New Challenge Every Day - July 2nd: Werewolves

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void_nothing
Look On My Sash...
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Post by void_nothing » 2 years ago

Today's Challenge:
Werewolves

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 98 (+4)
JovialJovian 76 (+0)
netn10 72 (+3)
bravelion83 53 (+4)
void_nothing 52 (+1)
dyd 43 (+2)
Pygyzy 16 (+0)
haywire 13
Venedrex 9
kwanyeegor-ii 1
.::Note of the Day::.

@slimytrout handily wins June!

.::Yesterday's Submissions::.
Druids
dyd wrote:
2 years ago
Votes: slimytrout bravelion83

Sprout Tender 2gw
Creature - Treefolk Druid
t: Add one mana of any color.
Tap two untapped Druids you control with different names: Add three mana of any type that a land you control could produce.
Guardians and teachers, the sprout tenders are fundamental in the upbringing of new generations.
2/6

IIW: unruly kids
bravelion83 wrote:
2 years ago
Votes: netn10, slimytrout

Earth Manipulator 2G
Creature — Elf Druid (R)
When Earth Manipulator enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle.
T: Add one mana of any color.
2G, T: You may play an additional land this turn.
1/3

IIW: Werewolves
slimytrout wrote:
2 years ago
void_nothing, bravelion83

hm: netn10 -- it's a fun idea and a great nickname, but the base rate is a 2/2 for R with upside...
JovialJovian wrote:
2 years ago
votes: netn10, slimytrout

Druid of the Scales 2GU
Creature - Naga Druid (U)
Crocodile, Dinosaur, Dragon, Drake, Lizard, Naga, and Snake spells you cast cost one colored mana of your choice less to cast.
"The time of the softskins is over, we will reclaim our dominion!" - General Scales
3/2

IIW: Boars
netn10 wrote:
2 years ago
Votes: dyd, bravelion83

Druids of the Four Seasons 2GG
Creature - Druid (Mythic)
At the beginning of your upkeep, put a level counter on Druids of the Four Seasons.
LEVEL 1: T: Draw two cards. 2/4
LEVEL 2: T: Add GGG. 3/3
LEVEL 3: Trample, hexproof 6/6
LEVEL 4: Remove all level counters from Druids of the Four Seasons and put a permanent card from your hand onto the battlefield. 1/1

IIW: d20
Lorn Asbord Schutta wrote:
2 years ago
Votes: dyd; bravelion83

Gorilla Druid
Creature - Ape Druid (R)
You can't cast artifact spells.
: Add one mana of any color.
Even centuries after the Ice Age, Yavimaya tribes haven't quelled their hatred of artifice.
1/1

IIW:
void_nothing wrote:
2 years ago
Votes: netn10, slimytrout

Star Seeder W
Creature - Kor Druid (U)
Lands you control have "T: You gain 1 life for each tending counter on this land."
T: Put a tending counter on target Plains you control.
1/2

IIW: Ancient fauna other than dinosaurs
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
Randomancer
Posts: 2592
Joined: 4 years ago
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Post by dyd » 2 years ago

Votes: Lorn Asbord Schutta, void_nothing

Sheep's Clothing
Enchantment - Aura
Enchant creature
Enchanted creature has base power 0 and is a black Sheep.
: Attach Sheep's Clothing to target creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Sheep's Clothing.
///
The Wolf Inside
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0, has first strike and is a red Werewolf.
: Attach The Wolf Inside to target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform The Wolf Inside.

IIW: break a curse
Last edited by dyd 2 years ago, edited 1 time in total.

Apellosine
Posts: 99
Joined: 3 years ago
Pronoun: Unlisted

Post by Apellosine » 2 years ago

Votes: bravelion83, JovialJovian

Landulf, Crescent Cursed 3RG
Legendary Creature - Werewolf (M)
Trample
Other Werewolf creatures you control have trample.
Whenever Landulf, Crescent Cursed attacks, you may transform any number of other Human Werewolf creatures.
6/4

IIW: Farming

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bravelion83
Back to fighting monsters
Posts: 4082
Joined: 4 years ago
Pronoun: he / him
Location: Florence, Italy

Post by bravelion83 » 2 years ago

Votes: Lorn Asbord Schutta, void_nothing

Holder of Sunlight 2G
Creature — Human Werewolf (R)
At the beginning of each upkeep, if no spells were cast last turn, transform Holder of Sunlight.
Whenever Holder of Sunlight or another Werewolf enters the battlefield under your control, you gain 3 life.
2/2

//

Lupine Fighter
(G) Creature — Werewolf (R)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lupine Fighter.
Whenever this creature transforms into Lupine Fighter or another Werewolf you control transforms, that creature fights target non-Werewolf creature an opponent controls.
4/4

IIW: non-black Vampires or Zombies
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


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netn10
Posts: 3984
Joined: 4 years ago
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Post by netn10 » 2 years ago

Votes: JovialJovian, Lorn Asbord Schutta

The Imminent One RRR
Legendary Creature - Horror Werewolf (Mythic)
Whenever this creature enters the battlefield or transforms into The Imminent One, discard your hand.
At the beginning of each upkeep, if no spells were cast last turn, The Imminent One.
7/7
///////////////
The Primal Urge
(Green Indicator) Legendary Creature - Eldrazi Werewolf (Mythic)
Whenever this creature transforms into The Primal Urge, draw a card for each creature you control.
The Primal Urge's power and toughness are each equal to the number of cards in your hand.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform The Primal Urge.
*/*

IIW: Enchantment - Class

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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 2 years ago

Votes: dyd, bravelion83

Thick-skulled Brute 2RR
Creature — Human Werewolf (R)
Ward - Sacrifice an equipment.
At the beginning of each upkeep, if no spells were cast last turn, transform Thick-skulled Brute.
While militiamen broke all the batons trying to pacify him...
1/3
///
Brutal Skull-cracker
() Creature — Werewolf (R)
Whenever Brutal Skull-cracker attacks, it deals damage equal to its power to another target unequipped creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Brutal Skull-cracker.
... the reciprocated head-smashing was overall success.
4/3

IIW: Illusion tokens

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void_nothing
Look On My Sash...
Posts: 15110
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Post by void_nothing » 2 years ago

Votes: JovialJovian, netn10

Brutal Crowd 5RR
Creature - Human Werewolf (R)
Menace
At the beginning of each upkeep, if no spells were cast last turn, transform Brutal Crowd.
6/6
///
Unappeasable Howlpack
Creature - Werewolf (R)
First strike
Unappeasable Howlpack can't be blocked except by four or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Unappeasable Howlpack.
13/13

IIW: Groups of three
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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