The Progressive Fill Game

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Jellyfish Migration 3{g/u}{g/u}
Enchantment
Whenever a creature is returned to its owner's hand, create a 1/1 blue Jellyfish creature token.
1G: Return target creature you control to its owner's hand. Activate this ability only if it's not your turn.
1U: Return target creature you don't control to its owner's hand. Activate this ability only any time you could cast a sorcery.
Once a year the gomazoa lazily float through Ondu in search of food. They're not very picky about it.

Great Fear 3BB
Enchantment - Aura

Firestarter

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Incredium
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Post by Incredium » 3 years ago

Great Fear 3bb
Enchantment - Aura

Enchanted creature gets +3/+2, menace and is a Nightmare in addition to its other types.

Whenever enchanted creature becomes blocked, put a -1/-1 counter on each creature blocking it."

No amount of training can prepare you to look your nightmares in the face

Firestarter 3r
Creature - Gremlin

Endless Hallway

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dyd
Randomancer
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Post by dyd » 3 years ago

Firestarter 3r
Creature - Gremlin
When ~ enters the battlefield, put a blaze counter on target artifact.
Permanents with a blaze counter on them have "At the beginning of your upkeep, sacrifice this permanent and put a blaze counter on each of two artifacts you control."
2/2

Endless Hallway
Land

Achromatic Wisps

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Endless Hallways
Land
: Add C.
4, : Target attacking creature phases out. When it phases back in, tap it.

Achromatic Wisps 2CC

Burn the Heretic

CunningGabe
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Post by CunningGabe » 3 years ago

Achromatic Wisps 2CC
Enchantment
Lands you control have ": Add C".

Burn the Heretic RW
Sorcery

Cluttered Mind
Winner of August '22 DCC and September '22 NCED

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Burn the Heretic RW
Sorcery
Burn the Heretic deals 5 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. If a Human creature is exiled this way, return Burn the Heretic to your hand.
"Heathen! You shall pay for your blasphemy with your sin-plagued life!"
—Manfried Ulmach, Chief Inquisitor


Cluttered Mind 2UU
Enchantment

Kallist's Memento

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dyd
Randomancer
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Post by dyd » 3 years ago

Cluttered Mind 2UU
Enchantment
Each opponent plays with their hand revealed.
2uu, Sacrifice Cluttered Mind: Any number of target players put their hand on top of their library, then put that many cards from the bottom of their library into their hand.


Kallist's Memento 5
Artifact


Chordling

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OneAndOnly
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Post by OneAndOnly » 1 year ago

Kallist's Memento -- 5
Artifact
Whenever a creature you control with flying dies, put a flying counter on Kallist's Memento. This same is true of deathtouch, doublestrike, first strike, haste, indestructible, menace, reach, trample, and vigilance,
1, T: Move any number of counters from Kallist's Memento to target creature. Gain one life for each counter moved this way. Sacrifice Kallist's Memento.
.
Chordling -- 5
Artifact Creature - Shapeshifter Construct
.
Swampfire Ritual

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dyd
Randomancer
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Post by dyd » 1 year ago

Chordling 5
Artifact Creature - Shapeshifter Construct
c: Chordling gains training until end of turn.
c: Chordling gains mentor until end of turn.
c: Chordling phases out.
1: Chordling gets +1/-1 or -1/+1 until end of turn.
3/4


Swampfire Ritual b(b/r)r
Sorcery


Anomalous Vindication

CunningGabe
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Post by CunningGabe » 1 year ago

Swampfire Ritual B{B/R}R
Sorcery
Swampfire Ritual deals X damage to target creature, where X is the number of Mountains you control.
Target creature gets -1/-1 until end of turn for each Swamp you control.

Anomalous Vindication XWWU
Sorcery

Triple Trouble
Winner of August '22 DCC and September '22 NCED

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Anomalous Vindication XWWU
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures or Clues you control.
Put up to X target permanents on the bottom of their owners' libraries. For each creature or Clue that left the battlefield this turn, its controller creates a 3/2 colorless Eldrazi Horro creature token.
Geor's joy at being right about his theory that people in his township were replaced almost immediately turned to horror as they realized one of them was still human.

Triple Trouble 1RR
Enchantment - Aura

Jodah's Research

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OneAndOnly
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Post by OneAndOnly » 11 months ago

Triple Trouble -- 1RR
Enchantment - Aura {R}
If enchanted creature would deal damage a creature, it deals three times that amount of damage to that creature and three times that amount of damage to itself instead.

Jodah's Research -- URW
Sorcery

Grow Tentacles

Komandon
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Post by Komandon » 8 months ago

Jodah's ResearchURW
Sorcery
Exile the top card of your library. You may pay that card until end of turn. Draw a card and gain 2 life.

Grow Tentacles 1UG
Enchantment - Aura

Burning Effigy

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AnotherAlias
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Post by AnotherAlias » 8 months ago

Grow Tentacles
Enchantment - Aura
Enchant creature
When Grow Tentacles enters the battlefield, create two 1/1 Tentacle creature tokens.
As long as you control a Tentacle creature, enchanted creature gets +1/+1 and has indestructible.

Burning Effigy
Creature - Elemental

Wishful Apprentice

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lookingupanddown
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Post by lookingupanddown » 8 months ago

Burning Effigy 1R
Creature - Elemental
Vanishing 3
When Burning Effigy dies, add an amount of R equal to the number of counters on it.
2/1

Wishful Apprentice 1W
Creature - Human Citizen

King's Shield

Komandon
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Post by Komandon » 8 months ago

Wishful Apprentice 1W
Creature - Human Citizen
2, T,
return Wishful Apprentice to its owners hand: search your library for a either basic Plains card or a basic Forest card and put it into your hand, then shuffle your library.
1/1

King's Shield 3{W/B}
Enchantment - Aura

Devil in the Making

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AnotherAlias
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Post by AnotherAlias » 5 months ago

King's Shield
Enchantment - Aura
Enchant creature
When King's Shield enters the battlefield, put a shield counter on enchanted creature.
Sacrifice King's Shield: Regenerate enchanted creature. It gains hexproof until end of turn.

Devil in the Making
Artifact Creature - Devil Construct

Set into Motion

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LandellXil0cent
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Post by LandellXil0cent » 5 months ago

Devil in the Making
Artifact Creature - Devil Construct
Haste
When Devil in the Making attacks, put a -1/-1 counter on it.
When Devil in the Making dies, if it has three or more -1/-1 counters on it, create a 4/5 red Devil creature token.
3/3

Set into Motion
Sorcery

Jump into the Fray
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

Komandon
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Post by Komandon » 4 months ago

Set into Motion 4R
Sorcery
Until end of turn equip costs of equipments you control are 1 and crew costs of Vehicles you control are 1.

Jump into the Fray 1R
Instant

Bane of Existence

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Jump into the Fray 1R
Instant
This spell can only be cast during combat.
Exile a creature card from your hand. Create a token that's a copy of it, except it gains "Exile this creature at the beginning of the next end step."
Exile Jump into the Fray.

Bane of Existence 4CCC
Creature - Eldrazi

Utter Disgust

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