RaikouRider wrote: ↑3 years ago
Avatar of Ruin 6RR
Creature - Avatar {R}
If an opponent controls six or more nonbasic lands, this spell costs
6 less to cast.
Menace
All lands lose all abilities other than mana abilities.
If a land's ability would cause a player to add more than one mana, that ability adds no mana instead.
7/7
This looks plausible, but it's a bit too close to land destruction for my taste. I think the last ability could make this card relevant in older formats, I'm thinking about using this as sideboard against, for example, Tron in Modern. Not the cheapest sideboard card though, and you can't count on your opponent to cast this for cheap reliably.
Ink-Treader wrote: ↑3 years ago
Avatar of Blight 3BB
Creature - Avatar Horror (R)
Protection from nonlands
B: Avatar of Blight gets +1/+1 until end of turn.
Whenever Avatar of Blight attacks, the defending player may pay
XX. When they do, they may untap X target lands they control. Those lands become 3/3 Elemental creatures until end of combat. They're still lands.
Nature seethes in its presence.
3/3
I think this should have some green somewhere. I don't think mono-black gets to animate lands, even if they're not yours. Anyway, a clever workaround to protection from nonlands, which is very (too?) close to
protection from everything. As for the shade ability, I see that this by itself is only as big as one of the animated lands so they will trade and you might want to make this bigger, but I wonder if it would have been better removing that ability and make this bigger with the added benefit (because on a card like this is looks like a benefit to me) of increasing the mana value. Protection from almost everything and/or land destruction (because this is what this is in disguise) should cost a lot of mana.
slimytrout wrote: ↑3 years ago
Korei, Changed by the Seasons 1BG
Legendary Enchantment Creature - Demigod (U)
Korei's power is equal to your devotion to black and green.
(Each and/or in the mana costs of permanents you control counts toward your devotion to black and green.)
When Korei dies, return it to the battlefield under target opponent's control. If that player doesn't own Korei, lands they control don't untap during their next untap step.
*/2
Why do all cards this round mess with the opponents' lands? This is the third card in a row that does. There is a reason why land destruction is as rare in frequency and low-powered as it is today. Imagine these cards being played against you. Would you want them to mess with your lands, that you need to cast spells and advance the game? I'm sorry, but I don't like this style of cards, and this is the third card in a row. Don't misunderstand me, you know me and I'm not angry at you. Cards like this have their place in Magic, it's just that I don't like messing with the opponents' lands because I don't want them to mess with mine. That's all. I'm sorry if this comes out worse than I intend.
kwanyeegor-ii wrote: ↑3 years ago
Avatar of Ingenuity 3UU
Creature - Avatar (Rare)
Avatar of Ingenuity has power and toughness each equal to the number of artifacts you control.
Whenever you cast an artifact spell, you may tap or untap target permanent.
Legendary artifact spells you cast cost
2 less to cast.
*/*
Wrong wording: "Avatar of Ingenuity's base power and toughness are each equal to...". Here too, let's not mess with opposing lands. Apparently, this is this critique round's theme. I would have said "you may tap or untap target nonland permanent". All the rest of the card is good, even if it reminds me vaguely of
Master of Etherium. Notably, this is not an artifact itself, so it immediately dies if you cast it with no artifacts. I could see some less experienced player falling into that trap.
Venedrex wrote: ↑3 years ago
Avatar of Perseverance
Creature — Avatar (R)
Vigilance
Whenever another nontoken creature you control dies, exile that creature with 3 time counters on it. If it doesn't have suspend, it gains suspend.
(At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
5/5
I really like this card. It reminds me of
Delay, but as a death trigger. I have nothing bad to say about this card. Very good candidate for my top 3.
MonoRedMage wrote: ↑3 years ago
Zakrut, the Blessed Kindling 1RR
Legendary Creature - Demigod {R}
Trample
RR,
T: Copy target instant or sorcery spell you control. If the copy would deal damage to one or more permanents or players, it deals that much damage plus 1 instead.
5: If Zakrut isn't a God, put four +1/+1 counters and an indestructible counter on it and it becomes a God. Activate this ability only if sources you control have dealt 6 or more noncombat damage this turn.
2/2
Here are my remarks. Flavor: what is a Kindling? I honestly don't know. First activated ability: how does it interact with cards like
Fireball that deal damage to multiple targets? Clearly, the ability says "one or more", so it triggers only once regardless of the number of targets. But does every target get 1 more damage, or do you have to choose one target to get the additional 1 damage? I think it's the latter, but it's not clear. No problems with the last ability, it conveys very well the fact that it represents Zakrut ascending to godhood.
netn10 wrote: ↑3 years ago
Avatar of Happiness 4WW
Creature - Avatar (Mythic)
Defender, Indestructible
W: Exile another target creature. Its controller gains life equal to its power.
"It sends every soul to life without worries, yet it can't find happiness itself. May you make it happy again."
- Thalisse, Reverent Medium
0/8
Isn't that
Swords to Plowshares? And repeatable?!? Isn't it already powerful enough by itself? Costing six mana is enough, but I think the activated ability needs to cost a lot more mana, especially on a creature that's so hard to get rid of: 8 toughness AND indestructible. Ok, you won't get damage by this, but that's like the least of my worries. I also don't get how it's supposed to represent happiness. Or maybe I do: you will be very happy to have a repeatable
Swords to Plowshares that's also hard to remove! Minor thing: indestructible should not be capitalized.