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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4
Common 2 of 10:

Balance of Soul 1G
Enchantment - Aura (C)
Enchant creature
When Balance of Soul enters the battlefield, draw a card.
Enchanted creature has trample.
"Action with a clear mind is difficult to stop." - Nankal, Ghadeba toolmaker

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2
Common 3 of 10

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Oppressor of Souls 2b
Creature - Human Warlock (C)
When Oppressor of Souls enters the battlefield, you may offer a creature card (To offer a card, exile it from your hand. If you do, draw a card). If you do, until your next turn, whenever an opponent casts a creature spell, they lose 2 life.
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2
Common 4 of 10:

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Inexorable Nightmare 3GG
Creature - Nightmare Beast (C)
Vigilance
3GG: You may have Inexorable Nightmare assign its combat damage this turn as though it weren't blocked.
Some people go to Maalwood to get lost. Those people are always found - maybe not by their pursuers, but by something.
5/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls
Common 5 of 10:

Portent of Strength 2G
Instant (C)
Choose one -
- Target creature gets +1/+1 until end of turn. Put Portent of Strength into your hand as it resolves.
- Target creature gets +4/+4 and gains trample until end of turn.
"You dream so much of power. Pity that you do not seek the wisdom to use it." - Mysina Nul, lamia matriarch

Survey the Landscape 1G
Sorcery (C)
Search your library for up to two basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
The whole of Pharanga would not have been mapped if it were not for the dreams of its scouts.

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte
Common 6 of 10:

Skylasher Lamia 2B
Creature - Lamia (C)
Haste
2B: Skylasher Lamia gains flying and deathtouch until end of turn.
"There is nowhere on Pharanga that my sisters could not conquer. Nowhere." - Mysina Nul, lamia matriarch
2/2

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Tenacity of Soul 1R
Enchantment - Aura (C)
Enchant creature
When Tenacity of Soul enters the battlefield, draw a card.
Enchanted creature has indestructible as long as it's tapped.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.
Common 7 of 10

Palefire Acolyte w
Creature - Human Monk (C)
First strike
"When you meet a monk, punch him. If he is a master, you won't hit him anyway. If he is a student, he will thank you for the lesson. If he is only pretending, he deserved it."
- Pharanga saying

1/2

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.
Common 8 of 10:

Heroes of Palefire 2WW
Creature - Human Monk (C)
Vigilance
Whenever Heroes of Palefire attacks or blocks, you gain 1 life.
"A true monk's fists are worth silver, his words are worth gold, and his mind is worth diamonds." - Pharanga saying
3/3

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2
Common 9 of 10

Unhinge 2b
Sorcery (C)
Target player discards a card.
Draw a card.
"Taking an inspiration from others' nightmares - isn't it the greatest form of art?"
- Taager the Elusive


Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2

Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Common 10 of 10:

Faint Nightmare 2UU
Creature - Nightmare (C)
Flying, hexproof
At the beginning of your upkeep, put Faint Nightmare on top of its owner's library unless you pay UU.
3/4

Thought Eliminator 1B
Creature - Human Assassin (C)
Deathtouch
If a creature dealt damage by Thought Eliminator this turn would die, exile it instead.
2B: Thought Eliminator gets +1/+1 until end of turn.
"Some ideas don't need to be respected." - Taager the Elusive
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2

Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)

Thought Eliminator 1B
Creature - Human Assassin (C)
Deathtouch
If a creature dealt damage by Thought Eliminator this turn would die, exile it instead.
2B: Thought Eliminator gets +1/+1 until end of turn.
"Some ideas don't need to be respected." - Taager the Elusive
1/1
Uncommon 1 of 3

Twisted Inspiration 2u
Sorcery (U)
Insanity (Each card you discard while casting this spell pays for 1.)
Draw two cards.
Many Dreamers had their minds damaged trying to fight their dark counterparts. The most heavily injured joined them.


Regal Snowscale gw
Creature - Snake (U)
Flash
When Regal Snowscale enters the battlefield, it gains your choice of deathtouch or first strike until end of turn.
"You killed a snake, didn't you? Someday expect to die like that snake."
—Story of Princess Kuhuri

2/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Insanity (Each card you discard while casting this spell pays for 1.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2

Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)

Thought Eliminator 1B
Creature - Human Assassin (C)
Deathtouch
If a creature dealt damage by Thought Eliminator this turn would die, exile it instead.
2B: Thought Eliminator gets +1/+1 until end of turn.
"Some ideas don't need to be respected." - Taager the Elusive
1/1

Twisted Inspiration 2u
Sorcery (U)
Insanity (Each card you discard while casting this spell pays for 1.)
Draw two cards.
Many Dreamers had their minds damaged trying to fight their dark counterparts. The most heavily injured joined them.
Uncommon 2 of 3:

Avengers of Palefire 3WW
Creature - Human Monk (U)
First strike
Tearthirst 1
T, Remove a +1/+1 counter from Avengers of Palefire: It deals 4 damage to target attacking creature.
"The fancier the move a monk uses on you, the more you had it coming." - Pharanga saying
4/4

Mistress of Ambuscade 6BR
Creature - Lamia (U)
Flash
Trample
This spell can't be countered.
As long as it's your turn, this spell costs 2 less to cast for each spell an opponent has cast this turn. Otherwise, it costs 2 less to cast for each spell you've cast this turn.
6/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Insanity (Each card you discard while casting this spell pays for 1.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2

Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)

Thought Eliminator 1B
Creature - Human Assassin (C)
Deathtouch
If a creature dealt damage by Thought Eliminator this turn would die, exile it instead.
2B: Thought Eliminator gets +1/+1 until end of turn.
"Some ideas don't need to be respected." - Taager the Elusive
1/1

Twisted Inspiration 2u
Sorcery (U)
Insanity (Each card you discard while casting this spell pays for 1.)
Draw two cards.
Many Dreamers had their minds damaged trying to fight their dark counterparts. The most heavily injured joined them.


Mistress of Ambuscade 6BR
Creature - Lamia (U)
Flash
Trample
This spell can't be countered.
As long as it's your turn, this spell costs 2 less to cast for each spell an opponent has cast this turn. Otherwise, it costs 2 less to cast for each spell you've cast this turn.
6/3
Uncommon 3 of 3

Test of Courage r
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks or blocks, put a +1/+1 counter on it.
"Let's fear it together."
- Pharanga expression meaning "we are going to make it"


Sphinx of Deep Trance 3uu
Creature - Sphinx (U)
Flying
2u: Draw a card. Activate this ability only once each turn and only if Sphinx of Deep Trance is tapped.
Mind of every sphinx is a labyrinth full of answers to unspoken questions.
3/4

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Insanity (Each card you discard while casting this spell pays for 1.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2

Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)

Thought Eliminator 1B
Creature - Human Assassin (C)
Deathtouch
If a creature dealt damage by Thought Eliminator this turn would die, exile it instead.
2B: Thought Eliminator gets +1/+1 until end of turn.
"Some ideas don't need to be respected." - Taager the Elusive
1/1

Twisted Inspiration 2u
Sorcery (U)
Insanity (Each card you discard while casting this spell pays for 1.)
Draw two cards.
Many Dreamers had their minds damaged trying to fight their dark counterparts. The most heavily injured joined them.


Mistress of Ambuscade 6BR
Creature - Lamia (U)
Flash
Trample
This spell can't be countered.
As long as it's your turn, this spell costs 2 less to cast for each spell an opponent has cast this turn. Otherwise, it costs 2 less to cast for each spell you've cast this turn.
6/3

Test of Courage r
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks or blocks, put a +1/+1 counter on it.
"Let's fear it together."
- Pharanga expression meaning "we are going to make it"
Rare 1 of 1:

Ashiok, Dream Collector 2UB
Legendary Planeswalker - Ashiok (M)
+1: You may discard a card and pay 2 life. If you do, draw two cards.
-1: Put a malignity counter on target creature you control. As long as it has a malignity counter on it, that creature has "Whenever this creature deals combat damage to a player, that player discards a card."
-6: You get an emblem with "Whenever a player discards a card, you may pay 1. If you do, draw a card and return up to one target instant or sorcery card from your graveyard to your hand."
{[4]}

Oneiran Puppeteer 2RR
Creature - Human Wizard (M)
Each creature enters the battlefield under your control.
You can't sacrifice creatures.
At the beginning of each end step, each player gains control of all permanents they own.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Great poleis of Pharanga overcame hostility long time ago thanks to the caste of Dreamers, ultrasensitive people who have an access to the spiritual realm of dreams, where thoughts, notions and intentions are born. Slightly tuning other people's minds, they keep the world in peace and happiness, but, however, there are also dark Dreamers full of evil plans trying to do the opposite who want to turn people to war and cruelty through the nightmares and harmful ideas, proclaiming the concept of "Free will". The war is here, and Dreamers better do something before it will spill over to the material realm.
Pharanga mechanics
Show
Hide
Deceive a creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Tearthirst N (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with N +1/+1 counters on it.)
Insanity (Each card you discard while casting this spell pays for 1.)
Pharanga
Show
Hide
Monk
Token Creature - Monk (S)
Vigilance
1/1

Reverend Mentor 2ww
Creature - Human Cleric (C)
Spells your opponents cast during combat cost 1 more to cast for each attacking creature.
"Eradicating harm is not enough. When the word "harm" itself will disappear from our minds, then we will call it a success."
2/4

Outcast Dreamer 2U
Creature - Vedalken Wizard (C)
When Outcast Dreamer enters the battlefield, you may deceive target creature. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)
Sometimes a very bad day is begun by a vedalken in rags making people think he's a little too uppity.
2/2

Mindsmolder Lamia 3r
Creature - Lamia (C)
Whenever a player casts a spell, if it's not their turn, untap Mindsmolder Lamia. It gets +1/+0 until end of turn.
Volatile beings from a thin realm, lamias can be used by anyone brave enough to bait them.
3/2

Soul Erasure 1BB
Instant (C)
Exile target nonartifact creature.
"You won't wake up from this." - Yauhu, oppressor of souls

Go to Ground G
Instant (C)
Target creature loses flying until end of turn.
Draw a card.
"It was simple. I merely convinced it that it was an elephant." - Tiila, Oneiran acolyte

Portent of Flame 2R
Instant (C)
Choose one -
• Portent of Flame deals 1 damage to target player or planeswalker. Put Portent of Flame into your hand as it resolves.
• Portent of Flame deals 3 damage to target player or planeswalker. This damage can't be prevented.

Defuse 2w
Instant (C)
Destroy target creature if it has first strike, flying, deathtouch, double strike, haste, lifelink, menace, protection, reach, trample and/or vigilance,
Every threat must be neutralized, but it's the city commandant who decides what is and what isn't a threat.

Vengeful Caryatid 2G
Creature - Plant Spirit (C)
Tearthirst 1 (If you or a planeswalker you control were dealt damage since your last turn, this creature enters the battlefield with a +1/+1 counter on it.)
Defender
T: Add C. If Vengeful Caryatid has a +1/+1 counter on it, add one mana of any color instead.
2/2

Disturbing Thoughts r
Enchantment - Aura (C)
Enchant creature you don't control
Enchanted creature can't block.
r: Disturbing Thoughts deals 1 damage to enchanted creature. Decieve it. (Until your next turn, that creature attacks your choice of you or a planeswalker you control each combat if able.)

Thought Eliminator 1B
Creature - Human Assassin (C)
Deathtouch
If a creature dealt damage by Thought Eliminator this turn would die, exile it instead.
2B: Thought Eliminator gets +1/+1 until end of turn.
"Some ideas don't need to be respected." - Taager the Elusive
1/1

Twisted Inspiration 2u
Sorcery (U)
Insanity (Each card you discard while casting this spell pays for 1.)
Draw two cards.
Many Dreamers had their minds damaged trying to fight their dark counterparts. The most heavily injured joined them.


Mistress of Ambuscade 6BR
Creature - Lamia (U)
Flash
Trample
This spell can't be countered.
As long as it's your turn, this spell costs 2 less to cast for each spell an opponent has cast this turn. Otherwise, it costs 2 less to cast for each spell you've cast this turn.
6/3

Test of Courage r
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks or blocks, put a +1/+1 counter on it.
"Let's fear it together."
- Pharanga expression meaning "we are going to make it"


Oneiran Puppeteer 2RR
Creature - Human Wizard (M)
Each creature enters the battlefield under your control.
You can't sacrifice creatures.
At the beginning of each end step, each player gains control of all permanents they own.
2/2

Done, next player can suggest.

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Next:

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 759
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Homeland Defences
Show
Hide
Token 1 of 1

Zombie Elf
Token Creature - Zombie Elf (S)
2/3

Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Hound Horror
Token Creature - Hound Horror (S)
Whenever this creature deals combat damage to a player, that player sacrifices a permanent.
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3
Common 1 of 10:

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Runedagger W
Sorcery (C)
Put a +1/+1 counter on target creature. Create a Rune token. (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Insubstantial as they are, their advantage is hardly fleeting.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
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Post by Subject16 » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2
Common 2 of 10:

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Dreadship Lackey 1U
Creature — Merfolk Pirate (C)
Plunder — When Dreadship Lackey enters the battlefield, if a card left your graveyard this turn, draw a card, then discard a card.
Merfolk stay away from drylander business, unless it's too tempting to snatch.
2/1

Reminisce 2G
Sorcery (C)
Choose one —
• Put target card in a graveyard on top of its owner's library.
• You gain 6 life.
• Shuffle your graveyard into your library.

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Amuzet
Posts: 102
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Location: Pacific Northwest
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Post by Amuzet » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1
Common 3 of 10:

Baki's Curse 2BB
Sorcery (C)
Target player draws a card then discards two cards.
Reminder BB (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Baki's Brain 2UU
Instant (C)
Counter target spell, then create a Rune token for each of that spell's colors. (It's an artifact with "T, Sacrifice this artifact: Scry 1.")

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Common 4 of 10:

Highland Caravan 2RR
Creature - Horse (C)
Dwarven ponies are bred for hardiness and nothing else - not looks, temperament, or especially intelligence.
2/5

Safety of the Reef U
Instant (C)
Target creature you control gains hexproof until end of turn.
Plunder - If a card left your graveyard this turn, that creature gets +2/+1 until end of turn.
"All that means is 'more dangerous for them than it is for you'!" - Admiral Zeki
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Highland Caravan 2RR
Creature - Horse (C)
Dwarven ponies are bred for hardiness and nothing else - not looks, temperament, or especially intelligence.
2/5
Common 5 of 10:

Relentless Pursuit 2G
Sorcery (C)
Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard.
Willow's agents would not stop until every last vampire was routed from their home.

Unshackled Blitzer 1R
Creature — Spirit (C)
Trample, haste
At the beginning of your end step, sacrificed Unshackled Blitzer.
"We need a distraction. Quick, hand me that unlabelled bottle!"
3/1

Memories Lost 2U
Sorcery (C)
Target player puts a card from their hand on top of their library.
Draw a card.
"I'm sure it'll come back to me."

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void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Highland Caravan 2RR
Creature - Horse (C)
Dwarven ponies are bred for hardiness and nothing else - not looks, temperament, or especially intelligence.
2/5

Unshackled Blitzer 1R
Creature — Spirit (C)
Trample, haste
At the beginning of your end step, sacrificed Unshackled Blitzer.
"We need a distraction. Quick, hand me that unlabelled bottle!"
3/1
Common 6 of 10:

Plow Ghost 3W
Creature - Ox Spirit (C)
Vigilance
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
"The humblest spirits are among the most honored." - Abbot Danstun
1/4

Combative Groundling 2G
Creature - Faerie Rogue (C)
Plunder - When Combative Groundling enters the battlefield, if a card left your graveyard this turn, Combative Groundling fights up to one target creature.
"We sons of the Willow hafta send the Baron a message he won't forget."
2/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Highland Caravan 2RR
Creature - Horse (C)
Dwarven ponies are bred for hardiness and nothing else - not looks, temperament, or especially intelligence.
2/5

Unshackled Blitzer 1R
Creature — Spirit (C)
Trample, haste
At the beginning of your end step, sacrificed Unshackled Blitzer.
"We need a distraction. Quick, hand me that unlabelled bottle!"
3/1

Plow Ghost 3W
Creature - Ox Spirit (C)
Vigilance
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
"The humblest spirits are among the most honored." - Abbot Danstun
1/4
Common 7 of 10:

Barony Stalker 2BB
Creature — Vampire Spirit (C)
Menace
When Barony Stalker dies, you lose 2 life.
When sustenance became scarce in the dark barony, some of Sengir's spawn sought alternative means of immortality.
4/1

Running Water 2U
Instant (C)
Choose one —
• Creatures your opponents control get -2/-0 until end of turn.
• Target player puts the top four cards of their library into their graveyard.
"Next time, we're using a boat."
—Irini Sengir


Reef Turtle 1U
Creature — Turtle (C)
"It comforts me to see that in some corners of this world, there are still those who endure."
—Tasmin of Aysen

1/4

User avatar
void_nothing
Look On My Sash...
Posts: 14922
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Highland Caravan 2RR
Creature - Horse (C)
Dwarven ponies are bred for hardiness and nothing else - not looks, temperament, or especially intelligence.
2/5

Unshackled Blitzer 1R
Creature — Spirit (C)
Trample, haste
At the beginning of your end step, sacrificed Unshackled Blitzer.
"We need a distraction. Quick, hand me that unlabelled bottle!"
3/1

Plow Ghost 3W
Creature - Ox Spirit (C)
Vigilance
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
"The humblest spirits are among the most honored." - Abbot Danstun
1/4

Running Water 2U
Instant (C)
Choose one —
• Creatures your opponents control get -2/-0 until end of turn.
• Target player puts the top four cards of their library into their graveyard.
"Next time, we're using a boat."
—Irini Sengir
Common 8 of 10:

Phantom Plague {2/B}{2/B}
Creature - Insect Spirit (C)
Flying
When Phantom Plague enters the battlefield, each player sacrifices a creature with converted mana cost 1 or less. If you didn't sacrifice a creature in this way, sacrifice Phantom Plague.
3/1

Twaincourser Eel 5U
Creature - Fish Spirit (C)
Twaincourser Eel can't attack unless you control an Island and a non-Island land.
Reminder 1UU (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
5/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Ulgrotha's longstanding uneasy peace is ended! The Barony's vampiric forces campaign to control the whole plane. The elven-dwarvish alliance calls for aid wherever it might be found: Aysen, the forest fae, even the undead sailors of the reefs. These are to become the Homeland Defenses.
Ulgrotha mechanics
Show
Hide
Rune Tokens (It's an artifact with "T, Sacrifice this artifact: Scry 1.")
Reminder COST (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
Homeland Defences mechanics
Show
Hide
Soulshift
Homeland Defences
Show
Hide
Wall
Token Artifact Creature - Wall (S)
Defender
1/3

Death-Shedding Adder 1B
Creature - Snake Spirit (C)
When Death-Shedding Adder enters the battlefield, you lose 2 life.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
There are slithering things in the Baron's dominion, dwelling as ghosts but never serving him.
2/2

Angelic Page 1W
Creature — Angel Spirit (C)
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Serra's power has long left Ulgrotha, but her devotees yet remain.
1/1

Persistent Reminder 2GG
Sorcery (C)
Return target card from your graveyard to your hand.
Reminder GG (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)

Highland Caravan 2RR
Creature - Horse (C)
Dwarven ponies are bred for hardiness and nothing else - not looks, temperament, or especially intelligence.
2/5

Unshackled Blitzer 1R
Creature — Spirit (C)
Trample, haste
At the beginning of your end step, sacrificed Unshackled Blitzer.
"We need a distraction. Quick, hand me that unlabelled bottle!"
3/1

Plow Ghost 3W
Creature - Ox Spirit (C)
Vigilance
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
"The humblest spirits are among the most honored." - Abbot Danstun
1/4

Running Water 2U
Instant (C)
Choose one —
• Creatures your opponents control get -2/-0 until end of turn.
• Target player puts the top four cards of their library into their graveyard.
"Next time, we're using a boat."
—Irini Sengir


Twaincourser Eel 5U
Creature - Fish Spirit (C)
Twaincourser Eel can't attack unless you control an Island and a non-Island land.
Reminder 1UU (If you would return this card from your graveyard to your hand, exile it. Then you may cast it for its reminder cost. If you don't, put it into your hand.)
5/5
Common 9 of 10:

Burst Through 4R
Sorcery (C)
Destroy target artifact or land. Creatures without flying can't block this turn.
"We had the high ground, and then the ground left."
—Kamros Blackguard


Embereye Chronicler 2RR
Creature — Human Shaman (C)
When Chronicler enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"History is vast and diverse. Our order ensures we remember the freedoms we once had."
2/1

Skulking Sea Troll 3U
Creature — Troll (C)
1U: Treacherous Sea Troll gets +0/+1 and gains hexproof until end of turn.
Irini's fleet sailed through the coral coves, unaware of the reason the pirates never sailed there.
3/3

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