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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.

Tyvar, Rakish Benefactor 3RG
Legendary Planeswalker — Tyvar (M)
Tyvar, Rakish Benefactor enters the battlefield with a loyalty counter on it for each creature you control.
+1: Put a +1/+1 counter on up to one target creature you control. It fights up to one target creature an opponent controls.
-4: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
-7: You get an emblem with "At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control."
0

Gladeborn Re'em 3GG
Creature - Unicorn Ox Beast (R)
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Trample
When Gladeborn Re'em enters the battlefield, if it was adjured, create a token that's a copy of it.
"Of all beasts I think Lord Nalozis spent the longest time perfecting this one." - Anvoshen, elvish moonstrider
4/4

Linth, Spawn of Avarice 2rb
Legendary Creature - Avatar (R)
At the beginning of each opponents upkeep, that player creates a tapped treasure token.
Greed — As long as an opponent controls more nonland permanents than you, Linth, Spawn of Avarice has "at the beginning of each opponents endstep, they lose life equal to the number of nonland permanents they control.
5/4
Foil Rare or Mythic 1 of 1:

Helldragon Thrall 4B
Creature - Zombie Dragon (R)
Flying, trample
Threshold - You may cast Helldragon Thrall from your graveyard as you have seven or more cards in your graveyard.
The gods ensured that the people of Alriaa would never forget their mistakes, creating monuments of death from all that mortalkind had once destroyed.
4/4

Baklour's Breath 4WWW
Sorcery (M)
Destroy all creatures. You gain 3 life and create a 1/1 white Bird creature token with flying.
Greed - If an opponent controls more nonland permanents than you, instead destroy all nonland permanents and you gain 6 life and create two 1/1 white Bird creature tokens with flying.
Nalozis, Hilolris, and Thalae created two servants equal to them in power. First was the merciless judge Stonrak, who was within the world. Second was the divine mystery Baklour, who would remain aloof until the day she was needed.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Bump!
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.

Tyvar, Rakish Benefactor 3RG
Legendary Planeswalker — Tyvar (M)
Tyvar, Rakish Benefactor enters the battlefield with a loyalty counter on it for each creature you control.
+1: Put a +1/+1 counter on up to one target creature you control. It fights up to one target creature an opponent controls.
-4: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
-7: You get an emblem with "At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control."
0

Gladeborn Re'em 3GG
Creature - Unicorn Ox Beast (R)
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Trample
When Gladeborn Re'em enters the battlefield, if it was adjured, create a token that's a copy of it.
"Of all beasts I think Lord Nalozis spent the longest time perfecting this one." - Anvoshen, elvish moonstrider
4/4

Linth, Spawn of Avarice 2rb
Legendary Creature - Avatar (R)
At the beginning of each opponents upkeep, that player creates a tapped treasure token.
Greed — As long as an opponent controls more nonland permanents than you, Linth, Spawn of Avarice has "at the beginning of each opponents endstep, they lose life equal to the number of nonland permanents they control.
5/4

Helldragon Thrall 4B
Creature - Zombie Dragon (R)
Flying, trample
Threshold - You may cast Helldragon Thrall from your graveyard as you have seven or more cards in your graveyard.
The gods ensured that the people of Alriaa would never forget their mistakes, creating monuments of death from all that mortalkind had once destroyed.
4/4
Extended Art Rare 1 of 1

Foul Cascades
Land — Island Swamp (R)
Threshold — Foul Cascades enters the battlefield tapped unless there are seven or more cards in your graveyard.
T: Add U or B.

Issak, Frightweaver 2BGGU
Legendary Creature — Nightmare Spider (M)
Hexproof, reach
At the beginning of your end step, exile a card from each opponent's graveyard, then create X 1/2 green Spider creature tokens, where X is the total mana value of each card exiled this way.
6: Each player mills X cards, where X is the number of Spiders you control.
3/7

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.

Tyvar, Rakish Benefactor 3RG
Legendary Planeswalker — Tyvar (M)
Tyvar, Rakish Benefactor enters the battlefield with a loyalty counter on it for each creature you control.
+1: Put a +1/+1 counter on up to one target creature you control. It fights up to one target creature an opponent controls.
-4: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
-7: You get an emblem with "At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control."
0

Gladeborn Re'em 3GG
Creature - Unicorn Ox Beast (R)
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Trample
When Gladeborn Re'em enters the battlefield, if it was adjured, create a token that's a copy of it.
"Of all beasts I think Lord Nalozis spent the longest time perfecting this one." - Anvoshen, elvish moonstrider
4/4

Linth, Spawn of Avarice 2rb
Legendary Creature - Avatar (R)
At the beginning of each opponents upkeep, that player creates a tapped treasure token.
Greed — As long as an opponent controls more nonland permanents than you, Linth, Spawn of Avarice has "at the beginning of each opponents endstep, they lose life equal to the number of nonland permanents they control.
5/4

Helldragon Thrall 4B
Creature - Zombie Dragon (R)
Flying, trample
Threshold - You may cast Helldragon Thrall from your graveyard as you have seven or more cards in your graveyard.
The gods ensured that the people of Alriaa would never forget their mistakes, creating monuments of death from all that mortalkind had once destroyed.
4/4

Foul Cascades
Land — Island Swamp (R)
Threshold — Foul Cascades enters the battlefield tapped unless there are seven or more cards in your graveyard.
T: Add U or B.
Next:

Avoiding the Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight themselves for control of the plane. Or at least they would have, had there not been sighintgs of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.

It is said that on the peaceful yet repressed world of Pharanga, there are exactly as many good Dreamers as evil ones - and each of these emotion-shifting mages keeps their counterpart's moves in balance, maintaining a perfect stasis. But the most enigmatic of the races of Pharanga, the surprise-obsessed lamias, have finally engineered a war, and in the first act of their inconceivable plans, have burned the plane's greatest city. But the oncoming devastation has freed more of the power of sensations for everyone to use. Now all of Pharanga must become Dream Fighters in order to survive.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Thandar
Show
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Token 1 of 1

Food
Token Artifact — Food
2, T, Sacrifice this artifact: You gain 3 life.

Dinosaur
Token Creature — Dinosaur
Trample
3/3

Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2
Common 1 of 10:

Mead-Soaked Seer 1G
Creature - Satyr Druid (C)
T: Add G.
T, Sacrifice Mead-Soaked Seer: Add two mana of any one color. Activate this ability only if you control a Food.
"Azilta, they say, protects drunks," slurred the hierophant, "so who am I to turn down a blessing?"
0/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2
Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3
Common 2 of 10:

Raven's Crime B
Sorcery (C)
Target player discards a card.
Retrace You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
The perfect crime is one the victims don't know happened.

Geode Crafter 2R
Creature — Orc Shaman (C)
When Geode Crafter enters the battlefield, you may discard a card. If you do, draw a card.
T, exile a land card from your graveyard: Create a Treasure token.
The secret of refining mana into gemstones is closely guarded by the orc clans.
3/2

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

User avatar
Raptorchan
Beautiful Liar
Posts: 760
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2
Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.
Common 3 of 10

Utawa Hunter 2g
Creature - Troll Scout (C)
When Utawa Hunter enters the battlefield,you may sacrifice another creature. If you do, put a +1/+1 counter on Utawa Hunter and create a Food token,
Share your meal or become a meal to be shared.
2/3

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2
Last edited by Raptorchan 2 years ago, edited 1 time in total.

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2
Common 4 of 10:

Hotspurred Jouster 3R
Creature - Human Knight (C)
Haste
Hotspurred Jouster attacks each combat if able.
3R, Sacrifice Hotspurred Jouster: It deals 3 damage to any target.
The petty hedge-knightdoms of Baunik and Retelsa have been shielded from war for millennia. Thus, there are plenty of impudent young lancers looking for amusement.
3/3

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3
Common 5 of 10:

Sludge Roil2bb
Enchantment
When Sludge Roil enters the battlefield, put a corruption counter on target land.
Whenever a land an opponent controls with a corruption counter on it becomes tapped, it's controller loses 1 life.

Feed the Machine1r
Sorcery
Feed the Machine deals 3 damage to target creature, then put a corruption counter on another target creature that player controls.
Whenever a creature an opponent controls with a corruption counter on it dies, you may return Feed the Machine from you graveyard to your hand.

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Note: I got The Lorax vibes from the description so just went with it.


Last edited by Incredium 2 years ago, edited 1 time in total.

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.
Common 6 of 10:

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Sentinel's Riposte 4W
Instant (C)
This spell costs 1 less to cast for each creature you control.
Destroy target attacking or blocking creature.
In the right hands, a samurai's blade never falters.

Shorespire Borderpost 1UR
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Shorespire Borderpost enters the battlefield tapped.
T: add U or R.


EDIT: Our posts must have been nigh-simultaneous!
Last edited by Subject16 2 years ago, edited 1 time in total.

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Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 2 years ago

@Subject16 psst... I think you skipped a post.

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1
Common 7 of 10:

Squire Idealist W
Creature - Human Knight (C)
When Squire Idealist enters the battlefield, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
"If we are to be the best of paladins we must listen to the voices of those who see the best in all things." - Curn Zalavar, Retelsan chieftain
1/2

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1
Common 8 of 10:

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Kaleidoscorch 1R
Sorcery (C)
Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.
Flashback 4R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bloomwind Sprite 1WW
Creature — Spirit (C)
Flying
When Bloomwind Sprite enters the battlefield, you may play land cards from your graveyard this turn.
Sometimes all you need is the smell of home to find yourself back there.
2/2

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5
Common 9 of 10:

Jewelshaper's Vanity 3R
Sorcery (C)
Prismatic (This card is every color.)
Destroy target colorless permanent.
"Of course it's not good enough. I had nothing to do with it." - Elgoludd Chipped-Tooth, orcish geode crafter

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1
Common 10 of 10:

Acrobatic Maneuver 2W
Instant (C)
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
"Bending light? Like I even need that."

Studded Ripclaw 4UU
Creature — Crab (C)
This spell costs 1 less to cast for each color among permanents you control.
U: Studded Ripclaw gets +1/-1 and becomes the color of your choice until end of turn.
"In terms of their intelligence, their temper, and their love of shiny things, crab aren't so different to goblins."
2/5

Mind Rend 2BB
Sorcery (C)
Choose two colors, then target player reveals their hand. For each of those colors, choose a card of that color from among them and that player discards that card. If fewer than two cards were discarded this way, you draw cards equal to the difference.
"I love a good nightmare."

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1

Acrobatic Maneuver 2W
Instant (C)
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
"Bending light? Like I even need that."
Uncommon 1 of 3:

Azilta's Chosen 2WW
Creature - Human Nomad (U)
Prowess
Whenever you cast a noncreature spell, create a Food token.
If an ability of a Food you control would cause you to gain life, if you've cast a noncreature spell this turn, you gain twice that much life instead.
"Worship with us the goddess who asks for only song and good cheer!"
3/3

Overconfident Brigands 5B
Creature - Human Pirate (U)
Menace
Whenever Overconfident Brigands attacks and isn't blocked, it gains indestructible and lifelink until the beginning of your next turn.
"There are, I understand, two major philosophies about piracy. One believes in being swift, silent, and inconspicuous. Then there's that lot." - Naakus Mimoche, Baunikan adventurer
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1

Acrobatic Maneuver 2W
Instant (C)
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
"Bending light? Like I even need that."

Azilta's Chosen 2WW
Creature - Human Nomad (U)
Prowess
Whenever you cast a noncreature spell, create a Food token.
If an ability of a Food you control would cause you to gain life, if you've cast a noncreature spell this turn, you gain twice that much life instead.
"Worship with us the goddess who asks for only song and good cheer!"
3/3
Uncommon 2 of 3:

Crystalline Rain 5RW
Sorcery (U)
This spell costs 1 less to cast for each color among permanents you control.
Choose one or more —
• Destroy up to one target artifact and up to one target land.
• Create a Treasure token.
• Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)

Prism Shard 2
Artifact (U)
Prism Shard enters the battlefield tapped.
T: Add one mana of any color among permanents you control.
It reflects the light of all Thandar and beyond.

Ravenous Deeplurker 1BB
Creature — Nightmare (U)
Afterglow 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Menace
When you pay Ravenous Deeplurker's afterglow cost, each opponent sacrifices a creature.
Even paradise has its forgotten corners.
3/1

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1

Acrobatic Maneuver 2W
Instant (C)
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
"Bending light? Like I even need that."

Azilta's Chosen 2WW
Creature - Human Nomad (U)
Prowess
Whenever you cast a noncreature spell, create a Food token.
If an ability of a Food you control would cause you to gain life, if you've cast a noncreature spell this turn, you gain twice that much life instead.
"Worship with us the goddess who asks for only song and good cheer!"
3/3

Ravenous Deeplurker 1BB
Creature — Nightmare (U)
Afterglow 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Menace
When you pay Ravenous Deeplurker's afterglow cost, each opponent sacrifices a creature.
Even paradise has its forgotten corners.
3/1
Uncommon 3 of 3:

Wave-Slider Scoundrel 2UU
Creature - Human Pirate (U)
Wave-Slider Scoundrel enters the battlefield tapped.
Whenever Wave-Slider Scoundrel attacks and isn't blocked, untap Wave-Slider Scoundrel and draw a card.
At the beginning of your end step, if you untapped creatures you control five or more times this turn, put a +1/+1 counter on Wave-Slider Scoundrel.
"There's such a thing as having too much of your sea legs." - Naakus Mimoche, Baunikan adventurer
1/4

Heat Rainbow R
Instant (U)
Prismatic (This card is every color.)
Beautify five times. (Up to five target permanents you control gain "T: Add one mana of any color" until end of turn.)
"In the wavering air of the most sweltering days, the ones where it's difficult just to stand being outside, I see the colors I want to use." - Plavossa Long-Nails, orcish sculptor
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1

Acrobatic Maneuver 2W
Instant (C)
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
"Bending light? Like I even need that."

Azilta's Chosen 2WW
Creature - Human Nomad (U)
Prowess
Whenever you cast a noncreature spell, create a Food token.
If an ability of a Food you control would cause you to gain life, if you've cast a noncreature spell this turn, you gain twice that much life instead.
"Worship with us the goddess who asks for only song and good cheer!"
3/3

Ravenous Deeplurker 1BB
Creature — Nightmare (U)
Afterglow 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Menace
When you pay Ravenous Deeplurker's afterglow cost, each opponent sacrifices a creature.
Even paradise has its forgotten corners.
3/1

Heat Rainbow R
Instant (U)
Prismatic (This card is every color.)
Beautify five times. (Up to five target permanents you control gain "T: Add one mana of any color" until end of turn.)
"In the wavering air of the most sweltering days, the ones where it's difficult just to stand being outside, I see the colors I want to use." - Plavossa Long-Nails, orcish sculptor
Rare 1 of 1:

Infernal Crescendo 2RR
Sorcery (R)
Infernal Reckoning deals 3 damage to each creature and each planeswalker. When a creature or planeswalker dealt damage this way dies this turn, it deals 1 damage to each creature and each planeswalker.
Beauty for Tibalt was pure destruction.

Sylvan Crescendo 4GG
Sorcery (R)
You may put a creature card from your hand onto the battlefield. Until end of turn, if a creature entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
Beauty for Delara was finding life everywhere you looked.

Sanctum Warden 1GG
Creature — Dryad (R)
Prismatic (This card is every color.)
Vigilance
All cards that aren't on the battlefield, spells, and permanents are every color.
Players may spend mana as though it were mana of any color.
3/3

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Thandar is a true paradise of a plane. Large lush jungles, fields of flowers so vivid you may find yourself lost forever, oceans so crystal clear you can see the seafloor no matter where you are. Towering mountains, offering some of the grandest vistas the multiverse has to offer, and deep, winding caverns leading to the underground lakes and mires and crystal networks that harbor the plane's extensive mana reserves. In such a utopia of a world, conflict seems impossible. It only takes one man, one stupid, arrogant, reckless, half-devil man, to ruin everything.
Thandar Mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Thandar
Show
Hide
Elemental Golem
Token Artifact Creature — Elemental Golem
When this creature dies, it deals damage equal to its power to each other creature.
4/2

Colt-o'-the-Wisp 2BB
Creature - Nightmare Horse (C)
Haste
When Colt-o'-the-Wisp dies, if it's your turn, you may play an additional land this turn.
Palkamu swamp is one of the most cheerless places on Thandar, but thanks to such inhabitants as bioluminescent nightmares, even it is inviting and beautiful in a way.
3/3

Abyssal Undertow 4U
Instant (U)
Put target creature on the bottom of its owner's library, then that player mills X cards, where X is that creature's power.
Pirates and krakens are dangerous indeed, but there are days when it seems the ocean itself is your enemy.

Tanqua Moonchasers 1w
Creature - Human Nomad (C)
Afterglow ww (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Tanqua Moonchasers's afterglow cost, gain 5 life.
2/2

Eremite of Utawa 4G
Creature - Troll Monk (C)
Hexproof, trample
Troll martial arts emphasize aloneness in nature, stillness of the mind, and punching very hard.
3/3

Treespeak 1g
Sorcery
Search your library for up to three basic land cards, reveal them, then shuffle your library and put each of them on top of your library in any order.
Draw a card.
The world still has plenty of stories left to tell, but few who still listen to its voices.

Azra Heartsinger 1R
Creature — Azra Shaman (C)
Afterglow R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Azra Heartsinger's afterglow cost, exile the top card of your library. You may play that card until the end of your next turn.
To the azra, there is nothing more dangerous than boredom.
3/1

Oar Dancer 1UU
Creature - Illusion Pirate (C)
Flying
U: Another target creature you control that's attacking and unblocked gets +1/-1 until end of turn.
Countless mirages come to life ply Thandar's seas.
1/1

Ancient Gemshell 3G
Creature — Turtle (C)
Prismatic (This card is every color.)
Defender
As they age, turtles steadily turn into living works of art.
3/5

Okbur Troubadour 1R
Creature - Azra Rogue (C)
Whenever Okbur Troubadour attacks, beautify. (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Owing to the fertile soil made up of its ash, Okbur Volcano is bounded by vast fields of flowers more vivid than anywhere else in the world - as any Okburite will tell you.
2/1

Acrobatic Maneuver 2W
Instant (C)
Exile target creature you control, then return it to the battlefield under its owner's control.
Draw a card.
"Bending light? Like I even need that."

Azilta's Chosen 2WW
Creature - Human Nomad (U)
Prowess
Whenever you cast a noncreature spell, create a Food token.
If an ability of a Food you control would cause you to gain life, if you've cast a noncreature spell this turn, you gain twice that much life instead.
"Worship with us the goddess who asks for only song and good cheer!"
3/3

Ravenous Deeplurker 1BB
Creature — Nightmare (U)
Afterglow 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Menace
When you pay Ravenous Deeplurker's afterglow cost, each opponent sacrifices a creature.
Even paradise has its forgotten corners.
3/1

Heat Rainbow R
Instant (U)
Prismatic (This card is every color.)
Beautify five times. (Up to five target permanents you control gain "T: Add one mana of any color" until end of turn.)
"In the wavering air of the most sweltering days, the ones where it's difficult just to stand being outside, I see the colors I want to use." - Plavossa Long-Nails, orcish sculptor

Sylvan Crescendo 4GG
Sorcery (R)
You may put a creature card from your hand onto the battlefield. Until end of turn, if a creature entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
Beauty for Delara was finding life everywhere you looked.
I defer the set ideas to the next poster.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 2 years ago

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The Skywebs of Ilkarr are a unique peculiarity in the multiverse: Rather than being deep underground, the plane's leylines map themselves accross the sky for all to see and harness. Mana literally rains down on the plane, and in the nexus points where two leylines intersect, archmages build great fortresses to safeguard the sources of their power.

In life, one of the few certainties is the persistent, unstoppable march of time. If you don't live on Lobichron, that is. In this paradoxical world, time flows forward in the evening, backwards in the morning and sideways right around lunch time, whenever that is. Causalities jump from left to right and fracture into countless temporal strands, each a reflection of a single world spread across innumerable what if's and when's. Groups of these timelines have coalesced into different chrono-continents that make up the plane, each resting upon a different spinning gear of the cosmic All-Father Clock. In one, entire civilizations rise and fall in a matter of hours, it's mortal inhabitants oblivious to the futility of their creations. In another, time has stopped in a single moment; a frozen world inhabited by ghoulish beings living in the space between seconds. In one, it is the end of time locked perpetually in a horrific apocalyptic limbo. In another, the world is in infancy, only ever knowing peace. Above it all stands the enigmatic Minutemen, mysterious god like beings who ensure the All-Father Clock always ticks and the cycles never, ever stop. Keep an eye on your watch and be careful not to trip over your past self, cause you're in for the time of each of your lives in Lobichron.

Avoiding the Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight each other for control of the plane. Or at least they would have, had there not been sightings of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Avoiding the Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight each other for control of the plane. Or at least they would have, had there not been sightings of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.
Phyrexian Schemes mechanics
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Proliferate
Rebel Tribal
Succumb (Whenever a player succumbs, they get a poison counter, put the top card of their library into their graveyard, and put a -1/-1 counter on a creature they control.)
Industry (This spell costs 1 less to cast for each artifact it targets.)
Argent Throne mechanics
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Hide
Argent Throne
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Token 1 of 1:

Cat
Token Creature - Cat (S)
2/2

Gremlin
Token Creature - Gremlin (S)
Deathtouch
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Avoiding the Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight each other for control of the plane. Or at least they would have, had there not been sightings of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.
Phyrexian Schemes mechanics
Show
Hide
Proliferate
Rebel Tribal
Succumb (Whenever a player succumbs, they get a poison counter, put the top card of their library into their graveyard, and put a -1/-1 counter on a creature they control.)
Industry (This spell costs 1 less to cast for each artifact it targets.)
Argent Throne mechanics
Show
Hide
Argent Throne
Show
Hide
Cat
Token Creature - Cat (S)
2/2
Common 1 of 10:

Vascumite Myr 2R
Artifact Creature — Phyrexian Myr (C)
2: Vascumite Myr gains first strike until end of turn.
2, Vascumite Pyrite Myr: Draw a card.
"It throbs and pulses in an irregular rhythm, a symphony of flesh and steel."
—Brudiclad, Telchor Engineer

2/1

Admonish 2W
Sorcery (C)
Exile target artifact.
Draw a card.
"These scriptures have been excised from the orthodoxy."

Tangle Stalker 2GG
Artifact Creature — Beast (C)
Devour Artifact 2 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with twice that many +1/+1 counters on it.)
"To consume is to survive."
—Glissa

3/3

User avatar
void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Avoiding the Phyrexian Schemes did not bode well for Tezzeret. Though the rebellion may be quashed, the Phyrexians themselves fight each other for control of the plane. Or at least they would have, had there not been sightings of that stupid metal man, Karn, the so-called. Now they're united in finding him and placing him back on the Argent Throne he abandoned, the throne Tezzeret wanted for himself. Whatever Karn's agenda may be, it can't possibly align with his, and certainly not with Phyrexia's. So far he has kept the Planar Bridge hidden from Gitaxias's watchful eyes, but if all his plans fail, he still has that bargaining chip. An escape into another world; for him, and for Phyrexia.
Phyrexian Schemes mechanics
Show
Hide
Proliferate
Rebel Tribal
Succumb (Whenever a player succumbs, they get a poison counter, put the top card of their library into their graveyard, and put a -1/-1 counter on a creature they control.)
Industry (This spell costs 1 less to cast for each artifact it targets.)
Argent Throne mechanics
Show
Hide
Devour artifact
Argent Throne
Show
Hide
Cat
Token Creature - Cat (S)
2/2

Tangle Stalker 2GG
Artifact Creature — Beast (C)
Devour Artifact 2 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with twice that many +1/+1 counters on it.)
"To consume is to survive."
—Glissa

3/3
Common 2 of 10:

Trident Percher 3W
Creature - Phyrexian Bird (C)
Flash
Flying
1: Trident Percher gets +1/+1 until end of turn. Activate this ability no more than three times per turn.
Each feather is a knife pointed at the heart of the rebellion.
0/3

Sectives' Contempt U
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Counter target artifact or creature spell.
"These Gitaxians are really into fault-finding." - Mihk Bacald, Neurok holdout
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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