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Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Fuse
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher

Lurking Vampire 2BB
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0

Quantity 3w
Instant (U)
Create three 1/1 white Soldier creature tokens.
//
Quality 1w
Instant (U)
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Intrusive Murmurs 1B
Enchantment (U)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
1B, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home - and now it is a hell." - Caligina, fallen archangel

Haunting Visions {2}{R}{R}
Enchantment (U)
When ~ enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice ~.
"None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler
Rare 1 of 1

Nestor, Co-Proctor of Species 2gu
Legendary Creature - Human Wizard (R)
Whenever another creature enters the battlefield under your control, draw a card, then discard a card unless its power is 4 or greater.
2/3

Shepherd of Scorched Souls 2wb
Creature - Spirit (R)
Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
Sacrifice an enchantment: Target creature you control gains indestructible until end of turn.
Represent 3wb (3wb: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
1/4
She's an evil woman, she's the hell, she can smile and drive you mad.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Serra's Realm was collapsed into a powerstone and its creatrix is long dead, but faint traces of its idea have been left behind - and now they have coalesced into a mirror-plane of fallen archangels, ruined churches, and wandering ghosts. Proctor Colette of Rochos and her planar explorers seek answers in the Nameless Realm, fearing what they may discover.
Nameless Realm Mechanics
Show
Enchantment creatures
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
Fuse
Represent COST (COST: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
Nameless Realm
Show
Horror
Token Creature - Horror
Menace
3/3

Veil of Crows {U}
Enchantment Creature — Bird (C)
Flying
As long as ~ has no counter on it, it isn't a creature.
Whenever you cast a noncreature spell, if ~ has power 2 or less, put a +1/+1 counter on it.
"What hidden truths did you hope to find lurking behind the veil of reality?"
—Eras, the Veiled Magus

0/0

Kris Wielder 2B
Creature - Aetherborn Assassin (C)
Deathtouch
When Kris Wielder dies, you may pay 1B and 3 life. If you do, create a 3/3 black Horror creature token with menace.
"They cannot hold onto the blood they spill, but neither is it wasted." - Caligina, fallen archangel
1/1

Wear Out 3G
Sorcery (C)
Destroy target artifact or enchantment. You may put a +1/+1 counter on target creature.
"This world has been stagnant for so long, and it feels as though it would gladly feast on any sources of life it can reach. Like us." - Jena, expedition chronicler

Column of Ire 1R
Enchantment Creature - Ogre (C)
Trample
As long as Column of Ire has no counters on it, it's not a creature.
Whenever a source deals noncombat damage to one or more permanents or players, if Column of Ire has power 3 or less, put a +1/+1 counter on it.
The same sins that chained them will free them.
0/0

Morlock Wayseeker 3W
Creature - Thrull Scout (C)
When Morlock Wayseeker enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
"Come-come. Ssafe here. Never find usss."
2/2

Ashen Illusionist 2U
Creature - Human Wizard (C)
Commemorate (You may have this creature attack or block commemorating up to one enchantment you control that another creature isn't commemorating.)
Whenever Ashen Illusionist blocks or becomes blocked by a creature, that creature gets -X/-0 until end of turn, where X is the converted mana cost of the enchantment Ashen Illusionist is commemorating.
"More human holdouts than I expected, and it doesn't seem they expected us." - Ergim, diary entry
2/2

Reconsideration 3w
Instant (C)
Choose artifact or enchantment. Destroy up to one permanent of a type that was chosen this way, then return up to one card of a type that wasn't chosen this way from your graveyard to your hand.

Lost Warsong 2G
Enchantment (C)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
G, Remove a verse counter from Lost Warsong: Target creature gets +2/+2 until end of turn.
Some of the places Lady Serra created remained wild until her Realm collapsed, but even the furious howls of their denizens were melodious.

Explorer's Scope 1
Artifact — Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1
"Calling this complex device a 'scope' is like comparing star to campfire. But the name stuck." - Colette, Rochos researcher

Lurking Vampire 2BB
Enchantment Creature - Vampire (C)
Lifelink
As long as Lurking Vampire has no counters on it, it's not a creature.
Whenever a creature dies, if Lurking Vampire has power 5 or less, put a +1/+1 counter on Lurking Vampire.
A minor evil born of a much more significant one.
0/0

Quantity 3w
Instant (U)
Create three 1/1 white Soldier creature tokens.
//
Quality 1w
Instant (U)
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Intrusive Murmurs 1B
Enchantment (U)
Knell (At the beginning of your upkeep, put a verse counter on this enchantment or a counter of each kind already there on another enchantment you control.)
1B, Remove a verse counter from Intrusive Murmurs: Return target creature card from your graveyard to your hand.
"The ghosts of my companions, lost for millennia, cannot leave. Diadem Roost was once my home - and now it is a hell." - Caligina, fallen archangel

Haunting Visions {2}{R}{R}
Enchantment (U)
When ~ enters the battlefield or is sacrificed, discard your hand, then draw two cards.
At the beginning of your upkeep, sacrifice ~.
"None of the others have seen the incident at Crimson Ruin and Faro himself seems beyond coherent speech or even thoughts."
—Jena, expedition chronicler


Shepherd of Scorched Souls 2wb
Creature - Spirit (R)
Flying
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
Sacrifice an enchantment: Target creature you control gains indestructible until end of turn.
Represent 3wb (3wb: Return this card from your graveyard to the battlefield and it becomes a noncreature enchantment. Represent only as a sorcery.)
1/4
Next: I defer.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

User avatar
Kypster
Posts: 48
Joined: 1 year ago
Pronoun: he / him

Post by Kypster » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.

OR

Hogobundt appears to be a peaceful plane on the surface. However, an unsuspecting soldier and his squad discover that not everything is as it appears. Hobobundt is run by an underground network of powerful adversaries that use subterfuge, manipulation, and backseat politics to get what they want. Our hero and his team must now familiarize themselves with how the world really works before it kills them.

User avatar
Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Kicadia
Show
Token 1 of 1

Troll
Token Creature - Troll (S)
3/3

Drake
Token Creature - Drake (S)
Flying
2/2

Emblem
Emblem - Bansroth (S)
Instant and sorcery spells you cast have gravestorm.
She's an evil woman, she's the hell, she can smile and drive you mad.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3
Common 1 of 10:

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Doves' Roost 4WW
Instant (C)
Destroy target artifact or enchantment. Create two 1/1 white Bird creature tokens with flying.
"Our mortal hands are fallible, but the hands of the Skyfashioner always guide his children rightly." - Aimu, elementalist-theologian
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

Ikeda
Posts: 13
Joined: 1 year ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2
Common 2 of 10:

Reckless Move {b/r}
Instant (C)
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Otherwise, that creature gets -1/-1 until end of turn.
The scar that made you
- Gyletite expression meaning "a life-altering event"


Springlight Celebrant {G}
Creature - Elf Druid (C)
{T}: Add one mana of a random color.
"Officially, the festival of springlight is an ages-old ritual to herald the dawning of the seasons. What most visitors don't know is that it was actually started three years ago by a group of drunken elves, two barrels of adulterated evergrain, a lost sock, and a very confused sheep." - Bojan, tavern keeper
1/1

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

slimytrout
Posts: 978
Joined: 1 year ago
Pronoun: Unlisted

Post by slimytrout » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor
Common 3 of 10:

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Malice Aforethought 2BB
Sorcery (C)
Target creature gets -3/-3 until end of turn.
Suspend 2-B (Rather than cast this card from your hand, you may pay B and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

User avatar
Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.
Common 4 of 10

Springlight Celebrant g
Creature - Elf Druid (C)
: Add one mana of a random color.
"Officially, the festival of springlight is an ages-old ritual to herald the dawning of the seasons. What most visitors don't know is that it was actually started three years ago by a group of drunken elves, two barrels of adulterated evergrain, a lost sock, and a very confused sheep." - Bojan, tavern keeper
1/1

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (2r: Reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2
She's an evil woman, she's the hell, she can smile and drive you mad.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2
Common 5 of 10:

Ageless Armor 1G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature gets +2/+2 and can't be the target of spells your opponents control with converted mana cost less than or equal to the number of Auras you control.
The Stonehide guerrillas of Nauvix live up to their name.

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

slimytrout
Posts: 978
Joined: 1 year ago
Pronoun: Unlisted

Post by slimytrout » 1 year ago

Not trying to be a pedant here, but genuinely curious: does Fated actually work? I.e., can the rules track a card through multiple zones (hand->stack->battlefield)? If not, would it work if it's a cast trigger? My gut says no to the first and yes to the second, but I'm not nearly rules-savvy enough to be confident.

Ikeda
Posts: 13
Joined: 1 year ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

Not trying to be a pedant here, but genuinely curious: does Fated actually work? I.e., can the rules track a card through multiple zones (hand->stack->battlefield)? If not, would it work if it's a cast trigger? My gut says no to the first and yes to the second, but I'm not nearly rules-savvy enough to be confident.
I thought this was an interesting question, actually...
Show
The big obstacle here would be 400.7: "An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence." This rule does list a number of exceptions, but tracking a particular characteristic of a card through multiple zones - particularly for anything where the cards are normally expected to be hidden, such as the library - might be problematic, even if the rules could be tweaked to accommodate this.

That said, if Fated is expected to work only from a specific zone (such as the hand), this could be workable. There are a few cards that get players to play with their hands revealed, so tweaking Fated to work based on a card's "revealed" state only while it's in a player's hand would be less confusing. One possibility could be:

Fated [COST] ([COST], Reveal this card from your hand: This card is Fated for as long as it's in your hand and revealed. You can't cast this card this turn. Activate this ability only any time you could cast a sorcery and only once each turn.)

With this assumption, Scurrying Vassal's second ability would work because it would just look back at the previous state of the card and see if it was Fated then (i.e. the Fated cost was paid, it was in a player's hand, and revealed).

I'll gladly defer to Raptorchan's vision on this matter, though.


Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter
Common 6 of 10:

Copteran Mantle 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be the target of spells or abilities you control.
Forsaken by family and rejected by nation, the Stonehide guerrillas of Nauvix know that true survival depends on the self.

Baited Wurm 5G
Creature - Wurm (C)
Baited Wurm has trample as long as a card in your hand is revealed.
"I've set the lure as best I could. We'll know soon enough if we'll be eating well, or if we'll be well eaten." - Rigas, Nauvix snaremaker
6/6

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.
Common 7 of 10:

War Priest of Zoled 2W
Creature - Hound Cleric (C)
War Priest of Zoled has flying and vigilance as long as a card in your hand is revealed.
"Skyfashioner, show me the road to your palace! Allow me a place beside you among the holy elements!"
2/3

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 1 year ago

Guess we can change trigger from Fated to "When you cast." It was supposed to have an additional effect for additional cost and an opportinity for your opponent to see it coming.
Pros: this is flavorful because even if your opponent counters it, the cast trigger still happens which feels like the fate is inevitable.
Cons: it leaves less ways for your opponent to deal with fated card (but discard is still on the menu).

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician
Common 8 of 10

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Rememberance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Goblin Prophet 1r
Creature - Goblin Shaman (C)
When Goblin Prophet enters the battlefield, you may discard a card. If you do, scry 1, then draw a card.
Goblins always claim their gods don't lie, but again, it's not easy for a goblin to repeat properly what they just heard.
1/2
She's an evil woman, she's the hell, she can smile and drive you mad.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3
Common 9 of 10:

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3

Armor-Wise Ranger 5W
Creature - Giant Scout (C)
Whenever Armor-Wise Ranger blocks a creature, put a +1/+1 counter on Armor-Wise Ranger.
"King Flowing-Salt gives those who patrol the sea coats of shining seashells harder than iron, whose clinking music raises the hearts of the righteous." - Aimu, elementalist-theologian
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

slimytrout
Posts: 978
Joined: 1 year ago
Pronoun: Unlisted

Post by slimytrout » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3
Common 10 of 10:

Weave Fate 3U
Instant
Draw two cards.
"Was I destined to be here, or did I choose to be? A difficult question to answer. Perhaps I'll flip a coin."
-Zilik Takasum


Heir Foretold 2W
Creature - Human
When you cast Heir Foretold, if it was revealed in your hand, put a +1/+1 counter on each creature you control.
"I knew it would be a boy!"
2/2

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3

Weave Fate 3U
Instant
Draw two cards.
"Was I destined to be here, or did I choose to be? A difficult question to answer. Perhaps I'll flip a coin."
-Zilik Takasum
Uncommon 1 of 3:

Giver of Challenge 3RG
Creature - Ogre Knight (U)
Reach
Fated 1RG
Giver of Challenge enters the battlefield with two +1/+1 counters if it was cast while fated.
Whenever you cast a fated spell, Giver of Challenge fights up to one target creature with power 3 or greater an opponent controls.
"Meek against meek and mighty against mighty, that is only natural."
3/4

Drearflora Armor 2BG
Enchantment - Aura (U)
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature for each Aura you control.
Whenever enchanted creature attacks, target creature gets -1/-1 until end of turn for each Aura you control.
K'kallan hexes can be infuriatingly abstract and slow, confronting the victim with an implacable, inscrutable enemy.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3

Weave Fate 3U
Instant
Draw two cards.
"Was I destined to be here, or did I choose to be? A difficult question to answer. Perhaps I'll flip a coin."
-Zilik Takasum


Giver of Challenge 3RG
Creature - Ogre Knight (U)
Reach
Fated 1RG
Giver of Challenge enters the battlefield with two +1/+1 counters if it was cast while fated.
Whenever you cast a fated spell, Giver of Challenge fights up to one target creature with power 3 or greater an opponent controls.
"Meek against meek and mighty against mighty, that is only natural."
3/4
Uncommon 2 of 3

Scales of Destiny {w/b}{b/g}{g/w}
Sorcery (U)
If w was spent to cast Scales of Destiny, each opponent who controls more enchantments than you sacrifices an enchantment.
If b was spent to cast Scales of Destiny, each opponent who controls more creatures than you sacrifices a creature.
If g was spent to cast Scales of Destiny, each opponent who controls more artifacts than you sacrifices an artifact.

Inevitable Death 2bb
Instant (U)
Target creature's controller sacrifices it.
Heavy armor, thick walls, years of sword training and two squads of loyal guardians haven't saved sir Pebec from what was foretold.
She's an evil woman, she's the hell, she can smile and drive you mad.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3

Weave Fate 3U
Instant
Draw two cards.
"Was I destined to be here, or did I choose to be? A difficult question to answer. Perhaps I'll flip a coin."
-Zilik Takasum


Giver of Challenge 3RG
Creature - Ogre Knight (U)
Reach
Fated 1RG
Giver of Challenge enters the battlefield with two +1/+1 counters if it was cast while fated.
Whenever you cast a fated spell, Giver of Challenge fights up to one target creature with power 3 or greater an opponent controls.
"Meek against meek and mighty against mighty, that is only natural."
3/4

Scales of Destiny {w/b}{b/g}{g/w}
Sorcery (U)
If w was spent to cast Scales of Destiny, each opponent who controls more enchantments than you sacrifices an enchantment.
If b was spent to cast Scales of Destiny, each opponent who controls more creatures than you sacrifices a creature.
If g was spent to cast Scales of Destiny, each opponent who controls more artifacts than you sacrifices an artifact.
Uncommon 3 of 3:

Hatchet Priest 3W
Creature - Human Cleric Warrior (U)
Vigilance, trample
T: Prevent the next 2 damage that would be dealt to any target this turn.
"The god of metal is a nameless god, for he is called by every name holy warriors give to their weapons." - Aimu, elementalist-theologian
2/2

Burbling Presence 1BB
Enchantment - Aura (U)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 1 life. If you control enchanted land, you lose an additional 1 life and add BB.
"Your holdings fall to corruption, milord. Will you embrace your darker future?" - The Oracle of Sunken Colm
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3

Weave Fate 3U
Instant
Draw two cards.
"Was I destined to be here, or did I choose to be? A difficult question to answer. Perhaps I'll flip a coin."
-Zilik Takasum


Giver of Challenge 3RG
Creature - Ogre Knight (U)
Reach
Fated 1RG
Giver of Challenge enters the battlefield with two +1/+1 counters if it was cast while fated.
Whenever you cast a fated spell, Giver of Challenge fights up to one target creature with power 3 or greater an opponent controls.
"Meek against meek and mighty against mighty, that is only natural."
3/4

Scales of Destiny {w/b}{b/g}{g/w}
Sorcery (U)
If w was spent to cast Scales of Destiny, each opponent who controls more enchantments than you sacrifices an enchantment.
If b was spent to cast Scales of Destiny, each opponent who controls more creatures than you sacrifices a creature.
If g was spent to cast Scales of Destiny, each opponent who controls more artifacts than you sacrifices an artifact.

Burbling Presence 1BB
Enchantment - Aura (U)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 1 life. If you control enchanted land, you lose an additional 1 life and add BB.
"Your holdings fall to corruption, milord. Will you embrace your darker future?" - The Oracle of Sunken Colm
Rare 1 of 1

Mandra Heartmaster 1WW
Creature - Hound Cleric (Rare)
Whenever an Aura enters the battlefield enchanting a creature you control, draw a card.
Each Aura card in your graveyard has Remembrance X, where X is that card's converted mana cost. You may only cast a spell with Remembrance this way once each turn.
"It may seem that we stray from our destiny, but fate has a way of putting us back on the right path."
2/3

Bowerbridge Aggressor 3GGG
Creature - Elephant (Rare)
This spell can't be countered.
Whenever Bowerbridge Aggressor attacks, you may have target creature defending controls block it this turn if able.
{b/g}{b/g}: Bowerbridge Aggressor gets +1/+1 and gains your choice of trample, indestructible, or haste until end of turn.
If it's caught your scent, you're already done for.
6/6

Sadistic Archfiend 3BB
Creature - Demon (Mythic)
Flying, menace
Whenever an opponent reveals one or more cards from their hand or library, that player loses 1 life, discards a card and puts the top card of their library into their graveyard.
1B, Discard two cards: Return Sadistic Archfiend from your graveyard to your hand.
5/4

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Kicadia is a plane dictated by the hand of fate. Everything that happens there, happens for a reason. There are no chance meetings, or coincidences. Or at least, that's how it's been as long as anyone could remember. Until one day the unearthing of a long forgotten evil throws all of that into chaos and the residents of Kicadia must struggle to survive as fate and chaos tear the plane asunder.
Kicadia mechanics
Show
Hybrid mana (opposing colors?)
Fated COST (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
Remembrance N (You may cast this spell from your graveyard by tapping N untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
Kicadia
Show
Troll
Token Creature - Troll (S)
3/3

Mud Scholiast 4
Artifact Creature - Golem (C)
{U/R}, T, Discard a card: Draw a card.
3B: Mud Scholiast gains indestructible until end of turn.
From Aimu's Primal Philosophies to Zilik Takasum's Eternity by Rote, every volume in the ancient libraries has been picked over by clay fingers.
2/2

Coincidental Timing {2}{U}{U}
Instant (C)
Counter target spell. If an instant or sorcery spell is countered in this way, draw a card.
"The secret to anticipation is never being surprised by what you find." - Sentor Varum, Acadamae Invis proctor

Fateful Encounter 2{w/b}
Sorcery (C)
Destroy target tapped creature. You gain 1 life for each of that creature's colors.
"I saw a flash of metal, so I slew him. I do not know if it was a dagger or a coin that he was reaching for."
-Diary entry of Maluk Parharm, bounty hunter.

Scurrying Vassal 3r
Creature - Goblin Knight (C)
Haste
Fated 2r (You may reveal this card from your hand and play with it revealed from your hand. You can't play it at turn you activated its Fated ability. Activate it only as a sorcery).
When Scurrying Vassal enters the battlefield, if it was fated, create two 1/1 red Goblin creature tokens.
3/2

Opportune Barrage 2{R/W}
Instant (C)
Put a +1/+1 counter on target attacking creature.
Target attacking creature gets +2/+0 and gains first strike until end of turn.
"One circular slash, one straight-ahead thrust, and then..." - Maluk Parharm, bounty hunter

Introspective Seclusion 2G
Sorcery (C)
Reveal cards from the top of your library until four land cards are revealed. You gain life equal to the number of cards revealed this way, then put those cards on the bottom of your library in a random order.
The druids of K'kalla spend so much time in meditation that new species of moss are often found growing on them.

Latent Vampirism B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1, has lifelink, and is a Vampire in addition to its other types.
"There is no cure. Maybe there is not meant to be one. Such afflictions are the essence of fate itself." - Lidza Ceinum, Acadamae Invis physician

Restless Sailor 2b
Creature - Skeleton Pirate (C)
Remembrance 2 (You may cast this spell from your graveyard by tapping two untapped creatures you control in addition to paying its mana cost. If it's not a permanent spell, exile is as it resolves.)
2/3

Bloodslick Troll 2GG
Creature - Troll (C)
1G: Bloodslick Troll gains hexproof until end of turn.
1G: Bloodslick Troll gains indestructible until end of turn. Activate this ability only if a card in your hand is revealed.
"There aren't enough arrows in the world to pin down a troll before its time." - Rigas, Nauvix snaremaker
3/3

Weave Fate 3U
Instant
Draw two cards.
"Was I destined to be here, or did I choose to be? A difficult question to answer. Perhaps I'll flip a coin."
-Zilik Takasum


Giver of Challenge 3RG
Creature - Ogre Knight (U)
Reach
Fated 1RG
Giver of Challenge enters the battlefield with two +1/+1 counters if it was cast while fated.
Whenever you cast a fated spell, Giver of Challenge fights up to one target creature with power 3 or greater an opponent controls.
"Meek against meek and mighty against mighty, that is only natural."
3/4

Scales of Destiny {w/b}{b/g}{g/w}
Sorcery (U)
If w was spent to cast Scales of Destiny, each opponent who controls more enchantments than you sacrifices an enchantment.
If b was spent to cast Scales of Destiny, each opponent who controls more creatures than you sacrifices a creature.
If g was spent to cast Scales of Destiny, each opponent who controls more artifacts than you sacrifices an artifact.

Burbling Presence 1BB
Enchantment - Aura (U)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 1 life. If you control enchanted land, you lose an additional 1 life and add BB.
"Your holdings fall to corruption, milord. Will you embrace your darker future?" - The Oracle of Sunken Colm

Mandra Heartmaster 1WW
Creature - Hound Cleric (Rare)
Whenever an Aura enters the battlefield enchanting a creature you control, draw a card.
Each Aura card in your graveyard has Remembrance X, where X is that card's converted mana cost. You may only cast a spell with Remembrance this way once each turn.
"It may seem that we stray from our destiny, but fate has a way of putting us back on the right path."
2/3
Next:

Time spares no one, and all people do crumbles to the ground. Larger half of Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming Dust in the Wind.

Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 1 year ago

Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Polaris Mechanics
Show
Polaris
Show
Token 1 of 1

Pirate
• Token creature - Pirate
Menace
2/2

Whale
Token Creature - Whale
When this creature dies, draw a card.
6/6

Mountain
Token Land - Mountain
(T: Add R.)

Ikeda
Posts: 13
Joined: 1 year ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Poralis Mechanics
Show
Poralis
Show
Whale
Token Creature - Whale
When this creature dies, draw a card.
6/6
Common 1 of 10:

Siltshard Giant 3R
Creature - Giant Warrior (C)
Mountainfall - Whenever a Mountain enters the battlefield under your control, Siltshard Giant gets +2/+0 and gains trample until end of turn.
"Observe, students, how this specimen uses momentum to its advantage." - Morin, Aqune physicist
3/3

Rainstorm 1G
Instant (C)
Prevent all combat damage that would be dealt this turn. Rainstorm deals 2 damage to target attacking or blocking creature with flying.
The flotilla was undermanned, the guards only lightly armed, and the tribute within easy reach. The weather, however, had other ideas.

Sunlit Aegis 2W
Instant (C)
Choose one -
- The next time a source of your choice would deal damage to target creature you control this turn, that source deals that damage to you instead.
- The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you control instead.

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 1 year ago

Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Poralis Mechanics
Show
Landfall but for types
Poralis
Show
Whale
Token Creature - Whale
When this creature dies, draw a card.
6/6

Siltshard Giant 3R
Creature - Giant Warrior (C)
Mountainfall - Whenever a Mountain enters the battlefield under your control, Siltshard Giant gets +2/+0 and gains trample until end of turn.
"Observe, students, how this specimen uses momentum to its advantage." - Morin, Aqune physicist
3/3
Common 2 of 10:

Ibrese Gondola 3
Artifact - Vehicle (C)
Vigilance
Ibrese Gondola can't be blocked by black or red creatures.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
"People come from all over to swim in Ibrese's calm seas. We make sure they stay calm."
-Giacoli, Gondola Rider

3/3

Galley Swab R
Creature - Goblin Pirate (C)
Whenever Galley Swab attacks, each player may discard a card, then draw a card.
"Hand over yer valuables. No, not yer gold, yer shoes!"
1/1

Nightsea Ritual 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards.
In the cold place where light never dwells, the homarids perform horrid ceremonies to appease their dark masters.

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 1 year ago

Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Poralis Mechanics
Show
Landfall but for types
Vehicles
Poralis
Show
Whale
Token Creature - Whale
When this creature dies, draw a card.
6/6

Siltshard Giant 3R
Creature - Giant Warrior (C)
Mountainfall - Whenever a Mountain enters the battlefield under your control, Siltshard Giant gets +2/+0 and gains trample until end of turn.
"Observe, students, how this specimen uses momentum to its advantage." - Morin, Aqune physicist
3/3

Ibrese Gondola 3
Artifact - Vehicle (C)
Vigilance
Ibrese Gondola can't be blocked by black or red creatures.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
"People come from all over to swim in Ibrese's calm seas. We make sure they stay calm."
-Giacoli, Gondola Rider

3/3
Common 3 of 10:

Sail to Nowhere 2W
Instant (C)
Destroy target creature if it attacked or had an activated ability activated this turn.
"Heathens like the Kadhun traders try to appease the marids with gifts. I say the less attention from those evil windbags the better." - Cosimi, Ibrese farmhand

Clergy of Muck 1B
Creature - Homarid Cleric (C)
Whenever Clergy of Muck deals combat damage to a player, you may exile a creature card from your graveyard. When you do, put a +1/+1 counter on target Homarid.
"Do you know why we need to get to newly formed islets first? Because if we don't, the homarids will." - Eddin O'Royle, Monachath guard captain
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 1 year ago

Between the storms growing harsher and the frequent raids from the Homarids in the north, the archipelago plane of Poralis has been through tough times lately. But stranger still are these secret gatherings in the night on Tosuma, and the looming shadow of what the goblin Island callers fear the most: the Neverstone, where new islands will cease to rise from the ocean's depths.
Poralis Mechanics
Show
Landfall but for types
Vehicles
Poralis
Show
Whale
Token Creature - Whale
When this creature dies, draw a card.
6/6

Siltshard Giant 3R
Creature - Giant Warrior (C)
Mountainfall - Whenever a Mountain enters the battlefield under your control, Siltshard Giant gets +2/+0 and gains trample until end of turn.
"Observe, students, how this specimen uses momentum to its advantage." - Morin, Aqune physicist
3/3

Ibrese Gondola 3
Artifact - Vehicle (C)
Vigilance
Ibrese Gondola can't be blocked by black or red creatures.
Crew 2 (Tap any number of untapped creatures you control with total power 2 or greater: This permanent becomes an artifact creature until end of turn.)
"People come from all over to swim in Ibrese's calm seas. We make sure they stay calm."
-Giacoli, Gondola Rider

3/3

Clergy of Muck 1B
Creature - Homarid Cleric (C)
Whenever Clergy of Muck deals combat damage to a player, you may exile a creature card from your graveyard. When you do, put a +1/+1 counter on target Homarid.
"Do you know why we need to get to newly formed islets first? Because if we don't, the homarids will." - Eddin O'Royle, Monachath guard captain
1/2
Common 4 of 10:

Trawlmaster's Find 4U
Sorcery (C)
Return target instant or sorcery card from your graveyard to your hand.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
"I often wonder, do we always happen upon lost treasures, or are they left to us by something below?"
-Yalb, trawlmaster


Tanavan's Shoreseeker 3G
Creature - Elf Scout (C)
Whenever Tanavan's Shoreseeker crews a vehicle or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
"New islands are born everyday. It's our duty to find them before they sink back down again."

Mathka's Claim 3R
Sorcery (C)
Destroy target artifact or land. If a Vehicle or nonbasic land was destroyed this way, draw a card.
"Poralis give, Poralis take. Do not ask why."
Hapi, gobling stonecaller

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