Since the shattering of the Ozolith, life on Ikoria has changed. Monster attacks have become less frequent, allowing for the humans of Drannith and Lavabrink to expand and push for new settlements to be created, but there has also been an increase in bonders, and they grow more and more concerned with the growth of civilization and what it could mean for Ikoria's future. The arcanist Haldan believes the answer lies in Zagoth, where primal titans older than continents have laid slumber. It seems these factions will only end in conflict, and both the expansionists and the bonders will fight
Tooth and Nail to protect the world they hold dear.
Partner/Partner With
Mutate
Ability counters
Settle [cost] (Rather than play a land, you may pay [cost] and reveal this card from your hand. If you do, put it onto the battlefield tapped. It's an Outpost land with "T: Add one mana of any of this card's colors.")
Nightmare Bird
• Token Creature - Nightmare Bird (S)
Flying
1/1
Budding Elementalist 1U
Creature — Human Shaman (C)
Partner with Rosebloom Elemental (When this creature enters the battlefield, target player may put Rosebloom Elemental into their hand from their library, then shuffle.)
U, T: Untap another target permanent.
"The moment I stopped pondering my place in the world, I found the answer I was seeking."
2/1
Mudflipper 2b
Creature — Nightmare Fish (C)
Mutate 3B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, each player mills three cards.
2/3
Splice Apart 1U
Instant (C)
Exile target creature. At the beginning of the next end step, that creature's controller returns a creature card exiled this way to the battlefield under its owner's control.
"So that's what you really are."
Furious Charge3r
Instant
Put a first strike counter on each attacking creature you control. They get +1/+0 until end of turn.
Fierce Stonerunner 2R
Creature — Dinosaur Ferret (C)
Partner with Raugrin Stonecaller or with Fierce Champion (When this creature enters the battlefield, target player may put Raugrin Stonecaller or Fierce Champion into their hand from their library, then shuffle.)
Whenever a land enters the battlefield under your control, Fierce Stonerunner gets +1/+0 until end of turn.
2/2
Brulic Rampart 1W
Creature - Wall (C)
Defender
Brulic Rampart gets +0/+1 for each Outpost you control.
Settle W (Rather than play a land, you may pay W and reveal this card from your hand. If you do, put it onto the battlefield tapped. It's an Outpost land with "T: Add one mana of any of this card's colors.")
The structural miracle of Brulic lies not just in the effectiveness of their defenses, but that such large walls can stand at all when they are built on such soft, marshy earth.
0/3
Yoked Razortail 3WW
Creature — Dinosaur Cat (C)
This spell costs 1 less to cast for each Outpost you control.
Vigilance
"Once we learn to control what we once feared, we can begin true progress."
—Lukka
4/4
Wild Howl G
Instant (C)
Destroy target artifact or enchantment if its mana value is 3 or less and/or if a creature you control mutated this turn.
"You see, a gemrazer's vocalizations are modulated just so, and..." - Denhuck, Outland Society researcher
Crackling Thundersaur 1R
Creature — Elemental Dinosaur (C)
Whenever a creature you control mutates, exile the top card of your library. Until the end of your next turn, you may play that card.
Echoes of the Ozolith still ripple through the elementals of Ikoria, swelling them with potential.
2/2
Defuse 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
"The main principle of rendering something... or someone useless is always the same."
—Ashira, Drannith brutalizer
Slingfire Adept 2R
Creature — Human Shaman (U)
Whenever a land enters the battlefield under your control, Slingfire Adept deals 1 damage to each opponent. If that land is an Outpost, it also deals 1 damage to each creature your opponents control.
1R: Target human gets +2/+0 until end of turn.
2/3
Uncommon 2 of 3:
Lost Armoury 3
Artifact
(U)
Lost Armoury enters the battlefield with a first strike, vigilance, flying, double strike, haste, trample, reach, menace, and +1/+1 counter on it.
Whenever another creature enters the battlefield under your control, you may move a counter from Lost Armoury onto that creature.
2, Sacrifice Lost Armoury: Draw a Card.
Jolting Tiger 1RR
Creature - Elemental Cat
(U)
Bond with Human
(You may pair this creature with another unpaired Human creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Jolting Tiger is bonded with a Human creature, both creatures have haste.
Guarded Grove
Land
(U)
Guarded Grove enters the battlefield tapped.
T: Add
G.
When Guarded Grove enters the battlefield, you may pay
2G. If you do, create a 2/2 green Bear creature token.