Fill in the Reminder Text
Inject Vitus
Sorcery (C)
Create a tapped black 2/2 Zombie creature. If ~'s subsume cost was paid, inject it. (Put another creature you control and own under that token. They become the creature on top plus all abilities from under it.)
Subsume (If you control and own another creature as you cast this spell, you may pay its subsume cost in addition to its other costs.)
Explosive Prediction
Instant
Prognosticate 3. (......)
~ deals 3 damage to any target.
Sorcery (C)
Create a tapped black 2/2 Zombie creature. If ~'s subsume cost was paid, inject it. (Put another creature you control and own under that token. They become the creature on top plus all abilities from under it.)
Subsume (If you control and own another creature as you cast this spell, you may pay its subsume cost in addition to its other costs.)
Explosive Prediction
Instant
Prognosticate 3. (......)
~ deals 3 damage to any target.
- OneAndOnly
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Leyline Seeker --
Creature - Aetherborn Scout
Ley Line (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, you gain an emblem with "You can't cast creature spells not named Leyline Seeker.)
2/3
.
Jarka, Inspired Captain --
Legendary Creature - Human Soldier
Vigilance
: Call Jarka. Any player may activate this ability.
Whenever Jarka is called by another player, ...
3/4
Creature - Aetherborn Scout
Ley Line (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, you gain an emblem with "You can't cast creature spells not named Leyline Seeker.)
2/3
.
Jarka, Inspired Captain --
Legendary Creature - Human Soldier
Vigilance
: Call Jarka. Any player may activate this ability.
Whenever Jarka is called by another player, ...
3/4
Jarka, Inspired Captain
Legendary Creature - Human Soldier
: Call ~. Any player may activate this ability. (When a creature is called by a player other than its owner, tap that creature and remove it from combat. When a creature is called by its owner, it gains +1/+1 until end of turn.)
Whenever ~ is called by an opponent, call target creature.
3/4
Cloaked Maiden
Creature - Human Rogue
(Ghoul Decoy
Sorcery - Adventure
Create a tapped 2/2 black Zombie creature token, then disguise it.)
Prowess
Skulk
When ~ enters the battlefield, expose target creature.
1/1
Legendary Creature - Human Soldier
: Call ~. Any player may activate this ability. (When a creature is called by a player other than its owner, tap that creature and remove it from combat. When a creature is called by its owner, it gains +1/+1 until end of turn.)
Whenever ~ is called by an opponent, call target creature.
3/4
Cloaked Maiden
Creature - Human Rogue
(Ghoul Decoy
Sorcery - Adventure
Create a tapped 2/2 black Zombie creature token, then disguise it.)
Prowess
Skulk
When ~ enters the battlefield, expose target creature.
1/1
- OneAndOnly
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Cloaked Maiden --
Creature - Human Rogue
Skulk, prowess
When Cloaked Maiden enters the battlefield, expose target creature. (To expose a creature, it becomes its printed power, toughness, color and types.)
| Ghoul Decoy --
Sorcery - Adventure
Create a 2/2 black zombie creature token, then disguise it. (To disguise a creature, it copies target creature's power, toughness, color, or type)
1/1
.
.
Dimir Espioneer --
Creature - Human Spy
Shroud
When Dimir Espioneer enters the battlefield, it spies on target player.
Whenever the player Dimir Espioneer is spying on ...
1/1
Creature - Human Rogue
Skulk, prowess
When Cloaked Maiden enters the battlefield, expose target creature. (To expose a creature, it becomes its printed power, toughness, color and types.)
| Ghoul Decoy --
Sorcery - Adventure
Create a 2/2 black zombie creature token, then disguise it. (To disguise a creature, it copies target creature's power, toughness, color, or type)
1/1
.
.
Dimir Espioneer --
Creature - Human Spy
Shroud
When Dimir Espioneer enters the battlefield, it spies on target player.
Whenever the player Dimir Espioneer is spying on ...
1/1
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Dimir Espioneer
Creature - Human Spy
Shroud
When Dimir Espioneer enters the battlefield, it spies on target player. (Choose target player. Dimir Espioneer gains : Look at the chosen player's hand.)
Whenever the player Dimir Espioneer is spying on has no cards in hand, you may return it to your hand. If you do, draw a card.
1/1
Suppression Force
Enchantment
Proclamation
Spells your opponents control cost more to cast. If Suppression Force was cast for its Proclamation cost,...
Creature - Human Spy
Shroud
When Dimir Espioneer enters the battlefield, it spies on target player. (Choose target player. Dimir Espioneer gains : Look at the chosen player's hand.)
Whenever the player Dimir Espioneer is spying on has no cards in hand, you may return it to your hand. If you do, draw a card.
1/1
Suppression Force
Enchantment
Proclamation
Spells your opponents control cost more to cast. If Suppression Force was cast for its Proclamation cost,...
Gentle reminder that this game is not "complete the card" but "fill in the reminder text".
The only unknown part should be the reminder text
OP for reference:
Anyway...
Suppression Force
Enchantment
Proclamation (You may cast this spell for its proclamation cost if another player is the monarch.)
Spells your opponents control cost more to cast. If Suppression Force was cast for its proclamation cost, you become the monarch as it enters the battlefield.
Next:
Gather Followers
Instant
Create a 1/1 white Human creature token.
If you cast a signature spell this turn, create two of those tokens instead. (..... signature ....)
The only unknown part should be the reminder text
OP for reference:
RattingRots wrote: ↑4 years agoNot sure if a game like this has been tried, but basically the idea is that the preceding post should have a card design containing a keyword ability with unknown reminder text, so you have to fill in the text with what you think the keyword ability should do to make the card work. Then to continue the cycle, come up with a card with it's own unknown keyword ability.
Anyway...
Suppression Force
Enchantment
Proclamation (You may cast this spell for its proclamation cost if another player is the monarch.)
Spells your opponents control cost more to cast. If Suppression Force was cast for its proclamation cost, you become the monarch as it enters the battlefield.
Next:
Gather Followers
Instant
Create a 1/1 white Human creature token.
If you cast a signature spell this turn, create two of those tokens instead. (..... signature ....)
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Gather Followers --
Instant
Create a 1/1 white Creature - Human token.
If you cast a signature spell this turn, create two of these tokens instead.. (Signature spells contain the name of your commander or a Planeswalker you control in their names,)
.
Next:
Unerring Bowman --
Creature - Human Archer
Reach, true aim
"Perched upon the Hightower battlements, Prince Ayrmend's archers had the finest aim of any in Cottswold Forest."
Instant
Create a 1/1 white Creature - Human token.
If you cast a signature spell this turn, create two of these tokens instead.. (Signature spells contain the name of your commander or a Planeswalker you control in their names,)
.
Next:
Unerring Bowman --
Creature - Human Archer
Reach, true aim
"Perched upon the Hightower battlements, Prince Ayrmend's archers had the finest aim of any in Cottswold Forest."
-
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Unerring Bowman --
Creature - Human Archer
Reach, true aim (Damage this deals to creatures that share a color with it can't be prevented.)
"Perched upon the Hightower battlements, Prince Ayrmend's archers had the finest aim of any in Cottswold Forest."
Next:
Larkstone Ruins
Land - Ruins
, : Add
Excavate
Creature - Human Archer
Reach, true aim (Damage this deals to creatures that share a color with it can't be prevented.)
"Perched upon the Hightower battlements, Prince Ayrmend's archers had the finest aim of any in Cottswold Forest."
Next:
Larkstone Ruins
Land - Ruins
, : Add
Excavate
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Quicksilver Mirror
Artifact
When Quicksilver Mirror enters the battlefield, investigate.
, : Reproduce target artifact you control. (To reproduce, create a token that's a copy of target permanent. Exile it at the beginning of your next end step.)
Roadside Thief
Creature - Human Rogue
Ambush [TEXT]
When Roadside Bandit enters the battlefield, if it was cast for its ambush cost, gain control of target artifact until end of turn.
2/2
Artifact
When Quicksilver Mirror enters the battlefield, investigate.
, : Reproduce target artifact you control. (To reproduce, create a token that's a copy of target permanent. Exile it at the beginning of your next end step.)
Roadside Thief
Creature - Human Rogue
Ambush [TEXT]
When Roadside Bandit enters the battlefield, if it was cast for its ambush cost, gain control of target artifact until end of turn.
2/2
-
JovialJovian Captain, I object!
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Roadside Thief
Creature - Human Rogue
Ambush (You may cast this spell any time you could cast an instant for it's Ambush cost. If you do, it's returned to its owner's hand at the beginning of the next end step.)
When Roadside Bandit enters the battlefield, if it was cast for its ambush cost, gain control of target artifact until end of turn.
2/2
---------------------------------------------------------
Gravelanche
Sorcery
Rumble (Reminder text.)
Gravelanche deals X damage to any taget, where X is the number of mountains you control.
Creature - Human Rogue
Ambush (You may cast this spell any time you could cast an instant for it's Ambush cost. If you do, it's returned to its owner's hand at the beginning of the next end step.)
When Roadside Bandit enters the battlefield, if it was cast for its ambush cost, gain control of target artifact until end of turn.
2/2
---------------------------------------------------------
Gravelanche
Sorcery
Rumble (Reminder text.)
Gravelanche deals X damage to any taget, where X is the number of mountains you control.
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Gravelanche --
Sorcery
Rumble (You may exile land cards in your graveyard to help cast this spell. Each mountain you exile this way pays for .)
Gravelanche deals X damage to any target, where X is the number of mountains you control.
.
Next:
Soothing Touch --
Instant
Choose one --
* The next time this turn a source would deal damage to you, prevent that damage;
* The next time this turn a source would deal damage to a permanent you control, prevent that damage;
* Prevent all damage target permanent would deal this turn
Linger
Sorcery
Rumble (You may exile land cards in your graveyard to help cast this spell. Each mountain you exile this way pays for .)
Gravelanche deals X damage to any target, where X is the number of mountains you control.
.
Next:
Soothing Touch --
Instant
Choose one --
* The next time this turn a source would deal damage to you, prevent that damage;
* The next time this turn a source would deal damage to a permanent you control, prevent that damage;
* Prevent all damage target permanent would deal this turn
Linger
Soothing Touch --
Instant
Choose one --
* The next time this turn a source would deal damage to you, prevent that damage;
* The next time this turn a source would deal damage to a permanent you control, prevent that damage;
* Prevent all damage target permanent would deal this turn
Linger (You may pay an additional as you cast this spell. If you do, put this card on top of your library as it resolves.)
Next:
Pocket Galaxy
Artifact (R)
When Pocket Galaxy enters the battlefield, choose the name of a card.
Displace the chosen card. (...)
Instant
Choose one --
* The next time this turn a source would deal damage to you, prevent that damage;
* The next time this turn a source would deal damage to a permanent you control, prevent that damage;
* Prevent all damage target permanent would deal this turn
Linger (You may pay an additional as you cast this spell. If you do, put this card on top of your library as it resolves.)
Next:
Pocket Galaxy
Artifact (R)
When Pocket Galaxy enters the battlefield, choose the name of a card.
Displace the chosen card. (...)
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Pocket Galaxy
Artifact (R)
When Pocket Galaxy enters the battlefield, choose the name of a card.
Displace the chosen card. (Displaced cards are phased out until the permanent that phased them out leaves the battlefield.)
Crafty Icemaw
Creature- Dragon Elemental
Flying
Apex [TEXT]
When Crafty Icemaw dies, you may pay . If you do, another creature you control fights another target creature you don't control.
"You should have paid closer attention. You would have survived otherwise."
—Tuya Bearclaw
4/1
Artifact (R)
When Pocket Galaxy enters the battlefield, choose the name of a card.
Displace the chosen card. (Displaced cards are phased out until the permanent that phased them out leaves the battlefield.)
Crafty Icemaw
Creature- Dragon Elemental
Flying
Apex [TEXT]
When Crafty Icemaw dies, you may pay . If you do, another creature you control fights another target creature you don't control.
"You should have paid closer attention. You would have survived otherwise."
—Tuya Bearclaw
4/1
-
JovialJovian Captain, I object!
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Crafty Icemaw
Creature - Dragon Elemental
Flying
Apex - As long as Crafty Icemaw has the greatest power among all creatures on the battlefield, it has hexproof.
When Crafty Icemaw dies, you may pay . If you do, another creature you control fights target creature you don't control.
4/1
Echo of the Titans
Creature - Eldrazi
Otherworldly (Reminder text.)
8/8
Creature - Dragon Elemental
Flying
Apex - As long as Crafty Icemaw has the greatest power among all creatures on the battlefield, it has hexproof.
When Crafty Icemaw dies, you may pay . If you do, another creature you control fights target creature you don't control.
4/1
Echo of the Titans
Creature - Eldrazi
Otherworldly (Reminder text.)
8/8
Echo of the Titans
Creature - Eldrazi
Otherworldly (When this creature dies, exile it. Each turn, you may cast one otherwordly spell from exile.)
8/8
----
Break Stone
Sorcery
Choose one –
- Destroy target artifact.
- Destroy target nonbasic land.
Devastation (....)
Creature - Eldrazi
Otherworldly (When this creature dies, exile it. Each turn, you may cast one otherwordly spell from exile.)
8/8
----
Break Stone
Sorcery
Choose one –
- Destroy target artifact.
- Destroy target nonbasic land.
Devastation (....)
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Break Stone
Sorcery
Choose one –
- Destroy target artifact.
- Destroy target nonbasic land.
Devastation (At the beginning of each end step, if two or more permanents are destroyed or exiled this turn, you may pay . If you do, return this card to your hand.)
Infernal Devastator
Creature- Devil
Menace
Violence
3/2
Sorcery
Choose one –
- Destroy target artifact.
- Destroy target nonbasic land.
Devastation (At the beginning of each end step, if two or more permanents are destroyed or exiled this turn, you may pay . If you do, return this card to your hand.)
Infernal Devastator
Creature- Devil
Menace
Violence
3/2
Infernal Devastator
Creature -- Devil
Menace
Violence (Whenever a creature you control deals combat damage to an opponent, you may discard a card to cast this from your graveyard for its violence cost)
3/2
Runed Dowser
Creature - Merfolk Rogue
Whenever Runed Dowser deals combat damage to a player, draw a card.
Sepulchral 3 (....)
2/1
Creature -- Devil
Menace
Violence (Whenever a creature you control deals combat damage to an opponent, you may discard a card to cast this from your graveyard for its violence cost)
3/2
Runed Dowser
Creature - Merfolk Rogue
Whenever Runed Dowser deals combat damage to a player, draw a card.
Sepulchral 3 (....)
2/1
Runed Dowser
Creature - Merfolk Rogue
Whenever Runed Dowser deals combat damage to a player, draw a card.
Sepulchral 3 (When this creature dies, you may exile it and 3 other cards from your graveyard. If you do, create a token that's a copy of it, except it's also a Spirit, has flying and does not have sepulcral)
2/1
Rise of the Apparitions
Enchantment - Saga
I - Conjure 2 (...)
II, III - Populate or proliferate
Creature - Merfolk Rogue
Whenever Runed Dowser deals combat damage to a player, draw a card.
Sepulchral 3 (When this creature dies, you may exile it and 3 other cards from your graveyard. If you do, create a token that's a copy of it, except it's also a Spirit, has flying and does not have sepulcral)
2/1
Rise of the Apparitions
Enchantment - Saga
I - Conjure 2 (...)
II, III - Populate or proliferate
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Rise of the Apparitions
Enchantment - Saga
I - Conjure 2 (Put 2 +1/+1 counters onto target creature or onto the battlefield. If you put them onto the battlefield in this way, they become a 2/2 green Elemental creature.)
II, III - Populate or proliferate
Davar, Minister of Propaganda
Legendary Creature- Advisor
Vigilance
When Davar enters the battlefield, target player becomes a fugitive. (...)
: Tap target creature with power 2 or greater controlled by a fugitive.
3/4
Enchantment - Saga
I - Conjure 2 (Put 2 +1/+1 counters onto target creature or onto the battlefield. If you put them onto the battlefield in this way, they become a 2/2 green Elemental creature.)
II, III - Populate or proliferate
Davar, Minister of Propaganda
Legendary Creature- Advisor
Vigilance
When Davar enters the battlefield, target player becomes a fugitive. (...)
: Tap target creature with power 2 or greater controlled by a fugitive.
3/4
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Davar, Minister of Propaganda
Legendary Creature- Advisor
Vigilance
When Davar enters the battlefield, target player becomes a fugitive. (Whenever a fugitive is dealt combat damage by a creature, its controller create a Treasure token. A player can stop being a fugitive by discarding two cards during their upkeep.)
: Tap target creature with power 2 or greater controlled by a fugitive.
3/4
Nimble Diplomat
Creature - Human Advisor
First strike
Treaty 2 [TEXT]
"Of course I'm striving towards peace. I'm just very aware of the fact that there are those who aren't."
3/2
Legendary Creature- Advisor
Vigilance
When Davar enters the battlefield, target player becomes a fugitive. (Whenever a fugitive is dealt combat damage by a creature, its controller create a Treasure token. A player can stop being a fugitive by discarding two cards during their upkeep.)
: Tap target creature with power 2 or greater controlled by a fugitive.
3/4
Nimble Diplomat
Creature - Human Advisor
First strike
Treaty 2 [TEXT]
"Of course I'm striving towards peace. I'm just very aware of the fact that there are those who aren't."
3/2
Nimble Diplomat
Creature - Human Advisor
First strike
Treaty 2 (As this creature enters the battlefield, you may have an opponent or teammate of your choice gains control of it. If you do, draw two cards.)
"Of course I'm striving towards peace. I'm just very aware of the fact that there are those who aren't."
3/2
Double Cross
Instant (R)
Double cross an opponent of your choice. That player may double cross another player other than you. (...)
Creature - Human Advisor
First strike
Treaty 2 (As this creature enters the battlefield, you may have an opponent or teammate of your choice gains control of it. If you do, draw two cards.)
"Of course I'm striving towards peace. I'm just very aware of the fact that there are those who aren't."
3/2
Double Cross
Instant (R)
Double cross an opponent of your choice. That player may double cross another player other than you. (...)
Double Cross
Instant (R)
Double cross an opponent of your choice. That player may double cross another player other than you. (To double cross a player, exchange control of a permanent they control and a permanent you control that shares a permanent type with it.)
----
Furious Aggressor
Creature - Giant Berserker
Haste, trample
Assail (....)
5/5
Instant (R)
Double cross an opponent of your choice. That player may double cross another player other than you. (To double cross a player, exchange control of a permanent they control and a permanent you control that shares a permanent type with it.)
----
Furious Aggressor
Creature - Giant Berserker
Haste, trample
Assail (....)
5/5
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Furious Aggressor
Creature - Giant Berserker
Haste, trample
Assail (You may cast this card for its assail cost at the beginning of your combat step. If you do, it enters the battlefield tapped and attacking. Sacrifice it at the beginning of your postcombat main phase.)
5/5
Manacled Null
Creature - Zombie Horror
Defender
Break out — : Target creature gets -3/-3 until end of turn. (...)
The elders kept it chained in the catacombs for a reason.
4/4
Creature - Giant Berserker
Haste, trample
Assail (You may cast this card for its assail cost at the beginning of your combat step. If you do, it enters the battlefield tapped and attacking. Sacrifice it at the beginning of your postcombat main phase.)
5/5
Manacled Null
Creature - Zombie Horror
Defender
Break out — : Target creature gets -3/-3 until end of turn. (...)
The elders kept it chained in the catacombs for a reason.
4/4