Print this Wizards (so we can play it in Modern)

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Structure Charm wu
Instant
Choose one -
* Destroy target enchantment.
* Return target creature to it's owner's hand.
* Counter target spell unless it's controller pays 1.

Advancement Charm ub
Instant
Choose one -
* Scry 1, then draw a card.
* Exile target card from a graveyard, create a 1/1 black insect creature token with flying.
* Target opponent reveals their hand. You choose a nonland card from it. That player exiles that card.

Independence Charm br
Instant
Choose one -
* Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
* Return target creature card from your graveyard to your hand.
* Each player sacrifices a permanent.

Authenticity Charm rg
Instant
Choose one -
* Deal 4 damage to target player or planeswalker.
* Target permanent you control gets reach, hexproof and +1/+1 until end of turn, untap it.
* Target creature you control fights another target creature.

Community Charm wg
Instant
Choose one -
* Create a three 0/1 green plant creature tokens with reach.
* You gain 3 life and gain hexproof until end of turn.
* Regenerate target permanent.

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The Fluff
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Post by The Fluff » 3 years ago

community charm looks the best to me. All options are usable. First option creates three blockers to stall, or pump if using a pump deck, second one hoses burn, and the third is a welding jar for any permanent. I would play this kind of charm even if it cost 1wg.
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AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a uw control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Affiliation Charm wb
Instant
Choose one -
* Destroy target enchantment.
* Put a -1/-1 counter on each of up to two target creatures you don't control.
* Prevent all combat damage that would be dealt this turn.

Creativity Charm ur
Instant
Choose one -
* Destroy target artifact.
* Create a 1/2 blue illusion creature token with flying and prowess.
* Change the target of target spell with a single target.

Profanity Charm bg
Instant
Choose one -
* Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
* Counter target loyalty ability, remove 3 loyalty counters from the planeswalker which activated that ability.
* Target creature gets +1/+2, menace, and deathtouch until end of turn.

Heroism Charm wr
Instant
Choose one -
* Target creature gets +1/+0, haste, first strike, and reach until end of turn, untap it.
* Destroy target enchantment.
* Exile target artifact.

Wisdom Charm ug
Instant
Choose one -
* Draw a card, scry 2.
* Prevent all combat damage that would be dealt this turn.
* Counter target activated or triggered ability.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Starpurge 1w
Instant
Split second
Exile target enchantment.

Countercrash 2uu
Instant
Split second
Counter target spell.

Dread Blast 2bb
Instant
Split second
Exile target creature.

Radiate Blast 1r
Instant
Split second
Exile target artifact.

Rainbow Vines 1gg
Creature - Plant Avatar
Flash, Defender
Split second
Hexproof, Reach
g: If Rainbow Vines is in your graveyard or face up in your exile zone, you may shuffle it into your library.
0/5

Perfect Opposition wubrg
Instant
Split second
Exile target spell, permanent, or card from a graveyard. Besides basic lands, players may not play other cards with the same name as a card exiled this way for the rest of the game.
Exile Perfect Opposition. (this does not count as 'exiled this way' as noted above)

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The Fluff
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Post by The Fluff » 3 years ago

might playing one or two rainbow vines in my bant. Hard to get rid of because of the hex, and it's ability can also be used against mill decks.
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AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a uw control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Being of Hope ww
Creature - Avatar Cleric
When Being of Hope enters the battlefield, scry 1 and gain 1 life.
1, t: Scry 1.
t: Gain 1 life.
0/2

Self-Arranging Bookcase 1u
Creature - Wall
Flying, Defender
When Self-Arranging Bookcase enters the battlefield, draw a card.
0/4

Vedalken Visionary 1u
Creature - Vedalken Wizard
When Vedalken Visionary enters the battlefield, draw a card.
1/2

Embrace of Instability b
Instant
Destroy target creature token.

Destabilize Souls bb
Instant
Exile up to two target token creature and/or token planeswalker permanents.

Void Shear 1bb
Sorcery
Destroy all tokens.

Boltmage 1rr
Creature - Viashino Wizard
Flash
When Boltmage enters the battlefield, deal 3 damage to any target.
1/1

Productive Orchard 1g
Enchantment - Aura
Enchant forest.
When Productive Orchard enters the battlefield, create a food token and gain 3 life.
Enchanted forest has "t: Create a food token."
Last edited by AvalonAurora 3 years ago, edited 1 time in total.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Lantern of Warning wu
Artifact
Creatures entering the battlefield your opponents control don't cause abilities to trigger.
Creatures your opponents control lose haste and can't have or gain haste.
If a creature would enter the battlefield under an opponent's control and it isn't their main phase, exile that creature. It returns to the battlefield under it's owner's control at the beginning of it's owner's next main phase.

This was a flavor based idea (a lantern that warns you of enemies) turned into a hate tool against haste, opposing etb abilities, and non-sorcery-speed opposing creatures, seemed like a nice sideboard idea for control decks possibly.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Tamiyo, Resonator of Meaning wug
Legendary Planeswalker - Tamiyo
+1 - Shuffle any number of cards with the same name from your graveyard into your library, then draw a card.
-1 - Tap up to two target non-land permanents, those permanents don't untap during their controllers' next untap steps.
-6 - Shuffle your graveyard and face-up exile zone into your library, you gain an emblem with "Drawing a card when your library has no cards in it does not cause you to lose the game. You may cast cards from your graveyard or face-up exile zone during your main phase."
{4}

Tezzeret, Ruthless Artificer wub
Legendary Planeswalker - Tezzeret
+1 - Look at the top four cards of your library, you may reveal an artifact card from among them, then put it on top of your library, if you do, put the rest on the bottom of your library in a random order. If you control at least 3 artifacts, your gain 1 life and your opponents each lose 1 life.
-2 - Create a 2/2 colorless artifact construct creature token.
-7 - You gain control of all artifacts. You may sacrifice any number of artifacts to create an X/X colorless artifact golem creature token with trample, where X is the combined converted mana cost of the sacrificed artifacts. You gain an emblem with "You may cast artifact cards from any player's graveyard."
{4}

Ramaz, Worshiping Imitator ubr
Legendary Planeswalker - Ramaz
+1 - Put the top four cards of your library into your graveyard, then you may return target card from your graveyard to your hand. You lose life equal to the converted mana cost of any card you may have returned this way.
-2 - Target opponent exiles a card from their hand at random.
-2 - Deal 4 damage to target planeswalker.
-10 - Each opponent loses 20 life and exiles their graveyards and all permanents they control except basic lands.
{4}

Vraska, Lovesick brg
Legendary Planeswalker - Vraska
+1 - Each player gets a poison counter. Remove a loyalty counter from each other planeswalker.
-3 - Destroy target non-land permanent, it's owner gains a treasure token.
-7 - Target opponent gets two poison counters, put two -1/-1 counters on each creature you don't control, and destroy each other planeswalker.
{4}

Ajani, Reminiscent wrg
Legendary Planeswalker - Ajani
+1 - Deal 1 damage to any target and you gain 1 life.
-2 - You may play an additional land card this turn. Until end of turn aura spells cost 1 less to cast. You gain life equal to the number of lands you control.
-7 - You gain an emblem with, "Enchantment, Instant, Sorcery, and Planeswalker spells you cast cost WRG less to cast."
{4}

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Binding Vines 1g
Enchantment - Aura
Enchant non-land permanent.
Flash
Enchanted permanent loses all abilities except those from Binding Vines.
If enchanted permanent is a creature, it gets defender and -3/-0.
When Binding Vines enters the battlefield, counter all abilities of enchanted permanent.
When Binding Vines leaves the battlefield due to a spell or ability you don't control, destroy enchanted permanent.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Quartz Mystery ww
Instant
Choose one -
* Prevent all damage this turn from target source and opponent controls dealt to another target of your choice until end of turn. Gain 4 life.
* Your opponents can't cast spells this turn.
* Target blocking creature gets +5/+5, hexproof, flying, and can block any number of creatures this turn, untap it.
* Exile all graveyards.

Sapphire Mystery uu
Instant
Choose one -
* Return target non-land permanent to it's owner's hand.
* Each creature you don't control gets -1/-0 and loses all abilities until end of turn.
* Shuffle target player's graveyard into their library.
* Look at each opponent's hand, and the top card of each opponent's library, scry 2, then draw a card.

Jet Mystery bb
Instant
Choose one -
* Return target creature card from your graveyard to your hand.
* Target opponent loses 2 life, you gain 2 life.
* Put a -1/-1 counter on target creature, tap it, it loses all abilities until end of turn.
* Exile up to two cards from target player's graveyard. For each card exiled this way, create a 0/2 black nightmare creature token with flying.

Ruby Mystery rr
Instant
Choose one -
* Target attacking creature gets +2/+2, haste, trample, and first-strike until end of turn.
* Exile target player's graveyard. Deal 1 damage to any target.
* Exile target artifact.
* Exile the top card of your library. Until end of your next turn, you may play the card exiled this way. Spells cast this way cost r less to cast and can't be countered.

Jade Mystery gg
Instant
Choose one -
* Counter target activated or triggered ability.
* Target creature you control gets +1/+2 until end of turn and fights target creature you don't control.
* Destroy target creature with flying.
* Shuffle each player's graveyard into their library. Gain life equal to the total number of card types shuffled this way.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Pixiedust Collector ug
Creature - Faerie
Flying
When Pixiedust Collector enters the battlefield, create a treasure token.
When a legendary faerie creature enters the battlefield for the first time each turn under your control, create a treasure token.
1/1

Glittering Assassin ub
Creature - Faerie Rogue
Flying
When Glittering Assassin enters the battlefield, if you control another creature, draw a card.
If you control a forest and a swamp, Glittering Assasin has deathtouch.
1/1

Mistress of the Looking Glass 1uu
Creature - Faerie Warlock
Flash
Flying
When Mistress of the Looking Glass enters the battlefield if your devotion to blue is 4 or more, you may return target creature to it's owner's hand.
1/3

Starlit Sprite u
Creature - Faerie
Flash
Flying
1, t: Add one mana of any color.
1/1

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Post by AvalonAurora » 3 years ago

Cait Sith bg
Creature - Cat Faerie
When Cait Sith enters the battlefield, or whenever it attacks, you may exile target card from a graveyard. Whenever a creature is exiled this way, put a +1/+1 counter on Cait Sith.
bg: Until end of turn, Cait Sith becomes a human warlock with hexproof and indestructible and loses all other creature types.
1/2

Cu Sith 1wwu
Creature - Dog Faerie
When Cu Sith enters the battlefield, or at the start of your upkeep, put a bark counter on it if it has less than 3 bark counters on it.
Whenever you put a bark counter on Cu Sith, if there are less than 2 bark counters on it, tap all other creatures.
Whenever you put the 3rd bark counter on Cu Sith, destroy all tapped creatures.
2/2

Bean Si ubb
Creature - Elf Faerie Spirit
Flying
When Bean Si enters the battlefield, other creatures that aren't Feries or Spirits get -1/-1 until end of turn unless they are untapped and their controller taps them. Creature's tapped this way don't untap during their controller's next untap step.
1/3

Leprechaun u
Creature - Faerie
Flash
When Leprechaun enters the battlefield, put a color counter on it.
t: Put a color counter on Leprechaun.
Whenever Leprechaun deals damage to a player or planeswalker, put 2 color counters on it.
Remove 7 color counters from Leprechaun: Create a treasure token.
1/1

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Colossal Bladebeast 5ggggg
Creature - Beast
Colossal Bladebeast can't be countered.
Hexproof, Haste, Trample, Vigilance, Reach
When Colossal Bladebeast enters the battlefield or attacks, destroy target non-creature permanent.
If a spell or ability you don't control would cause you to discard Colossal Bladebeast, shuffle it into your library instead, then draw a card.
10/10

Morphic Slime 4gggg
Creature - Slime Shapeshifter
Morphic Slime can't be countered.
g: Until end of turn, Morphic Slime gains one of the following of your choice, Hexproof, Haste, Vigilance, Trample, Reach, Deathtouch, Menace.
1g: Put a +1/+1 counter on Morphic Slime.
2gg: Return Morphic Slime from your graveyard to your hand.
6/6

Mysterious Totems ggg
Artifact Enchantment
t: Add gg.
When Mysterious Totems or another permanent you control with a mana ability becomes the target of a spell or ability you don't control, the controller of that spell or ability sacrifices a land and you draw a card and gain 3 life.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Inspiring Youth w
Creature - Human Soldier
Vigilance, Reach
If Inspiring Youth died the previous turn, create a 1/2 white soldier creature token with vigilance and Reach at the start of the upkeep.
1/2

Vibrant Wisp w
Creature - Spirit
As you cast Vibrant Wisp, choose a color or colorless.
Flying
Vibrant Wisp has protection from the chosen.
1/1

Utopia Wish Castle ww
Artifact Enchantment
White creatures you control get +0/+1 and vigilance.
ww: Phase out all white creatures you control that aren't other colors and are converted mana cost 1 or less until the start of the next turn.
w,t: Phase out target creature you control that is a white legendary creature that is not other colors until the start of the next turn.
w, t: Phase out Utopia Wish Castle until the start of the next turn.

Hero's Kit ww
Artifact - Equipment
Hexproof, Indestructible
Equipped creature gets +2/+2, reach, vigilance, lifelink, first strike, and hexproof.
Whenever equipped creature dies, create a 1/1 white warrior creature token at the start of your next turn.
Equip www

Pray for Heroes ww
Instant
Pray for Heroes can't be countered.
Create a 1/2 white soldier creature token with vigilance and reach.
Create a 1/1 white soldier creature token with first strike.
If a spell or ability you don't control would cause you to discard Pray for Heroes, create a 2/2 white knight creature token with first strike, vigilance, and reach.

Angel of Endless Prayer www
Creature - Angel
Defender
Flying, Lifelink, Protection from Black and from Red.
Other creatures you control get +1/+1.
If a spell or ability you don't control would cause you to discard Angel of Endless Prayer, exile it with two time counters on it and it gains suspend instead.
1/4

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Archivist of Mysteries 2ww
Creature - Human Priest
Prowess, Lifelink
When Archivist of Mysteries enters the battlefield, you may return target artifact, enchantment or land from your graveyard to your hand.
2/5

Archmage of Archaeology 2uu
Creature - Human Wizard
Prowess, Flying
When Archmage of Archaeology enters the battlefield, you may return target artifact, instant, or sorcery from your graveyard to your hand.
2/3

Thief of the Lost 2bb
Creature - Demon Rogue
Deathtouch
When Thief of the Lost enters the battlefield, you may return target creature, sorcery, or enchantment from your graveyard to your hand.
1/4

Recaller of Inspiration 2rr
Creature - Spirit Rogue
Prowess, Menace
When Recaller of Inspiration enters the battlefield, you may return target instant, artifact or land from your graveyard to your hand.
3/3

Resonator of Eternity 2gg
Creature - Avatar
Vigilance, Reach
When Resonator of Eternity enters the battlefield, you may return target card from your graveyard to your hand.
2/4

Edit:

Diadem of Pearl w
Artifact Enchantment
When Diadem of Pearl enters the battlefield, draw a card.
Creatures and artifacts your opponents control enter the battlefield tapped unless their controller pays 1 as they enter the battlefield.
Whenever you cast an enchantment spell, gain 1 life.

Diadem of Sapphire u
Artifact Enchantment
When Diadem of Sapphire enters the battlefield, draw a card.
Your opponents play with their hands revealed.
Whenever you cast an artifact spell, gain 1 life.

Diadem of Onyx b
Artifact Enchantment
When Diadem of Onyx enters the battlefield, draw a card.
Whenever a creature dies, scry 1.
Whenever you cast a sorcery spell, gain 1 life.

Diadem of Ruby r
Artifact Enchantment
When Diadem of Ruby enters the battlefield, draw a card.
At the start of your combat phase, target creature you control gets +1/+0 until end of turn.
Whenever you cast an instant spell, gain 1 life.

Diadem of Emerald g
Artifact Enchantment
When Diadem of Emerald enters the battlefield, draw a card.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, scry 1.
Whenever you cast a creature spell, gain 1 life.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Thought Manifestation u
Creature - Illusion
Whenever you cast an instant or sorcery spell, you may have Thought Manifestation phase out, if you do, target tapped land you control doesn't untap during your next untap step.
Whenever Thought Manifestation phases in, put a detail counter on it.
If Thought Manifestation has two or more detail counters on it, it gets +2/+1 and flying.
1/1

Observant Apprentice u
Creature - Vedalken Wizard
If you control two or more basic island lands, and have at least one blue instant or blue sorcery spell in your graveyard, Observant Apprentice gets +3/+0 and flying.
0/2

Incorporeality Charm uu
Instant
Choose one -
* Target creature you control phases out. Scry 1.
* Target creature you control gets +1/+0 and can't be blocked until end of turn. Scry 2.
* Return target creature an opponent controls to it's owner's hand. Scry 1.

Azure Rhythm uu
Sorcery
Choose up to two -
* Target creature gets -4/-0 and it's abilities can't be activated until the start of your next turn.
* The next non-creature spell target opponent casts costs 1 more to cast.
* Look at each opponent's hand and the top card of each player's library.
* Scry 3.

Dephase 1uu
Sorcery
Up to two target non-land permanents you don't control phase out. Until the end of your next turn, they can't phase in. Scry 1.

Iquatana Curiosity uuu
Creature - Illusion
Flash
Flying, Hexproof
When Iquatana Curiosity enters the battlefield, you may have target creature an opponent control phase out. Until the end of your next turn, it can't phase in.
If you control four or more basic islands, Iquatana Curiosity gets +2/+0.
1/1

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Claws to Essence 1w
Instant
Exile target creature, it's owner gets gains life equal to twice it's converted mana cost.

Molten Blast 1r
Instant
Choose one -
* Exile target artifact.
* Deal 2 damage to target creature, if that creature would die this turn, exile it instead.

Focused Electrocution xr
Instant
Choose one -
* Deal damage to target creature equal to X + X + 2.
* Deal damage to target planeswalker equal to X + 1.

Flames of Purification rr
Instant
Kicker R
Deal 3 damage to target creature or planeswalker, if it would die this turn, exile it instead.
For each time Flames of Purification was kicked, the controller of the target exiles three cards at random from their graveyard.

Composting Flame rr
Instant
Deal 3 damage to target player, then exile that player's graveyard.
If 3 or more lands were exiled this way, deal 1 damage to each creature and planeswalker that player controls.

Suppressive Mist uu
Instant
Counter target spell with converted mana cost less than or equal to the number of basic islands you control.

Worldcycling uu
Instant
Shuffle all graveyards into their owners' libraries.
Draw a card.
Cycling u
When you cycle Worldcycling, you may put up to one target card from target player's graveyard on the bottom of that player's library.

Mocking Mirror uu
Instant
Exile target creature, it's owner gets a 2/4 blue illusion creature token with flying and defender.

Bloodcalled Void bb
Instant
As an additional cost to cast bloodcalled void, pay X life.
Exile target creature with toughness less than or equal to twice X.

Destiny Erosion bb
Instant
As an additional cost to cast Destiny Erosion, pay 3 life.
Choose one -
* Target player sacrifices an enchantment.
* Target player sacrifices a creature.
* Each player sacrifices a planeswalker.

Auramelting b
Sorcery
Each player sacrifices an enchantment.

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Stretching Hydra xg
Creature - Hydra
Reach, Vigilance
Variable Slime enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Stretching Hydra: Counter target spell or ability that targets Stretching Hydra unless it's controller pays 1.
1/1

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Swirling the Drain b
Sorcery
Swirling the drain deals X + 1 damage to any target, where X is the total number of copies of Swirling the Drain you have in your exile zone and graveyard. You then gain life equal to the damage dealt this way.
Revolt - Additionally if a permanent you controlled left the battlefield this turn, scry 1.

Kiss of the Vampire 1b
Enchantment
At the start of your upkeep and when Kiss of the Vampire enters the battlefield, if you don't control a creature with lifelink, put a lifelink counter on target creature you control.
Whenever a creature you control with lifelink deals damage, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Sacrifice Kiss of the Vampire: Regenerate target creature with lifelink.

Siren of the Risen Ones b
Creature - Bird Shaman
Flying
Whenever a creature enters the battlefield under your control from a graveyard, put a +1/+1 counter on it.
When Siren of the Risen Ones dies, create a 1/1 black spirit creature token with flying unless an opponent pays 1.
0/1

Eternal Princess 1bb
Creature - Zombie Warlock
Deathtouch
Other creatures you control that are zombies, skeletons, vampires, wraiths or spirits get +1/+1.
Sacrifice two other creatures, bbb: Return Eternal Princess from your graveyard to the battlefield.
Exile three creatures you control, bbbb: Return Eternal Princess from your exile zone to the battlefield.
1/3

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Azorious Inquisitor wu
Creature - Human Rogue Soldier
When Azorious Inquisitor enters the battlefield, detain a number of target non-land permanents your opponents control up to the total number of Azorious Inquisitors you control on the battlefield, you have in your graveyard, and you have face up in your exile.
2/3

Thought Library ub
Instant
Surveil 3.
Creatures your opponents control get -1/-0 until the end of your next turn.
Gain life equal to the total number of creatures controlled by opponents.

Laughing Bloodspinner br
Creature - Ooze Spirit
Spectacle 1bbrr
Flying, Deathtouch, Haste
When Laughing Bloodspinner enters the battlefield, if its spectacle cost was paid, exile target permanent.
1/2

Spineshooting Panicbug rg
Creature - Insect
Spineshooting Panicbug can't be countered.
Riot, First Strike, Reach
Whenever a creature with flying enters the battlefield under an opponent's control, put a +1/+1 counter on Spineshooting Panicbug and untap it.
1/2

Singing Grovewatcher wg
Creature - Elf Archer Rogue
Reach
When Singing Grovewatcher enters the battlefield, create a 1/1 green and white bird creature token with flying.
Shuffle Singing Grovewatcher into it's owner's library, wg: Populate.
1/1

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AvalonAurora
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Post by AvalonAurora » 3 years ago

Adaptive Insight 1
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)
Draw a card.
Last edited by AvalonAurora 3 years ago, edited 1 time in total.

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Post by AvalonAurora » 3 years ago

Teamwork Exemplar wr
Creature - Human Soldier Archer
Vigilance, Reach
Battalion - Whenever Teamwork Exemplar and at least two other creatures attack, create a 1/1 red and white soldier creature with lifelink and first strike.
1/3

Angryspore bg
Creature - Fungus Horror
Whenever Angryspore becomes the target of a spell or ability you don't control, put a -1/-1 counter on target creature the controller of that spell or ability controls.
Scavenge 2bg
3/1

Sparkleburst ur
Instant
Scry 2
Deal 1 damage to up to one target. A permanent targeted this way is tapped, and does not untap during it's controller's next untap step. That permanent loses all abilities until the end of your next turn.
Jump Start

Investment Team wb
Creature - Human Advisor
Vigilance
t, sacrifice another permanent: Create a tapped treasure token.
Afterlife 2
2/2

Dancing Anemone ug
Creature - Jellyfish Shaman
Flash
Hexproof, Reach
When you put one or more +1/+1 counters on Dancing Anemone for the first time in a turn, scry 2.
uugg: Adapt 2
1/3

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AvalonAurora
Posts: 182
Joined: 4 years ago
Pronoun: they / them

Post by AvalonAurora » 3 years ago

Absolute Warden 1wu
Creature - Avatar
Flying, Defender
When Absolute Warden enters the battlefield, gain 3 life and draw a card.
0: Shuffle Absolute Warden from exile into it's owner's library. Activate this ability only as a sorcery.
0/3

Tried to think of what a more balanced Uro replacement might look like for control decks in the case Uro were banned. It can come back after being killed sometimes (far less reliably), it heals, it draw a card, and can slow down aggro a bit besides as just a blocker in this case. Don't know if it's even playable without recurring as a finisher and the extra land plays, but those seem like things that Uro deserves to be banned for. Lacking the land aspect was part of why I went wu over ug. The main 'advantage' over Uro is sticking as an air blocker when first cast. Coming back to the library from exile seemed like a way to add a touch more value and reliability to make it more likely to be potentially playable.

drekonja
Posts: 4
Joined: 3 years ago
Pronoun: he / him

Post by drekonja » 3 years ago

Deeproot Channeler g
Creature - Merfolk Shaman
t: Add u
1/1
(C)

Aven Lieutenant uw
Creature - Bird Soldier
Flying
Birds you control get +1/+1
2/2
(U)

Dovin's Accountant uw
Creature - Vedalken Advisor
When Dovin's accountant enters the battlefield, you draw a card and gain 1 life.
1/1
(U)

Abandoned Stockpile u
Sorcery
Create a treasure token.
(C)

For the last one there is a possibility a deck could exploit it, so I am not sure if it should be printed.

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AvalonAurora
Posts: 182
Joined: 4 years ago
Pronoun: they / them

Post by AvalonAurora » 3 years ago

Spell Standardization ww
Instant
Exile target spell that was cast from somewhere other than it's owner's hand.

Mana Fluctuation gg
Sorcery
Split Second.
Exile target token.

Lost in the Reeds ub
Instant
Gain 3 life.
Creatures without flying you don't control get -4/-0 until end of turn.
If at least one creature without flying is attacking you, draw a card.
ub, Exile Lost in the Reeds from your graveyard: Scry X, where X is the number of creatures without flying that attacked you this turn. Gain 3 life.

Ritualist's Call ub
Instant
Search your library for a sorcery card, reveal that card, put it into your hand, then shuffle your library.

Artificer's Call ur
Instant
Search your library for an artifact card, reveal that card, put it into your hand, then shuffle your library.

Ritualist's Call wb
Instant
Search your library for an enchantment card, reveal that card, put it into your hand, then shuffle your library.

Jace's Call wu
Instant
Search your library for a planeswalker card, reveal that card, put it into your hand, then shuffle your library.

Nissa's Call ug
Instant
Search your library for a land card, reveal that card, put it into your hand, then shuffle your library.

Battlemage's Call ur
Instant
Search your library for an instant card, reveal that card, put it into your hand, then shuffle your library.

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