New Challenge Every Day - May 14th: Level up

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void_nothing
Look On My Sash...
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Post by void_nothing » 2 years ago

Today's Challenge:
Level up

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
slimytrout 40 (+3)
netn10 33 (+4)
JovialJovian 28 (+6)
dyd 26 (+2)
void_nothing 24
bravelion83 23 (+3)
Venedrex 3
Riria 2
haywire 1
duducrash 1
Pygyzy 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Yetis
dyd wrote:
2 years ago
Votes: JovialJovian, slimytrout

Abominable Snowminion 3b
Snow Creature - Yeti Minion
When ~ enters the battlefield, each player sacrifices a non-snow creature.
4/2

IIW: monocolor ultimatums
netn10 wrote:
2 years ago
Votes: JovialJovian, bravelion83

Snow Way 2U
Snow Tribal Enchantment - Yeti (Rare)
Yeti spells you cast cost 1 less for each snow permanent you control.
Sacrifice three Yetis: Counter target spell.

IIW: White common that makes Inkling/s
bravelion83 wrote:
2 years ago
Votes: slimytrout, netn10

Terror of the Snow 3U
Snow Creature — Yeti (R)
Terror of the Snow's power and toughness are each equal to the number of nonland snow permanents you control.
3S, T: Search your library for a Snow card, reveal it, put it into your hand, then shuffle.
*/*

IIW: C in the mana cost
Pygyzy wrote:
2 years ago
Jovialjovian, netn10

Mysterious Sighting rG
Enchantment (R)
Whenever a non-Human creature becomes the target of a spell or ability for the first time each turn, create a Clue. If that creature is a Yeti or Sasquatch, untap it and gain control of it until end of turn. It fights target creature at random.

Iiw: theoretical or abstract concepts
slimytrout wrote:
2 years ago
JovialJovian, bravelion83

Alpine Yeti 2U
Creature - Yeti (C)
1R: Alpine Yeti gets +1/+0 and gains menace until end of turn.
Travelers in the Sharphorn Mountains are warned never to sleep in a cave. At least the blizzard isn't trying to kill you.
2/3

IIW: Creatures with mechanics that have never been on creatures
JovialJovian wrote:
2 years ago
votes: netn10, dyd

Bellowing Sasquatch 4R
Creature - Yeti (U)
Apex - Bellowing Sasquatch has menace as long as it has the greatest power among creatures on the battlefield.
R: Bellowing Sasquatch gets +1/+0 until end of turn.
3/3

IIW: "If X is 8 or more"
MonoRedMage wrote:
2 years ago
Votes - dyd, slimytrout

Autumnal Yeti 5R
Creature - Yeti {U}
When Autumnal Yeti enters the battlefield, you may discard a land card. If you do, draw two cards.
Autumnal Yeti can't be blocked by blue creatures, red creatures, or snow creatures.
The only yeti subspecies that shuns extreme climates.
4/3

IIW - Captains
kwanyeegor-ii wrote:
2 years ago
netn10 jovialjovian
void_nothing wrote:
2 years ago
Votes: bravelion83, JovialJovian (both great homages)

Guide of the Empty Expanse 3WW
Creature - Yeti (U)
Whenever Guide of the Empty Expanse blocks or fights a creature, at the beginning of the next end step, exile that creature and you gain life equal to its power.
3/3

IIW: Bandar/Cat Monkeys
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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bravelion83
MKM MCC going on now
Posts: 4041
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Post by bravelion83 » 2 years ago

Votes: netn10, slimytrout

Hard-Feathered Eagle 1GU
Creature — Bird (U)
Level up {G/U} ({G/U}: Put a level counter on this. Level up only as a sorcery.)
2/2
LEVEL 2-4
Flying, ward 2
3/3
LEVEL 5+
Flying, hexproof
4/4

IIW: C in the mana cost
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
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Pygyzy
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Post by Pygyzy » 2 years ago

Dyd, netn10

Age of Heroes c
Enchantment - Saga (M)
Level up 2, Remove a lore counter from Age of Heroes
[ I ] Create a 1/1 Demigod creature token that's all colors.
LEVEL 1
Whenever you add a lore counter to Age of Heroes, you get an experience counter.
[ II ] Target creature you control can't be blocked this turn.
LEVEL 2+
Creatures you control that are all colors get +0/+1 for each experience counter you have.
[ III ] Until end of turn, creatures you control that are all colors gain trample, and get +X/+0. X is equal to the number of experience counters you have.

Iiw: Mystery
Last edited by Pygyzy 2 years ago, edited 4 times in total.

slimytrout
Posts: 1861
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Post by slimytrout » 2 years ago

dyd, JovialJovian

Angelic Ascent W
Enchantment - Aura (R)
Level up 1W ((1W: Put a level counter on this. Level up only as a sorcery.)
+1/+1
LEVEL 1-3
Totem armor
Enchanted creature has flying.
+2/+2
LEVEL 4+
Indestructible
Enchanted creature has flying, lifelink, and indestructible.
+3/+3

IIW: Impostors
Last edited by slimytrout 2 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
Posts: 2254
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Post by JovialJovian » 2 years ago

votes: dyd, slimytrout

Hedron Assemblage
Land (R)
Level up 1
T: Add C
Lvl 1-6T: Add one mana of any color
Lvl 7+T: Add WUBRG

IIW: Dangerous weather

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dyd
Randomancer
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Post by dyd » 2 years ago

Votes: bravelion83, void_nothing

Akroma's Sanctuary 2w
Artifact
Level up 7 (7: Put a level counter on this. Level up only as a sorcery.)
Whenever a creature you control deals combat damage to a player, put a level counter on Akroma's Sanctuary.
LEVEL 3-6
t: Choose an ability at random from among flying, first strike, vigilance, trample, haste, protection from black or protection from red. Until your next turn, creatures you control have that ability.
LEVEL 7+
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black and from red.

IIW: removing brick counters

netn10
Posts: 3934
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Post by netn10 » 2 years ago

Votes: slimytrout, MonoRedMage

Young Prince W
Creature - Human (Rare)
Level up - Tap another untapped creature you control.
1/1
1-2: T: Each player draws a card. 2/2
3+: T: Draw a card if you have less cards than each opponent. 3/3

IIW: Vehicle Saga

kwanyeegor-ii
Posts: 1912
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Post by kwanyeegor-ii » 2 years ago

netn10 pygyzy
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
Look On My Sash...
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Post by void_nothing » 2 years ago

Votes: bravelion83, slimytrout

Turntimber Bait Squad 2G
Creature - Elf Scout (U)
Level up 1G | 3/2
Level 2-3 | Whenever Turntimber Bait Squad attacks, target creature blocks it this combat if able. 4/3
Level 4+ | All creatures able to block Turntimber Bait Squad do so. 6/5

IIW: Split second
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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