New Challenge Every Day - December 3rd: Minotaur Tribal

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void_nothing
Look On My Sash...
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Post by void_nothing » 2 years ago

Today's Challenge: Minotaur Tribal

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Lorn Asbord Schutta 4 (+4)
dyd 2 (+2)
kwanyeegor-ii 2 (+2)
netn10 1 (+1)
JovialJovian 1 (+1)
void_nothing 0 (+0)

.::Note of the Day::.

.::Yesterday's Submissions::.
Coup
Venedrex wrote:
2 years ago
Votes: Lorn Asbord Schutta, JovialJovian

Valiant Rebellion
Sorcery — (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all creatures.
If we must give our lives to end this tyranny, then so be it.

IIW: Monarch
dyd wrote:
2 years ago
Votes: Lorn Asbord Schutta, netn10

Military Coup 2ww
Enchantment
When Military Coup enters the battlefield, destroy all creatures. Each player creates a 0/0 white Soldier Army creature token with ward 3 and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled destroyed this way.
At the beginning of each player's upkeep, if that player controls the Army with the highest power or tied for highest power, they may draw a card.
Every throne is stained in blood.

IIW: conspire on a gold card
netn10 wrote:
2 years ago
Votes: dyd, kwanyeegor-ii

The Kaladesh Coup 4WW
Enchantment - Saga (Rare)
I - Exile all artifacts until The Kaladesh Coup leaves the battlefield.
II - Exile all lands until The Kaladesh Coup leaves the battlefield.
III - You get for each artifact card exiled with The Kaladesh Coup and 1 life for each land card exiled with it.

IIW: Energy or vehicles outside of Kaladesh.
JovialJovian wrote:
2 years ago
votes: lord asbord schutta, kwanyeegor-ii

Take Command UU
Sorcery
Exile target Commander you own, you may not put it into the command zone.
Target creature you both own and control becomes your commander for the rest of the game.
Time for a change in leadership.

IIW: Sea creatures
void_nothing wrote:
2 years ago
Votes: dyd, Lorn Asbord Schutta
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 2 years ago

Votes: JovialJovian, Venedrex

Cruhorn, Furymonger 2brg
Legendary Creature - Minotaur Shaman (R)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Vigilance, menace, trample
Other minotaurs you control have menace and trample.
, Exile a Minotaur card from your hand: It gains flash, bloodthirst X and "This spell costs less to cast", where X is the total damage dealt to your opponents this turn. You may cast that card this turn.
3/3

IIW: a card that can help or hinder a tribe (e.g. Crux of Fate)

netn10
Posts: 3976
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Post by netn10 » 2 years ago

Votes: dyd, JoviaJovian

Rush Down R
Tribal Sorcery - Minotaur (Common)
Minotaur creatures you control gets +1/+0 and gains haste until end of turn.
Target creature can't block this turn.
Draw a card.

IIW: Common that gives a lots of value.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

votes: dyd, netn10

Need to Stampede 2RR
Enchantment (U)
Creatures you control get +2/+0.
Minotaur creatures you control have trample and haste.
Some primal urges go away..

IIW: nontoken Food, Clues, Treasures, or Blood

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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 2 years ago

Votes: netn10, dyd

Fury of Mogis
Enchantment (R)
If a spell or ability would increase the power of one or more Minotaurs you control, that spell or ability increases double that amount of power.
, discard a card: Creatures you control with first strike, haste, menace and/or trample gets +1/+0 until end of turn.

IIW: simic keyword soup

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 2 years ago

Jovialjovian, netn10

Warhorn Plunderer 1
Creature - Minotaur Pirate (U)
Plundering (Damage dealt by this creature also causes you to create that many Treasures.)
Other Minotaur creatures you control get +0/+1 and gain plundering.
1/2

Iiw: Unfinity

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void_nothing
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Posts: 15050
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Location: Tal Terig, Zendikar

Post by void_nothing » 2 years ago

Votes: netn10, JovialJovian

Anaba Soothsayer 1RR
Creature - Minotaur Shaman (R)
Whenever you create one or more Minotaur tokens, reveal that many cards from the top of your library. You may cast any Minotaur cards revealed this way without paying their mana costs. Put the rest on the bottom of your library in any order.
1RR, T: Create a 2/2 red Minotaur Shaman creature token with "Ward - pay 2 life."
3/2

IIW: White or green Pirates
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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