kwanyeegor-ii wrote: ↑2 years ago
Vicious Nosferatu 4BB
Creature - Vampire (Uncommon)
Flash
Lifelink
When Vicious Nosferatu enters the battlefield, if it's your turn, target opponent discards a card.
5/3
Nice tension, this is a creature with flash that you want to cast on your own turn. One could say why does it need to have flash then, but as I said, I like the tension. At least it's one more option. Also, interesting in multiplayer as it says *target* opponent. Good submission overall, and strong start for my bracket.
JessWill wrote: ↑2 years ago
Mystical Hydra XGU
Creature - Hydra (R)
Flash
When Mystical Hydra enters the battlefield, counter target spell with converted mana cost X, then put a number of +1/+1 counters on Mystical Hydra equal to that spell's converted mana cost.
0/0
Old terminology (CMC is now "mana value") but fine card. It's just a bit too similar to
Draining Whelk, which I remember well because a friend of mine at the time played it in his deck. Also, I don't see much green in this card. As the Whelk demonstrates, blue can put the +1/+1 counters on by itself. Also, I guess this should have been "as" it etb, not "when". As is, it dies before even getting the counters, notice that the Whelk is a 1/1 and not a 0/0. Also, the challenge asked for mana value 4 or greater, but this has a mana value of 2, as X is considered zero to calculate the mana value.
Venedrex wrote: ↑2 years ago
Soulkeeper
Creature — Spirit (R)
Flash
When Soulkeeper enters the battlefield, you may exile up to one target creature you control or a creature card in your graveyard. When Soulkeeper dies, return that creature to the battlefield tapped.
2/4
I like this card, and I really like how you managed to put together flickering and reanimation, on a creature that you want to die but that has 4 toughness, so it's not the easiest to kill with damage. It's probably better to build some kind of Aristocrats style deck so that you can sacrifice this at will. But after all, if you cast this as a surprise blocker, you want the high toughness. I know it was required by the challenge, but this would work even without flash. I also wonder if it could have a less restrictive mana cost.
Ink-Treader wrote: ↑2 years ago
Imposing Archon 3WW
Creature - Archon Warrior (R)
Flash
Flying
When Imposing Archon enters the battlefield, if it's the combat phase, put a +1/+1 counter on Imposing Archon for each creature attacking you or a planeswalker you control, then end the combat phase.
3/3
Wait, why "end the combat phase"? So that I play this in my opponent's declare attackers step, I put the +1/+1 counters on it, and then I don't even get to block with it? Ok, I will have a relevant attacker in the air on my turn, but I'm not the biggest fan of this. My inner Timmy would like to be able to block with this, even if it might require an increase in the mana cost. My inner Spike would probably be fine just casting this during my opponent's end step and get the 3/3 flyer, or casting it as a
Fog that leaves a creature behind.
MonoRedMage wrote: ↑2 years ago
Magescorcher Hellkite 5RR
Creature - Dragon {M}
Flash
Flying, trample
When Magescorcher Hellkite enters the battlefield, it deals 2 damage to target opponent and each creature that player controls for each noncreature spell that player has cast this turn.
5/5
The text is a bit convoluted and I had to read it twice to get it. Essentially, you want to cast this in response to your opponent casting multiple noncreature spells on a single turn. But then, when it happens, will you have seven mana available? It might be just me, but if I have seven mana available and I'm ahead, I want to be proactive and close the game, while if I'm behind I want to just cast this as a big creature to get back in the game. Again, a proactive move. I just can't see myself leaving seven mana open unless I'm just flooded. Anyway, this is perfectly in your favorite color (I can guess what it is...
) and it does feel like a mythic to me.
RaikouRider wrote: ↑2 years ago
Runesnatcher Clique 3UU
Creature - Faerie Rogue {R}
Flash
Flying
When Runesnatcher Clique enters the battlefield, gain control of target spell. If you do, you may choose new targets for it, then that spell's owner gains control of Runesnatcher Clique.
(A copy of a permanent spell becomes a token.)
3/3
I think this would be much cleaner using the word "exchange". After all it's what it does, you exchange control of it and target spell, choosing new targets. Also, the reminder text is correct, but why does it reference copies where no copies are created? You gain control of the spell, you don't copy it. This does feel like a Lorwyn Faerie though, even if I'm not a big fan of it.
Flatline wrote: ↑2 years ago
Volatile Force 3r
Creature — Elemental (U)
Flash
When Volatile Force dies, it deals 2 damage to each creature that was dealt damage this turn.
"Be careful how hard you hit it. It doesn't look entirely stable."
3/1
A surprise blocker that can easily die, and you want it to die, probably killing the attacker it blocks (3 power plus the two damage on dies are certainly enough to kill a lot of creatures) plus possibly other creatures too. I like this, and I have nothing bad to say about it. I also appreciate that this is the only card that has flavor text in my bracket.