In
Phlea the animal kingdom sits at the bottom of the food chain. Hyperevolved plants and fungi rule this plane, with a council of ancient treefolk whose plans have existed since the plane's beginning and their dryad agents instill a repressive respect for nature in the "lesser" beings of flesh. Can a revolution of elves against the trees they once worshiped overturn this order - or should it?
Populate
Spore Counters (Is that a mechanic?)
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Rotate crops (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
Dash
Plant Zombie
{B/G} Token Creature - Plant Zombie (T)
3/3
Clear Out 1U
Sorcery (C)
Return target creature to its owner's hand. You may put a land card from your hand onto the battlefield.
Greyleaf spoke for days against building the keep. Dyfel's answer blew him away.
Disciple of the Wreath 3W
Creature - Elf Cleric (C)
Vigilance
When Disciple of the Wreath enters the battlefield, create a 1/1 green Saproling creature token.
"For one as lowly as I, even one saproling to serve me is a blessing."
1/4
Carnivorous Fungus 3GG
Creature - Fungus(C)
Deathtouch
4/4
Blanket of Kudzu 2B
Sorcery (C)
Destroy target non-Forest land.
"The ancient myth of an ainok city reclaimed by vines in a week is all a lie. It would only have taken a day." - Neenulacnig, rowan sage
Oystershell Fungi 2u
Creature - Fungus (C)
When Oystershell Fungi dies, reveal the top card of your library. If it's a nonland card, put it into your hand.
Oysters of Phlea don't raise pearls - thay raise life.
2/3
Rule the Glens 1G
Sorcery (C)
Populate. Target creature you control fights target creature an opponent controls. (To populate, create a token that's a copy of a creature token you control.)
Dissent is not tolerated near the groves of the ancients.
Pyrophytic Acorns 1G
Enchantment - Aura (C)
Enchant creature
When enchanted creature is dealt damage, put a spore counter on it.
R: Enchanted creature gets +1/+0 until end of turn. Activate this ability only if enchanted creature has a spore counter on it.
Psychotropic Scout 1U
Creature - Fungus Scout (C)
At the beginning of your upkeep, put a spore counter on Psychotropic Scout.
Remove two spore counters from Psychotropic Scout: Counter target spell that targets you or a permanent you control unless its controller pays 2.
How can you hit something that's always in a haze?
1/2
Crimson Capsaicinoid 2RR
Creature - Plant Shaman (C)
Protection from Fungus
T: Capsaicinoid deals 1 damage to any target.
3/2
Pineclad Lifebinder 4WW
Creature - Treefolk Wizard (U)
Lifelink
Admire (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
Whenever Pineclad Lifebinder admires a creature with the greatest toughness, create a 2/2 white Plant Spirit creature token with lifelink.
"My companions and I weather all seasons."
3/3
Capsaicinoid Crasher 3RR
Creature - Plant Warrior (U)
Haste
Creatures you control with haste have admire. (Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn. If that creature has the greatest toughness among creatures, this creature gets +2/+2 until end of turn instead.)
3/3
Rootdrainer 3BB
Creature - Elemental Vampire (U)
Lifelink, menace
1B, Rotate crops: Rootdrainer gets +3/-1 until end of turn. (To rotate crops, return a land card you control or in your graveyard to its owner's hand.)
"We sages are open-minded about magics, but the dark rites held in Datlai Varn are to be despised." - Gunelabual, elm sage
2/5
Grubleaf Iconoclast
Creature - Elf Rebel (R)
Whenever Grubleaf Iconoclast deals combat damage to an opponent, that player sacrifices an artifact or enchantment.
Whenever Grubleaf Iconoclast becomes blocked, you may untap Grubleaf Iconoclast and remove it from combat.
Dash 1GR
3/1
Hit and run tactics are much easier when your targets are trees.
Verdant Hypnosis 3U
Sorcery (C - Foil)
Target player exiles the top four cards of their library. Create a 1/1 green Saproling creature token for each creature card exiled in this way.
Silchibai interrogators find more than just facts.
Next:
In the deep caverns of
Til'Kizar, the "light-dweller" humans scrape out a tenuous existence alongside their "dark-dweller" brethren, including the devious amphin. Stories passed down for generations tell of a world that is lit by an immense torch, a thousand-fold brighter than the luminescent fungi or glowing elementals, and some, exhausted by their fear of what lurks in the shadows and pools, want to return. But something drove the humans of this world down into the caves, and it still hungers for them...
The Temple of the Travelers towers over
Raythar, both physically and metaphorically. The inhabitants of this plane lead a hard existence, laboring ceaselessly to produce the crops, ore, and thauma that the Travelers demand. A young woman, claiming to know the secrets of the Travelers, wants to end their tyrannical rule by breaking into the Temple and sealing it off, but what are
her secrets?