Collaborative Create-A-Booster

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void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti
Common 4 of 10:

Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Quicksmith Brawler 1R
Creature - Human Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Quicksmith Brawler gets +1/+0 as long as it's paired with an artifact and the paired artifact gets +1/+0 as long as it's a creature.
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2
Common 5 of 10:

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Skyship Racer 1R
Creature — Dwarf Pilot (C)
Whenever a Vehicle you control attacks, Skyship Racer gets +1/+0 and gains flying until end of turn.
"Nothing like a deadly race to get the blood pumping."
2/1

Fourth Bridge Infiltrator 3
Artifact Creature — Myr (C)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
"Sightings of new automatons have grown of late. We must find their maker and congratulate them on such an ingenious design."
—Padeem, Consul of Innovation

1/1

User avatar
void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.
Common 6 of 10:

Plating Innovator 2W
Creature - Dwarf Pilot (C)
Whenever a Vehicle you control attacks or blocks, non-Vehicle creatures you control get +0/+1 until end of turn.
"Enough lift conquers any weight."
2/2

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
Common 7 of 10:
2/2

Natural State G
Instant (C)
Destroy target artifact or enchantment with mana value 3 or less.
"I guess he doesn't like art imitating life. Should I be concerned?"
—Karn, to Jhoira


Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Jhoira's Charge 1R
Instant (C)
Target creature gets +3/+0 until end of turn. If it's a Vehicle, it gains trample until end of turn.
"I never thought a millenia-old being would be so fond of daredevil races."
—Tiana of the
Weatherlight

User avatar
void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.
Common 8 of 10:

Battleship Mascot 2RR
Creature - Gremlin Pilot (C)
Haste
Whenever Battleship Mascot deals combat damage to a player, it deals damage to target creature that player controls equal to the number of attacking Vehicles you control.
"I'm sorry, the rear gun is being manned by WHAT?" - Pijam Zindar, Meteor Division second mate
1/3

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad
Common 9 of 10:

Karn's Guidance 3G
Sorcery (C)
Put a +1/+1 counter on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"The Lifecrafters are impressive, but I can show them a better way."

Baral's Escape 1U
Sorcery (C)
Choose one —
• Return target creature to its owner's hand.
• Target creature can't be blocked this turn.
His rescuers were silent, but Baral could recognize Tezzeret's work.

Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2

User avatar
void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad


Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2
Common 10 of 10:

Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1

Water Hauler 4
Artifact - Vehicle (C)
When Water Hauler enters the battlefield, you get E.
Pay E: Untap target creature.
Pay E: Add U.
Crew 2
3/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad


Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2

Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1
Uncommon 1 of 3:

Extraction Node 2
Artifact (U)
Extraction Node enters the battlefield tapped.
When Extraction Node enters the battlefield, you get
T, Pay : Add one mana of any color.

Atlen, Lifecrafter Architect 3GW
Legendary Creature — Elf Artificer
Atlen can't be blocked by creatures with power 2 or less.
Althen, Lifecrafter Architect has Fabricate X, where X is the number of different mana values among artifacts you control. (When it enters the battlefield, you may put X +1/+1 counters on it. If you don't, create X 1/1 colorless Servo artifact creature tokens.)
2/2

Spreading Miasma 2BB
Sorcery (U)
Put a -1/-1 counter on each creature.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Although Narnam had been quarantined, Karn knew it was already too late.

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void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad


Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2

Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1

Extraction Node 2
Artifact (U)
Extraction Node enters the battlefield tapped.
When Extraction Node enters the battlefield, you get
T, Pay : Add one mana of any color.
Uncommon 2 of 3:

Advance Salvager 3
Artifact - Vehicle (U)
Flying
Junk-pick (Whenever an artifact or creature you control is put into a graveyard from the battlefield for the first time each turn, put a +1/+1 counter on this permanent.)
Crew 2
3/3

Magnetic Peacewalker 6
Artifact - Vehicle (U)
When Magnetic Peacewalker enters the battlefield, you get EEE.
Pay E: Target creature can't block Magnetic Peacewalker this turn.
Pay EE: Target creature blocks Magnetic Peacewalker this turn if able.
Crew 3
6/6
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tainted Aether is the 339th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad


Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2

Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1

Extraction Node 2
Artifact (U)
Extraction Node enters the battlefield tapped.
When Extraction Node enters the battlefield, you get
T, Pay : Add one mana of any color.
Uncommon 2 of 3:


Magnetic Peacewalker 6
Artifact - Vehicle (U)
When Magnetic Peacewalker enters the battlefield, you get EEE.
Pay E: Target creature can't block Magnetic Peacewalker this turn.
Pay EE: Target creature blocks Magnetic Peacewalker this turn if able.
Crew 3
6/6[/spoiler]Uncommon 3 of 3

Tiana, Avid Tinkerer 3RW
Legendary Creature — Angel
Flying
Fabricate 2 (When this creature enters the battlefield, you may put two +1/+1 counters on it. If you don't, create two 1/1 colorless Servo artifact creature tokens.)
Whenever Tiana, Avid Tinkerer attacks, each artifact creature you control with lesser power gets +1/+1 until end of turn.
2/1

Grim Reunion RB
Sorcery (U)
As an additional cost to cast this spell, discard a card.
Draw two cards. Each opponent discards a card.
"Chandra..." the monster whispered, "welcome home."

Raff's Ingenuity UU
Instant (U)
You get , then pay any amount of . Counter target spell unless its controller pays 1 for each spent this way.
"They rely on the aether currents to fly properly. We don't."

(bonus rare since I can't submit my design for it)
SPOILER
Show
Hide
Noxious Aether 1BB
Enchantment (Rare)
Whenever a creature you control deals combat damage to a player, that player gets .
At the beginning of your end step, each player with ten or more loses the game.

User avatar
void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad


Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2

Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1

Extraction Node 2
Artifact (U)
Extraction Node enters the battlefield tapped.
When Extraction Node enters the battlefield, you get
T, Pay : Add one mana of any color.

Magnetic Peacewalker 6
Artifact - Vehicle (U)
When Magnetic Peacewalker enters the battlefield, you get EEE.
Pay E: Target creature can't block Magnetic Peacewalker this turn.
Pay EE: Target creature blocks Magnetic Peacewalker this turn if able.
Crew 3
6/6

Raff's Ingenuity UU
Instant (U)
You get , then pay any amount of . Counter target spell unless its controller pays 1 for each spent this way.
"They rely on the aether currents to fly properly. We don't."
Rare 1 of 1:

Stalking Sleeper 1B
Creature - Phyrexian Rogue (R)
Stalking Sleeper can't be blocked by nonartifact creatures.
At the beginning of your upkeep, you may sacrifice an artifact or a creature.
Junk-pick (Whenever an artifact or creature you control is put into a graveyard from the battlefield for the first time each turn, put a +1/+1 counter on this permanent.)
2/1

Blazing Aether 1RR
Sorcery (R)
Choose two -
• You get EE.
• Double the amount of E you have.
• Pay X E, then create two X/1 colorless Prototype artifact creature tokens with haste. Sacrifice them at the beginning of the next end step.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.
Tainted Aether mechanics
Show
Hide
Energy
Fabricate
Proliferate
Junk-pick (Whenever an artifact or creature you control is put into a graveyard from the battlefield for the first time each turn, put a +1/+1 counter on this permanent.)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Tainted Aether
Show
Hide
Gremlin Horror
Token Creature - Gremlin Horror (S)
Menace
3/3

Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get (an energy counter).
Industry never stops.
2/4

Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4

Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti


Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2

Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.

Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker (T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2

Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each you have.

Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad


Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation

2/2

Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1

Extraction Node 2
Artifact (U)
Extraction Node enters the battlefield tapped.
When Extraction Node enters the battlefield, you get
T, Pay : Add one mana of any color.

Magnetic Peacewalker 6
Artifact - Vehicle (U)
When Magnetic Peacewalker enters the battlefield, you get EEE.
Pay E: Target creature can't block Magnetic Peacewalker this turn.
Pay EE: Target creature blocks Magnetic Peacewalker this turn if able.
Crew 3
6/6

Raff's Ingenuity UU
Instant (U)
You get , then pay any amount of . Counter target spell unless its controller pays 1 for each spent this way.
"They rely on the aether currents to fly properly. We don't."

Stalking Sleeper 1B
Creature - Phyrexian Rogue (R)
Stalking Sleeper can't be blocked by nonartifact creatures.
At the beginning of your upkeep, you may sacrifice an artifact or a creature.
Junk-pick (Whenever an artifact or creature you control is put into a graveyard from the battlefield for the first time each turn, put a +1/+1 counter on this permanent.)
2/1
Next:

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.

In life, one of the few certainties is the persistent, unstoppable march of time. If you don't live on Lobichron, that is. In this paradoxical world, time flows forward in the evening, backwards in the morning and sideways right around lunch time, whenever that is. Causalities jump from left to right and fracture into countless temporal strands, each a reflection of a single world spread across innumerable what if's and when's. Groups of these timelines have coalesced into different chrono-continents that make up the plane, each resting upon a different spinning gear of the cosmic All-Father Clock. In one, entire civilizations rise and fall in a matter of hours, it's mortal inhabitants oblivious to the futility of their creations. In another, time has stopped in a single moment; a frozen world inhabited by ghoulish beings living in the space between seconds. In one, it is the end of time locked perpetually in a horrific apocalyptic limbo. In another, the world is in infancy, only ever knowing peace. Above it all stands the enigmatic Minutemen, mysterious god like beings who ensure the All-Father Clock always ticks and the cycles never, ever stop. Keep an eye on your watch and be careful not to trip over your past self, cause you're in for the time of each of your lives in Lobichron.

Since Elenda's return Torrezon, the continent has plunged into chaos, between those loyal to her and those in support of Queen Miralda. In the hopes of securing control of her nation again, the queen has turned to a dark power even Elenda refused to accept in her darkest hour: the bat-god Aclazotz. Resurrected at last and forcing Elenda's loyalists off the mainland, a great battle is lining up between the Legion of Dusk and the Sun Empire, with the rest of the world caught in the crossfire. This is Ixalan: Crossfire.

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void_nothing
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Post by void_nothing » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
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Arrakia, Lawless
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Token 1 of 1:

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Giant
Token Creature - Giant (S)
4/4
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Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
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Arrakia, Lawless
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Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1
Common 1 of 10:

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Rise of Eagles 4UU
Sorcery (C)
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
The Omenwind can be as cryptic as it can be obvious.

slimytrout
Posts: 1866
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Arrakia, Lawless
Show
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Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

1/1
Common 2 of 10:

Strict Equality 1W
Enchantment - Aura (C)
Enchant creature
When Strict Equality enters the battlefield, remove all counters from enchanted creature.
Enchanted creature has base power and toughness 1/1 and lifelink and loses all other abilities.
At the Communes, no one is special.

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

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Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Arrakia, Lawless
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Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2
Next:

Commune Gaurdian 2w
Creature - Human Cleric
Mob - If you control the greatest number of creatures among all players, commune guardian gets +2/+2
The most baffling aspect of the communes is not they erase their individuality, it is that every member has done so willingly.
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

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void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Arrakia, Lawless
Show
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Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2
Common 4 of 10:

Rising Path G
Enchantment - Aura (C)
Enchant land
Enchanted land has "T: Target creature gains reach until end of turn."
Sacrifice Rising Path: Create a Gold token.
"This world always seems eager to violate all logic: Somehow every way you could go is far from the beaten road." - Huatli

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

slimytrout
Posts: 1866
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
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Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3
Common 5 of 10:

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Truepath Traveler 3U
Creature - Human Monk (C)
Whenever you cast an instant or sorcery spell, Truepath Traveler gains flying and hexproof until end of turn.
"True order is that which we cultivate within our own mind."
3/3

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void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
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Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye
Common 6 of 10:

Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Abjurer of the Communes 2GW
Creature - Giant Cleric (C)
4, T, Sacrifice Abjurer of the Communes: Exile target artifact, enchantment, or nonbasic land.
When Gidazenos and his followers established the first of the Communes centuries ago, they took a vow so powerful not even Arrakia's antinomian magic could undo it.
4/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

slimytrout
Posts: 1866
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2
Common 7 of 10:

Bloodwild Hunter 2G
Creature - Troll Archer (C)
Reach
When Bloodwild Hunter enters the battlefield, it fights up to one target creature with flying.
2G: Bloodwild Hunter gets +1/+1 until end of turn.
"You've got to have a thick skin to survive out here."
2/3

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist

User avatar
void_nothing
Look On My Sash...
Posts: 15115
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist
Common 8 of 10:

Hero of the Bloodwild 3RG
Creature - Troll Rogue (C)
Hexproof from mana value 2 or less
Whenever Hero of the Bloodwild deals noncombat damage to a creature, it deals that much damage to that creature's controller.
T: Hero of the Bloodwild deals 1 damage to target creature.
"When your deeds are as well-known as mine, you will have many enemies." - Guphon-Dzath, troll hunter
3/3

Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.
Common 9 of 10:

Trample Underfoot 3r
Instant
Mob - This spell costs 3 less to cast as long as you control the greatest number of creatures among all players
Trample Underfoot deals 5 damage to target creature or planeswalker


Blades Enforcer 1bb
Creature - Imp Assassin
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1

Bestial Uprising 1g
Sorcery
Savage gg (If you control no artifacts, enchantments, or nonbasic lands, you may cast this spell for its savage cost.)
If this spells savage cost was paid, create a 2/2 green ape creature token. Then target creature you control fights target creature you don't control.
Ooglogs followers invoke the rites of their blood god to spite civilization itself, using their magic to forcibly devolve themselves into savages and beastmen.
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User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
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Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.

Blades Enforcer 1bb
Creature - Imp Assassin
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1
Common 10 of 10:

Tricksy Sprite 1U
Creature — Faerie Rogue (C)
Flying
When Tricksy Sprite leaves the battlefield, draw a card.
You can't catch what you can't find.
2/1

Captain's Call 3W
Sorcery (C)
Create three 1/1 white Soldier creature tokens.
Even when you are free to choose your own path, there are those who choose to follow.

Fiery Departure 1RR
Instant (C)
As an additional cost to cast this spell, you may return a creature you control to its owner's hand.
Fiery Departure deals 3 damage to any target. If you returned a creature to its owner's hand, you may have Fiery Departure deal damage to that target equal to the creature's power instead.

slimytrout
Posts: 1866
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.

Blades Enforcer 1bb
Creature - Imp Assassin (C)
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1

Fiery Departure 1RR
Instant (C)
As an additional cost to cast this spell, you may return a creature you control to its owner's hand.
Fiery Departure deals 3 damage to any target. If you returned a creature to its owner's hand, you may have Fiery Departure deal damage to that target equal to the creature's power instead.
Uncommon 1 of 3:

Hero of the Bloodwild 3RG
Creature - Troll Rogue (U)
Hexproof from mana value 2 or less
Whenever Hero of the Bloodwild deals noncombat damage to a creature, it deals that much damage to that creature's controller.
T: Hero of the Bloodwild deals 1 damage to target creature.
"When your deeds are as well-known as mine, you will have many enemies." - Guphon-Dzath, troll hunter
3/3

Inkar, Fleshtrader 2BR
Legendary Creature - Human Rogue (U)
Menace
Creatures you control have "Bargain - Sacrifice a creature."
Whenever a player pays a bargain cost, that player exiles the top card of their library. They may play it until end of turn.
"It'll cost you an arm and a leg."
3/2

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