papa_funk wrote: ↑4 years ago
The fact that quite a number of people have expressed unhappiness here suggests yes here, too.
People have expressed unhappiness with wishes (and companions). Their arguments frequently involve bringing up the 100 card maximum as justification, but wishes aren't REALLY increasing the maximum deck size anyway, they just (kind of...) go against the spirit of it. They aren't justifying the 100 card maximum as being a rule they like, they're just using the existing rule as justification for not allowing the new thing (companions) that they don't like. If companions weren't part of the discussion I doubt things would be nearly as heated.
I have never heard a good argument for keeping the maximum.
For the record - if the 100 card maximum was removed, I don't think I'd ever build a deck with more than 100 cards. Battle of wits interests me about as much as catching corona virus, and I've got more than five brain cells to rub together so I understand that bigger decks are worse. I just think it should be brought in line with how magic's other major formats work - limit the minimum to restrict power level, but if someone wants to go bigger for some crazy reason, be it on their own head.
DirkGently wrote: ↑4 years ago
Who cares about the "intended experience"?
I do.
So if, tomorrow, you tested a new rule that changed the experience, but made commander objectively more fun (in the sense that everyone who ever plays it agrees its more fun both short and long term), you wouldn't change the rules?
Fun is the point of the format. The intended experience is how we got here but the intended experience has changed over time - presumably to make the format more enjoyable. Otherwise why did the format ever change? Didn't you break from the intended experience of the format when you got rid of the original elder dragons? 200 life split? color identity rule change?
I see no reason not to assume the same thing will happen again in the future.
pokken wrote: ↑4 years ago
Very specifically I care about the 'this is your deck and this is what is in it' as design space. Modal cards and redundancy are cool in commander because your deck has to be self-contained without sideboard cards. Sideboarding is, weirdly, the thing I hate most about competitive magic - part of it is growing up playing 60-80 card casual decks just imprinted on my brain that your deck should be able to deal with almost anything, so we played main deck
disenchant and
stream of life and everyone had creature removal in their decks. It's obviously not the same as it is now but that just "your deck is a self-contained work of art" is part of the ethos of commander for me.
Hey hey hey, nobody is saying sideboards. I don't want sideboards either. Just because wishboards and sideboards are the same thing in other formats doesn't mean they have to be here.
The idea of people tutoring for silver bullets outside of the game is probably the only thing commonly asked for that would make me instantly give up playing outside of a meta that refuses to do it.
That is a possibility, but restricting the wishboard size could potentially restrict that. Ultimately it just comes down to how people use them. If it's the RC's goal to send a message with then banlist, they could always ban the most egregious answers like
acid rain and
flashfires. Anybody going to miss those cards? Yeah I thought not.
Having access to yet another card functionally in the command zone is closer to that than not for me, but thankfully these cards come with very restrictive deckbuilding rules. If they did it again and made the rules much more broad so that they saw more than niche play I would absolutely hate it.
I feel the same, the design space scared me initially (and before I saw lutri was banned). I think they've been conservative enough that it'll be more of a fun restriction - even another way to self-limit - rather than something problematic. Hopefully it stays that way.