Avoiding the
Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight each other for control of the plane. Or at least they would have, had there not been sightings of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the
Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.
Proliferate
Rebel Tribal
Succumb (Whenever a player succumbs, they get a poison counter, put the top card of their library into their graveyard, and put a -1/-1 counter on a creature they control.)
Industry (This spell costs 1 less to cast for each artifact it targets.)
Devour artifact
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Gird (To gird a creature, put a +1/+1 counter on that creature and it becomes a Rebel in addition to its other types. You may attach an Equipment you control with equal or lesser mana value than that creature to it.)
Locus lands
Cat
• Token Creature - Cat (S)
2/2
Tangle Stalker 2GG
Artifact Creature — Beast (C)
Devour Artifact 2 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with twice that many +1/+1 counters on it.)
"To consume is to survive."
—Glissa
3/3
Sectives' Contempt U
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Counter target artifact or creature spell.
"These Gitaxians are really into fault-finding." - Mihk Bacald, Neurok holdout
Blood Hound 1W
Creature - Dog (C)
When Blood Hound enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
The new breed of blood hounds on Phyrexia have a nose for cold metal and not the weak flesh of the rebellion.
2/1
Crucible Spellbomb 1
Artifact (C)
R, T, Sacrifice Crucible Spellbomb: Exile the top card of your library. You may play that card this turn.
When Crucible Spellbomb is put into a graveyard from the battlefield, you may pay R. If you do, draw a card.
Anvil-Tribe Recruiter 2R
Creature - Human Rebel Artificer (C)
First strike
When Anvil-Tribe Recruiter enters the battlefield, it girds another target creature you control. (Put a +1/+1 counter on that creature and it becomes a Rebel in addition to its other types. You may attach an Equipment you control with equal or lesser mana value than that creature to it.)
"The plan is kill as many rotters as you can, then go out in ashes so they can't have your corpse."
1/1
Supplicant of Geth 3B
Creature — Phyrexian Cleric(C)
Whenever an artifact card is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life.
Geth's power resonates throughout Ish Sah, and his disciples drink deeply from his dark power.
2/2
Majestic Seastrider 2UUU
Creature - Beast (C)
The remaining un-compleat fauna of the Quicksilver Sea grew to awe-inspiring size and strength.
3/8
Eyes of the Orthodoxy 3WW
Sorcery (C)
Create two 1/1 colorless Thopter artifact creature token with flying. Scry X, where X is the number of artifacts you control.
From her porcelain cathedral, Elesh Norn sees all New Phyrexia.
Quicksilver Locus
Land - Locus (C)
Quicksilver Locus enters the battlefield tapped.
Each Locus you control has "T: Add U."
Thane's Whisper 2BB
Sorcery (C)
Choose one -
• Exile target tapped nonartifact creature.
• Draw two cards. Thane's Whisper deals 2 damage to you.
"I once heard Sheoldred's voice, all too faintly. Now she speaks to me, in the depths of my mind. Anything to end that." - Lohik of Pewterleach
Mirran Captain 1RW
Creature - Human Rebel Soldier (U)
Whenever Mirran Captain attacks, gird another target creature you control. (Put a +1/+1 counter on that creature and it becomes a Rebel in addition to its other types. You may attach an Equipment you control with equal or lesser mana value than that creature to it.)
3/3
Deadshot Greatbow 3
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has "T: Destroy target artifact creature or creature with flying."
Equip 3
"A savage weapon - its arrows maim and kill in ugly fashion - but a needed one." - Sadhien, Sylvok archer
Farseer of Temple Might 1GU
Creature — Human Wizard (U)
When Farseer of Temple Might enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, you may put a land card from your hand onto the battlefield.
"Kaladesh, Alara, Itriel. The serum reveals further worlds to bring into the fold."
1/3
Karn's Titan Engine 4
Legendary Artifact - Equipment (M)
Equipped creature has trample and ward 4 and must be blocked by exactly one creature if able.
Whenever equipped creature attacks, triple its power and toughness until end of turn.
Equip 7
Urza's most devastating design, remade.
Next
The Eternal Truth also known as Avesta divided the world of
Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Will and Rowan suddenly decided to go on a
Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with
Humans,
Spirits,
Zombies,
Vampires and
Werevolves - along with those two young scholars!