter 3w
Instant (U)
Choose five. You may choose the same mode more than once.
• Abbey Shelter deals 1 damage to target attacking or blocking creature.
• Prevent the next 1 damage that would be dealt to target creature this turn.
• Gain 1 life.
Band of Kin Heroes 2RG
Legendary Creature - Dwarf Elf (R)
Band of Kin Heroes gets +1/+0 for each other Dwarf you control and +1/+0 for each other Elf you control.
As long as Band of Kin Heroes has attacked this turn, other Dwarves you control that have attacked this turn have double strike and other Elves you control that have attacked this turn have indestructible.
2/4
Summer Willow 2GG
Legendary Creature — Avatar (Mythic)
W: Change a target of target spell or ability to Summer Willow.
W, Return a creature you control to its owner's hand: Summer Willow gains protection from the color of your choice until end of turn. Activate this ability only once each turn.
4/4
Wow, a rare legend and a mythic showcase legend? Heck of a lucky pack.
Next:
Before the founding of the guilds, Ravnica was ruled by the
Old Gods, now referred to as the nephilim. In the prequel set
Ravnica: Old Gods, we explore the story of these monsters' imprisonment, when a team of powerful creatures worked together to civilize the plane and subdue the horrible nephilim and their followers.
Time spares no one, and all people do crumbles to the ground. Larger half of
Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming
Dust in the Wind.
Great cities of wealth and power ring the edge of
Ayzatia like a necklace of flowers, but not even wild animals will approach its center. Legend has it that an ancient giant - or perhaps troll, ogre, she-dragon, or something else - the greatest warrior in history, dwells in a blasted flatland about Ayzatia's core. What she wants, and if she is guarding something, are unknown - the cities just wish to enjoy their circular trade and never catch the attention of she who stands alone, for not even whole armies would be a match for her.