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Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Twiggaroo: Blood and Roses
Show
Hide
Plant Soldier
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2
Common 8 of 10:

Misfortunate Explorer2g
Creature - Human Rogue

When Misfortunate Explorer dies, create a 2/2 green plant creature token with trample.

Mortals who try to enter the halls of the Rose Court never make it past the garden gate.

1/2


Carnivorous Steed3w
Creature - Horse Horror

Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)

3/3

Journey to Nowhere 1w
Enchantment - Aura

When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control

"Rule #11: Memorize your path. Maps can and will lie to you." - Galorwigs Guide to Surviving the Unknown

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Twiggaroo: Blood and Roses is - assuming I counted right - the 329th set in the history of Collaborative Create-a-Booster. Wow. If all these sets existed in full there would be close to four times as many of them than there are real Magic expansions.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak
Ancients of Ikoria
Talim / Hivebloom
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Twiggaroo: Blood and Roses
Show
Hide
Plant Soldier
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3
Common 9 of 10:

Hatred Skeins 1B
Sorcery (C)
Discard a card and mill a card. Each opponent discards two cards and mills two cards.
"As to me, so to you - one would have to be really desperate to speak such words about an enemy." - Blinbava, Sliphove witch

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
lookingupanddown
Posts: 2554
Joined: 4 years ago
Pronoun: he / him

Post by lookingupanddown » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Twiggaroo: Blood and Roses
Show
Hide
Plant Soldier
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4
Common 10 of 10:

Chattering Sentinels 1W
Creature - Elemental Squirrel
Delirium — Chattering Sentinels gets +2/+1 and has vigilance as long as there are four or more card types among cards in your graveyard.
Several knights swear hearing high-pitched screams of "Run!" whenever they approach the woods.
2/2

Knight of the Black Rose 2B
Creature - Nightmare Knight
Menace
A deck can have any number of cards named Knight of the Black Rose.
The Court of Roses has built up a thousand ways to exert its malice on those outside the castle walls.
2/2

Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Twiggaroo: Blood and Roses
Show
Hide
Plant SoldierAg
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4

Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."
Uncommon 1 of 3:

Hero of Skyglimpse GW
Creature - Plant Soldier (U)
Reach
Hero of Skyglimpse has first strike and vigilance as long as it's enchanted. It gets +1/+1 for each Aura attached to it.
The sun always shines kindly on Skyglimpse Dale, the ivyfolk's de facto capital.
2/2

Chupacabra Pack 5BB
Creature - Beast Horror (U)
Haste
When Chupacabra Pack dies, create a 3/3 black Beast Horror creature token and draw a card.
"Wait. Don't let yourself feel relief just yet. One of them always lingers." - Agbyth, Malkatin beasthunter
6/6
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Twiggaroo: Blood and Roses
Show
Hide
Plant SoldierAg
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4

Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."

Chupacabra Pack 5BB
Creature - Beast Horror (U)
Haste
When Chupacabra Pack dies, create a 3/3 black Beast Horror creature token and draw a card.
"Wait. Don't let yourself feel relief just yet. One of them always lingers." - Agbyth, Malkatin beasthunter
6/6
Uncommon 1 of 3:

Haberdasher's Boon 2G
Instant (U)
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
Mania — If you discarded a card this turn, creatures you control gain hexproof until end of turn.


Warren Hopper 1W
Creature — Rabbit (U)
Flash
Whenever Warren Hopper or another creature enters the battlefield under your control, Warren Hopper gets +2/+2 until end of turn.
3W: Return target creature you control to its owner's hand.
The warrens are an endless underground maze. Perfect for hiding from the Queen's forces.
1/1

Burning Whispers 2R
Enchantment — Aura (C)
Enchant creature
When Burning Whispers enters the battlefield, you may discard a card. If you do, draw two cards.
Enchanted creature gets +3/+0 and has first strike.

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Twiggaroo: Blood and Roses
Show
Hide
Plant Soldier
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4

Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."

Chupacabra Pack 5BB
Creature - Beast Horror (U)
Haste
When Chupacabra Pack dies, create a 3/3 black Beast Horror creature token and draw a card.
"Wait. Don't let yourself feel relief just yet. One of them always lingers." - Agbyth, Malkatin beasthunter
6/6

Warren Hopper 1W
Creature — Rabbit (U)
Flash
Whenever Warren Hopper or another creature enters the battlefield under your control, Warren Hopper gets +2/+2 until end of turn.
3W: Return target creature you control to its owner's hand.
The warrens are an endless underground maze. Perfect for hiding from the Queen's forces.
1/1
Uncommon 3 of 3:

Lichen Shift 5G
Instant (U)
Choose one -
• Colorless creatures you control get +2/+2 and gain trample until end of turn.
• Turn up to two target permanents you control face up or face down.
"The uniform mossy blanket on the floor of Nisterwood both hides and reveals significant things." - Plumm Paldon, alchemical trader

Pewter Hellion 2RR
Artifact Creature - Hellion (U)
Trample, haste
Mania - At the beginning of your end step, put Pewter Hellion on the bottom of its owner's library and it deals 2 damage to you unless you discarded one or more cards this turn.
Only a few, quite reckless collectors would ever add a hellion automaton to their mechanical zoos.
5/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Twiggaroo: Blood and Roses
Show
Hide
Plant Soldier
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4

Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."

Chupacabra Pack 5BB
Creature - Beast Horror (U)
Haste
When Chupacabra Pack dies, create a 3/3 black Beast Horror creature token and draw a card.
"Wait. Don't let yourself feel relief just yet. One of them always lingers." - Agbyth, Malkatin beasthunter
6/6

Warren Hopper 1W
Creature — Rabbit (U)
Flash
Whenever Warren Hopper or another creature enters the battlefield under your control, Warren Hopper gets +2/+2 until end of turn.
3W: Return target creature you control to its owner's hand.
The warrens are an endless underground maze. Perfect for hiding from the Queen's forces.
1/1

Pewter Hellion 2RR
Artifact Creature - Hellion (U)
Trample, haste
Mania - At the beginning of your end step, put Pewter Hellion on the bottom of its owner's library and it deals 2 damage to you unless you discarded one or more cards this turn.
Only a few, quite reckless collectors would ever add a hellion automaton to their mechanical zoos.
5/4
Rare 1 of 1

Queensgrove Tender G
Creature — Plant Druid (R)
Mania — Queensgrove Tender has hexproof as long as you've discarded one or more cards this turn.
T, Discard a card: Add one mana of any color.
0/1

Davriel, Queen's Confidant 3BB
Legendary Planeswalker — Davriel (M)
Whenever an opponent discards one or more cards, reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost.
+1: Target player sacrifices a creature unless they discard a card.
-7: Each opponent gets an emblem with "Play with your hand revealed." and "At the beginning of your upkeep, this emblem's owner chooses a card in your hand. Exile that card. You lose life equal to its converted mana cost."
Loyalty: 4

Octavia's Whimsy 3R
Sorcery (R)
You may cast this spell as though it has flash if it targets a hexed permanent.
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The whimsical world of Twiggaroo has always been filled with wondrous chaos. There is constant conflict between those mortal folk who seek to survive here and the predatory tricksters that line the off beaten path. However, once every 777 years, a threat even the most cunning of tricksters fears comes to fruition: The Festival of Roses. It is then that Octavia, The Mad Queen of Roses, emerges from her towering fortress to continue her eternal quest to conquer the entirety of Twiggaroo over the course one year. Every 777 years she sweeps the plane with her armies, and every 777 years the people and aberrations of Twiggaroo have resisted her conquest until the years end. Every 777 years she congratulates them, swears vengeance and sends the armies of the rose court back behind her castle doors. ready to prepare for another 777 years. This twisted game of hers has gone on for many a millennia, but even the maddest of souls know each festival could be the last. Do you have what it takes to keep your wits and your head in Twiggaroo: Blood and Roses
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo: Blood and Roses mechanics
Show
Hide
Mania - ...as long as you've discarded one or more cards this turn.
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Morph COST (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Twiggaroo: Blood and Roses
Show
Hide
Plant Soldier
Token Creature - Plant Soldier (S)
Trample
2/2

Glasswing Flock 1U
Artifact Creature — Bird (C)
Flying
Mania — As long as you've discarded one or more cards this turn, Glasswing Flock has "Whenever this creature deals combat damage to a player, you may draw a card."
The reflections on its plumage are as dangerous to look at as they are beautiful.
1/2

Malkatin Rider WW
Creature - Human Scout (C)
Whenever Malkatin Rider attacks, you may discard a land card. If you do, Malkatin Rider gets +1/+1 and can't be blocked by creatures with power 3 or greater until end of turn.
The town of Malkatin, small though it is, has many famous military divisions. Its mounted scouts are all repentant thieves.
2/1

Perplexing Concoction 1U
Instant (C)
Target creature gets -3/-0 until end of turn.
Draw a card.
"I've always said that a well-made tea can be life changing."
—Davriel Cane


Twilight Tussle 2GG
Sorcery (C)
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
"Call him Graddle and call me Grim. Watch, the light is getting dim."

Quarterstaff Aptitude 2R
Enchantment - Aura (C)
Enchant creature
When Quarterstaff Aptitude enters the battlefield, hex target creature.
Enchanted creature has trample and "Whenever this creature attacks, remove any number of hex counters from permanents defending player controls. This creature gets +2/+0 until end of turn for each counter removed in this way."
"Since ancient days, the staff has been a rude, rough, literally blunt - but effective - focus for jinxes and counterjinxes." - Stalton Neary, Woltezian historian

Pouncing Chupacabra 1BB
Creature - Beast Horror (C)
Flash
BB, Discard a creature card: Pouncing Chupacabra gains indestructible until end of turn.
Queen Octavia's "best wishes" are often sent by way of a chupacabra on the doorstep.
2/2

Knight of the Red Rose 2R
Creature - Nightmare Knight (C)
First strike
A deck can have any number of cards named Knight of the Red Rose.
The Festival of Roses is marked by the thrum of a thousand metallic footsteps.
2/2

Carnivorous Steed3w
Creature - Horse Horror
Morph 2w (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Carnivorous Steed is turned face up, hex target attacking creature (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
3/3

Vine Negotiator 2G
Creature - Human Druid (C)
Aura spells and Plant spells you cast cost 1 less to cast.
Most Twiggaroo bigwigs keep an enchantress on retainer even if they don't like using glamers. This is because the ivyfolk won't even talk to humans besides enchantresses.
0/4

Warm Welcome RR
Sorcery
As an additional cost to cast this spell, discard a card.
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It has been too long, Lord Cane," Queen Octavia beamed at Davriel. "You have come to visit at a most auspicious time."

Chupacabra Pack 5BB
Creature - Beast Horror (U)
Haste
When Chupacabra Pack dies, create a 3/3 black Beast Horror creature token and draw a card.
"Wait. Don't let yourself feel relief just yet. One of them always lingers." - Agbyth, Malkatin beasthunter
6/6

Warren Hopper 1W
Creature — Rabbit (U)
Flash
Whenever Warren Hopper or another creature enters the battlefield under your control, Warren Hopper gets +2/+2 until end of turn.
3W: Return target creature you control to its owner's hand.
The warrens are an endless underground maze. Perfect for hiding from the Queen's forces.
1/1

Pewter Hellion 2RR
Artifact Creature - Hellion (U)
Trample, haste
Mania - At the beginning of your end step, put Pewter Hellion on the bottom of its owner's library and it deals 2 damage to you unless you discarded one or more cards this turn.
Only a few, quite reckless collectors would ever add a hellion automaton to their mechanical zoos.
5/4

Queensgrove Tender G
Creature — Plant Druid (R)
Mania — Queensgrove Tender has hexproof as long as you've discarded one or more cards this turn.
T, Discard a card: Add one mana of any color.
0/1
Next:

Achadire's time portal continue to grow, and with its growth the time stretches backwards even more. Before the cities and factions decided to create a Brazenpox, they were alchemist supreme, trying to create a balance of power as the hunger for domination grew. In effort to prevent the collapse and anarchy, they funded The Unified Project, but at the time no one could imagine, how far its workings would come. The time travelers will witness the birth of the strongest corporation in this plane and its turbulent infancy.

Avoiding the Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight themselves for control of the plane. Or at least they would have, had there not been sighintgs of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
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Sigotzu: Lodestar of the Wise
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Token 1 of 1

Elf Warrior
Token Creature — Elf Warrior
1/1

Dragon Wizard
Token Creature — Dragon Wizard
Flying
Whenever this creature attacks, discard a card, then draw a card.
4/4

Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

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Incredium
Posts: 423
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Post by Incredium » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
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Sigotzu: Lodestar of the Wise
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Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.
Common 1 of 10

Words of Wisdom 1u
Instant

You draw two cards, then each other player draws a card.

"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, The Insightful

Shock-Ward Golem 4r
Artifact Creature - Golem

Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.

The manticore do not take kindly to others tampering with their projects.

4/5

Spirit Lore bb
Sorcery

Will of the Council: Starting with you, each player votes for past or future. If past gets more votes, return target card from your graveyard to your hand. If future gets more votes, look at the top two cards of your library. You may put them on top of your library in any order or into your graveyard, then you draw a card and lose 1 life.

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void_nothing
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Post by void_nothing » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Sigotzu: Lodestar of the Wise
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Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5
Common 2 of 10:

Scriptorium Guard 1W
Creature - Human Warrior (C)
Vigilance
"Mere humans" must defend the loxodons' Veldt Library for five years before being allowed to study there.
1/3

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1505
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Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Sigotzu: Lodestar of the Wise
Show
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Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful
Common 3 of 10:

Court Homunculus W
Artifact Creature — Homunculus (C)
Court Homunculus gets +1/+1 as long as you control another artifact.
Though deeply embedded in Tazur's political schemes, it has been centuries since a living weaver has appeared in court.
1/1

Rapham's Courier 1G
Creature — Elf Scout (C)
Erudite — Rapham's Courier can't be blocked except by creatures with flying or reach as long as you have more cards in hand than each opponent.
The archives of the Lifewatcher are the most extensive of all the Erudites. Whatever she requires for her research, her subjects will stop at nothing until she has it.
2/2

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

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void_nothing
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Post by void_nothing » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3
Common 4 of 10:

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Inky Specter 3B
Creature - Specter (C)
When Inky Specter enters the battlefield, target player discards a card and loses 2 life.
B: Inky Specter gains flying until end of turn.
Hooded monsters can be seen in the necropolis-museum of Daumep exactly at noon and exactly at midnight, riding enormous ghostly rats or bats.
2/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1505
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Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.
Common 5 of 10:

Unbind the Pages 2U
Sorcery (C)
As an additional cost to cast this spell, discard a card or sacrifice a Scroll.
Target player mills X cards, where X is the number of cards in your graveyard.
More painful than anything is the knowledge of lost knowledge, findings and thoughts never to be read again.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Archive Griffin 4W
Creature — Griffin (C)
Flying, vigilance
Hathamis allows the griffins to roost in his archive. Their fledglings are natural predators to the pests that lurk the hallways; spiders, rats, thieves...
3/4

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void_nothing
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Posts: 15104
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Answers: 125
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Post by void_nothing » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar
Common 6 of 10:

Unravel the Flesh 2B
Instant (C)
As an additional cost to cast this spell, discard a card or sacrifice a Scroll.
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
May you waste away like a moldy volume. - Daumep insult

Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
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Answers: 125
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Post by void_nothing » 3 years ago

Sigotzu is the 330th set.
all the sets so far
Show
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Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak
Ancients of Ikoria
Talim / Hivebloom
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3
Common 7 of 10:

Eldritch Teachings 2B
Enchantment — Aura (C)
Enchant creature
Enchant creature gets +2/+2 and has "T: You draw a card and you lose 1 life."
Some lessons are only taught to those willing to hear them.

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Sentinel Spider 3GG
Creature — Spider (C)
Vigilance, reach
"I do not move, yet I see the whole world at my feet. What am I?"
—Riddle of Athmas

4/4

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4
Common 8 of 10:

Dark Lorekeeper 2bb
Creature - Manticore

Erudite - At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.

Despite what the elders have preached, some knowledge has never really been free.

3/3


Righteous Oration 1r
Instant

As an additional cost to cast this spell, Archive two cards in your hand. (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)

Draw two cards.

"I've grown tired of your debates. I've grown tired of all these empty words spoken by fools stuck in their ways." - Nesokhu, The Magnificent

Fickle Librarian4w
Creature - Vedalken Wizard

When Fickle Librarian enters the battlefield, choose one.
  • Create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card."
  • Archive target creature an opponent controls with power 4 or greater. (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)

I said QUIET!"

2/4

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite - At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3
Common 9 of 10:

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.

Lingering Nightmare 1B
Creature - Nightmare (C)
Deathtouch
When Lingering Nightmare enters the battlefield, target player mills two cards.
"One has to let go of one's past eventually." - Balechi, Tazuran aide
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.
Common 10 of 10:

Touch of Enlightenment 2W
Sorcery (C)
Draw three cards. Discard three cards at the beginning of the next end step.
Nesokhu's touch expanded the young scholar's mind. Endless roads to knowledge, and yet he could only take one.

On the Shelf 2U
Instant (C)
Archive target noncreature spell. (To archive a card, exile it with a Lore counter on it. Its controller may pay 2 put it from exile into their hand any time they could cast a sorcery.)
"We don't have time for 'practical applications of economic metamorphosis', child. Resume your studies of statistical pyromancy."
—Grand Archivist Daliph


Bookwurm 5GG
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora

6/6

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.

Bookwurm 5GG
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora

6/6
Uncommon 1 of 3:

Tazuran Tinkerer 1WU
Creature - Vedalken Artificer (U)
When Tazuran Tinkerer enters the battlefield, create a 1/1 white and blue Homunculus artifact creature token.
T, Sacrifice a white artifact: Creatures you control get +1/+1 until end of turn.
T, Sacrifice a blue artifact: Draw a card.
"Only the finest metals are fit to be expended."
2/2

Thieving Murmurs 1BB
Enchantment (U)
Scrutiny (Your maximum hand size is increased by 1, and as an effect you control looks at, reveals, mills, or exiles cards from a library, it does so for one more card.)
Whenever one or more creatures you control attack a player, scry 2 unless that player discards a card.
"They may not give up their insights, but continue coercing them. They will have something we want eventually." - Zerltaun, the Quietkeeper
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.

Bookwurm 5GG
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora

6/6

Tazuran Tinkerer 1WU
Creature - Vedalken Artificer (U)
When Tazuran Tinkerer enters the battlefield, create a 1/1 white and blue Homunculus artifact creature token.
T, Sacrifice a white artifact: Creatures you control get +1/+1 until end of turn.
T, Sacrifice a blue artifact: Draw a card.
"Only the finest metals are fit to be expended."
2/2
Uncommon 2 of 3:

Tathlkv, Watcher's Eye GU
Legendary Artifact Creature — Homonculus (U)
At the beginning of your end step, create a 0/1 blue Homonculus artifact creature token.
1, Tap three untapped Homonculi you control: Draw a card.
1/3

Dismantlement 1U
Instant (U)
Counter target artifact or creature spell.
"Technology is astounding, but it only takes one thing to go wrong for the whole machine to shut down."

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Subject16 wrote:
3 years ago
Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
Show
Hide
Erudite — if you have more cards in hand than each opponent,
Sigotzu: Lodestar of the Wise
Show
Hide
Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.

Bookwurm 5GG
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora

6/6

Tazuran Tinkerer 1WU
Creature - Vedalken Artificer (U)
When Tazuran Tinkerer enters the battlefield, create a 1/1 white and blue Homunculus artifact creature token.
T, Sacrifice a white artifact: Creatures you control get +1/+1 until end of turn.
T, Sacrifice a blue artifact: Draw a card.
"Only the finest metals are fit to be expended."
2/2

Dismantlement 1U
Instant (U)
Counter target artifact or creature spell.
"Technology is astounding, but it only takes one thing to go wrong for the whole machine to shut down."
Uncommon 3 of 3:

The Elders Betrayal 2bb
Enchantment - Saga

1) Create a scroll token
2) Target opponent reveals their hand. That player discards a creature, saga or artifact card of your choice
3) Each player discards a card and loses 1 life.
4) Put target artifact, saga or creature card from an opponents graveyard with converted mana cost less than or equal to the number of artifacts you control onto the battlefield under your control

The Looting or Altaxa2ub
Enchantment - Saga

1) Each opponent discards a card. For each non land, non creature card discarded this way, draw a card.
2) Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
3) Discard your hand. Each player loses life equal to the number of cards discarded this way.

Rightious Oration 1r

As an additional cost to cast this spell, Archive two cards in your hand. (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)

Draw two cards.

"I've grown tired of your debates. I've grown tired of all these empty words spoken by fools stuck in their ways." - Nesokhu, The Magnificent

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Subject16
Posts: 1505
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Post by Subject16 » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
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Erudite — if you have more cards in hand than each opponent,
Archive (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)
Sigotzu: Lodestar of the Wise
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Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.

Bookwurm 5GG
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora

6/6

Tazuran Tinkerer 1WU
Creature - Vedalken Artificer (U)
When Tazuran Tinkerer enters the battlefield, create a 1/1 white and blue Homunculus artifact creature token.
T, Sacrifice a white artifact: Creatures you control get +1/+1 until end of turn.
T, Sacrifice a blue artifact: Draw a card.
"Only the finest metals are fit to be expended."
2/2

Dismantlement 1U
Instant (U)
Counter target artifact or creature spell.
"Technology is astounding, but it only takes one thing to go wrong for the whole machine to shut down."

Rightious Oration 1r
As an additional cost to cast this spell, Archive two cards in your hand. (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)
Draw two cards.
"I've grown tired of your debates. I've grown tired of all these empty words spoken by fools stuck in their ways." - Nesokhu, The Magnificent
Rare 1 of 1:

Rapham, the Lifewatcher 2GUR
Legendary Creature — Elder Sphinx (Mythic)
Flying
Whenever you cast your first creature spell each turn, copy that spell. (The copy becomes a token.)
2, Return another creature you control to its owner's hand: Rapham gains hexproof until end of turn.
4/5

Treasury Tyrant 2RRR
Creature — Dragon (R)
Flying
Activated abilities of artifacts your opponents control can't be activated.
Whenever Treasury Tyrant attacks, gain control of target artifact defending player controls.
4/4

Clean Slate 4WW
Sorcery (R)
Destroy all nonland permanents. Each player draws a card.
"This project proved unworthy of my time. Discard all data, and prepare for the next project."
—Nalkhomai, the Insightful

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