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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Your entry is barred by two giants in full armor.

Guardians of Shrraz 3RR
Creature- Giant Knight
Defender
When Guardians of Shrraz enters the battlefield, create a 5/5 red Giant Knight creature token with defender.
5/5

Continue: The guards refuse to speak or let you pass. If only Lovias Silverscale were here... But you can wait. You're in no hurry.
Turn Back: There has to be another way in.

slimytrout
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Post by slimytrout » 2 years ago

There has to be another way in.

Search for Secrets U
Sorcery (C)
Target creature you control explores. It can't be blocked this turn.

Continue: You climb up the mountain to try to find a way in from above.
Turn back: You descend into a chasm to look for secret tunnels.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

You climb up the mountain to try to find a way in from above.

Climbing Gear 4
Artifact - Equipment
Equipped creature gets +0/+2 and has mountainwalk.
R: Equipped creature gains reach and haste until end of turn.
Equip 3 or R

Continue: As you begin your ascent, you notice smoke coming from the keep.
Turn back: The earth shakes. Shrraz begins to erupt for the first time in centuries.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

The earth shakes. Shrraz begins to erupt for the first time in centuries.

Eruption of Shrraz 1RR
Enchantment (R)
At the beginning of your upkeep, put a lava counter on Eruption of Shrraz, then it deals 1 damage to each creature, each player, and each planeswalker for each lava counter on it.
1: Prevent all damage Eruption of Shrraz would deal to any target this turn. Any player may activate this ability.

Continue: You came prepared for exactly this event.
Turn back: You escape a surge of lava by ducking into a musty cave as the entrance is sealed behind you.

slimytrout
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Post by slimytrout » 2 years ago

You escape a surge of lava by ducking into a musty cave as the entrance is sealed behind you.

Utter Darkness 1B
Instant (U)
Black creatures get +1/+1 until end of turn. Nonblack creatures get -1/-1 until end of turn.
Dark things lurk in dark places.

Continue: Somewhere deeper in the cave you spot something faintly glowing... what is it?
Turn back: You grabbed all that stuff during the time freeze -- surely something in your pack can help you make a light?

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Somewhere deeper in the cave you spot something faintly glowing... what is it?

Glowing Lure 1GG
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
1BB: Enchanted creature gains deathtouch until end of turn. Activate only if enchanted creature is blocked by up to two creatures.
A spot of light in endless darkness is more dangerous than the darkness itself.

Continue: You move closer and closer until you see the abomination the light is attached to.
Turn back: You see a torch and a mirror on the far end of the cave. You breathe a sigh of relief until you notice your reflection winking at you.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

You move closer and closer until you see the abomination the light is attached to.

Grinning Slither 2BB
Creature- Horror
Menace
When Grinning Slither enters the battlefield, destroy target creature. Its controller draws a card.
When an opponent draws a card, put a +1/+1 counter on Grinning Slither.
2/3

Continue: One look in the creature's face, and you are completely paralyzed. It brings you back to its nest.
Turn Back: BURN WITH FIRE!!

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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 2 years ago

BURN WITH FIRE!!

Instinctual Ignition
Instant (R)
Choose one —
• Instinctual Ignition deals 3 damage to any target.
• Counter target creature spell with toughness 3 or less.

Continue: Behind the smoking corpse, lies the nest and maybe a path forward.
Turn Back: The fire depleted oxygen and you start to lose consciousness.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

The fire depleted the oxygen and you start to lose consciousness.

Suffocating Shadows 1B
Enchantment - Aura
Enchant creature
At the beginning of each end step, put a -1/-1 counter on enchanted creature.

Continue: You black out, and awake in new place, with your savior sitting at your bedside.
Turn Back: You must escape! You start desperately digging out the cave's collapsed entrance.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

You black out, and awake in new place, with your savior sitting at your bedside.

Servant of the Council 1R
Creature- Human Advisor (U)
Dragon Patron (When this creature enters the battlefield, you may reveal a dragon card from your hand.
Servant of the Council's patron costs 2 less to cast and can't be countered.
The Council of Dragons has many uses for human devotees.
1/3

Continue: "So, you're alive! And in great need of a meal and a bath. Please follow me if you can."
Turn Back: "So the spy awakes. Welcome to the dungeons of Shrraz. That was my pet you killed back there."

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lookingupanddown
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Post by lookingupanddown » 2 years ago

"So, you're alive! And in great need of a meal and a bath. Please follow me if you can."

Recovering Refugee W
Creature - Human Peasant
Recovering Refugee can't attack if its power is 3 or less.
At the beginning of your end step, if you gained 4 or more life this turn, put a +1/+1 counter on Recovering Refugee.
Being carried out of the rubble was only the first step in Michal's journey back to normal.
1/1

Continue: You follow the attendant to one of Shrraz's many hot springs.
Turn back: You follow the attendant from one hallway to another. How long have you been walking?
Last edited by lookingupanddown 2 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 2 years ago

You follow the attendant from one hallway to another. How long have you been walking?

Maze of Passages
Land (R)
T: Add C.
1, T: Target creature that's attacking you or a planeswalker you control is attacking a different player or planeswalker instead.

Continue: You arrive to a waiting meal, and a waiting Lord of Shrraz looking rather cross.
Turn Back: Passing a cross-hallway you see... yourself and the attendant heading in a different direction?

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

The Story So Far
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A man seeks the council of the Dragon Lords.
The Council seat is in great mountains.
On the road, he hears a gurgling coming from a ditch.
Attempt to help an injured traveler
The traveler thanked you, identifying himself as an important advisor to the Dragon Lords.
The advisor warns of danger ahead.
He tells you of a gang of thieves who robbed him and left him for dead.
Join the advisor and continue together.
Arriving near an inn as night falls, your new companion suggests stopping for now.
Accuse the inn-keeper of thievery.
With the inn in ashes and the inn-keeper badly burned, you flee into the wilderness
You lose the pursuers in the depths of the wilderness.
You see a grim hut in a silent grove.
Opening the door of the hut, you are almost overwhelmed by the stench.
The severed head on the table seemed to imply all this carnage was one person torn to shreds.
Set the house ablaze. It's the best burial this poor person can expect.
With another place aflame, you start to feel strange cravings.
When the fire has died down, a spirit rises from the ashes.
The raging spirit chases relentlessly after you, forcing your companion to use his most powerful magic.
The spell was too powerful to control, you need to do something!
You search for useful items while time is frozen.
Take the gear to your steed and flee into the night.
Ride alone through the night until you reach Shrraz, the Dragon's Keep
Enter the keep, declaring that you have a message for the council of the Dragon Lords.
Your entry is barred by two giants in full armor.
There has to be another way in.
You climb up the mountain to try to find a way in from above.
The earth shakes. Shrraz begins to erupt for the first time in centuries.
You escape a surge of lava by ducking into a musty cave as the entrance is sealed behind you
Somewhere deeper in the cave you spot something faintly glowing... what is it?
You move closer and closer until you see the abomination the light is attached to.
BURN WITH FIRE!!
The fire depleted the oxygen and you start to lose consciousness.
You black out, and awake in new place, with your savior sitting at your bedside.
"So, you're alive! And in great need of a meal and a bath. Please follow me if you can."
You follow the attendant from one hallway to another. How long have you been walking?
You arrive to a waiting meal, and a waiting Lord of Shrraz looking rather cross.
You arrive to a waiting meal, and a waiting Lord of Shrraz looking rather cross.

Dragonlord's Gaze R
Sorcery
Each opponent discards a card at random then draws a card. You discard a card at random then draw two cards.

Continue: Greet the dragon as the fellow king you are. "Great dragonlord! This horror has ravaged my nation and tattered its people. If you don't join us now, I promise Shrraz will be next."
Turn Back: Produce the message and the strange object you were sent with. "Great dragonlord, I was told only you could understand a magic this old."

slimytrout
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Post by slimytrout » 2 years ago

Produce the message and the strange object you were sent with. "Great dragonlord, I was told only you could understand a magic this old."

Inscrutable Relic 1
Artifact (R)
Whenever you cast a spell, exile the top card of your library face down.
Sacrifice Inscrutable Relic: Until end of turn, you may play any number of cards exiled with Inscrutable Relic.

Continue: The dragonlord mutters in an ancient tongue, and the attendant says "Leave the trinket with me and the dragonlord will inspect it as her schedule allows."
Turn back: The dragonlord rears back, roaring in horror. Bursts of flame fill the cavern and you are forced to dive for cover.

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dyd
Randomancer
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Post by dyd » 2 years ago

The dragonlord mutters in an ancient tongue, and the attendant says "Leave the trinket with me and the dragonlord will inspect it as her schedule allows."


Requisition 1u
Enchantment – Aura
Enchant artifact or nonbasic colorless permanent.
You control enchanted permanent. If it's a creature, it has haste.
Unearth r

Continue: Dark smoke rises swirling from the relic. The dragonlord reacts swiftly.
Turn back: "Her" schedule? The only female dragonlord was exiled centuries ago for her treason.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Dark smoke rises swirling from the relic. The dragonlord reacts swiftly.

Ancient Haze 2WG
Enchantment
Creatures lose all abilities other than flying, first strike, and trample.
The dragonlord's ward faltered. She had never seen a magic like this.


Continue: Reveal your true purpose: to destroy the weakened dragonlord.
Turn back: She manages to contain the strange magic for now, but her attendants demand answers about the the device.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

She manages to contain the strange magic for now, but her attendants demand answers about the the device.

Retaliatory Force 2WW
Instant
Prevent all damage dealt by a source to you or creatures or planeswalkers you control. For each 1 damage prevented this way, put a +1/+1 counter on target creature you control. If three or more +1/+1 counters are put on a creature this way, untap it.

Continue: The dragonlord's attendants surround you with weapon drawn. One binds you in chains, magically forcing you to confess everything you know.
Turn back: The dragonlord tells her attendants to stand down. She knows exactly who would send something like this to her.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

The dragonlord's attendants surround you with weapon drawn. One binds you in chains, magically forcing you to confess everything you know.

Dark Secret BRU
Sorcery
When Dark Secret enters the battlefield, you may exile a card from your hand face down.
When an opponent casts a spell that shares a type with a card exiled with Dark Secret, and has equal or greater mana value to that card, you may cast that spell without paying its mana cost.

Continue: You confess the identity of your true master. The dragonlord smiles. She may have a use for you yet.
Turn Back: You spill all your secrets, but you are innocent of this treachery. That makes you useless to the dragonlord.

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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 2 years ago

You spill all your secrets, but you are innocent of this treachery. That makes you useless to the dragonlord.

Burden the Weak
Sorcery (C)
Target opponent loses 3 life unless they discard a creature card.
The only thing more pitiful then being worthless is admitting to it.

Continue: Not having more to say, you are released. You are tasked to get back to your village and read the sealed letter from dragonlord for all the subjects there.
Turn Back: While you may be innocent of this attempt at dragonlord's life, you still are guilty or arson and murder. You will rot in dungeon.

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dyd
Randomancer
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Post by dyd » 2 years ago

While you may be innocent of this attempt at dragonlord's life, you still are guilty or arson and murder. You will rot in dungeon.

J'Accuse
Enchantment
Flash
When J'Accuse enters the battlefield, exile target permanent that dealt damage this turn until J'Accuse leaves the battlefield.

Continue: The Amulet of Calling you wear under your shirt is your only hope to escape this prison.
Turn Back: You're not going down without a fight. The extorted confession had been foreseen by your dark master.

slimytrout
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Post by slimytrout » 2 years ago

The Amulet of Calling you wear under your shirt is your only hope to escape this prison.

Amulet of Calling GW
Artifact (R)
Whenever a nontoken creature enters the battlefield under your control, put a charge counter on Amulet of Calling.
T, Sacrifice Amulet of Calling: Search your library for a creature card with mana value less than or equal to the number of charge counters on Amulet of Calling, then put it onto the battlefield and shuffle your library. Activate only as a sorcery.

Continue: You activate the amulet. Moments later, you hear a rumbling, and then a roar, and then the whole mountain shakes.
Turn back: You activate the amulet. Moments later, you hear a scratching, and then a squeak, and then something small and warm starts climbing up your pants.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

You activate the amulet. Moments later, you hear a scratching, and then a squeak, and then something small and warm starts climbing up your pants.

Gyreiti, Dimensional Drifter UUU
Legendary Creature- Cockatrice
Companion-- There are no permanents in your starting deck other than creatures and lands. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 any time you could cast a sorcery.)
Flying, Flash
When Gyreiti enters the battlefield from your hand, you may exile it and target permanent. Return them to the battlefield under their owner's control at the beginning of your next upkeep.
2/2

Continue: The magical beast shifts you into a strange parallel of the room. The dragon can't find you there. You hope.
Turn Back: Your companion warps you through time to the same spot in exactly one year. You can only hope the chamber is empty when you arrive.

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lookingupanddown
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Post by lookingupanddown » 2 years ago

Your companion warps you through time to the same spot in exactly one year. You can only hope the chamber is empty when you arrive.

Thrown Through Time 2UUU
Sorcery
Target creature gains hexproof until the end of your next turn. End the turn.
Nothing protects like the passage of time.

Continue: You reappear in the dungeon and find your captor waiting, bound in the same chains he cast on you. "A lot has happened in the past year, prisoner."
Turn back: You reappear into Shrraz in ruins, your dungeon giving way to open sky, What happened?

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dyd
Randomancer
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Post by dyd » 2 years ago

You reappear into Shrraz in ruins, your dungeon giving way to open sky, What happened?

Ruined Fortress
Land
1, t: Add cc.
Whenever you cast a legendary spell, untap Ruined Fortress.

Continue: Something terrible occurred. You must find out and start looking for clues.
Turn back: There must be a reason why Gyreiti brought you here and now. Maybe you can gather more information from the cockatrice.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Something terrible occurred. You must find out and start looking for clues.

The Slain Dragonlord 1B
Legendary Creature- Dragon Skeleton (R)
Flying
When The Slain Dragonlord enters the battlefield, target player discards a card and you investigate.
3B: Target player draws a card and loses 1 life. Activate this ability only if The Slain Dragonlord is in your graveyard.
5/0

Continue: A great lance lies piercing the dragon's pure silver heart. You know who the lance belonged to.
Turn back: A thought strikes you as you pick up the now shattered amulet of calling. You were the unwitting cause of all of this.

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