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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.

Blades Enforcer 1bb
Creature - Imp Assassin (C)
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1

Fiery Departure 1RR
Instant (C)
As an additional cost to cast this spell, you may return a creature you control to its owner's hand.
Fiery Departure deals 3 damage to any target. If you returned a creature to its owner's hand, you may have Fiery Departure deal damage to that target equal to the creature's power instead.

Hero of the Bloodwild 3RG
Creature - Troll Rogue (U)
Hexproof from mana value 2 or less
Whenever Hero of the Bloodwild deals noncombat damage to a creature, it deals that much damage to that creature's controller.
T: Hero of the Bloodwild deals 1 damage to target creature.
"When your deeds are as well-known as mine, you will have many enemies." - Guphon-Dzath, troll hunter
3/3
Uncommon 2 of 3:

Inkar, Fleshtrader 2BR
Legendary Creature - Human Rogue (U)
Menace
Creatures you control have "Bargain - Sacrifice a creature."
Whenever a player pays a bargain cost, that player exiles the top card of their library. They may play it until end of turn.
"It'll cost you an arm and a leg."
3/2

Radical Studies 2UU
Sorcery (U)
Search your library for an instant card, reveal it, and put it into your hand, then shuffle your library. The next time you cast a spell that shares a name with that card, it gains "1, Discard a card: Copy this spell. You may choose new targets for the copy."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.

Blades Enforcer 1bb
Creature - Imp Assassin (C)
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1

Fiery Departure 1RR
Instant (C)
As an additional cost to cast this spell, you may return a creature you control to its owner's hand.
Fiery Departure deals 3 damage to any target. If you returned a creature to its owner's hand, you may have Fiery Departure deal damage to that target equal to the creature's power instead.

Hero of the Bloodwild 3RG
Creature - Troll Rogue (U)
Hexproof from mana value 2 or less
Whenever Hero of the Bloodwild deals noncombat damage to a creature, it deals that much damage to that creature's controller.
T: Hero of the Bloodwild deals 1 damage to target creature.
"When your deeds are as well-known as mine, you will have many enemies." - Guphon-Dzath, troll hunter
3/3

Inkar, Fleshtrader 2BR
Legendary Creature - Human Rogue (U)
Menace
Creatures you control have "Bargain - Sacrifice a creature."
Whenever a player pays a bargain cost, that player exiles the top card of their library. They may play it until end of turn.
"It'll cost you an arm and a leg."
3/2
Uncommon 3 of 3:

Avendar Chaplain 1WW
Creature — Human Mystic (U)
Mob — As long as you control the greatest number of creatures among players, other creatures you control get +1/+1.
3W: Create a 1/1 white Soldier creature token.
"In a land of no law, the strength of our bond is what protects us."
2/3

Undo 1UU
Sorcery (U)
Return two target creatures to their owner's hand.
"We'll try again tomorrow?"

Blood Patron 3BB
Creature — Vampire Warlock (U)
Menace
Bargain — Put a +1/+1 counter on Blood Patron.
When Blood Patron enters the battlefield, it deals damage equal to its power to each player who didn't pay the bargain.
"Blood tastes far sweeter when given freely."
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.

Blades Enforcer 1bb
Creature - Imp Assassin (C)
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1

Fiery Departure 1RR
Instant (C)
As an additional cost to cast this spell, you may return a creature you control to its owner's hand.
Fiery Departure deals 3 damage to any target. If you returned a creature to its owner's hand, you may have Fiery Departure deal damage to that target equal to the creature's power instead.

Hero of the Bloodwild 3RG
Creature - Troll Rogue (U)
Hexproof from mana value 2 or less
Whenever Hero of the Bloodwild deals noncombat damage to a creature, it deals that much damage to that creature's controller.
T: Hero of the Bloodwild deals 1 damage to target creature.
"When your deeds are as well-known as mine, you will have many enemies." - Guphon-Dzath, troll hunter
3/3

Inkar, Fleshtrader 2BR
Legendary Creature - Human Rogue (U)
Menace
Creatures you control have "Bargain - Sacrifice a creature."
Whenever a player pays a bargain cost, that player exiles the top card of their library. They may play it until end of turn.
"It'll cost you an arm and a leg."
3/2

Avendar Chaplain 1WW
Creature — Human Mystic (U)
Mob — As long as you control the greatest number of creatures among players, other creatures you control get +1/+1.
3W: Create a 1/1 white Soldier creature token.
"In a land of no law, the strength of our bond is what protects us."
2/3
Rare 1 of 1:

Truepath Meditation 2W
Enchantment (R)
1W: Exile target nontoken creature you control. If you do, put a +1/+1 counter on Truepath Meditation.
1W: Return target creature card exiled with Truepath Meditation to the battlefield under your control. Move any number of +1/+1 counters from Truepath Meditation onto that creature.
4W, Remove ten +1/+1 counters from Truepath Meditation: You win the game.

Darkmarket Swindler 2UU
Creature - Vampire Wizard (M)
At the beginning of your upkeep, you may have target opponent gain control of another target creature you control. If you do, you create a number of Treasure tokens equal to that creature's power.
Whenever Darkmarket Swindler blocks or becomes blocked by a creature you own, you gain control of that creature. Remove Darkmarket Swindler from combat and put a +1/+1 counter on it.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.
Arrakia, Lawless mechanics
Show
Hide
Bargain (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
Mob - ...as long as you control the greatest number of creatures among players.
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Arrakia, Lawless
Show
Hide

Imp Assassin
Token Creature - Imp Assassin (S)
Flying, haste
1/1

Sandpath Raider 1R
Creature — Human Nomad (C)
When Sandpath Raider enters the battlefield, you may return another creature you control to its owner's hand. If you do, Sandpath Raider gains first strike and haste until end of turn.
"Your fate was sealed the moment you walked this land."
3/1

Cruel Researcher 2UB
Creature - Vampire Wizard (C)
When Cruel Researcher enters the battlefield, you may return another creature you control to its owner's hand. If you do, target opponent sacrifices a creature.
"The Darkmarket is a disgusting place, but it does make it easier to find test subjects."
2/2

Ulaki Haggler 1B
Creature — Azra Rogue (C)
Bargain 1 (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Ulaki Haggler enters the battlefield, each player who paid its bargain draws a card and loses 1 life.
"Ah, the glory of the unregulated market."
—Turkas

2/2

Lonely Dervish 2WW
Creature - Fox Mystic (C)
T: Add C. Spend this mana only to cast a creature spell.
Mob - Lonely Dervish gets +0/+1 and has flying as long as you control the greatest number of creatures among players.
"Who will join my dance of utter contempt and unshackled bliss?"
3/3

Coinpurse 3
Artifact (C)
When Coinpurse enters the battlefield, create two Treasure tokens.
2, T, Sacrifice Coinpurse: Create a 2/1 red Mercenary token.
"The Hungry Blades don't believe in negotiation. They will take their payment in gold, or in blood."
-Srina One-Eye


Agitator of the Truepath 5U
Creature - Human Warrior (C)
Rejection (This spell costs 1 less to cast for each nontoken permanent that's been returned to a player's hand from the battlefield this turn.)
Flash
Prowess
When Agitator of the Truepath enters the battlefield, counter target noncreature spell.
"I will shut this falsehood down."
2/2

Broken Chains 1W
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature, you may exile that creature. Return it to the battlefield at the beginning of the next end step.
"As long as a single soul remains in chains, none of us can be truly free."
-Vrikon, Truepath Evangelist


Spine-Chilling Roar G
Instant (C)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Target creature gets +4/+4 until end of turn.
The fury of a Haunnian channeler at full battle-strength is something to behold - if you can stand to see and hear it for long.

Blades Enforcer 1bb
Creature - Imp Assassin (C)
Flying
Bargain 2 life (When this permanent enters the battlefield, any number of players may pay the bargain cost.)
When Blades Enforcer enters the battlefield, each player who paid its bargain cost creates a 1/1 black imp assassin creature token with flying and haste.
3/1

Fiery Departure 1RR
Instant (C)
As an additional cost to cast this spell, you may return a creature you control to its owner's hand.
Fiery Departure deals 3 damage to any target. If you returned a creature to its owner's hand, you may have Fiery Departure deal damage to that target equal to the creature's power instead.

Hero of the Bloodwild 3RG
Creature - Troll Rogue (U)
Hexproof from mana value 2 or less
Whenever Hero of the Bloodwild deals noncombat damage to a creature, it deals that much damage to that creature's controller.
T: Hero of the Bloodwild deals 1 damage to target creature.
"When your deeds are as well-known as mine, you will have many enemies." - Guphon-Dzath, troll hunter
3/3

Inkar, Fleshtrader 2BR
Legendary Creature - Human Rogue (U)
Menace
Creatures you control have "Bargain - Sacrifice a creature."
Whenever a player pays a bargain cost, that player exiles the top card of their library. They may play it until end of turn.
"It'll cost you an arm and a leg."
3/2

Avendar Chaplain 1WW
Creature — Human Mystic (U)
Mob — As long as you control the greatest number of creatures among players, other creatures you control get +1/+1.
3W: Create a 1/1 white Soldier creature token.
"In a land of no law, the strength of our bond is what protects us."
2/3

Truepath Meditation 2W
Enchantment (R)
1W: Exile target nontoken creature you control. If you do, put a +1/+1 counter on Truepath Meditation.
1W: Return target creature card exiled with Truepath Meditation to the battlefield under your control. Move any number of +1/+1 counters from Truepath Meditation onto that creature.
4W, Remove ten +1/+1 counters from Truepath Meditation: You win the game.
Deferring to next poster for ideas (in theory we could try to implement set boosters or collector boosters too)

dangerousdice
Posts: 121
Joined: 3 years ago
Pronoun: he / him
Contact:

Post by dangerousdice » 2 years ago

the next booster will be a collectors booster.

the next booster will be:


the inhabitants of alriaa were made by three gods:

Nalozis (g), who formed them from mana.

Hilolris (u), who gave the them intelligence.

and Thalae (r), who awakened their senses.

together, they formed world for them to live on, a place of abundant mana and rampant growth, of towering spires of granite, of near bottomless oceans...

however, even though they had everything they could ever need, they fought wars. they waged long, bloody wars for trinkets, mana, the very ground they stood on. mortified, the gods wove creatures from mana and the bones of those needlessly slain, thus creating the first dragons. their purpose was to anihilate those who were too greedy.

in practice, the humans realized that the demon hellspawn formed from the dead only came if you exceeded a certain amount of wealth. as such, they realised that if they spread out their wealth, it wouldnt be taken by the dragons.

in the current day, the plane has become a plane of political conflict, were everyone tries to stay on top, while still remaining below the threshhold of wealth.

-=-=-


on farilion, People have an ethereal, invisible aura around them that mirrors/represents their thoughts and state of mind, which can be perceived and, eventually, manipulated by mages who train for it.

Anyway, the kicker is that when people's auras interact - say, in a debate, or a performance, or a competition, or something of that nature - they become visible, and manifest themselves in ways unique to each individual, which shimmer into being and then start interacting in a way that mirrors their creators. So a debate would see the contestants' aura-beasts fighting in civilized, Bant-like duels, whereas an argument would see savage, brutal brawling.

Pretty soon after this manifested, people began to utilize it. People started actively making use of their creations, vigorously stimulating their minds so as to draw them out more often, and then to improve them. Pride and prestige went to those with the best ones, a practice that only intensified with the advent of Ideomachy, a sport which consists of a mental battle of wills between competitors, with the primary spectacle being the duels of their creations.

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

Tweaking it a bit for brevity's sake

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster format
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Alriaa
Show
Hide
Foil Token 1 of 1

Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
T, Sacrifice this artifact: Add one mana of any color.

Demon Dragon
Token creature — Demon Dragon
Flying, menace
4/4
//
Emblem (Tyvar, Rakish Benefactor)
Emblem — Tyvar
At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control.

dangerousdice
Posts: 121
Joined: 3 years ago
Pronoun: he / him
Contact:

Post by dangerousdice » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.

gold-raze initiate
creature - human warlock
menace
greed - if an opponent has more non-land permanents than you, gold-raze initiate gets +2/+2.
1/1

weaving runner
creature - human peasant
ward
privilege 1 - you draw your second card this turn. (when you draw your second card this turn, if this creature isn't privileged, put a +1/+1 counter on it. It becomes privileged.)
As long as weaving runner is privileged, it is a noble in adition to it's other types.

(im not sure how to do normal spoilers, so if someone could tell me, that would be great.)

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Spoiler tags are, well, pretty obvious: [spoiler=Example][/spoiler] produces
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Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type


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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1
Foil common/uncommon 2 of 9

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from among them. That player discards that card.
A hellwalker's eye can find a thousand truths in a few simple words.

Acolyte of Hilolris 1U
Creature — Vedalken Cleric (C)
When Acolyte of Hilolris enters the battlefield, if W was spent to cast it, create a 1/1 white Soldier creature token. If B was spent to cast it, draw a card. (Do both if WB was spent.)
"Hilolris gifted thought to the world, so that we may learn from one another."
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.
Foil common/uncommon 3 of 9:

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Wavering Protection W
Instant (U)
Choose one -
• Target permanent you control gains protection from the color of your choice until end of turn.
• All permanents and players lose all protection abilities and can't have or gain protection until end of turn.
"It is a chilling fact: No spell against the hellwalkers stays effective for long." - Abuk the Long-Lived, Esoledian smith
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3
Foil common/uncommon 4 of 9:

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Counterclaim 2UU
Instant (U)
Greed — This spell costs 2 less to cast if it targets a spell controlled by an opponent who controls more nonland permanents than you.
Counter target spell.
To some, having enough is never enough.

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you

Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1
Foil common/uncommon 5 of 9:

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Answers in Dreams 3U
Instant (C)
You may tap or untap target artifact, creature, or land.
Scry 3.
"Sleeping on it" is much more effective for clergy of Hilolris than it is for any others.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you

Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2
Foil common/uncommon 6 of 9:

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Benthic Wavecrasher 1UU
Creature — Merfolk Shaman (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
U, T: Tap or untap another target permanent.
1/3

Stonrak's Judgment RRR
Sorcery (U)
This spell can't be countered.
Choose one —
• Destroy target nonbasic land.
• Destroy target artifact.

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you

Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.
Foil common/uncommon 7 of 9:

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1

Gossamer Shell U
Enchantment - Aura (C)
Enchant creature you control
U: Enchanted creature gets +0/+1 until end of turn.
1U: Return Gossamer Shell and enchanted creature to their owners' hands.
2U: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you

Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1
Foil common/uncommon 8 of 9:

Act of Treason 2R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loyalty to greed is a bond too easily broken.

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you

Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2
3/1
Foil common/uncommon 9 of 9:

Monologue Tax 2W
Enchantment (U)
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Silence is golden."
-Hushknights' Motto


Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

User avatar
Incredium
Posts: 415
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you

Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2
3/1

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.


Special Border Cards 1 of 3:

Helldragon Thrall 4b
Creature - Zombie Dragon (R)
Flying, Trample
Threshold - You may cast Helldragon Thrall from your graveyard. (You have threshold as long as you have seven or more cards in your graveyard)
The gods ensured that the people of Alriaa would never forget their mistakes, creating monuments of death from all that mortalkind had once destroyed.
4/4

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.

Rod of Humility1u
Artifact - Equipment (M)
As an additional cost to cast a spell, a player must tap an untapped permanent they control
Equip 2
Equipped creature has ": tap target permanent."
"You seek to defy me through knowledge, the very same knowledge I gave your kind long ago. I can just as easily take it away." - Hilolris

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2
3/1

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.


Special Border Cards 2 of 3:

Garla's Fanatic 1RR
Creature — Orc Shaman (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Whenever a Demon or Dragon enters the battlefield under your control, untap Garla's Fanatic.
T: Add RR.
3/3

Tima the Fangless 2WW
Legendary Creature — Vampire Cleric (R)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
At the beginning of each opponent's end step, if that player controls more nonland permanents than you, untap Tima unless that player has you create a Treasure token.
1W, T: Exile target nonland permanent if its controller controls more permanents of that type than you.
2/4

Tyvar, Rakish Benefactor 3RG
Legendary Planeswalker — Tyvar (M)
Tyvar, Rakish Benefactor enters the battlefield with a loyalty counter on it for each creature you control.
+1: Put a +1/+1 counter on up to one target creature you control. It fights up to one target creature an opponent controls.
-4: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
-7: You get an emblem with "At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control."
0


User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
Show
Hide
1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
Show
Hide
Greed — As long as an opponent controls more nonland permanents than you
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
Show
Hide
Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.

Tyvar, Rakish Benefactor 3RG
Legendary Planeswalker — Tyvar (M)
Tyvar, Rakish Benefactor enters the battlefield with a loyalty counter on it for each creature you control.
+1: Put a +1/+1 counter on up to one target creature you control. It fights up to one target creature an opponent controls.
-4: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
-7: You get an emblem with "At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control."
0
Special border card 3 of 3:

Gladeborn Re'em 3GG
Creature - Unicorn Ox Beast (R)
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Trample
When Gladeborn Re'em enters the battlefield, if it was adjured, create a token that's a copy of it.
"Of all beasts I think Lord Nalozis spent the longest time perfecting this one." - Anvoshen, elvish moonstrider
4/4

Repair from Memory 1W
Sorcery (U)
Return target artifact or enchantment card from your graveyard to your hand.
Threshold - Return that card to the battlefield instead if seven or more cards are in your graveyard.
"Most people wouldn't be able to put Old Tunobish devices back together if they had a decade to do it - but lucky for you I happen to remember what Old Tunob was like." - Abuk the Long-Lived, Esoledian smith

Detachment of Hushknights 2WU
Creature - Human Knight (R)
Prowess
At the beginning of each upkeep, each opponent chooses a creature they control. Detachment of Hushknights gains protection from creatures your opponents control not chosen in this way until end of turn.
"We are, to the last of us, trained as mages and spies as well as knights: we will use any means to silence the din of evil." - Weileus Velkic, Esoledian hushknight
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Alriaa is the 342nd set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Incredium
Posts: 415
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Post by Incredium » 2 years ago

In ages past, the three gods came together to creatre Alriaa, a plane of abundant resources for all to enjoy. However, a dark and twisted greed had grown in the hearts of mortals, driving them to acquire as much wealth and power as possible. Affronted by the greed of their children, the gods creature created the Helldragons, monstrous beings halfway between demons and dragons who hunted those who sought to gain from other's suffering. Nowadays society has adapted to living below a certain level of wealth, but there are loopholes in the god's design, and even with the helldragon's agents searching for them, there are those who still possess a desire to have all Alriaa for themselves.

Reminder: This particular booster is a Collector Booster, meaning its contents are slightly different than a regular one. These are the contents:
Collector Booster Contents
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1 foil token
9 foil commons/uncommons
3 special-frame cards (showcase cards or borderless planeswalkers)
1 ancillary card (a new card that is connected to the set but doesn't appear in Draft Boosters. E.g. cards from Planeswalker decks)
1 foil rare/mythic rare
1 rare/mythic rare with extended art
Alriaa mechanics
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Greed — As long as an opponent controls more nonland permanents than you
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Alriaa
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Warlock
• Token creature — Warlock
When this creature dies, draw a card.
2/1
//
Treasure
Token artifact — Treasure
[t], Sacrifice this artifact: Add one mana of any color.


Gold-Raze Initiate
Creature — Human Warlock (C)
Menace
Greed — As long as an opponent controls more nonland permanents than you, Gold-Raze initiate gets +2/+2.
1/1

Dirgenest Summons 3BG
Instant (U)
Destroy target artifact or creature. Create two 1/2 green Spider creature tokens with reach.
A cache in Dirgenest den is safe from helldragons, but not from the frightweaver's children.

Acolyte of Nalozis 1GG
Creature - Elemental Cleric (C)
When Acolyte of Nalozis enters the battlefield, if R was spent to cast it, add one mana of any color. If W was spent to cast it, you gain 3 life. (Do both if RW was spent.)
"Nalozis placed the leylines in the world, so that our bodies may be connected to our lands."
2/3

Solemn Moonstrider G
Creature — Elf Druid (U)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
T: Add one mana of any color.
4GG: Untap Solemn Moonstrider.
1/1

Gold-Raze Zealot W
Creature - Elk Soldier (U)
When Gold-Raze Zealot enters the battlefield, each opponent creates a Treasure token.
As long as Gold-Raze Zealot is untapped, activated abilities of artifacts and enchantments your opponents control cost 2 more to activate.
When the elanids first made contact with other peoples they were disgusted by the casual use of the metals they held holy.
2/2

Nalozis's Hand 3GW
Sorcery (U)
This spell costs 1 less to cast for each tapped creature you control.
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Great rewards come to those who work to earn them.

Acolyte of Stonrak 1BB
Creature - Zombie Cleric (C)
When Acolyte of Stonrak enters the battlefield, if U was spent to cast it, each player mills four cards. If R was spent to cast it, Acolyte of Stonrak deals 2 damage to each player and each planeswalker. (Do both if UR was spent.)
"The gods sent Stonrak into the world, so that the penalties for evil would always come swiftly."
3/1

Windgulf Paladin 1W
Creature — Bird Soldier (C)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
Flying
Whenever you attack with two or more creatures, untap Windgulf Paladin.
2/2

Relic of Stonrak 1
Artifact (U)
When Relic of Stonrak enters the battlefield, draw a card.
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When the second card is put into an opponent's graveyard each turn, untap Relic of Stonrak.
1, T, Sacrifice Relic of Stonrak: Exile all cards from target opponent's graveyard. Draw a card.

Gossamer Shell u
Enchantment - Aura (C)
Enchant creature you control
u: Enchanted creature gets +0/+1 until end of turn.
1u: Return Gossamer Shell and enchanted creature to their owners' hands.
2u: Enchanted creature gains hexproof until end of turn.
Composed of three layers of kelp, rime, and pure aether.

Tyvar, Rakish Benefactor 3RG
Legendary Planeswalker — Tyvar (M)
Tyvar, Rakish Benefactor enters the battlefield with a loyalty counter on it for each creature you control.
+1: Put a +1/+1 counter on up to one target creature you control. It fights up to one target creature an opponent controls.
-4: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.
-7: You get an emblem with "At the beginning of your end step, create two 1/1 green Elf creature tokens, then this emblem deals damage to any target equal to the number of creatures you control."
0

Gladeborn Re'em 3GG
Creature - Unicorn Ox Beast (R)
Adjure (As an additional cost to cast this spell, you may untap a tapped creature you control.)
Trample
When Gladeborn Re'em enters the battlefield, if it was adjured, create a token that's a copy of it.
"Of all beasts I think Lord Nalozis spent the longest time perfecting this one." - Anvoshen, elvish moonstrider
4/4
Ancillary Card 1 of 1:


Repair from Memory 1W
Sorcery (U)
Return target artifact or enchantment card from your graveyard to your hand.
Threshold - Return that card to the battlefield instead if seven or more cards are in your graveyard.
"Most people wouldn't be able to put Old Tunobish devices back together if they had a decade to do it - but lucky for you I happen to remember what Old Tunob was like." - Abuk the Long-Lived, Esoledian smith

Linth, Spawn of Avarice 2rb
Legendary Creature - Avatar (R)
At the beginning of each opponents upkeep, that player creates a tapped treasure token.
Greed — As long as an opponent controls more nonland permanents than you, Linth, Spawn of Avarice has "at the beginning of each opponents endstep, they lose life equal to the number of nonland permanents they control.
5/4

Hilolris's Ravager3uu
Creature - Elemental Octopus (R)
Repentance (This permanent enters the battlefield tapped and doesn't untap during your untap step. When it becomes untapped, it loses this ability.)
When Hilolris's Ravager becomes untapped, if it does not have repentance, tap target permanent. It doesn't untap during its controllers next untap step.
8/8
Last edited by Incredium 2 years ago, edited 2 times in total.

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void_nothing
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Post by void_nothing » 2 years ago

Psst... the booster isn't finished yet.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 415
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 2 years ago

void_nothing wrote:
2 years ago
Psst... the booster isn't finished yet.
RIP... my bad.

Fixed

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