Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Hopefully getting about 10 hours of sleep.
bravelion83 39 (+0)
emily 36 (+4)
slimytrout 35 (+3)
netn10 30 (+9)
RattingRots 29 (+0)
void_nothing 26 (+1)
Rithaniel 25 (+2)
shukkets 22 (+0)
Henlock 13
Ink-Treader 12
Krishnath 11 (+0)
Legend 6
marioguy3 4
kwanyeegor-ii 2
RattingRots wrote: ↑4 years agoExtremely good submissions today.
slimytrout, netn10
Gang UphmsShowHidealmost everyone:
bravelion83 (I think this works better as a keyword, and with a shorter period of time)
Also Krishnath, Rithaniel, Sagharri, emily
Instant (U)
Collective (You may play this card for its collective cost. If you do, the value of X is determined by the number of creatures you control)
Target creature gets -X/-X until end of turn.
bravelion83 wrote: ↑4 years agoVotes: slimytrout, netn10Honorable mentionsShowHideemily, SagharriHonor the AncestorsRattingRotsShowHideYes, I had considered various other options: making its own keyword, just using vanishing, and/or increasing the mana cost to. But that card is supposed to come from one of my custom sets, private for now, and in that set both the mechanic being written out and the specific number being four make a lot of sense. Of course, you just couldn't know this, and it's hard to explain without saying more about that set and the story it's meant to tell. Maybe one day I will. I don't know.
As for your card for today, that's a neat idea, but unfortunately it doesn't work in the rules. Snow mana is not a type of mana you can add to your mana pool, it's just defined as "mana from a snow permanent".So that card is functionally the same as "Add ."CR 106.11 wrote: If an effect would add mana represented by one or more snow mana symbols to a player's mana pool, that much colorless mana is added to that player's mana pool.
Sorcery (U)
Return target card from your graveyard to your hand.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
"Making mistakes of your own isn't a problem, but repeating ones that have already been made by your ancestors is. Honor their memory by learning from their experiences."
Note: "Target" prevents you from returning the card you discarded to jump-start.
Rithaniel wrote: ↑4 years agoVotes: emily, netn10
Shadow of Appeasement
Creature - Spirit R
Flying
, Sacrifice two nontoken creatures: Creatures can't attack this turn.
"When I was alive, I fought against death. I was selfish. Now that I've crossed the barrier, I see what I did not then: Sacrifice is more necessary than we admit."
2/2
slimytrout wrote: ↑4 years agorithaniel, netn10
Fleeting Loyalties
Enchantment – Aura (M)
Enchant creature
You control enchanted creature
Exile Fleeting Loyalties: Take an extra turn after this one. Activate this ability only any time you could cast a sorcery.
In one second of hesitation, a lifetime can pass.
shukkets wrote: ↑4 years agoVotes: emily, void_nothing
Mortality
Creature - Incarnation (R)
Deathtouch
All creatures lose indestructible and can't gain indestructible.
For as long as Mortality is on the battlefield or in your graveyard, non-Incarnation creature cards in all graveyards lose all abilities and can't leave their owner's graveyards.
6/6
netn10 wrote: ↑4 years agoVotes: slimytrout, emily
Mirran's Last Cause
Enchantment (Rare)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control and a charge counter on each artifact you control.
Tap three untapped creatures and/or artifacts you control: Proliferate.
"We are the water that will separate the phyrexian oil from the innocent."
emily wrote: ↑4 years agoVotes: Rithaniel, netn10
Sanguine Chaplain
Creature — Vampire Cleric (R)
Lifelink
Other Vampire creatures you control get +1/+1 and have lifelink.
: Sanguine Chaplain deals damage equal to its power to target creature. That creature becomes a Vampire in addition to its other types.
1/4
marioguy3 wrote: ↑4 years agoVotes: emily, netn10
Bajoko the Inane
Legendary Creature - Clown (Mythic Rare)
You may reveal Bajoko the Inane from your opening hand. If you do, each player loses 1 life, exiles a card at random from their hand, then draws a card at the beginning of your first upkeep.
Menace
4/4
void_nothing wrote: ↑4 years agoVotes: Rithaniel, Sagharri
Mortus Agent
Creature - Skeleton Assassin (R)
: Destroy target creature with converted mana cost 3 or less.
: Return Mortus Agent to its owner's hand.
2/1