[RPG] Adventures in Nocova - (Sign-Ups/Starting Out)

jamblock
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Post by jamblock » 2 weeks ago

WHAT THIS IS: A vaguely D&D-esque open world roleplaying game where you start as individuals who all happen upon the same event in the same place, and can move freely from there as you wish. You can go exploring, go on quests, and do whatever your imagination and my imagination allow in an open world that I'm basically making up as we go along.

HOW TO PLAY: I tell you a story of what's happening to you that always leads to a challenge/mission/goal of some kind, you design a card to get through it, and I rate the card on a 1-10 scale and based on the result decide how successful you are in your attempt. Then we repeat that, going back and forth, with you telling me what you do and me telling you what happens. Sometimes there might need to be some back and forth without a card challenge, but usually there will be.

PLAYER RESPONSIBILITiES: You'll have to keep track of some stuff so I don't have to, such as inventory, active quests, and your player character. Also, your posts should, in general, be formatted as follows: 1) Your description of your attempted action, 2) Your card representing that action, 3) In a spoiler or a box or something, your character/inventory/info

TO SIGN UP: Please post a card that will represent your avatar through the game. It must meet the following criteria EXACTLY and not be crazy overpowered (I will let you know if I think it is). You can sign up even once the game has started, it will just take some doing for me to work you into any existing lore.

Your character must be:

A legendary creature with a non-profane name.
Not tied to an existing/specific plane.
Exactly two colors and not hybrid.
Have a CMC of exactly 3
Rare (and appropriately powerful).
Have total power and toughness no greater than 6.
Have no more than one keyword and one non-keyword ability.

It would be a good idea, possibly, to not choose the same two colors as someone who has posted before you, but do keep in mind that your choices may limit the colors of mana you have access to in the beginning of the game and maybe beyond.

kwanyeegor-ii
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Post by kwanyeegor-ii » 2 weeks ago

Sakutha, the Spider-Singer 1UG
Legendary Creature--Elf Shaman (Rare)
Undetectable (this creature can't be blocked except by creatures with defender)
Whenever Sakutha deals combat damage to a player, until end of turn, whenever you cast a noncreature spell create a 1/2 green Spider creature token with reach
2/2
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I'm a simple Magic player since 2 years ago from China. Now I live in New Jersey.

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void_nothing
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Post by void_nothing » 2 weeks ago

Before I enter is making a custom keyword like @kwanyeegor-ii did alright?
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frogchild
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Post by frogchild » 2 weeks ago

Gairir, Caller Of Thunder 1UR
Legendary Creature - Elemental Shaman (R)
Haste
UR, : Create an X/1 red Elemental creature token with haste, where X is Gairir's toughness
2/4
Last edited by frogchild 2 weeks ago, edited 1 time in total.

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folding_music
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Post by folding_music » 2 weeks ago

Tivauri the Minx
Legendary Creature - Devil Rogue
: Regenerate Tivauri. When Tivauri regenerates this way, create a 1/1 red and black Minion creature token with "When this creature dies, flip a coin. If you win the flip, this creature deals 1 damage to target player or planeswalker and you gain 1 life."
3/1

edit: if everyone makes a legend that creates creature tokens, I'll change mine to something different!
Last edited by folding_music 2 weeks ago, edited 1 time in total.
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Mookie
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Post by Mookie » 2 weeks ago

Erigos, Renegade Phantasm 1UB
Legendary Creature - Illusion Rogue (Rare)
Skulk
Whenever Erigos deals combat damage to a player, you may sacrifice a creature. If you do, create a token copy of target creature that player controls.
1/4
Last edited by Mookie 2 weeks ago, edited 1 time in total.

slimytrout
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Post by slimytrout » 2 weeks ago

Eshari the Quiet-Bringer 1WG
Legendary Creature - Human Druid (R)
Vigilance
WG, T: Remove target attacking or blocking creature from combat and untap it.
3/3

jamblock
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Post by jamblock » 2 weeks ago

@kwanyeegor-ii @void_nothing
I would prefer existing keywords but that one is simple enough that while I would prefer it be changed, I'm willing to let it slide. Same goes for any new entries.

Will start up tomorrow

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void_nothing
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Post by void_nothing » 2 weeks ago

Jarveric the Alacritous 1RW
Legendary Creature - Orc Scout (R)
First strike
Play with the top card of your library revealed. During combat, you may cast that card as though it had flash if it targets an attacking or blocking creature.
3/2
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BeneTleilax
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Post by BeneTleilax » 2 weeks ago

Tlothoss the Grotesque bbg
Legendary Creature-Horror
Menace
Whenever one or more creature cards are exiled from a graveyard, create that many 1/1 black Horror tokens with Menace.
4/2

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RaikouRider
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Post by RaikouRider » 2 weeks ago

Ace, Flamerage Rider RRG
Legendary Creature - Human Shaman {R}
As long as you control a Dragon creature, Ace gets +2/+2 and has flying and trample.
You may assign the combat damage of attacking Dragons you control as you choose among defending player and/or any number of permanents they control.
2/2

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Subject16
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Post by Subject16 » 1 week ago

Jatau, the Exiled 1WB
Legendary Creature — Cat Warlock (Uncommon)
Menace
2WB: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
"I will make my own pride, one that knows me for the leader I am."
1/4

jamblock
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Post by jamblock » 1 week ago

EVERYONE:

Logistical Notes: I decided how I want the mana/spell system to work. Please include in all of your posts your current mana base and rarity restrictions. Those are "Mana Base: 1XY" where X and Y are your colors, and Rarity: "Common/Uncommon". Your mana resets each round of the game, and you don't HAVE to spend colored mana as though it were mana of that color. Let me know if this is confusing, and yes, I plan to have it open up/get better as you progress.

Actual Story: For one reason or another, you have each decided to attend the city of Clova's annual harvest festival. The cobblestone roads and thatched-roofed buildings of a mid-sized town are bustling with revelers and tourists alike, eating to their hearts' content, singing merry songs, and getting into all sorts of debauchery. You are all dispersed among the crowd of this place, or perhaps lurking in the shadows or even the sewers if that is more your style, especially the abominable horrors among you.

The mayor of the town takes the stage to give his speech bringing the festival to an official close. Things begin well enough, until you begin to hear screams in the distance that sound less like partying and more like terror. Squinting onward toward the port and the coast, you see a giant tsunami wave beginning to approach the city, threatening to wash it all away. It threatens to engulf the town itself. Your only option is to escape, and you'll never make it on foot.

Challenge: Get out of there FAST
Restriction: Must be an instant or sorcery.
Bonus (+1 to score): Your card is a hybrid of one of your colors and one color that isn't yours.
Let me know if there are any questions, and please remember to post a little sentence or paragraph describing your actions along with your card.

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Mookie
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Post by Mookie » 1 week ago

Action: Erigos finds the fastest-looking horse it can, creates a phantasmal copy of it, and rides into the sunset (or whatever appropriate direction there is). Normal people are a bit too.... substantial to ride an illusion, but that's not really a problem for Erigos.

Card:
Flee the Scene 1{w/u}{w/u}
Instant (Common)
Return target creature you control to its owner's hand. Then create a 1/1 creature token with that creature's creature types.

Mana Base: 1UB
Rarity: Common/Uncommon
Character
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Erigos, Renegade Phantasm 1UB
Legendary Creature - Illusion Rogue (Rare)
Skulk
Whenever Erigos deals combat damage to a player, you may sacrifice a creature. If you do, create a token copy of target creature that player controls.
1/4
Last edited by Mookie 1 week ago, edited 1 time in total.

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folding_music
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Post by folding_music » 1 week ago

(mana base: 1br, rarity: common/uncommon)

Doorwarp
Sorcery (C)
As an additional cost to play Doorwarp, tap an untapped creature you control.
Creatures you control gain haste and may not be blocked except by walls until end of turn.
With the right invitation, the threshold of any doorway may connect to any other.

Tivauri is entertaining a crowd of like-minded ruffians and thieves with tales of anarchic folklore when the tsunami crests the horizon. Two words into a friendly ear and she's ushered through a stage door, which reacts to her step like a leyline does to a druid's; magic does the rest, and she's half a mile away before the water crashes down. (Maybe she could drag another magickally attuned person through the doorway?)
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slimytrout
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Post by slimytrout » 1 week ago

Action: I call upon a flight of giant ospreys that I've befriended who carry me and some other citizens inland to safety (after I've shielded everyone from their sharp talons).

Aid from Above 1{w/u}
Instant (U)
Target creature gains flying and gets +1/+1 until end of turn. If W was spent to cast this spell, that creature gains indestructible until end of turn. If U was spent to cast this spell, that creature gains hexproof until end of turn. (Do both if WU was spent.)

Mana Base: 1GW
Rarity: Common/Uncommon
character
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Eshari the Quiet-Bringer 1WG
Legendary Creature - Human Druid (R)
Vigilance
WG, T: Remove target attacking or blocking creature from combat and untap it.
3/3

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Subject16
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Post by Subject16 » 1 week ago

Character
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Jatau, the Exiled 1WB
Legendary Creature — Cat Warlock (Uncommon)
Menace
2WB: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
"I will make my own pride, one that knows me for the leader I am."
1/4
Mana Base 1WB
Rarity: Common/Uncommon

Jatau came to Clova to visit the pop-up menageries, eager to expand his collection of undead retainers. Unexpectedly, a large tsunami is about to breach the city, and he has few options left. Necromancy isn't exactly a defensive art, the best Jatau can think of is to murder and resurrect enough citizens to create a wall of corpses to protect him, but that would never work. He's only left with one option, a spell taught to him by his former people. A portal spell that would always lead back to the pride. With no other options, he recited the incantation, and felt a golden rush transport him to the last place he wanted to be: the place that vowed to kill him the next time he stepped foot there.

Homeward
Instant (C)
Return up to one target permanent you own to its owner's hand.
Draw a card.
"Wherever you may be, the sun will always lead you home."
—Leonin teachings

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Post by BeneTleilax » 1 week ago

Action: Tlothoss peers up from the storm drain, eyeing the massed surface-dwellers curiously. He hears the oncoming wave rumbling through the pavement before he even sees it, and slithers out, unnoticed in the panic. Digging his claws into the old stone of a cathedral, he scrambles to the top of its spire, surveying the ruin below.

Mana pool 1bg

Urban Evasion 1(g/u)
Sorcery U
Choose one—
  • Target creature you control gets +1/+0 and can't be blocked by creatures with flying until end of turn.
  • Target creature you control gets +1/+0 and and can't be blocked by creatures without flying until end of turn.
The scavengers that lurk beneath the city's streets are just as at home on its rooftops

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frogchild
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Post by frogchild » 1 week ago

Action: Gairir, crackling with electricity, summons a great dragon of thunder, taking to the skies on it's back. Having come to Clova to harness naturally occurring electrical fields, he attunes to this power, and flees toward higher land

Mana Pool: 1UR

Rarity: (C) or (U)

Channel Thunder 1(r/g)(r/g)
Instant (C)
Choose one
-Create a 2/2 red Elemental Drake creature token with flying and haste. Sacrifice it at the beginning of the next end step
-Target Elemental you control gets +3/+2 and haste until end of turn
The electrical fields of Clova were strong, and hard to control, but Gairir was stronger
character
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Gairir, Caller Of Thunder 1UR
Legendary Creature - Elemental Shaman (R)
Haste
UR, : Create an X/1 red Elemental creature token with haste, where X is Gairir's toughness
2/4

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RaikouRider
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Post by RaikouRider » 1 week ago

Action: After spending so much time in the mountains, badlands, and other rough, scorched terrain where his favored partners made their home, Ace was happy to return to civilization...and some place cooler. Compliments to the chef for the amazing food, as well - the muscled warrior was so happy he dropped in!

After the speech, the tall male started to look around for a place to stay, givem how late it was into the day. He also needed to get that scorch mark from earlier in the day looked at - a dogfight with a rival dragon he wouldn't soon forget.

After hearing the sound of rushing water, turned around to see a massive wave of water that looked like it was going to annihilate the town. There wouldn't be enough time for him to gather the mana necessary to summon a young dragon to scoop him up, so he did the next best thing.

Red, spectral, batlike wings sprouted from his shoulders as he drew a mana rune in the shape of intertwined dragon's horns underneath him. It radiated a growing amount of heat, which when combined with the increased humidity in the air, let him ride a thermal current safely above and out of the way of the wave.

Card:

Ride the Thermals 1{u/r}
Instant {U}
Until end of turn, target creature gets +2/+2, gains flying, and gains "R: This creature gets +1/+0 until end of turn."

Mana Base: 1RG
Rarity: Common/Uncommon
Character
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Ace, Flamerage Rider RRG
Legendary Creature - Human Shaman {R}
As long as you control a Dragon creature, Ace gets +2/+2 and has flying and trample.
You may assign the combat damage of attacking Dragons you control as you choose among defending player and/or any number of permanents they control.
2/2

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void_nothing
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Post by void_nothing » 1 week ago

Jarveric - who was just at the festival to relax, anyhow - was woefully off his guard. But the resourcefulness of a scout never totally leaves, and Jarveric spots an abandoned, broken-down clockwork cart in an alleyway. He struggles to come up with a repair spell, but finds one after all - one that incidentally gives a punch of momentum when it rebuilds a vehicle.

Final Ride 2{W/B}
Sorcery (U)
Return target artifact or creature card with converted mana cost 4 or less from your graveyard to the battlefield. If that permanent is a Vehicle, until the end of your next turn, whenever a creature crews it, put a +1/+1 counter on that creature.
Some journeys are fated to go on forever, even after they come to a sudden end.

Mana base: 1RW
Rarity: Common/Uncommon
Character
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Jarveric the Alacritous 1RW
Legendary Creature - Orc Scout (R)
First strike
Play with the top card of your library revealed. During combat, you may cast that card as though it had flash if it targets an attacking or blocking creature.
3/2
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kwanyeegor-ii
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Post by kwanyeegor-ii » 1 week ago

Sakutha simply uses a druidic transformation spell, even though she hates both black mages and insects she has to swallow her pride and use this one

Shape of the Scorpionfly {U/B}
Instant (Common)
Target creature becomes an Insect with base power and toughness 2/1 and gains flying until end of turn

Mana base: 1UG
Rarity: Common or Uncommon
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Jimmy Groove
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Post by Jimmy Groove » 1 week ago

Neat. Hasn't been anything like this in a while. Great way to spend some downtime.

Character: Esayas Brodervick - Esayas is a pudgy, seemingly weak little lawmage, who has developed his formidable skills with magic and social manipulation as a result of his lackluster physique and the bullying he endured as a result. A generally cheerful fellow, he can occasionally go over the line when pursuing his goals. He recently came across a tome of forbidden magic that he has yet to turn in. A collection of mental probes not allowed by even lawmages in his land, he honestly believes for the time being that he can use the magic for good.

Mana Base: 1WU

Spell:

Holding

jamblock
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Post by jamblock » 1 week ago

Mookie: This is on me for not explaining what I meant by mana base, but that's the mana you have access to each turn, so you wouldn't actually be able to CAST the spell you've designed, but that's my fault for leaving it vague. Now for the card itself, it's fun and feels quite printable at it's current cost, and it gets the bonus, my one wish is that the name or some flavor text justified the token, in addition to your description. Overall, including the bonus, I'd say… 7.5/10. See below for what happens.

folding_music: I like the flavor of what's going on here, and while you get the bonus for hybrid I'm not entirely sure green would ever get access to this full effect. I also wish the escort aspect was more present in the card itself, but I like the design and the story move, so… 7/10. See below for what happens.

slimy trout: A very fun combat trick that shows how you are able to escape! Not a ton more for me to say here, and you get the bonus, so… 9/10. See below for what happens.

Subject16: It's definitely a question as to whether mono-red could get access to this, but they do play around with cards you "own". I like the gist, but wish it had a wee bit more going on so I am going to say 6/10 See below for what happens.

BeneTleilax: I like this card quite a bit and it feels like it could BARELY be printable with that hybrid cost as something that mono-green can do. I also think that power-level wise it could do to be an instant in case you ever want just the pump as a trick. Let's say… 7/10 See below for what happens.

frog child: This is on me for not explaining what I meant by mana base, but that's the mana you have access to each turn, so you wouldn't actually be able to CAST the spell you've designed, but that's my fault for leaving it vague. Now for the card itself, it's hard for me to believe that green is going to get a hasty 2/2 flier, even for a turn. This seems like a card that, while I appreciate you going for the bonus, is meant to be monocolored or gold. Cool effects in general, but misses the mark with the hybrid attempt. 5.5/10 See below for what happens.

Raikou: I suppose that maybe red could get this, but it does seem like a lot for red to give +2/+2 and flying for two at instant speed, along with fire breathing no less. But it's not out of the question, and I like the flavor of what you have going on between the card and the written action. 7/10 See below for what happens.

void: I think that this level of resurrection at that cost is almost certainly rare or would require sacrificing at end of turn. CMC 4 is still quite a bit. I like the flavor of what's going on, but just think the power level is a bit off on this one. 5.5/10. See below for what happens.

kwanyeegor: I like this very much, as it's a cool way to make something like this viable at common, and the hybrid feels more or less workable in these colors. Plus, a fun means of escape. 9/10. See below for what happens.

SORRY TO LUMP PEOPLE TOGETHER, I HAVE LESS TIME THAN EXPECTED. In the future I will try to be more individualized.

SCORE 6.5 OR LESS: Your means of escape goes a little haywire, and while you do make it out in time to escape death, you do not necessarily find yourself safe, having ran/flown/warped to a dark cave system just outside of town, in which you tumbled down and got stuck in a deep chasm of a pool. At the bottom of this "natural well" you sense a few branching paths, the most obvious one being getting yourself back up. You get to choose how to proceed, but to explore, you will need light, and to get up, you will need, well, a way up. No other challenge/restrictions here.

SCORE 7 OR ABOVE: You manage to get free to a safe distance from town along with several other folk who got running before it was too late. Stranded together, you have to wonder, how could this have happened. Nothing like that wave has ever been seen in this part of the continent. There is a mage who is raving about a prophecy, but he seems mad, and getting to the bottom of what he is saying may take some magic to bring him some clarity or perhaps sanity. There is also a thicket in the other direction that would require clearing if you wish to simply depart into the wilds. The choice is yours.

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Post by frogchild » 1 week ago

Action: Gairir, incapacitated by his failed escape, raises a blade and channels some of his natural electricity through it, making it glow red hot, providing a small amount of light for the group

Mana Pool: 1UR

Rarity: (C) or (U)

Thunder Blade 2R
Artifact - Equipment (U)
Equip 2
Equipped creature has "Whenever this creature deals combat damage to a player, it deals 2 damage to any target
"Thunder flows through this blade, as it flows through I"
- Gairir, Thunder Caller

old cards
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Gairir, Caller Of Thunder 1UR
Legendary Creature - Elemental Shaman (R)
Haste
UR, : Create an X/1 red Elemental creature token with haste, where X is Gairir's toughness
2/4

Channel Thunder 1(r/g)(r/g)
Instant (C)
Choose one
-Create a 2/2 red Elemental Drake creature token with flying and haste. Sacrifice it at the beginning of the next end step
-Target Elemental you control gets +3/+2 and haste until end of turn
The electrical fields of Clova were strong, and hard to control, but Gairir was stronger

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