Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
So, path connected spaces are interesting. They're a version of connected spaces, which I detailed a couple of days ago, but a little bit stronger. Essentially, the idea of a path connected space is that, for any two points in the space, you can connect them with some kind of line.
The way you connect them is with a continuous function. As I described a few days ago, you can "embed" a line in a topology with a continuous function "f" from [0,1] (the numbers from 0 to 1) to the space. You connect two points, x and y, in the space by having it such that f(0)=x and f(1)=y. The continuity of this function is what makes it a proper path.
Now, it might be a little bit difficult to see that this is a stronger form of "connected." Remember that "connected" just means that the space cannot be expressed as the disjoint union of two non-empty open sets. Being able to draw lines between points might not seem to imply this, at a glance. However, it does, and the reasons for this are the continuity of the function, the subspace topology, and the fact that [0,1] is a connected space.
So, suppose you have a path connect space X that is not connected. Thus, you can write X as the disjoint union of two disjoint non-empty open sets. Just pick x from the first set and y from the second set, and draw a path f between them. This path is a function, so just consider the image of the path. This is a subset of X, so now consider the subspace topology on this image. Since the space X is not connected, you just intersect the two non-empty open sets down to the subspace, and find that you can write this subspace as the disjoint union of two disjoint non-empty sets. But then, f is continuous, so just rewind to the preimage of these two sets in [0,1], which must also be open, and which much union to the whole line, but we know [0,1] is connected, so this setup is impossible. Thus, if X is path connect, it must be connected, as the alternative leads us to contradiction.
DCC Scoreboard
wizyard 70 (+1)
Legend 66 (+2)
Rithaniel 64 (+6)
netn10 55 (+2)
void_nothing 49 (+1)
bravelion83 48 (+2)
Riria 6
kwanyeegor-ii 3
MonoRedMage 1
Legend 66 (+2)
Rithaniel 64 (+6)
netn10 55 (+2)
void_nothing 49 (+1)
bravelion83 48 (+2)
Riria 6
kwanyeegor-ii 3
MonoRedMage 1
bravelion83 wrote: ↑2 years agoVotes: void_nothing, Rithaniel
Vampire Reign
Sorcery (C)
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Each opponent loses 2 life and you gain 2 life. [You become the monarch.]
netn10 wrote: ↑2 years agoVotes: Legend, bravelion83
Undercity Worker
Artifact Creature - Goblin Artificer (Uncommon)
Undercity Worker and other artifact creatures you control can't get minuses to their power and/or their toughness.
"Fume protection is important in line of work, not that I needed a reason to replace my lungs and everything."
3/3
void_nothing wrote: ↑2 years agoVotes: wizyard, Rithaniel
Gengog, Firelit Pontiff
Legendary Creature - Goblin Cleric (R)
Creatures you control have lifelink and protection from creatures with lesser power.
: Gengog gets +1/+0 until end of turn.
1/2
Rithaniel wrote: ↑2 years agoVotes: Legend, bravelion83
Song of Eternities
Sorcery U
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Distribute a +1/+1 counter, a trample counter, and a vigilance counter among creatures you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)