Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Tomorrow the thread might be up at a sligthly different time, either earlier or more probably later because of real life things. Or it might just be up at the same time, I don't know. It all depends on how those real life things will go tomorrow. Just don't be afraid if you don't see the thread up at the usual time tomorrow. This should be only for tomorrow.
DCC Scoreboard
void_nothing 27 (+6)
Riria 26 (+1)
bravelion83 25 (+3)
netn10 25 (+2)
Sagharri 17
RIthaniel 9
Riria 26 (+1)
bravelion83 25 (+3)
netn10 25 (+2)
Sagharri 17
RIthaniel 9
bravelion83 wrote: ↑2 years agoVotes: netn10, void_nothing
Moonsilver Brick
Artifact (R)
, : Creatures you control get +0/+1 and gain vigilance until end of turn. Activate this ability only if it's day.
, : Creatures you control get +1/+0 and gain trample until end of turn. Activate this ability only if it's night.
void_nothing wrote: ↑2 years agoVotes: bravelion83, netn10
Hedge Giant
Creature - Giant Wizard (R)
Ward
When Hedge Giant enters the battlefield or dies, return target noncreature card from your graveyard to your hand.
4/4
Rithaniel wrote: ↑2 years agoVotes: Riria, void_nothing
I think it might be the schedule change that screws me up. My brain just can't seem to handle it.
Circular Path
Land R
: Add .
You may sacrifice Circular Path as an additional cost to casting an instant or sorcery spell. If you do, that spell can target and damage creatures as though they had no abilities.
A path that goes nowhere is the perfect place to find something that can't be found.