umtiger wrote: ↑2 weeks ago
You know that in that example, the Rofellos player is way ahead, right? Quirion Ranger isn't setting you back anything. I don't understand why you keep wording it that way you are wording it? Using the phrase "set himself back" is not fair assessment of what is actually happening.
Way ahead until a sweeper hits. Then they've spent 8 mana on turn 3 and have 3 or 4 mana on turn 4, unless they ramped hard. The Azusa deck ends up with 7 or 8 lands on turn 4 whether you kill azusa or not and whether they cast another ramp spell or not.
It's definitely a cost to Azusa to play more lands; but they get to weaponize those a bit too. It's a much more resilient deck.
umtiger wrote: ↑2 weeks ago
Rofellos decks would not be "interesting."
Other generals being more annoying is not best case for Rofellos coming off the banned list.
I dunno, I think it'd be pretty interesting - you have a deck that doesn't need to play cradle or nykthos and ramps in a pretty weird way, and is going to be incentivized to play different stuff than your traditional craterhoof.dec. Rofellos seems like he'd want to play a lot different cards than a typical green deck with higher impact individual cards and probably a higher control quotient.
I don't see how other generals being printed that are much worse and don't get banned isn't a case to revisit rofellos.
Power creep was decidedly a reason why
Staff of Domination came off (just as a for instance)
here's the announcement for staff unbanning:
When Staff of Domination was banned, it was one of the most widespread and iconic combo cards in the format. Banning it sent a clear message that turn four wins weren't the gameplay we wanted to see. These days there are plenty of scarier combo cards out there, and Staff of Domination has a valid role as a cool utility card. Neither of these would be enough their own, but together they provide solid reasons to unban the do-anything stick. Please enjoy Staff of Domination responsibly.
The banning announcement for Rofellos was basically an indictment of him putting so much mana out so fast. but if you look at how the game has shifted these days, *everyone* is ramping like crazy. Almost every deck has tons of 2 mana ramp and people play way more mana dorks than they did.
Early in the format, no one would run 10 mana dorks in a deck unless it was elf tribal specifically. People ran 40 lands and
Gilded Lotus.
Nowadays decks are 32-35 lands, 15 ramp spells. It was never like that
ten years ago when rofellos was banned. It is pretty much expected that you're ramping twice by turn 4 nowadays, or someone will be.
Look at how many signets and talismans people play now, it was nothing like that.
Mana Crypt was definitely not mainstream, nor was
Ancient Tomb or
Mox Diamond or
Chrome Mox or whatever.