Unusual vanillas
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 6 (+4)
dyd 5 (+3)
bravelion83 5 (+3)
netn10 2 (+0)
.::Note of the Day::.dyd 5 (+3)
bravelion83 5 (+3)
netn10 2 (+0)
.::Yesterday's Submissions::.
giving multiple abilities to some cards in your graveyard
dyd wrote: ↑2 years agoVotes: bravelion83, void_nothing
Ktarama, Connoisseur of Death
Legendary Creature - Troll Shaman
Cards in your graveyard have recover .
Each creature card in your graveyard has scavenge , where X is its power.
Whenever one or more cards leave your graveyard, double ~'s power until end of turn.
"Lorehold mages spend too much time studying the past and not enough exploiting it."
1/6
IIW: daybound / nightbound not on Werewolf
bravelion83 wrote: ↑2 years agoVotes: dyd, void_nothing
Bad Memories
Sorcery (R)
Each creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost plus .
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
IIW: the number of cards in your library matters
void_nothing wrote: ↑2 years agoVotes: dyd, bravelion83
Strings of the Soulsworn
Enchantment (R)
White creature cards in your graveyard have "At the beginning of combat on each player's turn, you may tap or untap up to one target creature if it shares a name with this creature."
Blue creature cards in your graveyard have " : Target creature gains all activated and triggered abilities of this creature until end of turn. It gains this creature's name in addition to its own until end of turn."
"Orderly proceedings sometimes mandate new identities for the witnessing dead." - Grand Arbiter Vostas III
IIW: Tavern scenes