The DCC - December 1, 2019

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Titles & Recognition

Post by void_nothing » 7 months ago

Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.

How To Play

How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)

Notes of the Day

Today is the final day to vote for November.

DCC Scoreboard

slimytrout 86 (+2)
RattingRots 62 (+2)
void_nothing 61 (+6)
netn10 58
Rithaniel 56 (+0)
bravelion83 56 (+1)
Henlock 46
Gateways7 33
wizyard 31
Koopa 22
folding_music 17
Sagharri 16
kwanyeegor-ii 4 (+1)
FoilSquared 3
frogchild 2
Legend 1
marioguy3 1
crapskidoo 0

RattingRots wrote:
7 months ago
Bravelion83, void_nothing

Syndicate's Blessing 2WB
Enchantment - Aura (U)
Enchant creature
Enchant creature gets +2/+2 and has lifelink.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
bravelion83 wrote:
7 months ago
Votes: void_nothing, slimytrout

This should end my exploration of intensify for now. Let's go out with a boom!

Gideon, the Returned 2WW
Legendary Planeswalker — Gideon (M)
Intensify 2B (You may pay an additional 2B as you activate any of this permanent's activated abilities.)
+2: Exile up to one target card from a graveyard. If this ability was intensified, instead exile all cards from all graveyards.
0: Until end of turn, Gideon, the Returned becomes a creature with indestructible, "This creature's power and toughness are each equal to Gideon's loyalty", and "Prevent all damage that would be dealt to Gideon." If this ability was intensified, Gideon also gains lifelink until end of turn.
-8: Exile all creatures, then you gain X life. If this ability was intensified, each opponent also loses X life. X is equal to the number of cards in exile.
Rithaniel wrote:
7 months ago
Votes: RattingRots, void_nothing

Slow-Burning Flame
Sorcery C
Reserve (Rather than cast this card from your hand, pay and exile it with a ready counter on it. You may then cast it from exile for as long as it has a ready counter on it.)
Slow-Burning Flame deals 4 damage to target creature.
When Slow-Burning Flame is reserved or at the beginning of your upkeep, if Slow-Burning Flame is reserved, an opponent may pay 1 life. If a player does, you can't cast Slow-Burning Flame from exile this turn.
slimytrout wrote:
7 months ago
RattingRots, void_nothing

Generous Groves
Land (R)
T: Add C
4: The player that activated this ability draws a card. Any player may activate this ability.
void_nothing wrote:
7 months ago
Votes: slimytrout, kwanyeegor-ii

Exorcise Automaton 2W
Instant (C)
Destroy target artifact or enchantment. If a creature was destroyed in this way, create a 1/1 white Spirit creature token with flying.
"By means of spells like this, artifice and enchanting were shown to be tantamount to necromancy." - Sister Betje, Miracles of the Saints
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Post by RattingRots » 7 months ago

slimytrout, void_nothing

Seal of Time 3UUU
Enchantment (R)
Sacrifice ~: Take an extra turn after this one.
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Post by bravelion83 » 7 months ago

Votes: void_nothing, RattingRots

Reciprocal Loyalty WW
Sorcery (C)
Each player draws a card.
Draw a card.
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—Syr Wilton, knight of Ardenvale
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Post by folding_music » 7 months ago

votes: Rithaniel, RattingRots

Heartbreaker 1rr
Creature - Devil (R)
When Heartbreaker enters the battlefield, name a card other than a basic land.
Whenever a permanent with the name you chose becomes tapped, Heartbreaker deals three damage to that permanent's controller.
First strike
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Post by netn10 » 7 months ago

Votes: Rithaniel, void_nothing

Workshop Day
Sorcery (Uncommon)
Choose one:
* Create two Clues.
* Create two Treasures.
* Create two 1/1 Servos.

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Post by emily » 7 months ago

Votes: RattingRots, slimytrout (the ability can just be phrased as "draw a card" — compare Excavation — but solid design regardless)

Turns out my sabbatical was two months instead of one. Whoops!

Goblin Rambler 2RR
Creature — Goblin Scout (U)
This spell costs 1 less to cast for each non-Mountain basic land you control.
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Post by slimytrout » 7 months ago

bravelion, rithaniel

Mind Snare 1UU
Sorcery (R)
Each opponent creates a colorless artifact token named Snare. It has "You can't draw more than one card each turn." and "Sacrifice this artifact: Skip your next turn."

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Post by Flatline » 7 months ago

Votes: void_nothing, Rithaniel

Lock Out w
Enchantment — Aura (U)
Enchant Gate you control
When Lock Out enters the battlefield, exile target creature an opponent controls until Lock Out leaves the battlefield.
"What is the point of a gate if it's not to keep out the undesirables?"
Last edited by Flatline 7 months ago, edited 1 time in total.
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Post by Henlock » 7 months ago

voidnothing, rithaniel

Conclave Enchantress 1
Creature - Dryad Druid (r)
Enchantment spells you cast have convoke.
Whenever you cast an enchantment spell, draw a card if a creature convoked it.

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Post by Rithaniel » 7 months ago

Votes: bravelion83, slimytrout

(Welcome back, everybody!)

Perspicacious Dilemma
Sorcery U
Target opponent may discard a card a random. If that player doesn't, you draw two cards.
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Post by kwanyeegor-ii » 7 months ago

slimytrout voidnothing

Ludevic's Prankster RR
Creature--Devil (Rare)
Ludevic's Prankster enters the battlefield with one of the following options at random
- First strike and protection from Humans
- Menace and protection from Angels
- Trample and protection from Spirits
5U: Exile Ludevic's Prankster, then return it to the battlefield under its owners control
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Titles & Recognition

Post by void_nothing » 7 months ago

Votes: RattingRots, bravelion83

Ritual of Immolation 1BRG
Sorcery (M)
Until end of turn, each permanent with a mana ability you control loses all mana abilities and gains "T, Pay 2 life: Add BRG."
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