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Subject16
- Posts: 1505
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
Today's Challenge:
crew with <creature type>
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Subject16 18 (3)
dyd 17 (5)
JovialJovian 15 (0)
Henlock 14 (1)
void_nothing 13 (1)
Ink-Treader 13 (2)
netn10 11 (2)
Feyd_Ruin 8 (0)
kwanyeegor-ii 8 (0)
FoilSquared 1 (0)
.::Note of the Day::.
Posting this late in the day. Expect tomorrow's entry to be up at a regular period.
.::Yesterday's Submissions::.
Monored Control
netn10 wrote: ↑4 years ago
Votes: dyd, Ink-Treader
Interplanar Call R
Instant (Rare)
Put a planeswalker card from your hand onto the battlefield. Activate one of its abilities with paying its loyalty cost. At the end of turn, exile it.
IIW: Return to Tarkir. (And because I forgot to do an IIW last day, please make this the IIW of December 9th)
dyd wrote: ↑4 years ago
Votes: Henlock, Subject16
Savage Melee 1rrr
Instant
Each creature deals 1 damage to each other creature, planeswalker and player.
Friends and brothers are forgotten in the lust for blood.
IIW: the next
Steamflogger Boss
Ink-Treader wrote: ↑4 years ago
Vote: dyd and netn10
Boreal Exhalation 2RRR
Sorcery (R)
Multikicker
S
Tap each land your opponents control. Those lands don't untap during those player's next untap steps. Then Boreal Exhalation deals 1 damage to each opponent and each creature they control for each time it was kicked.
A sound like a sigh boomed forth from the north, and the world was once more plunged into winter.
Henlock wrote: ↑4 years ago
Voidnothing, subject16
Moggs Eveeywhwere 1r
Enchantment (u)
Whenever a nonbasic land enters the battlefield under an opponent control, create a red 1/1 Goblin token.
1r, sacrifice three goblins, sacrifice Moggs Everywhere: Destroy target nonbasic land.
IIW: A flying dog
void_nothing wrote: ↑4 years ago
Votes: dyd, netn10
Revenge of Hellions 4RR
Sorcery
(R)
Target opponent chooses two -
• They sacrifice a land.
• They sacrifice a nonland permanent.
• You create a 4/4 red Hellion creature token.
Rebound
IIW: Un-
JovialJovian wrote: ↑4 years ago
Votes: Subject16, dyd
Subduct 2RR
Sorcery
Put target artifact, creature, or land on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a land card. That player puts that land onto the battlefield and puts the rest on the bottom of their library.
IIW: Multicolor Leviathans
Subject16 wrote: ↑4 years ago
Ink-Treader, dyd
Kaboomist's Stash 3R
Artifact (Rare)
At the beginning of your upkeep or whenever a Goblin enters the battlefield, put a charge counter on Kaboomist's Stash.
1R, Sacrifice Kaboomist's Stash: Kaboomist's Stash deals X damage to target opponent and each creature they control, where X is the number of charge counters on Kaboomist's Stash. Destroy all artifacts that player controls with converted mana cost X or less.
IIW: TV Show Reference
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JovialJovian
Captain, I object!
- Posts: 2284
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 4 years ago
Votes: Henlock, dyd
Reeking Scuttler 2B
Tribal Artifact - Zombie Vehicle
When ~ attacks, put a -1/-1 counter on each creature defending player controls.
Whenever a creature crews ~, put a -1/-1 counter on that creature.
Crew with Fish
4/4
IIW: Christmas cards
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dyd
Randomancer
- Posts: 2592
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 4 years ago
Votes: Henlock, Ink-Treader
Steamfloggers' Whippincher 3r
Artifact - Vehicle
Haste
Riggers you control get +1/+0 and have haste.
Crew 4
Crew with Riggers ‐ 2 (Tap any number of Riggers you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
6/6
IIW: gold Phyrexians
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netn10
- Posts: 3984
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 4 years ago
Votes: dyd, JovialJovian
Rosethorn Caravan 2G
Artifact - Vehicle (Common)
Whenever Rosethorn Caravan deals combat damage to a player, draw a card.
Crew with Non-Human.
The trees-like shaped caravan wakes up only when a special notes have been sang, unknown to the five castles.
4/3
IIW: A common with three or more non-evergreen keywords.
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Ink-Treader
- Posts: 1557
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by Ink-Treader » 4 years ago
Vote: Henlock and void_nothing
Assault Conduit 3
Artifact Creature - Construct (U)
2: Assault Conduit becomes a creature in addition to its other types until end of turn.
Whenever Assault Conduit is crewed by a white creature, it gains vigilance. The same is true of blue and flying, black and lifelink, red and first strike, and green and trample.
Crew with Elemental
A force of nature in a carapace of artifice.
4/4
IIW; nonblack Shades
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void_nothing
Look On My Sash...
- Posts: 15110
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 4 years ago
Votes: dyd, Henlock
Vance's Frigate 5
Artifact - Vehicle (R)
Double strike
Whenever you cast a spell, if Vance's Frigate is attacking, Vance's Frigate deals 1 damage to any target.
Crew 5 or with two Pirates.
4/3
IIW: A new kind of faction
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Subject16
- Posts: 1505
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
Henlock, void_nothing
Ghirapur, the Living City 8
Legendary Artifact — Vehicle (Mythic)
Vigilance, trample
Pay : Artifact creatures you control get +1/+1 until end of turn.
Crew with Vehicle 8 (Tap any number of untapped Vehicles you control with total power 8 or greater: This vehicle becomes an artifact creature until end of turn.)
10/10
IIW: Lifelink/Deathtouch on instants/sorceries