Vernal mana (☘ is one mana from a source that's an enchantment or enchanted.)
•• Legendary Token Creature - Wolf Shade (S)
: Voja Corrupted gets +1/+1 until end of turn.
2/2
Grasp of Unbeing
Instant (C)
Divergence 4 (choose any number of modes that total exactly 4. You may choose the same mode more than once.)
[1] Exile up to 1 target card from a graveyard. If it's a creature card, gain 1 life.
[2] Draw a card and lose 1 life
Mortals believe the underworld allows a place in Illysia for the heroic dead. In actuality, the souls of the particularly heroic are the only ones fast enough and strong enough to get there before they are unmade.
Ragavan's Insight
Instant (C)
Ragavan's Insight costs less to cast for each land that entered the battlefield this turn.
Draw two cards.
No one knew how Captain Ragavan was able to do it but wherever his ship sailed, riches were sure to follow.
Kami of Barren Winds
Creature — Spirit (C)
Kami of Barren Winds can't block.
When Kami of Barren Winds dies, each opponent loses 1 life and you gain 1 life.
Though the war was won, the Kami were left with no one to fulfil their rites.
1/1
Chilling Thermopod
Vernal Creature - Slug (C)
Enchantments you control have "Sacrifice this permanent: Add ."
☘: Target creature can't block Chilling Thermopod this turn. (☘ is one mana from a source that's an enchantment or enchanted.)
"This is a realm without rest. The spell I dream of will finally give it the gift of winter." - Freyalise
3/3
Djeru's Vanguard
Creature — Zombie Warrior (C)
Whenever Djeru's Vanguard attacks, target attacking Warrior gets +1/+1 until end of turn.
Led by their newest champion, nothing could halt the Eternals' advance.
2/2
Greenhedge Accord
Enchantment (C)
At the beginning of combat on each player's turn, that player taps one or more artifacts and one or more creatures they control. That player adds for each permanent tapped this way.
"The aristocrats and the nouveau riche found a few points of total commonality." - The eighteenth lost letter
True Intentions
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. Effects can't prevent it from attacking or blocking.
Only a sinless mind can conquer the ill effects of a magohki, the so-called evil armor of Konjin.