The Alphabetical Card Game

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dyd
Randomancer
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Post by dyd » 3 years ago

Frenemies Forever 1rr
Sorcery
Choose target creature controlled by a first player and another target creature controlled by a second player. The first player gains control of both creatures until end of turn, untaps them and they gain haste. At the beginning of the next upkeep, the second player gains control of both creatures (forever).

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Krishnath
Mechanical Dragon
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Location: A cave somewhere in Scandinavia

Post by Krishnath » 3 years ago

Gharzan, Ironclaw Champion 2RR
Legendary Creature - Orc Warrior (R)
Gharzan, Ironclaw Champion gets +1/+1 for each Orc you control.
1R, T: Gharzan, Ironclaw Champion fights target creature you don't control.
2/2
SPOILER
Show
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And yes, he does pump himself. He's effectively a 3/3 on his own.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

Highstone Throneguard 1RR
Creature - Dwarf Knight
When Highstone Throneguard enters the battlefield, you become the monarch.
Highstone Throneguard attacks each combat if able unless you are the monarch.
2/3

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Indighost
Posts: 132
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Post by Indighost » 3 years ago

Ironblood Transfusion rr
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-1 and is an artifact in addition to its other types,

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Jackknife Bandit 1RR
Creature - Human Rogue Werewolf
First strike
Whenever this creature transforms into Jackknife Bandit, exile the top card of your library. You may play that card until the end of your next turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Jackknife Bandit.
"This thing is the most diplomatic tool I have. It's all downhill from there."
1/2
---
Jagged Claw Howler
Creature - Werewolf
First strike, menace
Whenever this creature transforms into Jagged Claw Howler, exile the top card of each player's library. You may play those cards without paying their mana costs until your next end step.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Jagged Claw Howler.
Those who surrendered left with some injuries but intact minds. Those who ran or fought back weren't so lucky.
3/4

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Krishnath
Mechanical Dragon
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Post by Krishnath » 3 years ago

Kill or Be Killed 2R
Sorcery
Target creature you control fights the creature with the highest power an opponent controls.
Draw a card.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

Longquill Umbra 2RR
Enchantment - Aura
Enchant creature
When enchanted creature blocks or becomes blocked by a creature, Longquill Umbra deals 2 damage to that creature.
Totem armor

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Magmatic Mace 2R
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and "R: This creature gets +1/-1 until end of turn."
Equip 2
It is its own furnace, forging itself into its owner and their enemies.

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Indighost
Posts: 132
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Post by Indighost » 3 years ago

Neuron Acceleration 2r
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0, has haste, must attack each turn if able, and "When this creature attacks, you may discard up to two cards. Then draw a card for each card discarded this way."
"Smarter? No, he's just stupid faster." - Dazkiln, Izzet Cerebromancer

Nova Celebrant rrr
Creature - Elemental Shaman
When ~ dies it deals X damage to each creature, planeswalker, and player, where X is the number of spells cast this turn.
4/4

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dyd
Randomancer
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Post by dyd » 3 years ago

Oaf Party xrr
Sorcery
Exile the top X cards of your library. From among those cards, you may put onto the battlefield up to one creature card with mana value X or less for each of the following creature types – Goblin, Orc, Ogre, and Giant.
Creatures you control gain haste until end of turn.

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Krishnath
Mechanical Dragon
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Post by Krishnath » 3 years ago

Pyroclastic Flow 2RR
Sorcery (M)
Pyroclastic Flow can't be countered.
As an additional cost to cast Pyroclastic Flow, sacrifice any number of mountains.
Destroy X target lands, and deal X damage to each creature, planeswalker, and player. Where X is the number of mountains sacrificed as you cast Pyroclastic Flow.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

The Commander Legacy Project, Come say hello and give your thoughts.

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Qerk of the Secret Warren RR
Legendary Creature - Goblin Warrior
Battle cry
Metalcraft1RR: Creatures you control with base power 2 or less can't be blocked this turn. Activate this ability only if you control three or more artifacts.
2/2
Last edited by lookingupanddown 3 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

Ruination Hellkite 3RRRR
Creature - Dragon
Flying, haste
When Ruination Hellkite attacks, each player sacrifices a permanent.
Whenever a player sacrifices a permanent, Ruination Hellkite gets +1/+0 until end of turn.
5/5

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dyd
Randomancer
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Post by dyd » 3 years ago

Squee, the Ineliminable 2r
Legendary Creature - Goblin
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Escape — {1}{R}r, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
1/1

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Three-Headed Dragon 5RRR
Creature - Dragon
Flying
Three-Headed Dragon can't be blocked except by three or more creatures.
Three-Headed Dragon can block two additional creatures.
2R: Three-Headed Dragon gets +3/+0 until end of turn.
6/6

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

Umara Predator 3RR
Creature - Shark Ally
Rally - When Umara Predator or another Ally enters the battlefield under your control, Umara Predator fights target creature you don't control.
4/2

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Indighost
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Post by Indighost » 3 years ago

Vaporizing Volley xyr
Instant
~ deals X + 1 damage to each of Y + 1 target creatures.

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Warp the Earth 2R
Sorcery (U)
Destroy target nonbasic land. Its controller adds C. They don't lose that mana as steps and phases end.

Henlock
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Post by Henlock » 3 years ago

Xenagos Gift 1rr.
Sorcery (u)
Tarhet creature has base power 6 this turn.

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dyd
Randomancer
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Post by dyd » 3 years ago

Yodeling Band rr
Creature - Goblin Shaman
Pay X r, t: For X times, choose any target at random. Yodeling Band deals damage to each of those targets equal to the number of times it was chosen.
2/3

Homage to Goblin Polka Band

Henlock
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Post by Henlock » 3 years ago

Zada's Desire 3r
Instant (r)
Choose a creatire you control. Search your library for a red istant card that can target that creature, you may cast that card without paying its mana cost targetting that creature. Shufflw your library afterwards.

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Apex Predator GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
At the beginning of your end step, if enchanted creature doesn't have the greatest power among creatures on the battlefield, sacrifice Apex Predator.
In the rule of the wild, strength puts one above the rest... for as long as you can hold it.

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dyd
Randomancer
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Post by dyd » 3 years ago

Beta Wolf 1g
Creature - Wolf
As long as you control exactly one creature with power greater than Beta Wolf's power, Beta Wolf has trample, vigilance, and indestructible.
2/2

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Ulka
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Post by Ulka » 3 years ago

Crushing Serow 2GG
Creature - Antelope Beast (U)
Trample
Whenever Crushing Serow attacks, it gets +2/+2 if another creature attacks.
4/4
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Indighost
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Post by Indighost » 3 years ago

Duskweaver Skemfar 2g
Creature - Elf Warrior
Boast 2bb - creatures you control get +1/+0 and gain menace until end of turn.
2/3

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