Design a monocolored card of each color. Those cards much each have a new mechanic meant for a redesigned version of the following sets, with each set represented once:
Arabian Nights
Antiquities
The Dark
Fallen Empires
Homelands
Arabian Nights
Antiquities
The Dark
Fallen Empires
Homelands
netn10 wrote: ↑2 years agoArabian Nights
Shahrazad of 1001 Stories
Legendary Creature - Human Peasant (Mythic)
, : Draw a card, then tell a story (To tell a story, reveal any number of cards from your hand. Until you tell another story, you get an emblem with the colors, total mana values and total powers of the revealed cards.)
At the end of your turn, if your story is all colors, has mana value of exactly 10 and its total power is exactly 10, you win the game.
1/1
Antiquities
Unrevel the Past
Sorcery (Rare)
Until the end of your next turn, each artifact card in your graveyard has excavate . ( : Return the card to the battlefield. If it's a creature, it gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Excavate only as a sorcery.)
The Dark
Paladin of Righteousness
Creature - Human Paladin (Rare)
When Paladin enters the battlefield, ally yourself with white (You can only cast white spells until the end of the game.)
Whenever you cast a white spell, you gain 1 life.
Black and red spells cost more to cast.
2/2
Fallen Empires
Aristocrat Collector
Creature - Vampire Noble (Rare)
Whenever Aristocrat Collector enters the battlefield, create two 0/1 black Serf creature tokens.
Abundance - , Sacrifice a Serf: Create a Clue token, a Food token or a Treasure token. Activate this ability only if you control three or more tokens with different names.
3/3
Homelands
Clockwork Homarid
Artifact Creature - Homarid (Rare)
Clockwork 5 (Clockwork Homarid enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Homarid attacks or blocks, remove a +1/+1 counter from it at end of combat.)
: Target creature you control with a +1/+1 counter on it gets +1/-1 until end of turn.
0/0
Henlock wrote: ↑2 years agoTomorrow I'd say. Already have 3 cards
Trader of Wonders
Creature - Human (r)
When Trader of Wonders enters the battlefield, create a Gem token (It's an artifact that has ", : Add one mana of any color.)
, : Exile cards from the top of target player's library until you exile an artifact card. Put that card onto the battlefield and the rest in the bottom.of their owner's library in a random order.
2/2
Lifelike Artficing
Enchantment - Talent (u)
Talent (Before starting the game you may choose to draw one less card for your starting hand. If you do, put this card into your hand.)
Artifact creatures you control enter the battlefield with an additional +1/+1 counter on them.
Sweet Deal
Sorcery (u)
You may choose to pay rather than paying Sweet Deal's mana cost. If you do, it can only target a permanent you own.
Target player gains control of target permanent.
Charming Glow
Enchantment - Aura (u)
Enchant creature
Enchanted creature gets +1/+1 and must be blocked if able.
Gift (When enchanted creature dies, create a green 1/1 Faerie creature token and attach this aura to it.)
Baron's Feast
Sorcery (c)
Sadistic (This spell costs less to cast for each life an opponent lost this turn.)
Exile target nonartifact creature. Its controller loses 1 life and you gain 1 life.
Poll will run for 5 days. Best of luck to both contestants!