The whimsical world of
Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in
Twiggaroo: Blood and Roses
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Plant Soldier
• Token Creature - Plant Soldier (S)
Trample
2/2
Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2
Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1
Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane
Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."
Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian
Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2
Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2
Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3
Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4
Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."
Chupacabra Pack 5BB
Creature - Beast Horror (U)
Haste
When Chupacabra Pack dies, create a 3/3 black Beast Horror creature token and draw a card.
"Wait. Don't let yourself feel relief just yet. One of them always lingers." - Agbyth, Malkatin beasthunter
6/6
Warren Hopper 1W
Creature — Rabbit (U)
Flash
Whenever Warren Hopper or another creature enters the battlefield under your control, Warren Hopper gets +2/+2 until end of turn.
3W: Return target creature you control to its owner's hand.
The warrens are an endless underground maze. Perfect for hiding from the Queen's forces.
1/1
Pewter Hellion 2RR
Artifact Creature - Hellion (U)
Trample, haste
Mania - At the beginning of your end step, put Pewter Hellion on the bottom of its owner's library and it deals 2 damage to you unless you discarded one or more cards this turn.
Only a few, quite reckless collectors would ever add a hellion automaton to their mechanical zoos.
5/4
Queensgrove Tender G
Creature — Plant Druid (R)
Mania — Queensgrove Tender has hexproof as long as you've discarded one or more cards this turn.
T, Discard a card: Add one mana of any color.
0/1
Next:
Achadire's time portal continue to grow, and with its growth the time stretches backwards even more. Before the cities and factions decided to create a
Brazenpox, they were alchemist supreme, trying to create a balance of power as the hunger for domination grew. In effort to prevent the collapse and anarchy, they funded
The Unified Project, but at the time no one could imagine, how far its workings would come. The time travelers will witness the birth of the strongest corporation in this plane and its turbulent infancy.
Avoiding the
Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight themselves for control of the plane. Or at least they would have, had there not been sighintgs of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the
Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.
Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.