Locks and keys
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 48 (+3)
dyd 46 (+1)
netn10 39 (+3)
Venedrex 39 (+3)
void_nothing 36 (+3)
bravelion83 35 (+1)
ahyangyi 22
haywire 16
dangerousdice 5
FoilSquared 5
wizyard 3
Riria 3
duducrash 1
.::Note of the Day::.dyd 46 (+1)
netn10 39 (+3)
Venedrex 39 (+3)
void_nothing 36 (+3)
bravelion83 35 (+1)
ahyangyi 22
haywire 16
dangerousdice 5
FoilSquared 5
wizyard 3
Riria 3
duducrash 1
.::Yesterday's Submissions::.
Insects
bravelion83 wrote: ↑2 years agoVotes: JovialJovian, Venedrex
Venomous Scorpion
Creature — Insect (U)
Deathtouch
Whenever Venomous Scorpion deals combat damage to a creature, you draw a card and you lose 1 life.
Autopsy is the source of most medical knowledge.
1/2
IIW: party
JovialJovian wrote: ↑2 years agovotes: netn10, dyd
Season of Swarms
Tribal Enchantment - Insect (R)
Affinity for Insects (This spell costs less to cast for each Insect you control.)
At the beginning of your end step, for each token you control, create a token that's a copy of that permanent.
Forecast - , Reveal Season of Swarms from your hand: Create a 1/1 green Insect creature token. (Activate this ability only during your upkeep, and only once each turn.)
IIW: Eelfolk
netn10 wrote: ↑2 years agoVotes: JovialJovian, Venedrex
Crawling Nightmare
Creature - Insect Nightmare (Rare)
Whenever an Insect you control enters the battlefield, target opponent exiles a card from their hand.
You may play cards exiled with Crawling Nightmare.
1/1
IIW: New mascot for one Strixhaven collage.
void_nothing wrote: ↑2 years agoVotes: netn10, JovialJovian
Nimble Geopede
Creature - Insect (U)
Landfall - Whenever a land enters the battlefield under your control, you may have Nimble Geopede get +1/+0 until end of turn. If you don't, Nimble Geopede gains your choice of first strike or menace until end of turn. If you control five or more lands, instead you may have Nimble Geopede get +2/+0 until end of turn. If you don't, Nimble Geopede gains your choice of double strike or "This creature can't be blocked" until end of turn.
1/1
IIW: Cannons