Vehicle with off color activated ability
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 66 (+2)
Lorn Asbord Schutta 61
netn10 59 (+3)
dyd 47 (+2)
bravelion83 46 (+1)
Apellosine 11
JovialJovian 4
Pygyzy 2
Venedrex 2
.::Note of the Day::.Lorn Asbord Schutta 61
netn10 59 (+3)
dyd 47 (+2)
bravelion83 46 (+1)
Apellosine 11
JovialJovian 4
Pygyzy 2
Venedrex 2
.::Yesterday's Submissions::.
Apocalyptic events
netn10 wrote: ↑2 years agoVotes: dyd, void_nothing
God Pharaoh's Return
Sorcery (Mythic)
You may put a Nicol Bolas card from your hand onto the battlefield.
Exile each creature card from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
IIW: new blue-black archtype
bravelion83 wrote: ↑2 years agoVotes: netn10, void_nothing
Violent Tsunami
Sorcery (R)
Return all nonland permanents to their owners' hands.
All lands become Islands until your next turn. (They lose all other land types.)
It takes everything on its way and never brings anything back.
IIW: Nobles
void_nothing wrote: ↑2 years agoVotes: dyd, netn10
Nyx Rent Open
Sorcery (M)
Each creature becomes an enchantment. (They're no longer creatures.) Then choose up to two target permanents. Destroy them if they're enchantments.
IIW: Tarkir