.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Lorn Asbord Schutta 4 (+4)
dyd 2 (+2)
kwanyeegor-ii 2 (+2)
netn10 1 (+1)
JovialJovian 1 (+1)
void_nothing 0 (+0)
dyd 2 (+2)
kwanyeegor-ii 2 (+2)
netn10 1 (+1)
JovialJovian 1 (+1)
void_nothing 0 (+0)
.::Note of the Day::.
.::Yesterday's Submissions::.
Coup
Venedrex wrote: ↑2 years agoVotes: Lorn Asbord Schutta, JovialJovian
Valiant Rebellion
Sorcery — (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all creatures.
If we must give our lives to end this tyranny, then so be it.
IIW: Monarch
dyd wrote: ↑2 years agoVotes: Lorn Asbord Schutta, netn10
Military Coup
Enchantment
When Military Coup enters the battlefield, destroy all creatures. Each player creates a 0/0 white Soldier Army creature token with ward and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled destroyed this way.
At the beginning of each player's upkeep, if that player controls the Army with the highest power or tied for highest power, they may draw a card.
Every throne is stained in blood.
IIW: conspire on a gold card
netn10 wrote: ↑2 years agoVotes: dyd, kwanyeegor-ii
The Kaladesh Coup
Enchantment - Saga (Rare)
I - Exile all artifacts until The Kaladesh Coup leaves the battlefield.
II - Exile all lands until The Kaladesh Coup leaves the battlefield.
III - You get for each artifact card exiled with The Kaladesh Coup and 1 life for each land card exiled with it.
IIW: Energy or vehicles outside of Kaladesh.
JovialJovian wrote: ↑2 years agovotes: lord asbord schutta, kwanyeegor-ii
Take Command
Sorcery
Exile target Commander you own, you may not put it into the command zone.
Target creature you both own and control becomes your commander for the rest of the game.
Time for a change in leadership.
IIW: Sea creatures