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RattingRots
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Post by RattingRots » 4 years ago

Not sure if a game like this has been tried, but basically the idea is that the preceding post should have a card design containing a keyword ability with unknown reminder text, so you have to fill in the text with what you think the keyword ability should do to make the card work. Then to continue the cycle, come up with a card with it's own unknown keyword ability.


Scale Up XGG
Instant (U)
Target creature gets +X/+X until end of turn.
Miser (Text goes here)
For Sale: Boots of +2 intellect. Never worn.

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void_nothing
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Post by void_nothing » 4 years ago

I don't think this exact concept has been done before!

Miser (If X is 1 or less, return this spell card to its owner's hand as it resolves.)

Sea-Dwarf Scoundrels 3R
Creature - Dwarf Pirate
U: Sea-Dwarf Scoundrels gets +1/-1 until end of turn.
Beachhead
2/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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dyd
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Post by dyd » 4 years ago

Beachhead (Whenever this creature deals combat damage to an opponent, create a 1/1 black Pirate creature token)


Quick Diversion 2ur
Enchantment (U)
Whenever a non-token creature enters the battlefield under your control, it gains haste and divert (....) until end of turn.

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FoilSquared
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Post by FoilSquared » 4 years ago

Divert (When this creature enters the battlefield, you may tap this creature to untap another creature you control and give it haste.)

Dire Fleet Construct
Creature - Pirate Construct
When Dire Fleet Construct enters the battlefield, you may fragmentize...
1/1
EDH:
BTergrid, God of Fright // Tergrid's LanternB

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RattingRots
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Post by RattingRots » 4 years ago

Divert would have some problems with Quick Diversion based on the rules. Since it would gain Divert due to the ETB effect, it would therefore already have passed it's ETB trigger and never trigger the Divert effect.

Fragmentize (Sacrifice an artifact and create two 1/1 colorless Shard artifact creature tokens.)

Chainer's Initiate 1BB
Creature - Human Minion (R)
Legacy 1 (...)
Sacrifice ~: If it's your main phase, target opponent reveals their hand. You may choose a nonland card from it. That player discards that card.
1/1
For Sale: Boots of +2 intellect. Never worn.

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Post by Legend » 4 years ago

Legacy # (When this creature dies, you may return target noncreature card with converted mana cost 1 from your graveyard to your hand, )

Wander the Wastes (Common)
1W
Sorcery
Discover 2. (these words explain discover)
Draw a card.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

"I want my brain to win games, not my cards." – Sheldon Menery

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dyd
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Post by dyd » 4 years ago

Discover N (Look at the first N cards of your library. You may put a land card from among them onto the battlefield, or up to one card on top of your library. Then put all other cards on the bottom of your library in random order)


Obstreperous Bandwagon 2
Artifact - Vehicle
Crew 2
Noisy (these words explain noisy)
4/4

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RattingRots
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Post by RattingRots » 4 years ago

Noisy (This vehicle may only be crewed by exactly one creature)

Outmaneuver 2U
Instant (C)
Unwind (...)
Return target nonland permanent to its owner's hand.
For Sale: Boots of +2 intellect. Never worn.

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dyd
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Post by dyd » 4 years ago

Unwind (As you cast an instant or sorcery spell, you may exile this card from your graveyard and pay its mana cost. If you do, add its effects to that spell)

( = splice + jump-start )


Daffodil Duo 3g
Creature - Dryad Treefolk
When ~ enters the battlefield, choose one of its creature types. Celebrate all creatures of that type (what does that mean?).
4/4

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Post by Legend » 4 years ago

"Celebrate"? ... really? (They get +0/+1 until end of turn.)

Salamancer (Uncommon)
2GU
Creature - Salamander Wizard
4/4
Metamorph GU (???)
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

"I want my brain to win games, not my cards." – Sheldon Menery

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Post by dyd » 4 years ago

Metamorph GU (You may cast this card face down as a 2/2 creature for 3. When it attacks and it's not blocked, you may pay gu, reveal it and return it to its owner's hand. If you do, put a card from your hand onto the battlefield face down, tapped and attacking)

(TL;DR : morph + inverted ninjutsu)

Gearcranker Daredevil 3b
Creature - Aetherborn Pilot Artificer
Whenever ~ crews a Vehicle, that Vehicle gains reckless until end of turn. (Reminder text for reckless)
3/3
Last edited by dyd 4 years ago, edited 1 time in total.

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RattingRots
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Post by RattingRots » 4 years ago

(psst - needs power/toughness)
I appreciate you keeping a lot of these threads alive, especially mine :)
For Sale: Boots of +2 intellect. Never worn.

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FoilSquared
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Post by FoilSquared » 4 years ago

Reckless (Whenever this creature attacks, double it's power, it gains trample and any damage dealt to it is doubled until end of turn.)

Thieving Greatmaw 1BR
Creature - Beast Rogue
Lumber (Reminder text goes here.)
Trample
2/2
EDH:
BTergrid, God of Fright // Tergrid's LanternB

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dyd
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Post by dyd » 4 years ago

Lumber (Creatures with lesser toughness can't block or be blocked by this creature.)


Fruitful Hills
Land
Sown (_________)
~ enters the battlefield tapped.
t: Add r or w.

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Post by chochky » 4 years ago

Sown (When this enters the battlefield, if you control five or more lands, you gain 1 life and create a 1/1 green Plant creature token.)

Gilded Crypt 3
Artifact
T: Add one mana of any color among cards in your graveyard.
Encase (reminder text.)

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dyd
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Post by dyd » 4 years ago

Encase (When this enters the battlefield, exile a card from your graveyard. When this leaves the battlefield, put that card into its owner's hand.)


Winterlude (w/u)(w/u)
Snow Instant
Exile target creature you control, then return it to the battlefield under your control.
If s was spent to cast this spell, put a +1/+1 counter on that creature and it gains frostbite (..........)

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RattingRots
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Post by RattingRots » 4 years ago

Frostbyte (Whenever this creature blocks a creature, that creature deals no combat damage this turn.)

Pound for Pound 3BBB
Sorcery
Barter 1B (...)
Target player discards three cards.
For Sale: Boots of +2 intellect. Never worn.

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dyd
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Post by dyd » 4 years ago

Barter {cost} ({cost}: Swap this card from your hand with an instant or sorcery spell you control with exactly one target that this card could target.)

Which is ninjutsu for spells

Wild Mooze gw
Creature - Mouse Ooze
Vigilance
Assimilate 3(g/w)(g/w) (........)
2/2

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chetoos
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Post by chetoos » 4 years ago

Assimilate {cost} ({cost}: When you assimilate this creature, put it over or under another target creature you control. They mutate into the creature on top plus all abilities from under it. Assimilate only as a sorcery. Assimilating counts as mutating.)

Jade-covered shaman 1GU
Creature - Merfolk Shaman
When this creature enters the battlefield, create a 1/1 blue merfolk creature token with hexproof
River's flow - (ability word for what River's flow comes from) search your library for a basic land card, put it into your hand, then shuffle your library.
2/2

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RattingRots
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Post by RattingRots » 4 years ago

River's Flow - When <this> is returned to your hand, <effect>.

Make Example RB
Sorcery
~ deals 2 damage to each opponent. Those players each discard a card.
Reverberate RB (...)
For Sale: Boots of +2 intellect. Never worn.

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dyd
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Post by dyd » 4 years ago

Reverberate br (You may pay br and exile this card from your graveyard as you cast a spell that shares a card type with it. If you do, that spell gains the text of this card's rules text.)



Thanatosaur 4b
Creature - Dinosaur
Deathtouch
Saprogenic (.... :hmm: ....)
5/5

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dyd
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Post by dyd » 3 years ago

Game resurrection!

Saprogenic (When this creature dies, exile it and create a token copy of it, except it's 1/1, does not have saprogenic and is also a black Zombie.)

----

Hurry Up 1r
Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fellowship (.............)

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RattingRots
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Post by RattingRots » 3 years ago

Fellowship (When you cast this spell, copy it if you control two or more creatures that share a color. You may choose new targets for the copies.)

Card Shark 2R
Creature - Human Rogue (C)
When ~ enters the battlefield, wager with an opponent. If you win, ~ gains haste until end of turn. (To wager ...)
3/2
For Sale: Boots of +2 intellect. Never worn.

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Wager (Exile the top card of your library. If the total converted mana cost of all cards exiled this way is greater than that of your opponents, you win the wager.)

.

Melivite Construct -- 5
Artifact Creature - Construct
Melivite Construct is inert until you cast a spell with converted mana cost 5 or more.
5/5

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Post by Oskeo » 3 years ago

Inert (Inert creatures cannot attack or block but gain "t: add c and place a charge counter on this creature." When an inert creature loses inert, remove all charge counters and add c for each charge counter removed this way.)

Inject Vitus 1b

Sorcery (C)

Create a tapped black 2/2 zombie creature. If ~'s Subsume cost was paid, Inject it.

Subsume 3b

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