ISBPathfinder wrote: ↑4 years ago
Given its not just getting a single copy of
Field of the Dead that is my objective I still sort of like Golos more. The activated ability on him is a very real thing for this deck and having Golos as the commander gives me an extra copy of field on him entering. Assuming you can max out the field copies fast then I think sure Yarok is fine but I find that Golos gets me the first copy of field consistently and if you already have that then he sort of acts like Yarok in that he gives a second.
Both commanders are clearly viable for these tactics, I just like the consistency and mana sink that Golos gives. Yarok would give more incentive to run more ETB effects as a whole which is fine I just felt like given what my aim was that I got it a little bit better from Golos.
Yeah, it's definitely nice having a mana sink on your commander when you're playing ~50 lands. Seriously make one of them into
cascading cataracts tho, it's very convenient
I like that with an ETB creature focus (You can play 10+ creatures that ETB and find lands) Yarok counts as a quadrupler; Wood elves gets two forests which becomes 4 zombies from just one field. With two fields and yarok wood elves becomes 8 zombies, so it gets exponential pretty fast. What I find with Golos is that people are really reluctant to kill him so you have to spend all this energy blinking/recurring him.
A few other random comments on the list:
courser of kruphix is going to play a lot better than
glazing gladeheart in any event you do not have another topdeck player.
Despite its mana cost,
summary dismissal is usually better than
Disallow in EDH in my opinion in a deck with few counterspells. Lots of weird corner cases where it has an edge over Disallow (
supreme verdict being the most notorious most likely).
Phyrexian Tower and
high market are very efficient with getting multiple golos activations, combined with
volrath's stronghold either one can generate an engine for repeatedly casting Golos. In my mono black build I will often fetch tower then sac him and recast for stronghold if I am settling in for a longer game. Since you are able to play
academy ruins as well, I think this is a really good idea to have a land sac outlet. I'd probably sub for Kor Haven.
With Loam and a high land count,
sakura-tribue scout creatures are usually exceptional. They can act as a poor exploration and the scout in particular can enable pretty strong combat tricks. I would consider one of these over
growth spiral.
In general I prefer
assassin's trophy as a single catchall over Unmaking because of its ability to hit opposing lands. That's a meta call though. Often,
venser, shaper's savant is safer for your kind of deck that is likely going to just need to buy a turn to kill the problem player (and also may randomly benefit from soulherder, yarok, etc.) -- although it can't beat torpor orb forever.
horn of greed is almost always going to be worse than
intuition in this deck. Intuition for Loam + cycling land + whatever is probably the go to card advantage engine, and it's bonus of not being symmetrical and having quite a bit more flexibility.
All around good stuff.