Archers
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 54 (+3)
netn10 48 (+2)
bravelion83 41 (+2)
dyd 27 (+1)
Venedrex 7
JovialJovian 7
Pygyzy 1
Ink-Treader 1
.::Note of the Day::.netn10 48 (+2)
bravelion83 41 (+2)
dyd 27 (+1)
Venedrex 7
JovialJovian 7
Pygyzy 1
Ink-Treader 1
Posting time will continue as normal now.
.::Yesterday's Submissions::.
Nonblue card draw
dyd wrote: ↑2 years agoVotes: void_nothing, bravelion83
Stroke of Inspiration
Sorcery
Each player may discard a card chosen at random. Each player who discarded a card this way may create a Treasure token. If they don't, they draw cards equal to the discarded card's mana value.
Draw a card.
IIW: weather control
bravelion83 wrote: ↑2 years agoVotes: netn10, void_nothing
Painful Experience
Sorcery (R)
You may pay 2 life. Then you draw cards equal to the life you've lost this turn. (Damage causes loss of life.)
"It might be unpleasant, but pain is always an experience you can learn from."
IIW: typecycling
void_nothing wrote: ↑2 years agoVotes: bravelion83, netn10
Nature's Voice
Instant (R)
Untap all creatures you control.
Lands you control gain hexproof until end of turn.
Draw a card if you control four or more creatures and draw a card if you control four or more lands.
IIW: Big lifegain