KB52665 wrote: ↑3 days ago
Sarcophagus Salesman 1b
Creature — Zombie Citizen (C)
,
: Put a coin counter on up to one tapped creature an opponent controls.
Whenever a creature dies, if it had any coin counters on it, return it to the battlefield tapped under your control.
"Buy one, get one free. Get 'em while they're hot!"
0/1
An interesting twist on
Athreos, Shroud-Veiled. It's a little odd to see such a powerful effect on such an inexpensive creature, and one that's not legendary. Limiting it to only an opponent's creatures makes the ability feel like a
Control Magic with rather many hoops to jump through.
shullz wrote: ↑3 days ago
Cornelia, Deadwood Cultivator
Legendary Creature — Dryad (Rare)
Plants you control have "
: Add
."
,
: Return target creature card from a graveyard to the battlefield under your control. It's a green Plant in addition to its other colors and types and it gains defender and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Blooming life where dreams were left to wither.
You could replace that last clause with a finality counter. That feels a little less green and does open up the possibility of shenanigans (
Solemnity, perhaps).
This feels like a fairer reanimation ability but -- to what end? You can get some ETB effects, and perhaps shut down an opponent's own reanimation strategy but it doesn't really get you closer to ending the game yourself.
You're missing power and toughness.
Raptorchan wrote: ↑3 days ago
Retell 3w
Sorcery (R)
Return target enchantment card from your graveyard to the battlefield. If that enchantment is a Saga, it gains read ahead.
It was a complex and wholesome story about noble swordsmen and their art, but listeners kept asking to jump straight to chapter XVI.
Straightforward and simple. I'm sure there's a Saga that breaks this, but nothing comes to mind. It took me a moment to think about enchantments that might bust this wide open too.
The flavor text does push it heavily toward Sagas, and it's a little silly for my tastes ... and aren't a lot of takes of "noble" swordsmen anything but complex and wholesome? You might be able to work in some number-punny joke in terms of which chapter readers jump to ... Chapter XXXIV? LXIX? CDXX?
Komandon wrote: ↑3 days ago
Meadow of Renewal
Land — Forest (uncommon)
Meadow of Renewal enters the battlefield tapped unless you control another Forest.
T: Add
g.
1, Sacrifice Meadow of Renewal: Return up to two lands cards from your graveyard to the battlefield tapped. For each Forest returned in this way, gain 1 life.
A fetchland, except it fetches from the graveyard. Kinda cool! It feels like it could be streamlined ,,, maybe make it a standard ETBT clause, or lose the lifegain clause (though I see how it inverts the typical "pay 1 life" fetchlands require,)
Lorn Asbord Schutta wrote: ↑2 days ago
Conclusion of Grandeur
Sorcery (R)
As an additional cost to cast this spell, search your library for three creature cards with the same name, exile them, then shuffle.
Return a creature card with the same name as exiled cards from your graveyard to the battlefield. It becomes legendary in addition to its other types.
There is no other like me.
At first I though the added cost would take it out of EDH, but m-a-y-b-e it's just a way to make
Relentless Rats your stealth commander. IIRC the legendary rules don't handle non-legendary creatures becoming legendary very well, since the legendary rule checks for other legendary creatures with the same name, not merely other creatures that share the same name. So becoming legendary isn't really a drawback here. And for other rule-of-4 creatures, not a hindrance either.
The name's very witty -- extra points for that!
Henlock wrote: ↑2 days ago
Hallgate of the Fallen 1w
Creature - Wall (u)
Defender
When Hallgate of the Fallen enters the battlefield,, you may return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It is a Spirit in addition to its types.
0/3
Interesting, but it oddly doesn't stand out. There are quite a few other white effects that reanimate weenies, but Spirit isn't a terribly strong tribe, and the finality counter limits its utility.
Also -- Hallgate? Hellgate?
AnotherAlias wrote: ↑2 days ago
Internal Organ-ized
Sorcery (Un-Mythic)
Return all Zombie creature cards from your graveyard to the battlefield in a stack. Order the stack alphabetically with "A" at the top. Whenever that stack would leave the battlefield, exile the top card of it instead. That stack gains "
: Sacrifice this stack."
(Only the top card of a stack is counted at any time.)
The stack thing seems a little weakly phrased. Maybe use mutate tech? "Sacrifice the stack" would make me think all creatures in the stack are sac'ed; perhaps "sacrifice the top card of this stack" -- or just straight up "exile the top card of this stack" since that's what'll happen instead?