Umbris Wins
Approximate Total Cost:
Some remarks:
- Card Draw: Verity Circle: I've played this card for a while now and there's always at least one deck with mana dorks or somesuch. This is sometimes a little worse, but also sometimes even better than Rhystic Study as people can't deny you the card. A bit meta dependent, but it works wonder for me.
- Mill: These are all cards that will just instantly mill enough cards to make Umbris lethal after one max exile effect.
- Mass Exile: These are all cards that will exile a lot of cards, either instantly all opponent's graveyards or just stuff as the game progresses and it hits their graveyard. I've made sure I only included effects that hit my opponent's graveyard so I do keep my graveyard around for The Scarab God and Phyrexian Reclamation .
- Other:[/b] These are just cards that will fit well with the game plan. Special mention goes to Confounding Conundrum. This might also be a meta call, but in my meta there's at least one guy playing THE fetches and one or two others playing the budget versions on top of decks utilizing extra land drops. This is going to do work.
- Lands:I will be playing less basics, and instead play all kinds of duals, however these are the non-basic lands that I got my eye on other than mana producers. If you have any tips, I would love to hear them. Note that Scavenger Grounds has you sacrifice a desert, not neccesarily itself. That is why Ifnir Deadlands and Ipnu Rivulet are included.