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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Hide
Renown
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Hide
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.

Sprout Cannon 2G
Artifact — Firearm Equipment (U)
Equipped creature gets +1/+1 and has reach and 1G, T, Unattach Sprout Cannon: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip 2

Wayland Constable 2W
Creature - Human Soldier (U)
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Wayland Constable becomes renowned, exile target creature or planeswalker an opponent controls until Wayland Constable leaves the battlefield.
A lawkeeper's name isn't given. It is earned.
2/2

Shootout 1R
Sorcery (U)
You may cast this spell as though it had flash if it targets one or more renowned creatures.
You may attach an Aura or Equipment you control to target creature you control. That creature fights target creature an opponent controls.
"There's only room for one gang boss on this turf."
—Marta Firetongue
Rare 1 of 1 (Something special after this):

Ravaging Chaser 4RR
Creature - Orc Warrior (R)
Trample, haste
Whenever Ravaging Chaser enters the battlefield, becomes blocked by a creature, or dies, target player sacrifices a nonenchantment permanent.
T, Sacrifice Ravaging Chaser and another nonenchantment permanent: Add RRR.
"I'll knock down the cliffs o' Snapgulch to find ya!"
4/4

Dastardly Lich 3BB
Creature - Zombie Wizard (R)
Whenever Dastardly Lich is dealt damage, it deals that much damage to each player and each planeswalker.
Whenever you or a planeswalker you control is dealt damage by a source you control, draw half that many cards, rounded up.
BBB: Return Dastardly Lich from your graveyard to your hand. Activate this ability only if a source you control dealt damage to an opponent or a planeswalker an opponent controls this turn.
"The very name Grimwater signifies slippery doom that can't be contained."
4/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Hide
Renown
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Hide
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.

Sprout Cannon 2G
Artifact — Firearm Equipment (U)
Equipped creature gets +1/+1 and has reach and 1G, T, Unattach Sprout Cannon: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip 2

Wayland Constable 2W
Creature - Human Soldier (U)
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Wayland Constable becomes renowned, exile target creature or planeswalker an opponent controls until Wayland Constable leaves the battlefield.
A lawkeeper's name isn't given. It is earned.
2/2

Shootout 1R
Sorcery (U)
You may cast this spell as though it had flash if it targets one or more renowned creatures.
You may attach an Aura or Equipment you control to target creature you control. That creature fights target creature an opponent controls.
"There's only room for one gang boss on this turf."
—Marta Firetongue


Dastardly Lich 3BB
Creature - Zombie Wizard (R)
Whenever Dastardly Lich is dealt damage, it deals that much damage to each player and each planeswalker.
Whenever you or a planeswalker you control is dealt damage by a source you control, draw half that many cards, rounded up.
BBB: Return Dastardly Lich from your graveyard to your hand. Activate this ability only if a source you control dealt damage to an opponent or a planeswalker an opponent controls this turn.
"The very name Grimwater signifies slippery doom that can't be contained."
4/3
"Etrusa Guns and Sheriffs" Masterpiece 1 of 1

Mathas, Fiend Seeker RWB
Legendary Creature — Vampire (Masterpiece)
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
3/3

Weston, Lone Ranger 1RR
Legendary Creature — Human Warrior (Masterpiece)
First Strike
Whenever Weston attacks alone, exile cards from the top of your library until your exile an Aura card that could enchant it or an Equipment card. You may cast that card without paying its converted mana cost. When an equipment cast this way enters the battlefield, attach it to Weston.
R, Sacrifice an Aura or Equipment you control attached to Weston: Weston deals damage equal to the sacrificed permanents' converted mana cost to any target.
2/2

Keeper of the Accord 3W
Creature — Human Soldier (Masterpiece)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
3/4

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Hide
Renown
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Hide
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.

Sprout Cannon 2G
Artifact — Firearm Equipment (U)
Equipped creature gets +1/+1 and has reach and 1G, T, Unattach Sprout Cannon: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip 2

Wayland Constable 2W
Creature - Human Soldier (U)
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Wayland Constable becomes renowned, exile target creature or planeswalker an opponent controls until Wayland Constable leaves the battlefield.
A lawkeeper's name isn't given. It is earned.
2/2

Shootout 1R
Sorcery (U)
You may cast this spell as though it had flash if it targets one or more renowned creatures.
You may attach an Aura or Equipment you control to target creature you control. That creature fights target creature an opponent controls.
"There's only room for one gang boss on this turf."
—Marta Firetongue


Dastardly Lich 3BB
Creature - Zombie Wizard (R)
Whenever Dastardly Lich is dealt damage, it deals that much damage to each player and each planeswalker.
Whenever you or a planeswalker you control is dealt damage by a source you control, draw half that many cards, rounded up.
BBB: Return Dastardly Lich from your graveyard to your hand. Activate this ability only if a source you control dealt damage to an opponent or a planeswalker an opponent controls this turn.
"The very name Grimwater signifies slippery doom that can't be contained."
4/3

Weston, Lone Ranger 1RR
Legendary Creature — Human Warrior (Masterpiece)
First Strike
Whenever Weston attacks alone, exile cards from the top of your library until your exile an Aura card that could enchant it or an Equipment card. You may cast that card without paying its converted mana cost. When an equipment cast this way enters the battlefield, attach it to Weston.
R, Sacrifice an Aura or Equipment you control attached to Weston: Weston deals damage equal to the sacrificed permanents' converted mana cost to any target.
2/2
Nice!

Next:

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.

Achadire's time portal continue to grow, and with its growth the time stretches backwards even more. Before the cities and factions decided to create a Brazenpox, they were alchemist supreme, trying to create a balance of power as the hunger for domination grew. In effort to prevent the collapse and anarchy, they funded The Unified Project, but at the time no one could imagine, how far its workings would come. The time travelers will witness the birth of the strongest corporation in this plane and its turbulent infancy.

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Contested Mines
Show
Hide
Token 1 of 1:

Wurm
Token Creature - Wurm (S)
trample
5/5

Artificer
Token Creature - Artificer (S)
1/1

Plasmite
Token Artifact - Plasmite (S)
t, sacrifice this artifact: Add cc

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5
Common 1 of 10

Winding Way 1G
Sorcery (C)
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
"Don't get lost, or you may never leave these tunnels."
—Ma Jur, Topol Requisitioner


Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Kyron Golem 3R
Artifact Creature — Golem (C)
When Kyron Golem dies, create a Treasure token. (It's a colorless Artifact token with "T, Sacrifice this artifact: Add one mana of any color.)
Since the destruction of the Cobaltdusk labs, its experiments have run wild all over the Jartha ridges.
3/4

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.
Common 2 of 10:

Rain of Spindles 2R
Sorcery (C)
Rain of Spindles deals 1 damage to each of up to three targets.
Scry 1.
"Archaeology is hard work! Things like lost power sources don't just fall out of the - " - Nevnoc the Polymath

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Contested Mines is the 338th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2
Common 3 of 10:

Mine Runner 4
Artifact — Vehicle (C)
As long as you control a Mine, Mine Runner has trample.
Crew 3 (Tap any number of untapped creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Power-Rig Shard 3
Artifact (C)
Power-Rig Shard enters the battlefield with a charge counter on it.
T: Add C. If Power-Rig Shard has a charge counter on it, add one mana of any color instead.
3, T, Remove a charge counter from Power-Rig Shard: Put a charge counter on another target artifact.
Broken doesn't mean useless.

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4
Common 4 of 10:

Magnetic Feint 1U
Instant (C)
Choose one -
• Return target artifact to its owner's hand.
• Return target artifact card from a graveyard to its owner's hand.
"Either keep your best tools always at hand, or find a way to bring them there." - Achil Edestes, Had-Borrian medic

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2
Common 5 of 10:

Strategic Planning 1U
Sorcery (C)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"If we can retrace the hive's footsteps, that'll lead us to the center of their home."
—Mazr, master thief


Collapsing Structure 4RR
Sorcery (C)
Delve (Each card you exile from your gyaveyard while casting this psell pays for 1.)
Destroy target artifact or land.
"I guess we go left, then."
—Vivien Reed


Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher
Common 6 of 10:

Consuming Implementation B
Instant (C)
As an additional cost to cast this spell, discard a card and mill a card.
You gain life equal to the total converted mana cost of the discarded card and the milled card.
"Take heed and do not love your ideas too deeply, lest only seeing them to their absolute conclusion ever fulfill you." - Sacalom, Cobaltdusk survivor

Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.
Common 7 of 10:

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Subterranean Tremors 6gg
Sorcery
This spell costs 1 less to cast for each mine you control.
Create two 5/5 green wurm creature tokens with trample.
When the lights go out, it can be difficult to differentiate the exit tunnel from the tunnel that wasn't there a few minutes ago.

Consuming Implementation B
Instant (C)
As an additional cost to cast this spell, discard a card and mill a card.
You gain life equal to the total converted mana cost of the discarded card and the milled card.
"Take heed and do not love your ideas too deeply, lest only seeing them to their absolute conclusion ever fulfill you." - Sacalom, Cobaltdusk survivor

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.
Common 8 of 10:

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Reckless Prospector 3R
Creature — Azra Scout (C)
Haste
Whenever Reckless Prospector deals combat damage to a player, discard a card at random. If you do, draw two cards.
The promise of riches led many of the slumborn to risk it all for a second chance at life.
3/3

Oilslick Ravager 4BB
Creature — Serpent (C)
When Oilslick Ravager enters the battefield, each player mills two cards.
5U: Oilslick Ravager can't be blocked this turn. This ability costs 1 less to cast for each artifact card among cards in your opponents' graveyards.
"It has adapted to its polluted habitat, and seems to be actively spreading it."
—Research notes, Experiment 795H

4/6

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.
Common 9 of 10:

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief

Clawwood Lycanthrope 3GG
Creature - Werewolf (C)
When Clawwood Lycanthrope enters the battlefield, each player creates a 2/2 green Wolf creature token.
4R: Clawwood Lycanthrope gets +2/+0 and gains trample until end of turn. This ability costs 1 less to activate for each creature your opponents control.
"They appear not to be true metamorphs, but spontaneously arisen from wolf populations." - Research notes, Experiment 822V
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief
Common 10 of 10:

Mycoid Spire
Land — Tower (C)
Mycoid Spire enters the battlefield tapped.
T: Add B or G.
"Of all the things I expected at these depths, life wasn't one of them."
—Yanar, Jartha Expeditionary


Revelsong Horn 2
Artifact (C)
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
With spring comes new growths, and new forms of inspiration.

Deepvein Excavator 2BB
Artifact — Vehicle (C)
Humming — Deepvein Excavator is an artifact creature as long as it has a charge counter on it.
Crew 4 (Tap any number of untapped creatures with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/6

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief

Deepvein Excavator 2BB
Artifact — Vehicle (C)
Humming — Deepvein Excavator is an artifact creature as long as it has a charge counter on it.
Crew 4 (Tap any number of untapped creatures with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/6
Uncommon 1 of 3:

Kyron Stalagmites 1R
Enchantment - Aura (U)
Enchant land
Enchanted land has "T: Add CC" and "T: Put a charge counter on target artifact."
"I hate to say it, but I've studied the geology of these karsts and I think this cave has no more - " - Nevnoc the Polymath

Overrun 2GGG
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
"Bellows and hoofbeats are MY art and science! - Vivien Reid
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief

Deepvein Excavator 2BB
Artifact — Vehicle (C)
Humming — Deepvein Excavator is an artifact creature as long as it has a charge counter on it.
Crew 4 (Tap any number of untapped creatures with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/6

Overrun 2GGG
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
"Bellows and hoofbeats are MY art and science! - Vivien Reid
[/quote]
Uncommon 2 of 3:

Tazel, Visionary Engineer 1UR
Legendary Creature — Vedalken Artificer (U)
At the beginning of your upkeep, put a charge counter on target artifact. If it's a creature, it gets +1/+1 until end of turn for each charge counter on it.
"There are no small steps in progress."
1/3

Power-Rig Burst 2RG
Sorcery (U)
Search your library for a Tower card, a Power-Plant card, and a Mine card. Reveal those cards and put them into your hand. Then shuffle your library.

Thrashing Magma 6R
Creature — Elemental (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Trample, haste
6/1

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief

Deepvein Excavator 2BB
Artifact — Vehicle (C)
Humming — Deepvein Excavator is an artifact creature as long as it has a charge counter on it.
Crew 4 (Tap any number of untapped creatures with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/6

Overrun 2GGG
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
"Bellows and hoofbeats are MY art and science! - Vivien Reid

Tazel, Visionary Engineer 1UR
Legendary Creature — Vedalken Artificer (U)
At the beginning of your upkeep, put a charge counter on target artifact. If it's a creature, it gets +1/+1 until end of turn for each charge counter on it.
"There are no small steps in progress."
1/3
Uncommon 3 of 3:

Soul of Architecture 1GG
Creature - Elemental (U)
Haste
Whenever Soul of Architecture deals combat damage to a player, you may put a Mine, Power-Plant, or Tower card from your hand onto the battlefield.
3/2

Suffusing Lightbender 5WW
Artifact Creature - Illusion (U)
Flash
Delve
When Suffusing Lightbender enters the battlefield, it gains protection from the color of your choice until the end of your next turn.
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
Show
Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
Show
Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
Show
Hide
Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
Show
Hide
Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief

Deepvein Excavator 2BB
Artifact — Vehicle (C)
Humming — Deepvein Excavator is an artifact creature as long as it has a charge counter on it.
Crew 4 (Tap any number of untapped creatures with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/6

Overrun 2GGG
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
"Bellows and hoofbeats are MY art and science! - Vivien Reid

Tazel, Visionary Engineer 1UR
Legendary Creature — Vedalken Artificer (U)
At the beginning of your upkeep, put a charge counter on target artifact. If it's a creature, it gets +1/+1 until end of turn for each charge counter on it.
"There are no small steps in progress."
1/3

Suffusing Lightbender 5WW
Artifact Creature - Illusion (U)
Flash
Delve
When Suffusing Lightbender enters the battlefield, it gains protection from the color of your choice until the end of your next turn.
4/4
Rare 1 of 1:

Topol Ridgebreaker 3WWW
Artifact — Vehicle (Rare)
Whenever Topol Ridgebreaker deals combat damage to a player, destroy up to two target lands that player controls.
Crew 7 (Tap any number of creatures with total power 7 or more: This Vehicle becomes an artifact creature until end of turn."
8/8

Disruption Matrix 2U
Artifact (Rare)
Whenever a player casts an instant or sorcery spell, put a charge counter on Disruption Matrix.
U, T, Remove X charge counters from Disruption Matrix: Target player mills X cards.
1U, T, Remove X charge counters from Disruption Matrix: Counter target instant or sorcery spell with mana value X.


Huatli, Seeker of Lore 2RW
Legendary Planeswalker — Huatli (Mythic
Whenever one or more creatures you control become untapped, put a loyalty counter on Huatli, Seeker of Lore.
0: You may tap an untapped creature you control. If you do, you gain life equal to its power.
-2: Huatli, Seeker of Lore deals 2 damage to up to two targets and you gain 2 life.
-8: You get an emblem with "At the beginning of your upkeep, create X 1/1 red Artist creature tokens, where X is your life total."
4

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Talim is still living in the aftermath of the Hivebloom, with the various factions recovering as best they can. Despite this, there is a rush to explore the Contested Mines, now abandoned after the sliver hive planeswalked away with Oko's spark. Will the factions cooperate to extract the hive's materials, or will they succumb to infighting over its many riches?
Talim Mechanics
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Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
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Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Inspired
Slivers
Contested Mines Mechanics
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Delve
Humming - {effect} as long as ~ has a charge counter on it.
Inspired
Contested Mines
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Wurm
Token Creature - Wurm (S)
trample
5/5

Grim Revelation 4B
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
You draw two cards and you lose 2 life.
All too often with hidden knowledge is the cost to acquire it too great.

Searing Suncatcher 1W
Artifact Creature - Illusion (C)
Humming - Searing Suncatcher has flying and first strike as long as it has a charge counter on it.
Initially made on skylabs as art objects, they were quickly changed into defense systems during the Hivebloom and just as swiftly forgotten.
2/2

Winterchime Orator 4W
Creature — Elephant Artist (C)
Inspired — Whenever Winterchime Orator becomes untapped, draw a card.
Though the Hanta peaks remained relatively safe during the Hivebloom, its orators make sure the events Talim endured are never forgotten.
3/4

Map Unroller 3R
Artifact Creature - Giant (C)
1R, T: Exile the top card of your library. You may play it this turn. If you don't, put it into your graveyard.
The Hanta planners' motion-maps may be advanced, but they often change too fast for the eye to follow.
4/2

Galvanize U
Instant (C)
Untap target artifact or creature. If an artifact is untapped this way, put a charge counter on it.
"Nothing like a little jolt of power to get you going."
—Tanak, Cogshield Researcher


Blossoming Splendor 4G
Enchantment - Aura (C)
Enchant creature
When Blossoming Splendor enters the battlefield, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
At the beginning of each other player's upkeep, untap enchanted creature and target land you control.
Talim and its people both have much potential left.

Orichalcum Vein
Land - Mine (C)
Orichalcum Vein enters the battlefield tapped
T: add r or u
Some came to the mine looking to aid in Talim's recovery. Others came to get rich quick.

Amber Conduit 4
Artifact (C)
Whenever a Power-Plant enters the battlefield under your control, untap Amber Conduit.
T: Add C.
T, Sacrifice another artifact: Add CC, then add an additional C for each charge counter on the sacrificed artifact.
With the sliver threat gone, the Topol quickly resumed their old activities, with no care as to whether they were to blame.

Disempower 1W
Instant (C)
Put target artifact or enchantment on top of its owner's library.
"If you think a security system will just keep a lab safe with no maintenance, that's unbelievable folly." - Mazr, master thief

Deepvein Excavator 2BB
Artifact — Vehicle (C)
Humming — Deepvein Excavator is an artifact creature as long as it has a charge counter on it.
Crew 4 (Tap any number of untapped creatures with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5/6

Overrun 2GGG
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
"Bellows and hoofbeats are MY art and science! - Vivien Reid

Tazel, Visionary Engineer 1UR
Legendary Creature — Vedalken Artificer (U)
At the beginning of your upkeep, put a charge counter on target artifact. If it's a creature, it gets +1/+1 until end of turn for each charge counter on it.
"There are no small steps in progress."
1/3

Suffusing Lightbender 5WW
Artifact Creature - Illusion (U)
Flash
Delve
When Suffusing Lightbender enters the battlefield, it gains protection from the color of your choice until the end of your next turn.
4/4

Disruption Matrix 2U
Artifact (Rare)
Whenever a player casts an instant or sorcery spell, put a charge counter on Disruption Matrix.
U, T, Remove X charge counters from Disruption Matrix: Target player mills X cards.
1U, T, Remove X charge counters from Disruption Matrix: Counter target instant or sorcery spell with mana value X.
Next: I defer.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.

Since Elenda's return Torrezon, the continent has plunged into chaos, between those loyal to her and those in support of Queen Miralda. In the hopes of securing control of her nation again, the queen has turned to a dark power even Elenda refused to accept in her darkest hour: the bat-god Aclazotz. Resurrected at last and forcing Elenda's loyalists off the mainland, a great battle is lining up between the Legion of Dusk and the Sun Empire, with the rest of the world caught in the crossfire. This is Ixalan: Crossfire.

The Skywebs of Ilkarr are a unique perculiarity in the multiverse: Rather than being deep underground, the plane's leylines map themselves accross the sky for all to see and harness. Mana literally rains down on the plane, and in the nexus points where two leylines intersect, archmages build great fortresses to safeguard the sources of their power.

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
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Tainted Aether
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Token 1 of 1:

Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Snake
Token Creature - Snake (S)
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
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Tainted Aether
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Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3
Common 1 of 10:

Ghirapur Infiltrator 2U
Creature — Vedalken Rogue (C)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
1, Sacrifice an artifact: Ghiraput Infiltrator can't be blocked this turn.
Even the slightest distraction is enough.
2/1

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Greenbelt Ambush 3G
Instant (C)
Create a 2/2 green Cat creature token, then choose a creature you control. That creature fights up to one target creature an opponent controls.
"Is it me, or do the longtusks look different?"
—Pavina, cowl ranger

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
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Energy
Tainted Aether
Show
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Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4
Common 2 of 10:

Phobian Aetherborn B
Creature - Aetherborn Vampire (C)
Phobian Aetherborn can't be blocked by creature tokens.
When an artifact source deals damage to Phobian Aetherborn or to you, sacrifice Phobian Aetherborn and you lose 1 life.
2/2

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4
Common 3 of 10:

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Chandra's Pyrohelix 1R
Instant (C)
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
"You're not my mom anymore!"

Errant Skywhale 3UU
Creature — Whale (C)
You may pay and UU rather than pay this spell's mana cost.
Flying
"The change in the aether has disrupted many natural cycles, including the skywhale's migratory routes."
—Jhoira's Notes

3/3

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