Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Going away midweek so daily contest schedules may get slightly messed up.
Henlock 27 (+0)
netn10 23 (+3)
void_nothing 20 (+2)
RattingRots 19 (+2)
Gateways7 19 (+7)
marioguy3 18
jamblock 18 (+4)
slimytrout 17 (+4)
wizyard 2
kwanyeegor-ii 1 (+0)
TimF1137 1
Probation: marioguy3 (2 days)
marioguy3 wrote: ↑4 years agoVotes: void_nothing, Gateways7
Undead Rhetoric
Enchantment - Mythic Rare
At the beginning of each opponent's upkeep, return a creature card from your graveyard to your hand unless that player pays .
At the beginning of your end step, put the top three cards of your library into your graveyard.
folding_music wrote: ↑4 years agovotes: slimytrout, netn10
Curse of Influence
Enchantment - Aura Curse (R)
Enchant player
Whenever a legendary non-land permanent enters the battlefield under enchanted player's control, they may destroy target non-legendary permanent of the same type.
Enchanted player may pay rather than pay costs for activated abilities of legendary permanents they control.
"Yeah but, you know, rich people have a lot of problems too..." - Anvid, village idiot
netn10 wrote: ↑4 years agoVotes: Gateways7, jamblock
Growth Burst
Instant (Uncommon)
Remove all +1/+1 counters from target creature you control. That creature gets +X/+X until end of turn, where X's twice the number of counters removed this way.
"We only go backwards in order to get momentum to rush forward."
- Yorav, Simic Biologist
BasicLandz wrote: ↑4 years agojamblock, slimytrout
Demon of Many Forms
Legendary Creature - Elder Demon
Demon of Many Forms cost less for each Legendary Demon you control.
When you cast Demon of Many Forms search your library for two creatures and exile them. Demon of Many Forms power and toughness are equal to the combined converted mana cost of the exiled creatures. If either of those creatures has flying Demon of Many Forms has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
slimytrout wrote: ↑4 years agogateways7, netn10
Archon of Restraint
Creature - Archon (M)
Flying
Whenever a creature deals damage to you, that creature doesn't untap during its controller's next untap step.
3/3
Gateways7 wrote: ↑4 years agojamblock, rattingrots
Corrupted Knight
Creature - Human Knight (u)
Whenever you cast a black spell, Corrupted Knight gets +2/+0 and gains deathtouch and menace until the end of the turn. At the end of the turn, sacrifice it.
"As long as it brings peace to my lands, I will align with the foul demons themselves."
2/1
Henlock wrote: ↑4 years agorattingrots, slimytrout
Comrade Pallius
Legendary Creature - Human Soldier (r)
First strike, lifelink
Whenever ypu attack with three or more creatures, you may pay . If you do, put Comrade Pallius from your hand or command zone onto the battlefield tapped and attacking.
3/2
kwanyeegor-ii wrote: ↑4 years agonetn10 slimytrout
Goldskin Mummy
Creature--Zombie (Rare)
Lifelink, hexproof from multicolored
Whenever a player casts a multicolored spell, untap Goldskin Mummy and put a +1/+1 counter on it
0/1
void_nothing wrote: ↑4 years agoVotes: jamblock, Gateways7
Vampiric Whelp
Creature - Dragon Vampire (U)
Flying, lifelink
: Vampiric Whelp gets +1/+0 until end of turn.
At the beginning of the end step, if Vampiric Whelp has power 5 or greater, sacrifice it.
2/1