Prisoners
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 61 (+4)
netn10 56 (+2)
bravelion83 47 (+2)
dyd 32 (+2)
Venedrex 7
JovialJovian 7
Pygyzy 1
Ink-Treader 1
.::Note of the Day::.netn10 56 (+2)
bravelion83 47 (+2)
dyd 32 (+2)
Venedrex 7
JovialJovian 7
Pygyzy 1
Ink-Treader 1
Would anyone be interested in hosting the New Challenge Every Day threads for next month?
.::Yesterday's Submissions::.
Keyword counters
dyd wrote: ↑2 years agoVotes: void_nothing, bravelion83
Memorial to Greatness
Land
Memorial to Greatness enters the battlefield tapped.
Add or
, Exile a card from your graveyard: This turn, each creature you control enters the battlefield with a flying counter on it if the exiled card has flying. The same is true for first strike, deathtouch, lifelink, menace, reach, trample, and vigilance. If the creature entering is legendary, the same is true also for double strike, hexproof, and indestructible.
IIW: cards with abilities usually on other types (e.g. Llanowar Reborn)
bravelion83 wrote: ↑2 years agoVotes: dyd, void_nothing
Faithful Companion
Creature — Dog (R)
Faithful Companion enters the battlefield with a vigilance counter, a trample counter, and an indestructible counter on it.
At the beginning of your upkeep, you may move a counter from Faithful Companion to another target creature you control.
3/3
IIW: the number of cards in your hand matters
I just realized I have missed power and toughness on the Bike. It was supposed to be a 2/2.
netn10 wrote: ↑2 years agoVotes: void_nothing, bravelion83
Self-Made Automaton
Artifact Creature - Human Construct (Rare)
Self-Made Automaton enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Self-Made Automaton: Put a flying counter, a vigilance counter or a trample counter on Self-Made Automaton.
0/0
IIW: Three color demon mob boss.
void_nothing wrote: ↑2 years agoVotes: dyd, netn10
Stasis-Seal Taxiid
Creature - Nightmare Badger (R)
Stasis-Seal Taxiid can't be blocked by creatures with power 3 or greater.
Whenever Stasis-Seal Taxiid deals combat damage to a player, put a hexproof counter or an indestructible counter on another target permanent you control.
2/3
IIW: Scottish history