netn10 wrote: ↑4 years ago
Ravnica Final Showdown 3WB
Enchantment (Rare)
As Ravnica Final Showdown enters the battlefield, choose Ravnica or Nicol Bolas.
• Ravnica — At the beginning of your end step, if you control a permanent of each color pair, you win the game.
• Nicol Bolas — At the beginning of end step, you amass 3 and you draw a card.
Only a couple thoughts: I can't see the name printed for real. It's not the final showdown, Ravnica has survived and once rebuilt will be ready for the next inevitable destruction. "Ravnica Showdown" would already have been better, or explore other potential alternatives. I would have definitely put this at mythic. The words "you win the game" already push towards mythic, especially with upside. The flavor is just perfect. The Ravnica option heavily reminds me of
Maze's End. That's neither good or bad, just a thing I noticed.
slimytrout wrote: ↑4 years ago
Peripheral Mage-Ring 3
Artifact (C)
As Peripheral Mage-Ring enters the battlefield, choose Ampryn or Separtists.
• Ampryn —
T: Add
C.
• Separtists —
1, T, Sacrifice Peripheral Mage-Ring: It deals 2 damage to any target.
The power of the mage-rings can be used to control the Core States - or to leave them.
Another real conflict. Good. A typo in "separatists" ("Separtists"). We know too little about the core conflict of Vryn to judge whether the abilities are good representations of the fighting sides. Mechanically, I'm not the biggest fan of colorless direct damage but there is plenty of precedent. Choosing to face this challenge by making a common card is also remarkable, and in my opinion you've managed it.
frogchild wrote: ↑4 years ago
Battle For Ghirapur 1UR
Enchantment (R)
As Battle For Ghirapur enters the battlefield, choose Consulate or Rebellion
- Consulate - At the beginning of your upkeep, you get . Then, you may pay . If you do, draw two cards
- Rebellion - Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, Battle For Ghirapur deals 5 damage to any target
Another event that has happened for real. Good. I would have used "Rebels" instead of "Rebellion", but that's a very minor point. A full stop is always missing at the end of every line: the two option and the end of the first line after the choice. The color pie is respected. I have no problems with the abilities. A piece of advice: avoid list tags. They add an unneeded and unwanted space before and after the list. Use bullet point (•) characters instead.
Ink-Treader wrote: ↑4 years ago
Bereft Survivor 1G
Creature - Human Peasant (U)
As Weary Survivor enters the battlefield, choose Pride or Humility.
Pride —
T: Add one mana of any color. Spend this mana only to cast spells with converted mana cost 3 or greater.
Humility — When Bereft Survivor enters the battlefield, return target permanent card with converted mana cost 1 or less from your graveyard to your hand.
When you lose everything, do you reach for the heavens once more, or do you pick up the ashes?
Now let's start with the philosophical conflicts that didn't happen for real in the sense that they don't reflect real MTG conflicts. Let's call them "fake conflicts". Not good in my opinion. I would have totally made the Humility option a mirror of the card
Humility. No problems with the abilities, but I don't understand why adding mana represents pride and a worse
Regrowth humility.
marioguy3 wrote: ↑4 years ago
Sightly Conflict
Enchantment - Rare
As Sightly Conflict enters the battlefield, choose Stealth or Defiance.
Stealth - You may cast nonland cards as though they had flash.
Defiance - Choose a card type. Spells you cast of the chosen type cost
less to cast and can't be the target of spells and abilities your opponents control.
Another "fake conflict", not good. Why not just "can't be countered" instead of "spell-hexproof"? I understand why the first option is called stealth, but not why the other is defiance, how it represents the concept of defiance. A minor thing, but relevant if this were to be printed for real: all dashes are technically wrong. None is needed between the card type and rarity, and the other two should be em dashes (—) and not hyphens (-).
barbecube wrote: ↑4 years ago
Professor of Artifice 3U
Creature — Human Advisor (R)
As Professor of Artifice enters the battlefield, choose Invention or Tradition.
• Invention — Artifact spells you cast cost
1 less to cast.
• Tradition — When Professor of Artifice enters the battlefield, return target artifact card from your graveyard to your hand.
2/3
Yet another "fake conflict", and another one will follow, not good. At least I can very easily see this is from Kaladesh. The flavor is very good, and the abilities make sense with the words. I only wish this card represented an actual conflict.
Henlock wrote: ↑4 years ago
Field Tactician 1rw
Creature - Human Soldier (u)
As Field Tactician enters the battlefield, choose Force or Maneouver.
Force- At the begining of combat in your turn, target creature gets +2/+0 until end of turn.
Maneouver- At the begining of combat in your turn, you may tap target creature.
2/3
These are not anchor words, these are ability words. The italics changes completely the meaning of the words at the beginning (with two "n"s, there is only one in both instances in rules text) of the abilities. You're lucky that ability words have no rules meaning, or the card could have easily be nonfunctional. What would be called "Quality" in the MCC is very low here. No big problems with the abilities.