slimytrout wrote: ↑3 years ago
slimytrout wrote: ↑3 years ago
Korei, Changed by the Seasons 1BG
Legendary Enchantment Creature - Demigod (U)
Korei's power is equal to your devotion to black and green.
(Each and/or in the mana costs of permanents you control counts toward your devotion to black and green.)
When Korei dies, return it to the battlefield under target opponent's control. If that player doesn't own Korei, lands they control don't untap during their next untap step.
*/2
Pharika, the Witherer 2BG
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
Whenever a creature you control deals damage to a creature you don't control, put a -1/-1 counter on the creature you don't control.
5/6
slimytrout wrote: ↑3 years ago
The Implicit Maze 1UR
Enchantment - Saga (U)
I, II - Investigate
(Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
III - The Implicit Maze deals damage to any target equal to the number of cards you've drawn this turn.
Ral Zarek, Maze-Runner 1UR
Legendary Planeswalker - Ral (M)
+1: Up to one target creature gains haste and gets +1/+1 until end of turn for each spell you've cast this turn.
-1: Tap target creature. Ral Zarek, Maze-Runner deals 1 damage to it and one damage to its controller.
-6: Untap all permanents you control. If it's your main phase, there's an additional combat phase after this phase.
3
Pharika — The first two abilities are normal business for a Theros god. The last one makes sense with the name and her general flavor. A fine card in a vacuum, but I see no real connection to Korei.
Ral — Now here's a connection! He runs the Maze, that's a flavorful connection. Unfortunately, I don't see a mechanical one. The abilities are all fine and the character feels like him, maybe there is a bit more red in this card then blue, but that's just a minor thing.
Connection points: 1 (flavor: Ral running the Maze).
Ink-Treader wrote: ↑3 years ago
Ink-Treader wrote: ↑3 years ago
Avatar of Blight 3BB
Creature - Avatar Horror (R)
Protection from nonlands
B: Avatar of Blight gets +1/+1 until end of turn.
Whenever Avatar of Blight attacks, the defending player may pay
XX. When they do, they may untap X target lands they control. Those lands become 3/3 Elemental creatures until end of combat. They're still lands.
Nature seethes in its presence.
3/3
Ob Nixilis, Worldbane 4BBB
Legendary Planeswalker - Nixilis (M)
When Ob Nixilis enters the battlefield, each player sacrifices each creature they control. Then put a loyalty counter on Ob Nixilis for each nontoken creature you control sacrificed this way.
+1: Each opponent loses 3 life unless they discard a card. When a land card is discarded this way, put a loyalty counter on Ob Nixilis.
-2: Destroy target creature, enchantment, or planeswalker an opponent controls.
-XX: Create X 5/5 black Demon creature tokens with flying and trample.
5
Ink-Treader wrote: ↑3 years ago
The West Wind's Travels GU
Enchantment — Saga (U)
I — Untap target permanent and you gain 2 life.
II — Put target card in your graveyard not named The West Wind's Travels on top of your library.
III — You may put a Saga card from your hand onto the battlefield. If you don't, draw a card.
Shelesce, the West Wind 1UG
Legendary Creature - Elemental Spirit (R)
Flying, ward
2
Whenever Shelesce, the West Wind deals combat damage to a player, draw a card.
If you would draw a card, you may instead put a card from your graveyard on top of your library.
"I am that which soothes and refreshes."
2/2
Ob Nixilis — So it's like a Wrath that I want to kill my creatures with? Honestly, it's not my preferred style but it makes sense in black. I've found a connection in the +1: "loses 3 life" and the lands become 3/3, so it's like one of their lands hit them back. Lands are also referenced in that ability. Good. Now, the -2 is my style! No connections but I like it, and neither in the last ability. I also see no flavor reason why that Avatar is cast by Ob Nixilis. If I recall correctly, his spark ignited when his home plane has been destroyed and he was the only survivor. Maybe that Avatar is supposed to be the entity that destroyed his plane? No, I'm probably looking for a connection that just isn't there.
Shelesce — Personally, I like hexproof much more than ward, but that's just me. Flavor connection, very good. This is what I'm looking for. Mechanically it's fine, even if I think that green could put the card from your graveyard directly into your hand. I don't really like tutors that put the card on top instead than in my hand. But compared to drawing a card, it would have probably been too strong, like drawing a specific card, so maybe it's better this way. It's interesting seeing curiosity and the replacement effect tied with each other. Wait, it's a connection! I've just realized it! The II in the Saga is exactly the replacement effect from Shelesce. Good. That's why the card went on top, now I've got it.
Connection points: 3 (mechanics: Ob's +1, Shelesce with the saga's II; flavor: Shelesce's and the Saga's names).
Venedrex wrote: ↑3 years ago
Venedrex wrote: ↑3 years ago
Avatar of Perseverance
Creature — Avatar (R)
Vigilance
Whenever another nontoken creature you control dies, exile that creature with 3 time counters on it. If it doesn't have suspend, it gains suspend.
(At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
5/5
Elspeth, Prisoner of Phyrexia
Legendary Creature — Human (M)
: You gain 2 life, then if you have ten or more life than your starting life total, exile Elspeth, Prisoner of Phyrexia, then return her to the battlefield transformed under her owner's control.
0/2
//
Elspeth, Devoted Squire
(W) Planeswalker — Elspeth (M)
+1 Untap target creature you control.
-3 Destroy target creature an opponent controls with power greater less than or equal to the amount of life you have more than your starting life total.
-9 You get an emblem with: "Whenever you cast a spell, create a 2/2 white Knight creature token with vigilance."
{5}
Venedrex wrote: ↑3 years ago
Assembling the Nine Titans
Enchantment — Saga (M)
I, III — Search your library for up to three planeswalker cards with different names, reveal them and put them into your hand, then shuffle.
IV — Create nine 5/5 colorless Construct artifact creature tokens with defender and: "Tap an untapped planeswalker you control: This creature can attack this turn as though it didn't have defender."
Urza, Invasion Strategist
Legendary Planeswalker — Urza (M)
Whenever an artifact enters the battlefield under your control, scry 2.
+1: Create a 2/2 colorless Construct artifact creature token.
-4 Exile target artifact or creature an opponent controls with mana value 4 or less, then return it to the battlefield under your control at the beginning of your upkeep.
-8: You get an emblem with: "At the beginning of your upkeep, create a copy of each artifact you control."
{6}
Elspeth — We know that Elspeth comes from a plane that has been compleated by the Phyrexians even though we've never been there so far. This Elspeth is clearly the one from that plane when her spark ignited. Did her spark really ignite if or when she was made prisoner by the Phyrexians on her home plane? *checks
Wiki* Wow, yes, she did! She actually spent her whole childhood prisoner of the Phyrexians. Not a connection, but it's very good flavor, almost worth a connection point all by itself! I'll give you a half point for that, it's a connection but to her origin story, not to your round 1 card. I see no connections to the Avatar, in neither flavor nor mechanics. The mechanics are fine by themselves. I had considered doing "greater than" in my own Norakov, but then I thought that it was too strong and went with "less to". I think the same thing applies here to the -3. If I have my starting life total (aka 0 life above that), I can destroy
Emrakul (protection from spells does nothing because it's an ability).
Urza — As I said last round, this is from before my time, but I do know that Urza was one of the Nine. That's a flavor connection. Mechanically, I like how the +1 triggers the first ability, as does the -4 if you blink an artifact. The -8 does too if you write that those copies are tokens, as they should be. This card fits very well what I know of Urza as an artificer, but there are no connections to the Saga though. I'll give you another half point for the connection among all his abilities.
Connection points: 2 (0.5 for Elspeth's origin story, 1 because Urza is one of the Nine Titans, 0.5 for Urza's abilities that are connected to each other but not to the Saga)
Henlock wrote: ↑3 years ago
Henlock wrote: ↑3 years ago
Dassae, The Forbidden Word 1wwww
Legendary Creature - Avatar (m)
Flying
When Dassae. The Forbidden Word enters the battlefield, name a card.
At the beginning of each player's upkeep, that player names a card.
Only cards named by Dessae can be cast.
2/6
Marvisian, Scholar of Amulets 2ww
Legendary Creature - Human Artificer (r)
Flash
As Marvisian, Scholar of Amulets enters the battlefield, name a card.
Artifacts and creatures you control have protection from the chosen card.
2/4
Henlock wrote: ↑3 years ago
Founding of the Ancient City wwg
Enchantment - Saga (m)
I- Create two white 1/1 Human creature tokens.
II- Create a green 2/2 Wolf creature token.
III-Search your library for a legendary land card and put it onto the battlefield. Shuffle.
Lupa Mater 1gg
Legendary Enchantment Creature - Wolf (r)
1/1 creatures you control have indestructible.
,
: Another target creature you control has base power and toughness 1/1 this turn.
2/2
Marvisian — I didn't get a chance to critique Dassae, but that's for the best probably because I've just read it for the first time and I'll be honest: I'm not a huge fan of it. Marvisian is fine, not exciting to me either but still fine. A connection: both cards require you to name cards, one to allow you to play them, the other to get protection from them.
Lupa Mater — Wait! The ancient city from the Saga is Rome?!? I hadn't got that. And this card's name is even in Latin. If it's not supposed to be Rome, this is certainly a huge coincidence. Admittedly, too big to be a coincidence. I don't know how familiar everybody here is with the legend of the foundation of Rome, Romolo and Remo being raised by a wolf, which is referenced by
a card in Theros block even though it's not a Greek myth but a Roman one. Now I understand the Saga. The two humans that I creates are Romolo and Remo. The Wolf II creates is the one that raised them, also represented by Lupa Mater, literally Mother Wolf. And this gives the 1/1 Humans from the Saga's I indestructible. Now this is the level of connection I was talking about! Amazing work! And thank you from a proud Italian guy. You made me proud with this card.
Connection points: 4 (flavor: the Saga represents the founding of Rome and Lupa Mater is the wolf that raised Romolo and Remo; mechanics: the Saga creates 1/1 tokens that get indestructible from Lupa Mater, it also creates a 2/2 Wolf and Lupa Mater is a Wolf too, both Dassae and Marvisian require you to name cards)
kwanyeegor-ii wrote: ↑3 years ago
kwanyeegor-ii wrote: ↑3 years ago
Avatar of Ingenuity 3UU
Creature - Avatar (Rare)
Avatar of Ingenuity has power and toughness each equal to the number of artifacts you control.
Whenever you cast an artifact spell, you may tap or untap target permanent.
Legendary artifact spells you cast cost
2 less to cast.
*/*
Raboclus, Dreamer of Masterpieces 1UU
Legendary Creature - Human Artificer (Mythic)
The "legend rule" doesn't apply to legendary artifacts you control.
Raboclus has all abilities of legendary artifacts you control.
6UU: Create a token that's a copy of target artifact.
2/2
kwanyeegor-ii wrote: ↑3 years ago
Nylea's Chase 1G
Enchantment - Saga (Uncommon)
I - Target creature you control gets +1/+1 and gains haste until end of turn.
II - Creature spells you cast cost
1 less to cast this turn.
III - Target creature you control fights target creature you don't control.
Pnimea, Setessan Gamekeeper G
Legendary Creature - Human Scout (Rare)
If Pnimea would be dealt noncombat damage, if it's your turn, prevent that damage and draw a card.
1G: Untap target attacking creature.
3G: Target attacking creature gets +3/+3 until end of turn.
1/1
Raboclus — I find a mechanical connection between the Avatar, that makes your legendary artifacts cheaper, and Raboclus, that allows you to control multiples of them and creates token copies of them. It's not my style of card, but that's good for this round. I'm not a fan of the last ability costing eight mana. Also, somewhat of a flavorful connections between the Avatar of "Ingenuity" and the Dreamer of "Masterpieces". It's all about creativity.
Pnimea — I see various connections here: the Saga gives a creature haste and Pnimea gives +3/+3 to attacking creatures, and the creature that got haste can conveniently attack immediately. Also, the Saga has creatures fight and Pnimea can prevent the incoming damage from the fight because it's noncombat damage. Yeah, you know, fight is not combat. Flavorfully, Setessa and Nylea is also somewhat of a connection.
Connection points: 5 (mechanics: both the Avatar and Raboclus care about legendary artifacts, the Saga gives haste and Pnimea +3/+3 to attackers, the Saga prevents damage from the fight; flavor: "ingenuity" and "masterpieces", Nylea and Setessa)