White
- Armored Skyhunter - looks very sweet for an equipment-based Samut build. This deck isn't voltron, but, as always, it's a very legitimate option.
- Court of Grace (and monarch cards in general) - I don't think this deck is particularly good at protecting or claiming the crown. The creatures are mostly small and non-evasive, which makes it hard to take it back once lost. Court of Grace is a fine card, but this deck doesn't value tokens that highly.
- Keeper of the Accord - much better for white decks that aren't running green, or that care about tokens. This deck can go wide on both lands and creatures, so I wouldn't expect Keeper to do much.
- Promise of Tomorrow - very interesting as board wipe protection, and much easier to use than Second Sunrise. Recurrable with Sun Titan. I suspect it is at its best when you run enough sacrifice outlets to trigger it at will though, and ETB effects to take advantage of the creatures being re-summoned.
- Slash the Ranks - a very sweet wrath variant. Kills all our random little critters, which is unfortunate, but not needing to repay commander tax on Samut is nice.
- Apex Devastator - calling out mostly because it's sweet. This deck doesn't have much cascade synergy otherwise.
- Reshape the Earth - what is this nonsense? This looks absurd. Boundless Realms, but it can fetch nonbasics. Field of the Dead, Valakut, the Molten Pinnacle, Maze of Ith, Thespian's Stage, Dark Depths, Deserted Temple, Wirewood Lodge.... if you're running any land-based combos, this turns on all of them by itself. And if you're not, you can still get a ton of ramp. The better your utility land suite, the better this is. That said, it does cost nine mana, so.... yeah.
- Kodama of the East Tree - another very dumb-looking card. At the base case, it's Mana Reflection for permanents + Explore, and it only gets sillier from there. I don't think this is necessarily the best deck to abuse it with, but it's certainly intriguing.
- Magus of the Order - gets a pass from me, but Natural Order is certainly a powerful effect.
- Rootweaver Druid - a solid ramp card, assuming you have sufficient opponents.
- Port Razer - combat damage: untap all your creatures? This sounds abusable.
- Soulfire Eruption - another very silly nine mana spell. I wouldn't expect it to be that consistent as removal... but it doesn't seem difficult to flip 20+ cards off it either, which digs extremely deep.
- Coercive Recruiter - most notable as a card that works very well with Kiki-Jiki, Mirror Breaker. Only steals creatures, but also gives you infinite untaps of other creatures... if just having infinite attackers isn't enough for some reason.
- Jeska's Will - mildly interesting as a potentially free-ish card draw option, although this deck doesn't have a ton of mana sinks for excess red mana.
- Wheel of Misfortune - an interesting card draw option if you're into wheels.
- Alena, Kessig Trapper - a somewhat interesting mana producer, although the average size of creatures in this deck is pretty small.
- Jeweled Lotus - card looks busted, but I don't think a turn 2 Samut is actually that impressive in terms of snowballing. That said, turn 5 lethal commander damage if unchecked is certainly a fast clock on one opponent.
- Bladegriff Prototype - I always find myself bemoaning the lack of on-theme removal for this deck, and a repeatable flying Vindicate seems excellent. It is sort of under an opponent's control what gets blown up, but it doesn't seem that difficult to get it to work.
- Bell Borca, Spectral Sergeant - mildly interesting as a card draw engine, but otherwise unexciting.
- Hans Eriksson - pretty sweet as a way to cheat out nonsense, but more of a build-around if you want to cheat out fatties... meanwhile, most of the creatures in this deck would lost the fight. Just drawing a card isn't a bad fail case though.
- Jared Carthalion, True Heir - seems like another build-around. Again, this deck isn't great at protecting the crown.
- War Room - three life is a significant cost. Bit of a toss-up between this and Arch of Orazca, but I think I'll give the nod to Arch due to also functioning as a combo piece to draw the deck.
- Spectator Seating - an untapped dual land. Seems good.