Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive  point for the month. If your card ends up with the most votes for that day, you will receive  additional points for the month. In the event of a tie, each person who tied receives  additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Now, there are a lot of things people look for in functions. A lot of study goes into functions with particular properties, like being continuous, or preserving addition, or preserving measurability, or preserving particular types of orientation, perhaps. Of course, a lot of these ideas are special qualities in their own branch of mathematics, and I have no intention to explain them all, at least not now.
Two of the most basic properties a function can have, though, are the properties of being injective (also called "one-to-one") and of being surjective (also "onto").
Injective means that the elements in the image of a function are "spread out" as much as possible. So, a lot of functions can map multiple things to single things, but in an injective function this doesn't happen. If any particular element "b" is in the image of the function, then there is only one pair in the function set that uses that particular "b."
Surjective means that the elements of the codomain of a function are fully contained in the image of the function. So, if there is any element "b" in the codomain at all, then it is used in at least a single pair in the function set. A lot of functions can have images that are smaller than the codomain, but this is not true about surjective functions.
If you have a function that is both injective (the image is "spread out") and surjective (the codomain is "covered"), then the function is called bijective.
Pygyzy wrote: ↑4 days agoNetn10, rithaniel
Artifact - Mox (Un-M)
Restricted (This card is restricted in all formats.)
Reserved (Reserved cards can't be copied.)
, Reveal a card you own named Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, or Mox Emerald from anywhere: Add one mana of any color that card could produce. (That mana cost hundreds of dollars.)
"It's balanced because it won't show up that much."
-Richard Garfield, probably.
bravelion83 wrote: ↑4 days agoVotes: void_nothing, Zemoo
Creature — Horror (R)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, , Pay 3 life: Remove a -1/-1 counter from Returning Horror.
Riria wrote: ↑4 days agoVotes: netn10, zemoo
Vehicles can't be blocked.
Whenever a vehicle attacks, roll a d20. On a roll of 5 or less, its controller sacrifices it.
"From jumping into the middle of stars to being ripped apart before re-entry into realspace, the warp is better suited for high stakes television shows than actual warfare."
void_nothing wrote: ↑3 days agoVotes: Riria, netn10
Artifact - Equipment (R)
Equipped creature has +1/+1 and has lifelink, protection from planeswalkers, and " , Unattach Starwoven Staff: Return target Aura or Equipment card from your graveyard to the battlefield attached to this creature. Activate only as a sorcery."
Rithaniel wrote: ↑3 days agoVotes: Riria, netn10
Artifact - Equipment R
Whenever Moonstone Circlet becomes attached to a creature, you may have that creature become a copy of any other creature on the battlefield.
Whenever Moonstone Circlet becomes unattached from a creature, that creature becomes 1/1 and loses all abilities. (This effect does not end at end of turn.)
"Where I'm from, we see the moon as a great mirror, showing back what it is shown, with power that would make any mortal seem small."
—Fearra, the Crystalline
Zemoo wrote: ↑3 days agovotes: bravelion83, netn10
Artifact Creature - Golem (U)
Converge - ~ enters the battlefield with a -1/-1 counter for each color of mana spent to cast it
If White mana was spent to cast ~, it enters the battlefield with a vigilance counter.
If Blue mana was spent to cast ~, it enters the battlefield with a flying counter.
If Black mana was spent to cast ~, it enters the battlefield with a lifelink counter.
If Red mana was spent to cast ~, it enters the battlefield with a first strike counter.
If Green mana was spent to cast ~, it enters the battlefield with a hexproof counter.