Fill in the Reminder Text

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dyd
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Post by dyd » 3 years ago

Inject Vitus 1b
Sorcery (C)
Create a tapped black 2/2 Zombie creature. If ~'s subsume cost was paid, inject it. (Put another creature you control and own under that token. They become the creature on top plus all abilities from under it.)
Subsume 3b (If you control and own another creature as you cast this spell, you may pay its subsume cost in addition to its other costs.)




Explosive Prediction 2ur
Instant
Prognosticate 3. (......)
~ deals 3 damage to any target.

Pygyzy
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Post by Pygyzy » 3 years ago

Explosive Prediction 2ur
Instant
Prognosticate 3. (If you drew three or more cards this turn, copy this spell when you cast it.)
~ deals 3 damage to any target.

Ley Line Seeker WB
Creature — Aetherborn Scout
Ley line(...)
2/3

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Leyline Seeker -- 1WW
Creature - Aetherborn Scout
Ley Line (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, you gain an emblem with "You can't cast creature spells not named Leyline Seeker.)
2/3

.

Jarka, Inspired Captain -- 3WW
Legendary Creature - Human Soldier
Vigilance
3: Call Jarka. Any player may activate this ability.
Whenever Jarka is called by another player, ...
3/4

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Post by Oskeo » 3 years ago

Jarka, Inspired Captain 3ww

Legendary Creature - Human Soldier

3: Call ~. Any player may activate this ability. (When a creature is called by a player other than its owner, tap that creature and remove it from combat. When a creature is called by its owner, it gains +1/+1 until end of turn.)

Whenever ~ is called by an opponent, call target creature.

3/4

Cloaked Maiden 1ub

Creature - Human Rogue

(Ghoul Decoy {u/b}

Sorcery - Adventure

Create a tapped 2/2 black Zombie creature token, then disguise it.)

Prowess

Skulk

When ~ enters the battlefield, expose target creature.

1/1

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Cloaked Maiden -- 1UB
Creature - Human Rogue
Skulk, prowess
When Cloaked Maiden enters the battlefield, expose target creature. (To expose a creature, it becomes its printed power, toughness, color and types.)
| Ghoul Decoy -- (U/B)
Sorcery - Adventure
Create a 2/2 black zombie creature token, then disguise it. (To disguise a creature, it copies target creature's power, toughness, color, or type)
1/1
.

.
Dimir Espioneer -- 2(U/B)
Creature - Human Spy
Shroud
When Dimir Espioneer enters the battlefield, it spies on target player.
Whenever the player Dimir Espioneer is spying on ...
1/1

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Dimir Espioneer 2(u/b)
Creature - Human Spy
Shroud
When Dimir Espioneer enters the battlefield, it spies on target player. (Choose target player. Dimir Espioneer gains : Look at the chosen player's hand.)
Whenever the player Dimir Espioneer is spying on has no cards in hand, you may return it to your hand. If you do, draw a card.
1/1

Suppression Force 2WW
Enchantment
Proclamation 3WW
Spells your opponents control cost 1 more to cast. If Suppression Force was cast for its Proclamation cost,...

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dyd
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Post by dyd » 3 years ago

Gentle reminder that this game is not "complete the card" but "fill in the reminder text".
The only unknown part should be the reminder text ;)

OP for reference:
RattingRots wrote:
4 years ago
Not sure if a game like this has been tried, but basically the idea is that the preceding post should have a card design containing a keyword ability with unknown reminder text, so you have to fill in the text with what you think the keyword ability should do to make the card work. Then to continue the cycle, come up with a card with it's own unknown keyword ability.



Anyway...

Suppression Force 2WW
Enchantment
Proclamation 3WW (You may cast this spell for its proclamation cost if another player is the monarch.)
Spells your opponents control cost 1 more to cast. If Suppression Force was cast for its proclamation cost, you become the monarch as it enters the battlefield.



Next:

Gather Followers
Instant
Create a 1/1 white Human creature token.
If you cast a signature spell this turn, create two of those tokens instead. (..... signature ....)

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Gather Followers -- G
Instant
Create a 1/1 white Creature - Human token.
If you cast a signature spell this turn, create two of these tokens instead.. (Signature spells contain the name of your commander or a Planeswalker you control in their names,)
.
Next:

Unerring Bowman -- 1W
Creature - Human Archer
Reach, true aim
"Perched upon the Hightower battlements, Prince Ayrmend's archers had the finest aim of any in Cottswold Forest."

caulkwrangler
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Post by caulkwrangler » 3 years ago

Unerring Bowman -- 1W
Creature - Human Archer
Reach, true aim (Damage this deals to creatures that share a color with it can't be prevented.)
"Perched upon the Hightower battlements, Prince Ayrmend's archers had the finest aim of any in Cottswold Forest."

Next:

Larkstone Ruins
Land - Ruins
, : Add
Excavate

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dyd
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Post by dyd » 3 years ago

Larkstone Ruins
Land - Ruins
, : Add
Excavate (1uu, Exile this card from your graveyard: Draw a card)




Quicksilver Mirror 4
Artifact
When ~ enters the battlefield, investigate.
4u, t: Reproduce target artifact you control. (.....)

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Quicksilver Mirror 4
Artifact
When Quicksilver Mirror enters the battlefield, investigate.
4U, : Reproduce target artifact you control. (To reproduce, create a token that's a copy of target permanent. Exile it at the beginning of your next end step.)

Roadside Thief 2R
Creature - Human Rogue
Ambush 2RR [TEXT]
When Roadside Bandit enters the battlefield, if it was cast for its ambush cost, gain control of target artifact until end of turn.
2/2

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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

Roadside Thief 2R
Creature - Human Rogue
Ambush 2RR (You may cast this spell any time you could cast an instant for it's Ambush cost. If you do, it's returned to its owner's hand at the beginning of the next end step.)
When Roadside Bandit enters the battlefield, if it was cast for its ambush cost, gain control of target artifact until end of turn.
2/2

---------------------------------------------------------

Gravelanche 5R
Sorcery
Rumble R (Reminder text.)
Gravelanche deals X damage to any taget, where X is the number of mountains you control.

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Gravelanche -- 5R
Sorcery
Rumble R (You may exile land cards in your graveyard to help cast this spell. Each mountain you exile this way pays for R.)
Gravelanche deals X damage to any target, where X is the number of mountains you control.
.
Next:

Soothing Touch -- W
Instant
Choose one --
* The next time this turn a source would deal damage to you, prevent that damage;
* The next time this turn a source would deal damage to a permanent you control, prevent that damage;
* Prevent all damage target permanent would deal this turn
Linger 1W

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Post by Pygyzy » 3 years ago

Soothing Touch -- W
Instant
Choose one --
* The next time this turn a source would deal damage to you, prevent that damage;
* The next time this turn a source would deal damage to a permanent you control, prevent that damage;
* Prevent all damage target permanent would deal this turn
Linger 1W (You may pay an additional 1W as you cast this spell. If you do, put this card on top of your library as it resolves.)

Next:

Pocket Galaxy 1
Artifact (R)
When Pocket Galaxy enters the battlefield, choose the name of a card.
Displace the chosen card. (...)

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Pocket Galaxy 1
Artifact (R)
When Pocket Galaxy enters the battlefield, choose the name of a card.
Displace the chosen card. (Displaced cards are phased out until the permanent that phased them out leaves the battlefield.)

Crafty Icemaw 4U
Creature- Dragon Elemental
Flying
Apex [TEXT]
When Crafty Icemaw dies, you may pay RG. If you do, another creature you control fights another target creature you don't control.
"You should have paid closer attention. You would have survived otherwise."
—Tuya Bearclaw

4/1

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JovialJovian
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Post by JovialJovian » 3 years ago

Crafty Icemaw 4U
Creature - Dragon Elemental
Flying
Apex - As long as Crafty Icemaw has the greatest power among all creatures on the battlefield, it has hexproof.
When Crafty Icemaw dies, you may pay RG. If you do, another creature you control fights target creature you don't control.
4/1


Echo of the Titans (10)
Creature - Eldrazi
Otherworldly (Reminder text.)
8/8

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dyd
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Post by dyd » 3 years ago

Echo of the Titans (10)
Creature - Eldrazi
Otherworldly (When this creature dies, exile it. Each turn, you may cast one otherwordly spell from exile.)
8/8

----

Break Stone 3rr
Sorcery
Choose one –
- Destroy target artifact.
- Destroy target nonbasic land.
Devastation (....)

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Break Stone 3RR
Sorcery
Choose one –
- Destroy target artifact.
- Destroy target nonbasic land.
Devastation (At the beginning of each end step, if two or more permanents are destroyed or exiled this turn, you may pay 3. If you do, return this card to your hand.)

Infernal Devastator 3BR
Creature- Devil
Menace
Violence 2BR
3/2

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Mookie
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Post by Mookie » 3 years ago

Infernal Devastator 3BR
Creature -- Devil
Menace
Violence 2BR (Whenever a creature you control deals combat damage to an opponent, you may discard a card to cast this from your graveyard for its violence cost)
3/2


Runed Dowser UB
Creature - Merfolk Rogue
Whenever Runed Dowser deals combat damage to a player, draw a card.
Sepulchral 3 (....)
2/1

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dyd
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Post by dyd » 3 years ago

Runed Dowser UB
Creature - Merfolk Rogue
Whenever Runed Dowser deals combat damage to a player, draw a card.
Sepulchral 3 (When this creature dies, you may exile it and 3 other cards from your graveyard. If you do, create a token that's a copy of it, except it's also a Spirit, has flying and does not have sepulcral)
2/1



Rise of the Apparitions gw
Enchantment - Saga
I - Conjure 2 (...)
II, III - Populate or proliferate

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Rise of the Apparitions GW
Enchantment - Saga
I - Conjure 2 (Put 2 +1/+1 counters onto target creature or onto the battlefield. If you put them onto the battlefield in this way, they become a 2/2 green Elemental creature.)
II, III - Populate or proliferate

Davar, Minister of Propaganda 3W
Legendary Creature- Advisor
Vigilance
When Davar enters the battlefield, target player becomes a fugitive. (...)
1W: Tap target creature with power 2 or greater controlled by a fugitive.
3/4

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Davar, Minister of Propaganda 3W
Legendary Creature- Advisor
Vigilance
When Davar enters the battlefield, target player becomes a fugitive. (Whenever a fugitive is dealt combat damage by a creature, its controller create a Treasure token. A player can stop being a fugitive by discarding two cards during their upkeep.)
1W: Tap target creature with power 2 or greater controlled by a fugitive.
3/4

Nimble Diplomat 3W
Creature - Human Advisor
First strike
Treaty 2 [TEXT]
"Of course I'm striving towards peace. I'm just very aware of the fact that there are those who aren't."
3/2

Pygyzy
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Post by Pygyzy » 3 years ago

Nimble Diplomat 3W
Creature - Human Advisor
First strike
Treaty 2 (As this creature enters the battlefield, you may have an opponent or teammate of your choice gains control of it. If you do, draw two cards.)
"Of course I'm striving towards peace. I'm just very aware of the fact that there are those who aren't."
3/2

Double Cross 4BB
Instant (R)
Double cross an opponent of your choice. That player may double cross another player other than you. (...)

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dyd
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Post by dyd » 3 years ago

Double Cross 4BB
Instant (R)
Double cross an opponent of your choice. That player may double cross another player other than you. (To double cross a player, exchange control of a permanent they control and a permanent you control that shares a permanent type with it.)

----

Furious Aggressor 4rr
Creature - Giant Berserker
Haste, trample
Assail 1RRR (....)
5/5

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Furious Aggressor 4rr
Creature - Giant Berserker
Haste, trample
Assail 1RRR (You may cast this card for its assail cost at the beginning of your combat step. If you do, it enters the battlefield tapped and attacking. Sacrifice it at the beginning of your postcombat main phase.)
5/5

Manacled Null 2BB
Creature - Zombie Horror
Defender
Break out3BB: Target creature gets -3/-3 until end of turn. (...)
The elders kept it chained in the catacombs for a reason.
4/4

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