Fill in the Reminder Text
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RattingRots Pathological Scryer
- Posts: 703
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Not sure if a game like this has been tried, but basically the idea is that the preceding post should have a card design containing a keyword ability with unknown reminder text, so you have to fill in the text with what you think the keyword ability should do to make the card work. Then to continue the cycle, come up with a card with it's own unknown keyword ability.
Scale Up
Instant (U)
Target creature gets +X/+X until end of turn.
Miser (Text goes here)
Scale Up
Instant (U)
Target creature gets +X/+X until end of turn.
Miser (Text goes here)
For Sale: Boots of +2 intellect. Never worn.
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void_nothing Look On My Sash...
- Posts: 15102
- Joined: 4 years ago
- Pronoun: he / him
- Location: Tal Terig, Zendikar
I don't think this exact concept has been done before!
Miser (If X is 1 or less, return this spell card to its owner's hand as it resolves.)
Sea-Dwarf Scoundrels
Creature - Dwarf Pirate
: Sea-Dwarf Scoundrels gets +1/-1 until end of turn.
Beachhead
2/4
Miser (If X is 1 or less, return this spell card to its owner's hand as it resolves.)
Sea-Dwarf Scoundrels
Creature - Dwarf Pirate
: Sea-Dwarf Scoundrels gets +1/-1 until end of turn.
Beachhead
2/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
Beachhead (Whenever this creature deals combat damage to an opponent, create a 1/1 black Pirate creature token)
Quick Diversion
Enchantment (U)
Whenever a non-token creature enters the battlefield under your control, it gains haste and divert (....) until end of turn.
Quick Diversion
Enchantment (U)
Whenever a non-token creature enters the battlefield under your control, it gains haste and divert (....) until end of turn.
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FoilSquared Good evening, 47...
- Posts: 144
- Joined: 4 years ago
- Pronoun: she / her
- Location: United States
Divert (When this creature enters the battlefield, you may tap this creature to untap another creature you control and give it haste.)
Dire Fleet Construct
Creature - Pirate Construct
When Dire Fleet Construct enters the battlefield, you may fragmentize...
1/1
Dire Fleet Construct
Creature - Pirate Construct
When Dire Fleet Construct enters the battlefield, you may fragmentize...
1/1
EDH:
Tergrid, God of Fright // Tergrid's Lantern
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RattingRots Pathological Scryer
- Posts: 703
- Joined: 4 years ago
- Pronoun: he / him
Divert would have some problems with Quick Diversion based on the rules. Since it would gain Divert due to the ETB effect, it would therefore already have passed it's ETB trigger and never trigger the Divert effect.
Fragmentize (Sacrifice an artifact and create two 1/1 colorless Shard artifact creature tokens.)
Chainer's Initiate
Creature - Human Minion (R)
Legacy 1 (...)
Sacrifice ~: If it's your main phase, target opponent reveals their hand. You may choose a nonland card from it. That player discards that card.
1/1
Fragmentize (Sacrifice an artifact and create two 1/1 colorless Shard artifact creature tokens.)
Chainer's Initiate
Creature - Human Minion (R)
Legacy 1 (...)
Sacrifice ~: If it's your main phase, target opponent reveals their hand. You may choose a nonland card from it. That player discards that card.
1/1
For Sale: Boots of +2 intellect. Never worn.
Legacy # (When this creature dies, you may return target noncreature card with converted mana cost 1 from your graveyard to your hand, )
Wander the Wastes (Common)
Sorcery
Discover 2. (these words explain discover)
Draw a card.
Wander the Wastes (Common)
Sorcery
Discover 2. (these words explain discover)
Draw a card.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Discover N (Look at the first N cards of your library. You may put a land card from among them onto the battlefield, or up to one card on top of your library. Then put all other cards on the bottom of your library in random order)
Obstreperous Bandwagon
Artifact - Vehicle
Crew 2
Noisy (these words explain noisy)
4/4
Obstreperous Bandwagon
Artifact - Vehicle
Crew 2
Noisy (these words explain noisy)
4/4
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RattingRots Pathological Scryer
- Posts: 703
- Joined: 4 years ago
- Pronoun: he / him
Noisy (This vehicle may only be crewed by exactly one creature)
Outmaneuver
Instant (C)
Unwind (...)
Return target nonland permanent to its owner's hand.
Outmaneuver
Instant (C)
Unwind (...)
Return target nonland permanent to its owner's hand.
For Sale: Boots of +2 intellect. Never worn.
Unwind (As you cast an instant or sorcery spell, you may exile this card from your graveyard and pay its mana cost. If you do, add its effects to that spell)
( = splice + jump-start )
Daffodil Duo
Creature - Dryad Treefolk
When ~ enters the battlefield, choose one of its creature types. Celebrate all creatures of that type (what does that mean?).
4/4
( = splice + jump-start )
Daffodil Duo
Creature - Dryad Treefolk
When ~ enters the battlefield, choose one of its creature types. Celebrate all creatures of that type (what does that mean?).
4/4
"Celebrate"? ... really? (They get +0/+1 until end of turn.)
Salamancer (Uncommon)
Creature - Salamander Wizard
4/4
Metamorph (???)
Salamancer (Uncommon)
Creature - Salamander Wizard
4/4
Metamorph (???)
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Metamorph
(TL;DR : morph + inverted ninjutsu)
Gearcranker Daredevil
Creature - Aetherborn Pilot Artificer
Whenever ~ crews a Vehicle, that Vehicle gains reckless until end of turn. (Reminder text for reckless)
3/3
(You may cast this card face down as a 2/2 creature for . When it attacks and it's not blocked, you may pay , reveal it and return it to its owner's hand. If you do, put a card from your hand onto the battlefield face down, tapped and attacking)(TL;DR : morph + inverted ninjutsu)
Gearcranker Daredevil
Creature - Aetherborn Pilot Artificer
Whenever ~ crews a Vehicle, that Vehicle gains reckless until end of turn. (Reminder text for reckless)
3/3
Last edited by dyd 4 years ago, edited 1 time in total.
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RattingRots Pathological Scryer
- Posts: 703
- Joined: 4 years ago
- Pronoun: he / him
(psst - needs power/toughness)
I appreciate you keeping a lot of these threads alive, especially mine
I appreciate you keeping a lot of these threads alive, especially mine
For Sale: Boots of +2 intellect. Never worn.
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FoilSquared Good evening, 47...
- Posts: 144
- Joined: 4 years ago
- Pronoun: she / her
- Location: United States
Reckless (Whenever this creature attacks, double it's power, it gains trample and any damage dealt to it is doubled until end of turn.)
Thieving Greatmaw
Creature - Beast Rogue
Lumber (Reminder text goes here.)
Trample
2/2
Thieving Greatmaw
Creature - Beast Rogue
Lumber (Reminder text goes here.)
Trample
2/2
EDH:
Tergrid, God of Fright // Tergrid's Lantern
Sown (When this enters the battlefield, if you control five or more lands, you gain 1 life and create a 1/1 green Plant creature token.)
Gilded Crypt
Artifact
: Add one mana of any color among cards in your graveyard.
Encase (reminder text.)
Gilded Crypt
Artifact
: Add one mana of any color among cards in your graveyard.
Encase (reminder text.)
Encase (When this enters the battlefield, exile a card from your graveyard. When this leaves the battlefield, put that card into its owner's hand.)
Winterlude
Snow Instant
Exile target creature you control, then return it to the battlefield under your control.
If was spent to cast this spell, put a +1/+1 counter on that creature and it gains frostbite (..........)
Winterlude
Snow Instant
Exile target creature you control, then return it to the battlefield under your control.
If was spent to cast this spell, put a +1/+1 counter on that creature and it gains frostbite (..........)
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RattingRots Pathological Scryer
- Posts: 703
- Joined: 4 years ago
- Pronoun: he / him
Frostbyte (Whenever this creature blocks a creature, that creature deals no combat damage this turn.)
Pound for Pound
Sorcery
Barter (...)
Target player discards three cards.
Pound for Pound
Sorcery
Barter (...)
Target player discards three cards.
For Sale: Boots of +2 intellect. Never worn.
Barter {cost} ({cost}: Swap this card from your hand with an instant or sorcery spell you control with exactly one target that this card could target.)
Which is ninjutsu for spells
Wild Mooze
Creature - Mouse Ooze
Vigilance
Assimilate (........)
2/2
Which is ninjutsu for spells
Wild Mooze
Creature - Mouse Ooze
Vigilance
Assimilate (........)
2/2
Assimilate {cost} ({cost}: When you assimilate this creature, put it over or under another target creature you control. They mutate into the creature on top plus all abilities from under it. Assimilate only as a sorcery. Assimilating counts as mutating.)
Jade-covered shaman
Creature - Merfolk Shaman
When this creature enters the battlefield, create a 1/1 blue merfolk creature token with hexproof
River's flow - (ability word for what River's flow comes from) search your library for a basic land card, put it into your hand, then shuffle your library.
2/2
Jade-covered shaman
Creature - Merfolk Shaman
When this creature enters the battlefield, create a 1/1 blue merfolk creature token with hexproof
River's flow - (ability word for what River's flow comes from) search your library for a basic land card, put it into your hand, then shuffle your library.
2/2
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RattingRots Pathological Scryer
- Posts: 703
- Joined: 4 years ago
- Pronoun: he / him
River's Flow - When <this> is returned to your hand, <effect>.
Make Example
Sorcery
~ deals 2 damage to each opponent. Those players each discard a card.
Reverberate (...)
Make Example
Sorcery
~ deals 2 damage to each opponent. Those players each discard a card.
Reverberate (...)
For Sale: Boots of +2 intellect. Never worn.
Reverberate
Thanatosaur
Creature - Dinosaur
Deathtouch
Saprogenic (.... ....)
5/5
(You may pay and exile this card from your graveyard as you cast a spell that shares a card type with it. If you do, that spell gains the text of this card's rules text.)Thanatosaur
Creature - Dinosaur
Deathtouch
Saprogenic (.... ....)
5/5
Game resurrection!
Saprogenic (When this creature dies, exile it and create a token copy of it, except it's 1/1, does not have saprogenic and is also a black Zombie.)
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Hurry Up
Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fellowship (.............)
Saprogenic (When this creature dies, exile it and create a token copy of it, except it's 1/1, does not have saprogenic and is also a black Zombie.)
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Hurry Up
Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fellowship (.............)
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RattingRots Pathological Scryer
- Posts: 703
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Fellowship (When you cast this spell, copy it if you control two or more creatures that share a color. You may choose new targets for the copies.)
Card Shark
Creature - Human Rogue (C)
When ~ enters the battlefield, wager with an opponent. If you win, ~ gains haste until end of turn. (To wager ...)
3/2
Card Shark
Creature - Human Rogue (C)
When ~ enters the battlefield, wager with an opponent. If you win, ~ gains haste until end of turn. (To wager ...)
3/2
For Sale: Boots of +2 intellect. Never worn.
- OneAndOnly
- Posts: 2356
- Joined: 4 years ago
- Pronoun: he / him
Wager (Exile the top card of your library. If the total converted mana cost of all cards exiled this way is greater than that of your opponents, you win the wager.)
.
Melivite Construct --
Artifact Creature - Construct
Melivite Construct is inert until you cast a spell with converted mana cost 5 or more.
5/5
.
Melivite Construct --
Artifact Creature - Construct
Melivite Construct is inert until you cast a spell with converted mana cost 5 or more.
5/5
Inert (Inert creatures cannot attack or block but gain "
Inject Vitus
Sorcery (C)
Create a tapped black 2/2 zombie creature. If ~'s Subsume cost was paid, Inject it.
Subsume
: add and place a charge counter on this creature." When an inert creature loses inert, remove all charge counters and add for each charge counter removed this way.)Inject Vitus
Sorcery (C)
Create a tapped black 2/2 zombie creature. If ~'s Subsume cost was paid, Inject it.
Subsume