Yes, it was the combo + plan B that did it, and when the combo was about players had to play cautiously. The plan B is in the context of plan A, when I or anyone else says plan B was good, we don't mean in a vacuum. Plan B was bloody excellent because all the opposition decisions had to account for plan A. Otherwise, as you say, trash.cfusionpm wrote: ↑3 years agoFour and a half years have pretty conclusively proven that Twin's "Plan B" is utter trash. The only reason it was remotely successful was because of the fear generated by the combo, which caused opponents to hold back and play cautiously. What, if anything, causes players to hold back and play cautiously today? It seems almost *always* that the most correct play is to jam your thing and hope they don't have an answer. Because if they don't, you win. And if they do, either you were going to lose the game anyway, or your deck is redundant enough to recover. *shrug*
Trouble is playing cautiously in white meant not playing your three drops- which hardly seemed fair, as well as not attacking with Thalia or other 1 toughness dudes.
The solution to "jam your thing" is not to have a combo + plan B deck, but to have better answers (as well as the obvious tone down the slap it on the table cards). If you get to a point where answers are better then not only do you stop the "jam it on the table and deal" that we both detest but you can have decks like twin running about happily. Trouble is when we get cards like Forces, blue gets Negation, Green gets Vigor and white gets ********d. Again. You can look it up for yourself to see the white Force. Remember, of course, that the answers cannot be locked into one deck- they need to be across colours and strategies, and Modern really fails on that, typically costing answer cards and hatbears at 1 too much, minimum.
It was the same with pacts- white should get something like redirect the whole combat damage back to the opponent- oops you lost because you swung for 200000. That would make both players have to play cautiously, which seems fairer. Red and White cards in a cycle are invariably trash. UG are excellent and B ok.