Gremlin Horror
• Token Creature - Gremlin Horror (S)
Menace
3/3
Aeronaut Harvester 2WW
Creature — Human Pilot (C)
Reach
Whenever you gain life, you get
(an energy counter).
Industry never stops.
2/4
Edgecrafter Agents 3GG
Creature - Elf Artificer (C)
Fabricate 1
2, Sacrifice an artifact: Target creature you control gains hexproof until end of turn.
They ensure that ancient elvish metallurgical knowledge is passed on only to the right people.
3/4
Thought Siphon 2B
Sorcery (C)
Target player discards two cards.
Proliferate
(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"We need your ideas, Rashmi. We don't need you."
—Gonti
Tidal Remora 4U
Creature - Fish (C)
4U: Tap target untapped creature an opponent controls. If you do, untap Tidal Remora.
"Otherwise known as chiselfish, the near-shore remoras are annoying creatures that will catch you in their wake and push off, slowing you down to build their own momentum. I have yet to design a diving suit to compensate for that." - Laggi Bubblehelm, Wind-Kin explorer
3/2
Fire Prophecy 1R
Instant (C)
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
In the roaring furnace fires, Squee caught a glimpse of something he had hoped to never see again.
Sanguine Imbuer 3B
Creature - Aetherborn Vampire Artificer (C)
Tinker
(T: If you don't control a Servo, you may create a 1/1 colorless Servo artifact creature token. If you don't, pair this creature with another unpaired artifact you control. They remained paired for as long as you control both of them. Tinker only as a sorcery.)
Sanguine Imbuer has deathtouch and lifelink as long as it's paired with an artifact and the paired artifact has deathtouch and lifelink.
2/2
Aethershield Maneuver 1U
Enchantment — Aura (C)
Flash
Enchant creature
When Aethershield Maneuver enters the battlefield, you get
Enchanted creature gets +0/+1 for each
you have.
Arvad's Wheelabout W
Instant (C)
Exile target creature you control, then return it to the battlefield under your control. If that permanent is a Vehicle, draw a card.
"Serra above, what are you doing?!" - Tiana
"Saving all our lives and more besides." - Arvad
Fleshgrafter 2B
Creature — Human Warrior (C)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
"Incorporating artifice into oneself is not consulate approved. Or ethical."
—Padeem, Consul of Innovation
2/2
Skirmish Wheel 3
Artifact - Vehicle (C)
First strike
Crew 3
Even Sram's rejected designs are better than the finalized creations of most.
5/1
Extraction Node 2
Artifact (U)
Extraction Node enters the battlefield tapped.
When Extraction Node enters the battlefield, you get
T, Pay
: Add one mana of any color.
Magnetic Peacewalker 6
Artifact - Vehicle
(U)
When Magnetic Peacewalker enters the battlefield, you get
EEE.
Pay
E: Target creature can't block Magnetic Peacewalker this turn.
Pay
EE: Target creature blocks Magnetic Peacewalker this turn if able.
Crew 3
6/6
Raff's Ingenuity UU
Instant (U)
You get
, then pay any amount of
. Counter target spell unless its controller pays
1 for each
spent this way.
"They rely on the aether currents to fly properly. We don't."
Stalking Sleeper 1B
Creature - Phyrexian Rogue
(R)
Stalking Sleeper can't be blocked by nonartifact creatures.
At the beginning of your upkeep, you may sacrifice an artifact or a creature.
Junk-pick
(Whenever an artifact or creature you control is put into a graveyard from the battlefield for the first time each turn, put a +1/+1 counter on this permanent.)
2/1