September CCL Final Poll

Whose submission you find better?

Poll ended at 2 years ago

slimytrout
4
80%
void_nothing
1
20%
 
Total votes: 5

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Lorn Asbord Schutta
Posts: 959
Joined: 3 years ago
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Post by Lorn Asbord Schutta » 2 years ago

The final challange was:

Design five monocolored permanent cards, one for each of colors; the cards each must include a Ward keyword with a different cost that is not a generic mana cost.

Please decide which contestant's submission you prefer the most and vote on it. You can vote even if you did not participated in September's CCL. We appreciate all votes and any commentries on the cards designed.

The poll will run for the next 5 days.
slimytrout wrote:
2 years ago
Thalia, Dawn's Last Hope 1WW
Creature — Human Soldier (R)
First strike, vigilance, lifelink
Each opponent can't cast noncreature spells except during their precombat main phase.
Ward — Tap each creature you control. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player taps each creature they control.)
2/3

Mindstrictor 1U
Creature — Snake Illusion (U)
Whenever a player casts a spell, that player mills three cards.
Ward — Mill three cards. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player mills three cards.)
It doesn't have to crush your skull to wring your brain.
1/3

Stromkirk Shadowblade 1B
Creature — Vampire Rogue (U)
Menace
Whenever Stromkirk Shadowblade deals combat damage to a player, put a +1/+1 counter on it.
Ward — Pay life equal to Stromkirk Shadowblade's power. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays life equal to this creature's power.)
2/1

Ashmouth Tormentor 1RR
Creature — Devil (R)
Trample
Whenever Ashmouth Tormentor attacks, defending player may sacrifice a land. If they don't, Ashmouth Tormentor deals 3 damage to them.
Ward — Sacrifice a land. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a land.)
3/3

Howlpack's Hunger 2G
Enchantment — Aura (C)
Enchant creature
When Howlpack's Hunger enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+0 and has trample and "Ward — Put a +1/+1 counter on each creature you don't control." (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player puts a +1/+1 counter on each creature they don't control.)
////
void_nothing wrote:
2 years ago
Anthem of Unlocked Paths 2WW
Enchantment (M)
Ward - Skip your next turn.
Creatures you control get +1/+1.
At the beginning of combat on each player's turn, untap up to one target artifact or creature.
"Destiny shows us the way. Thus we can only be stopped at a heavy cost." - Makiel of the Silver Shield

Shedu Mediator 5U
Creature - Angel Cat (U)
Flying
Ward - Return a creature you control to its owner's hand.
3U: Each player returns a creature they control to its owner's hand. Activate only if Shedu Mediator is attacking and only once per combat.
4/3

Kuunaza's Bodyguard 3BB
Creature - Werewolf Warrior (R)
Flash
Ward - Pay 4 life.
When Kuunaza's Bodyguard enters the battlefield, if it's not your turn, you lose 4 life.
T, Sacrifice Kuunaza's Bodyguard: Creatures you control get +2/+0 and gain indestructible until end of turn.
"We will spill any blood necessary to protect she who is connected to all moons."
5/4

Hidden Ryx Tablet 2R
Artifact (R)
Ward - Have Hidden Ryx Tablet deal 1 damage to each creature you control.
1R, T: Hidden Ryx Tablet deals 1 damage to target creature. Put a chiseling counter on that creature.
3RR, T: For each creature with a chiseling counter on it, create a token that's a copy of that creature. The tokens gain haste. Sacrifice them at end of turn.
Find one of the tablets and survive, and you can carve your own fate.

Utawa Diviner 2GG
Creature - Troll Druid (U)
Ward - Sacrifice a noncreature permanent.
When Utawa Diviner dies, choose one -
• Draw a card.
• Put another target card from your graveyard on top of your library.
2/4

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