Collaborative Create-A-Booster

User avatar
Venedrex
Wait, we can have titles?
Posts: 1416
Joined: 3 years ago
Answers: 2
Pronoun: Unlisted

Post by Venedrex » 2 years ago

Will and Rowan suddenly decided to go on a Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with Humans, Spirits, Zombies, Vampires and Werevolves - along with those two young scholars!
Vacation on Innistrad mechanics
Show
Hide
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Vacation on Innistrad
Show
Hide

Demon
Token Creature - Demon (S)
Flying
5/5

Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2

Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.

Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.

Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4

Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2

Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.

Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2

Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1

Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.
Uncommon 1 of 3

Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1

Enduring Watchman
Creature — Spirit Soldier (U)
Steadfast — At the beginning of your end step, if Enduring Watchman didn't attack this turn, you gain 2 life.
4/3
Last edited by Venedrex 2 years ago, edited 2 times in total.
Epicurean, EDH without Universes Beyond.

http://nxs.wf/np748831

slimytrout
Posts: 1864
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 2 years ago

@Venedrex you need to choose 1 of Subject16's cards to include, not all 3 -- otherwise we end up with 12 commons. If you edit your post to remove two of the cards, then I'll just quote your new one and continue with Uncommon 2.

User avatar
Venedrex
Wait, we can have titles?
Posts: 1416
Joined: 3 years ago
Answers: 2
Pronoun: Unlisted

Post by Venedrex » 2 years ago

slimytrout wrote:
2 years ago
@Venedrex you need to choose 1 of Subject16's cards to include, not all 3 -- otherwise we end up with 12 commons. If you edit your post to remove two of the cards, then I'll just quote your new one and continue with Uncommon 2.
Gotcha, edited.
Epicurean, EDH without Universes Beyond.

http://nxs.wf/np748831

slimytrout
Posts: 1864
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 2 years ago

Will and Rowan suddenly decided to go on a Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with Humans, Spirits, Zombies, Vampires and Werevolves - along with those two young scholars!
Vacation on Innistrad mechanics
Show
Hide
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Vacation on Innistrad
Show
Hide

Demon
Token Creature - Demon (S)
Flying
5/5

Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2

Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.

Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.

Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4

Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2

Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.

Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2

Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1

Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.

Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1
Uncommon 2 of 3 (DFC at end):

Patient Restoration 1G
Sorcery (U)
Return target permanent card from your graveyard to your hand. If that card is a land, put it onto the battlefield tapped instead.
"For this world to recover, it must be cared for."
-Sigarda


Sorin's Malediction WB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of each end step, if enchanted player didn't lose life this turn, enchanted player loses 1 life and you gain 1 life.
"May your blood run dry."

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Will and Rowan suddenly decided to go on a Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with Humans, Spirits, Zombies, Vampires and Werevolves - along with those two young scholars!
Vacation on Innistrad mechanics
Show
Hide
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Vacation on Innistrad
Show
Hide

Demon
Token Creature - Demon (S)
Flying
5/5

Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2

Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.

Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.

Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4

Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2

Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.

Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2

Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1

Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.

Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1

Sorin's Malediction WB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of each end step, if enchanted player didn't lose life this turn, enchanted player loses 1 life and you gain 1 life.
"May your blood run dry."
Uncommon 3 of 3:

Lurking Scourge 3BB
Creature - Demon (U)
Lifelink
Steadfast - At the beginning of your end step, if Lurking Scourge didn't attack this turn, target opponent discards a card.
"Poor innocent traveler. You thought my kind had all been banished back to Ashmouth, didn't you?"
3/3

Patient Restoration 1G
Sorcery (U)
Return target permanent card from your graveyard to your hand. If that card is a land, put it onto the battlefield tapped instead.
"For this world to recover, it must be cared for." - Sigarda
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 2 years ago

Will and Rowan suddenly decided to go on a Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with Humans, Spirits, Zombies, Vampires and Werevolves - along with those two young scholars!
Vacation on Innistrad mechanics
Show
Hide
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Vacation on Innistrad
Show
Hide

Demon
Token Creature - Demon (S)
Flying
5/5

Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2

Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.

Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.

Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4

Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2

Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.

Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2

Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1

Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.

Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1

Sorin's Malediction WB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of each end step, if enchanted player didn't lose life this turn, enchanted player loses 1 life and you gain 1 life.
"May your blood run dry."

Lurking Scourge 3BB
Creature - Demon (U)
Lifelink
Steadfast - At the beginning of your end step, if Lurking Scourge didn't attack this turn, target opponent discards a card.
"Poor innocent traveler. You thought my kind had all been banished back to Ashmouth, didn't you?"
3/3
Rare 1 of 1 (dfc next)

Natural Vacancy 3gg
Enchantment (R)
At the beginning of your end step, if there are no Humans on the battlefield, create a 3/3 green Beast creature token.
"Iron rots and seasons pass,
People die and nothing lasts,
Rain will fall and birds will sing,
Nature claims everything."
- Oliver Hayfield, from the unpublished


Unlucky Lookalike 3uu
Creature - Shapeshifter (R)
Flash
You may have Unlucky Lookalike enter the battlefield as a copy of any creature on the battlefield. If you do, change the target of all spells and abilities targeting that creature to Unlucky Lookalike.
"Oh, there he is! Get him!"
- Klug, cathar captain
1/1

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Will and Rowan suddenly decided to go on a Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with Humans, Spirits, Zombies, Vampires and Werevolves - along with those two young scholars!
Vacation on Innistrad mechanics
Show
Hide
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Vacation on Innistrad
Show
Hide

Demon
Token Creature - Demon (S)
Flying
5/5

Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2

Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.

Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.

Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4

Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2

Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.

Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2

Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1

Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.

Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1

Sorin's Malediction WB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of each end step, if enchanted player didn't lose life this turn, enchanted player loses 1 life and you gain 1 life.
"May your blood run dry."

Lurking Scourge 3BB
Creature - Demon (U)
Lifelink
Steadfast - At the beginning of your end step, if Lurking Scourge didn't attack this turn, target opponent discards a card.
"Poor innocent traveler. You thought my kind had all been banished back to Ashmouth, didn't you?"
3/3

Unlucky Lookalike 3uu
Creature - Shapeshifter (R)
Flash
You may have Unlucky Lookalike enter the battlefield as a copy of any creature on the battlefield. If you do, change the target of all spells and abilities targeting that creature to Unlucky Lookalike.
"Oh, there he is! Get him!"
- Klug, cathar captain
1/1
DFC 1 of 1

Havengul Scrounger 2B
Creature — Human Rogue Werewolf (U)
When Havengul Scrounger enters the battlefield or transforms, each player mills two cards.
At the beginning of each upkeep, if no spells were cast last turn, transform Havengul Scrounger.
"One man's trash...
2/2
//
Havengul Scavenger
Creature — Werewolf
When Havengul Scavenger transforms, return target card from your graveyard to your hand.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Havengul Scavenger.
"...is another man's dinner"
4/4

Stromkirk Fanatic 3UB
Creature — Vampire Warlock (M)
Flying
UB: Transform Stromkirk Fanatic. This ability costs 2 less to activate for each different card type among cards in your graveyard.
"A new moon rises."
4/4
//
Eldritch Ascendant
Creature — Eldrazi Avatar
Flying
If a card would be put into its owner's graveyard from the hand or battlefield, return that card to its owner's hand.
Each players can cast spells from their graveyard, and can't cast spells from anywhere other than their graveyard.
7/7

Ashmouth Opening 3RR
Sorcery (R)
Destroy target land. If that land was nonbasic, Ashmouth Opening deals 3 damage to that land's controller.
5RR: Return Ashmouth Opening to the battlefield transformed under target opponent's control.
Just as Stensia returned to a semblance of peace, chaos came knocking.
//
Ashmouth, the Demon's Pit
Legendary Land
At the beginning of your upkeep, each opponent creates three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
3RRR, Sacrifice six Devils: Create two 5/5 black Demon creature tokens with flying. Only an opponent may activate this ability.

User avatar
Amuzet
Posts: 103
Joined: 4 years ago
Pronoun: he / him
Location: Pacific Northwest
Contact:

Post by Amuzet » 2 years ago

Will and Rowan suddenly decided to go on a Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with Humans, Spirits, Zombies, Vampires and Werevolves - along with those two young scholars!
Vacation on Innistrad mechanics
Show
Hide
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Vacation on Innistrad
Show
Hide

Demon
Token Creature - Demon (S)
Flying
5/5

Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2

Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.

Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.

Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4

Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2

Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.

Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2

Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1

Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.

Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1

Sorin's Malediction WB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of each end step, if enchanted player didn't lose life this turn, enchanted player loses 1 life and you gain 1 life.
"May your blood run dry."

Lurking Scourge 3BB
Creature - Demon (U)
Lifelink
Steadfast - At the beginning of your end step, if Lurking Scourge didn't attack this turn, target opponent discards a card.
"Poor innocent traveler. You thought my kind had all been banished back to Ashmouth, didn't you?"
3/3

Unlucky Lookalike 3uu
Creature - Shapeshifter (R)
Flash
You may have Unlucky Lookalike enter the battlefield as a copy of any creature on the battlefield. If you do, change the target of all spells and abilities targeting that creature to Unlucky Lookalike.
"Oh, there he is! Get him!"
- Klug, cathar captain
1/1

Stromkirk Fanatic 3UB
Creature — Vampire Warlock (M)
Flying
UB: Transform Stromkirk Fanatic. This ability costs 2 less to activate for each different card type among cards in your graveyard.
"A new moon rises."
4/4
//
Eldritch Ascendant
Creature — Eldrazi Avatar
Flying
If a card would be put into its owner's graveyard from the hand or battlefield, return that card to its owner's hand.
Each players can cast spells from their graveyard, and can't cast spells from anywhere other than their graveyard.
7/7
NEXT:
After the near extinction of the elves on Phlea, the politics between the hyperevolved plants began to rage again. In desperation to survive the Elves cast a horrifying spell. Now animals and beings of Overwellming Flesh are evolving and mutating in faster than natural ways. Will the treefolk and fungi remain the dominat civilization after all is said and done?

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Token 1 of 1:

Elemental
Token Creature - Elemental (S)
Haste
4/4

Bat
Token Creature - Bat (S)
Flying
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4
Common 1 of 10


Rising Magma 2R
Enchantment — Aura (C)
Enchant land
Enchanted land is a 5/1 red Elemental creature with first strike.
1R, Sacrifice enchanted land: Rising Magma deals 5 damage to target creature or planeswalker.

Rising Branches 2G
Enchantment — Aura
Enchanted land is a 2/4 green Elemental creature with reach.
1G, Sacrifice enchanted land: You gain 6 life.

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4
Common 2 of 10:

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Rising Muck 2B
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 1/5 black Elemental creature token with deathtouch in addition to its other types.
1B, Sacrifice enchanted land: Target player sacrifices a creature or land.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Churn of Continents is the 346th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar
Vacation on Innistrad

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Amuzet
Posts: 103
Joined: 4 years ago
Pronoun: he / him
Location: Pacific Northwest
Contact:

Post by Amuzet » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.
Common 3 of 10:

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Conspicuous Caldera 1G
Enchantment (C)
Whenever a land leaves the battlefield, you may sacrifice Conspicuous Caldera.
When you sacrifice Conspicuous Caldera, search your library for a basic land and put it onto the battlefield.

User avatar
Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.
Common 4 of 10

Rising Deep 1u
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 2/3 blue Elemental creature with ward 3 in addition to its other types.
2u, Sacrifice enchanted land: Draw a card.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5
Common 5 of 10:

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Jinx-Rod Diviner W
Creature - Human Wizard (C)
Lifelink
Develop - R: Flip a coin. If you win the flip, Jinx-Rod Diviner gets +2/+0 until end of turn. Activate only if you control two or more red permanents.
The chaotic magic of lightning has always been tempered by the orderly magic of the skies.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1
Common 6 of 10:

Kantin Floodgates 2UU
Artifact — Fortification (C)
Creatures your opponents control get -1/-0.
Fortified land has T: Target player mills three cards.
Fortify 2
The iridescent gates reflect both light and mana to confuse wandering leviathans.

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Natural Connection 2G
Instant (C)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The world is not as violent as it may seem. All it asks is for you to listen."
—Yazni of the Silver Fold

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.
Common 7 of 10:

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Midden Climber 3B
Creature - Horror (C)
Develop - G: Midden Climber gains reach and hexproof until end of turn. Activate only if you control two or more green permanents.
"In the mesas, never look down. In the undercaves, never look up." - Hokba Vaals
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold
Common 8 of 10:

Essence Scatter 1U
Instant (C)
Counter target creature spell.
"The more we learn about this world, the more we can learn to control it."
—Silbam, Trench-Mage


Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Rakzel Infiltrator 2B
Creature — Azra Rogue (C)
Whenever Rakzel Infiltrator attacks, you draw a card and lose 1 life.
1B, Pay 1 life: Rakzel Infiltrator can't be blocked this turn.
Not all settlements are as eager for peace.
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3
Common 9 of 10:

Shield of the New Dawn W
Creature - Wall (C)
Tectonics 1 (As this creature enters the battlefield, choose the name of up to one land card in your graveyard.)
Flying, defender
Shield of the New Dawn gets +0/+1 for each land with the chosen name you control.
"Hope for a better world is something many will cling to these days." - Beyek, leonin miner
0/1

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals
Common 10 of 10:

Magmatic Insight R
Sorcery (C)
As an additional cost to cast this spell, discard a land card.
Draw two cards.
"Nurbak calls to its people, but there are few among us who can hear her."
—Hbal of the Midnight Sun


Deepstalk Panther 2G
Creature — Cat (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Flash
When Deepstalk Panther enters the battlefield, if it caused a cataclysm, target creature gets +2/+2 until end of turn.
Help can come from unexpected places, like from below.
2/2

Talrim Sanctifier 1W
Creature — Human Cleric (C)
Whenever a creature or land enters the battlefield under your control, you gain 1 life.
Whenever a card leaves a graveyard, you gain 1 life.
"Remember the living, lest we forget those who fell for them."
1/3

User avatar
void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals

Deepstalk Panther 2G
Creature — Cat (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Flash
When Deepstalk Panther enters the battlefield, if it caused a cataclysm, target creature gets +2/+2 until end of turn.
Help can come from unexpected places, like from below.
2/2
Uncommon 1 of 3:

Archaeocartographer W
Creature - Cat Scout (U)
Tectonics 2 (As this creature enters the battlefield, choose the names of up to two land cards in your graveyard.)
Whenever a land with a chosen name enters the battlefield under your control, creatures you control get +1/+1 until end of turn, then each player may draw a card.
"I study the land because I am leonin. My people have lost our home before, we will do so again, and we must regain it again."
1/1

Young Leviathan 6U
Creature - Leviathan (U)
When Young Leviathan enters the battlefield, for each player, return target non-Leviathan permanent that player controls to its owner's hand.
Leviathans are sometimes more dangerous before they're fully grown - their eagerness to leap and swim quickly means they will often capsize boats.
5/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals

Deepstalk Panther 2G
Creature — Cat (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Flash
When Deepstalk Panther enters the battlefield, if it caused a cataclysm, target creature gets +2/+2 until end of turn.
Help can come from unexpected places, like from below.
2/2

Young Leviathan 6U
Creature - Leviathan (U)
When Young Leviathan enters the battlefield, for each player, return target non-Leviathan permanent that player controls to its owner's hand.
Leviathans are sometimes more dangerous before they're fully grown - their eagerness to leap and swim quickly means they will often capsize boats.
5/5
Uncommon 2 of 3:

Opaline Blade 2
Artifact - Treasure Equipment (U)
Equipped creature gets +2/+0.
T, Sacrifice Opaline Blade: Add one mana of any color.
Equip 1
Kantinid craftsmanship walks a fine line between weaponry and currency.

Gritstone 1
Artifact (U)
T: Put target card from a graveyard on the bottom of its owner's library. That player mills a card.
"You can defeat every guardian, smash every Vessel, perhaps even snuff out every Sshakam that you meet. But you cannot tame Nurbrak; you can only wait for it to consume you." —Zisek Mor

Rusted Snare 1
Artifact (U)
2, T, Sacrifice Rusted Snare: Choose target creature and flip a coin. If you win the flip, Rusted Snare deals 6 damage to that creature. Otherwise, Rusted Snare deals 1 damage to that creature.
"Quality Yeemien engineering, my foot." —Lerent Rockpalm, task mage

User avatar
Subject16
Posts: 1504
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals

Deepstalk Panther 2G
Creature — Cat (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Flash
When Deepstalk Panther enters the battlefield, if it caused a cataclysm, target creature gets +2/+2 until end of turn.
Help can come from unexpected places, like from below.
2/2

Young Leviathan 6U
Creature - Leviathan (U)
When Young Leviathan enters the battlefield, for each player, return target non-Leviathan permanent that player controls to its owner's hand.
Leviathans are sometimes more dangerous before they're fully grown - their eagerness to leap and swim quickly means they will often capsize boats.
5/5

Opaline Blade 2
Artifact - Treasure Equipment (U)
Equipped creature gets +2/+0.
T, Sacrifice Opaline Blade: Add one mana of any color.
Equip 1
Kantinid craftsmanship walks a fine line between weaponry and currency.
Uncommon 3 of 3:

Rezakt, Living Geyser URR
Legendary Creature — Elemental (U)
Whenever one or more permanents an opponent controls leave the battlefield, create a 1/1 blue and red Elemental creature token with flying and haste.
2UR, T: Return target creature to its owner's hand if it's tapped. Otherwise, tap it.
3/1

Giltcrest Champion 1W
Creature — Human Warrior (U)
First strike
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than Giltcrest Champion's, put a +1/+1 counter on Giltcrest Champion.
"We stand and fight! For our people, our culture, for Nurbrak!"
1/1

Deeproot Ritual 4BG
Sorcery (U)
Choose one or more —
• Return target land card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Return target creature or land card from your graveyard to the battlefield tapped.

User avatar
Incredium
Posts: 422
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than ~'s
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals

Deepstalk Panther 2G
Creature — Cat (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Flash
When Deepstalk Panther enters the battlefield, if it caused a cataclysm, target creature gets +2/+2 until end of turn.
Help can come from unexpected places, like from below.
2/2

Young Leviathan 6U
Creature - Leviathan (U)
When Young Leviathan enters the battlefield, for each player, return target non-Leviathan permanent that player controls to its owner's hand.
Leviathans are sometimes more dangerous before they're fully grown - their eagerness to leap and swim quickly means they will often capsize boats.
5/5

Opaline Blade 2
Artifact - Treasure Equipment (U)
Equipped creature gets +2/+0.
T, Sacrifice Opaline Blade: Add one mana of any color.
Equip 1
Kantinid craftsmanship walks a fine line between weaponry and currency.

Giltcrest Champion 1W
Creature — Human Warrior (U)
First strike
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than Giltcrest Champion's, put a +1/+1 counter on Giltcrest Champion.
"We stand and fight! For our people, our culture, for Nurbrak!"
1/1
Rare 1 of 1:

Tectonic Tyrant 9rg
Creature - Elemental - (M)
This spell costs 1 less to cast for each land card in your graveyard.
Cataclysm
When Tectonic Tyrant enters the battlefield, if it caused a cataclysm, you may have it fight target creature an opponent controls.
At the beginning of combat on your turn, create a 4/4 red elemental creature token with haste. Sacrifice it at end of turn.
7/7

Paradox Ward 2u
Artifact - (R)
Paradox Ward enters the battlefield with a charge counter on it.
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than Paradox Wards, you may put a charge counter on Paradox Ward.
u,t, remove a charge counter from Paradox Ward: Return target non land permanent an opponent controls to its owners hand.

Deeproot Ritual 4BG
Instant (R)
Choose one or more —
• Return target land card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Return target creature or land card from your graveyard to the battlefield tapped.

slimytrout
Posts: 1864
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 2 years ago

The constant Churn of Continents on Nurbrak has begun to stiffle the advances any one civilization can make. Will this new conglomerate of tribes and cities be able to stop the elementals and golems sworn to protect and perpetuate this constant churn? Can they even unite entirely to do so?
Nurbrak mechanics
Show
Hide
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Reflood White (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
Churn of Continents mechanics
Show
Hide
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than ~'s
Churn of Continents
Show
Hide
Elemental
Token Creature - Elemental (S)
Haste
4/4

Deepchannel Acolyte 4U
Creature — Merfolk Cleric (C)
Hexproof
When Deepchannel Acolyte enters the battlefield, target player shuffles their graveyard into their library.
"When things are lost to the sea's darkest depths, it is our duty to help them find the light once more."
3/4

Rising Fortunes 2W
Enchantment - Aura (C)
Enchant land you control
Enchanted land is a 3/3 white Elemental creature with vigilance in addition to its other types.
1W, Sacrifice enchanted land: Tap up to one target creature. Put a +1/+1 counter on up to one target creature. Create a Treasure token.

Caldera Cooling 2UU
Sorcery (C)
Tap two target permanents. Those permanents can't activate it's abilities this turn and don't untap during their controller's next untap steps.

Trench Chaser 4rr
Creature - Elemental (C)
Ward - Sacrifice a permanent.
Disturb the earth, and it responds.
6/5

Gollik's Bonefetcher 1B
Creature - Hyena Skeleton (C)
When Gollik's Bonefetcher enters the battlefield, put up to two target creature cards from your graveyard on top of your library. Gollik's Bonefetcher deals 1 damage to you.
"The Lord of Tar finds skeletons useful but he has never respected them." - Hokba Vaals
2/1

Scorching Trail 3R
Sorcery (C)
Cacatlysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Scorching Trail deals 6 damage to target creature. If this spell caused a cataclysm, excess damage is dealt to that creature's controller instead.
The best way to avoid a hellion attack is to make it attack someone else.

Mulchhole 2G
Instant (C)
Destroy target artifact. Its controller exiles all land cards from their graveyard.
"There are less pleasant situations to find oneself in while in Galawye, but not many." - Yazni of the Silver Fold

Rockfall Rumbler 3R
Creature — Elemental (C)
Trample
Whenever one or more lands are put into a graveyard from anywhere, put a +1/+1 counter on Rockfall Rumbler.
"Such chaos. Such beauty!"
—Nissa

3/3

Settling Miasma B
Instant (C)
Up to one target creature with flying and up to one target creature without flying each get -1/-1 until end of turn.
"Poison gas is the black voice of Wreckmud, which shouts 'get out' at non-native beings." - Hokba Vaals

Deepstalk Panther 2G
Creature — Cat (C)
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Flash
When Deepstalk Panther enters the battlefield, if it caused a cataclysm, target creature gets +2/+2 until end of turn.
Help can come from unexpected places, like from below.
2/2

Young Leviathan 6U
Creature - Leviathan (U)
When Young Leviathan enters the battlefield, for each player, return target non-Leviathan permanent that player controls to its owner's hand.
Leviathans are sometimes more dangerous before they're fully grown - their eagerness to leap and swim quickly means they will often capsize boats.
5/5

Opaline Blade 2
Artifact - Treasure Equipment (U)
Equipped creature gets +2/+0.
T, Sacrifice Opaline Blade: Add one mana of any color.
Equip 1
Kantinid craftsmanship walks a fine line between weaponry and currency.

Giltcrest Champion 1W
Creature — Human Warrior (U)
First strike
Thrive — Whenever another permanent you control enters the battlefield, if its mana value is greater than Giltcrest Champion's, put a +1/+1 counter on Giltcrest Champion.
"We stand and fight! For our people, our culture, for Nurbrak!"
1/1

Tectonic Tyrant 9rg
Creature - Elemental - (M)
This spell costs 1 less to cast for each land card in your graveyard.
Cataclysm
When Tectonic Tyrant enters the battlefield, if it caused a cataclysm, you may have it fight target creature an opponent controls.
At the beginning of combat on your turn, create a 4/4 red elemental creature token with haste. Sacrifice it at end of turn.
7/7
NEXT:

Whispers have been spreading in Jamuraa: the time mage Teferi has been seen in Femeref for the first time in centuries. Word of his reappearance rouses many emotions: anger that still seethes from his actions long ago, hope that he might finally be able to bring back Zhalfir, and even malice from those who, for their own purposes, wish to maintain the status quo. Will Teferi be able to weather these competing passions and achieve his goal of seeing Jamuraa Reunited?

The inhabitants of many planes are only vaguely aware that they are not alone in the multiverse -- perhaps they have heard stories of visitors from other worlds, or perhaps not. But citizens of The Planar Republic know full well that other planes exist, since they share a government among five different planes. Long ago, the five planes were dominated by oppressive tyrants and savage warlords, but a group of five planeswalkers, one from each plane, sparked a series of rebellions that threw off the oppressive leaders and established the republic. But the original leaders are long dead, and the government is faltering in the face of mounting threats: corruption that empties its coffers, tensions between the inhabitants of the five planes, new rebels who seek to overthrow the aging government, and, perhaps most dangerous of all, a strange magic that has been causing the portals between the planes to wink out, one by one.

Post Reply Previous topicNext topic

Return to “Contests & Games”