A large part of the discussions around this format as of late are about wide swaths of cards that are powerful and seem effective in a lot of decks or cards that are extremely good in certain decks but kind of lackluster in others.
What if this format adopted a more Highlander style of restricting what cards can be in decks.
An easy way to put a limit on players when all the cards in the history of magic are at your disposal is to give the cards you find extremely powerful point values and then cap the decks at a certain number of points and therefore a deck could not run all of certain groups of cards without also giving up on others thus encouraging interesting deck building and also forcing people to define what they really want out of their decks.
Now unlike Highlander formats the special nature of Commander would require that certain cards be 'banned' or put a points number making them impossible to be put in decks Karakas being the best example here, also any cards disallowed as a Commander would also have the same thing applied.
Now I realize that the thing probably preventing this from happening the most is the fact that this format has run with a traditional ban list since its inception, so the idea of a such a huge change this far into the format is a large pipe dream.
However I do think this style of a change would be the most elegant way to solve the problem of the format being full of swaths of cards that are borderline bannable, or cards that would be fine in more a vacuum but if removed from a lot of their support could lead to better uses of them and more varied archetypes
To anyone who has no idea how this works I will include a brief description and the Canadian Highlander points list as an example:
Changes Effective June 10th, 2019:
Ancestral Recall – 7
Balance – 1
Birthing Pod – 2
Black Lotus – 7
Demonic Tutor – 3
Dig Through Time – 1
Enlightened Tutor – 1
Flash – 6
Gifts Ungiven – 2
Imperial Seal – 1
Intuition – 1
Library of Alexandria – 1
Mana Crypt – 3
Mana Drain – 1
Mana Vault – 1
Merchant Scroll – 1
Mind Twist – 1
Mox Emerald – 3
Mox Jet – 3
Mox Pearl – 3
Mox Ruby – 3
Mox Sapphire – 3
Mystical Tutor – 2
Natural Order – 4
Protean Hulk – 3
Sol Ring – 3
Spellseeker – 1
Stoneforge Mystic – 1
Strip Mine – 2
Summoner’s Pact – 2
Survival of the Fittest – 2
Time Vault – 6
Time Walk – 6
Tinker – 4
Tolarian Academy – 1
Transmute Artifact – 1
Treasure Cruise – 1
True-Name Nemesis – 1
Umezawa’s Jitte – 2
Vampiric Tutor – 2
Anyway whether or not this has any chance of ever happening I would be curious what people think it would do positively or negatively for Commander or even cEDH.